Siege hasn't been a counter for Zerg balls since they nerfed the oil catapults 70% unpuragble snare and the meatbag heal debuff stacking; back when you used both of those you could wipe Zerg balls fairly easy; then ZOS up and gutted it for some reason.
Scyantific wrote: »Wrobel won't post because the moment he does he'll get torn apart for refusing to acknowledge the issues at hand.
Why? Because he refuses to acknowledge that his current systems are flawed.
I would tend to believe in his position he would not even look at these forums... and i don't thinkZoS would ever allow him to post here with the current condition of the game... nevermind him even wanting to
Again, ignoring the scenario I put forth. You're describing another group, not a zerg.
i was describing zergs, you should actually try thinking outside the blob and running in a strong group of 4-6 sometime, with the right skillsets you can accomplish quite a bit running around and through zergs especially while they're trying to siege or are tunnel visionining something... not nearly as much as we used to though, weak siege and the overall damage nerf has really limited the options for small groups to contribute to large scale battles
i've run in "bomb groups" and zergs before too, gotta know what you're up against to develop tactical counters to it, but every patch dumbs down the gameplay more and more... "find a big blob of allies and faceroll" is just way too powerful
Pvp was vastly better at launch... There is no question
felinith66 wrote: »Scyantific wrote: »Wrobel won't post because the moment he does he'll get torn apart for refusing to acknowledge the issues at hand.
Why? Because he refuses to acknowledge that his current systems are flawed.
I would tend to believe in his position he would not even look at these forums... and i don't thinkZoS would ever allow him to post here with the current condition of the game... nevermind him even wanting to
If that's true then what does that say about his competence level that ZOS is even protecting him from the forums?
His silence is not helping at all. They must realize this. But there's a reason he's hiding. Maybe it's pride. Maybe he's busy (doubt it as no other dev is saying this is the case). Or maybe it's something to do with that old saying that goes, "it's better to stay silent and be thought of as a fool, than to open your mouth and erase all doubts."
Any chance you're considering doing something about steel tornado? It's absolutely stupid that the skill is FAR better than any AOE available to a magicka build.
please don't nerf steelnado! we need that for outnumbered stam builds to have any chance of doing damage to a larger group... if anything, buff impulse by restoring it to its former 8m radius glory
contact.opiumb16_ESO wrote: »Any chance you're considering doing something about steel tornado? It's absolutely stupid that the skill is FAR better than any AOE available to a magicka build.
please don't nerf steelnado! we need that for outnumbered stam builds to have any chance of doing damage to a larger group... if anything, buff impulse by restoring it to its former 8m radius glory
Hard Nerf ALL AOE in game ! Aoe is a lazy solution for skilless ppl who can just run like lemings and spam one button. An aoe shall deal the same damage than a single target dps but divided between 6 targets.
Siege hasn't been a counter for Zerg balls since they nerfed the oil catapults 70% unpuragble snare and the meatbag heal debuff stacking; back when you used both of those you could wipe Zerg balls fairly easy; then ZOS up and gutted it for some reason.
Because thats what ZoS does..babies complain how hard it is and there is no way 5 ppl should kill 20... well i got news 20 stupid ppl in a war fighting 5 special forces would have thier asses handed to them. I think you could even make the argument that PvP was better at launch... it might be a bit of a stretch but its not far off
DK SCRUB OUT
contact.opiumb16_ESO wrote: »Any chance you're considering doing something about steel tornado? It's absolutely stupid that the skill is FAR better than any AOE available to a magicka build.
please don't nerf steelnado! we need that for outnumbered stam builds to have any chance of doing damage to a larger group... if anything, buff impulse by restoring it to its former 8m radius glory
Hard Nerf ALL AOE in game ! Aoe is a lazy solution for skilless ppl who can just run like lemings and spam one button. An aoe shall deal the same damage than a single target dps but divided between 6 targets.
You do understand that aoe is the only way you can defeat large groups of enemies when you are severely out numbered?
Nerfing aoe means the game is literally numbers win.
if you call a 24 man organized group a zerg, well.. that's just the format the game wants us to play so..
VincentBlanquin wrote: »no AAA game should have their only pvp to be so cattering to zergs. Unless ZOS already gave up AAA mark, what is entirely possible
With no AoE cap, a small group with good tactics AND AoE could defeat those zergs
BTW, can we define what is a Zerg ?
For me it's a bunch of randoms (30+) running in the same direction because they really don't have a clue what they're doing, if you call a 24 man organized group a zerg, well.. that's just the format the game wants us to play so..
contact.opiumb16_ESO wrote: »With no AoE cap, a small group with good tactics AND AoE could defeat those zergs
BTW, can we define what is a Zerg ?
For me it's a bunch of randoms (30+) running in the same direction because they really don't have a clue what they're doing, if you call a 24 man organized group a zerg, well.. that's just the format the game wants us to play so..
A zerg is a group of players running behind the crown, stacked in a very small area. Some are organized, others are not. But "organised" groups are ALL like this :
1. 1/3 spamming stell tornado/impulse/prox
2. 1/3 are spamming HoT and purge
3. 1/3 are spamming gap closers/mono target damages
Before, when we wanted to spread a zerg, oils, meatballs etc worked very well. Now it's purgeable and it's useless to use those sieges anymore, except vs full random pvers groups.
The damage priority is not good too. The safer you are to deal damage, the weaker should be your damage output (range vs melee, aka risk vs reward). The more you can hit multiple targets, the less you should deal damage. With a aoe cap of 6 targets, you should deal less damage than a single target skill. For example : steel tornado shall hit 6 targets for 1000 dmg when a single target shall deal 6000 dmg.
ZOS_BrianWheeler wrote: »Since most of this information is scattered about the forums here's a nice condensed "short answer" list:
- Reintroducing forward camps with smaller radius', restrictive respawning within radius only and global cooldown.
- Refactoring Siege damage (again)
- Removing alliance campaign restrictions on your account
- Allowing you to unassign yourself with cooldowns
- Redo'ing the guards at the Scroll gates and putting them on the ground
- More things to spend your AP on and updating current sets to higher levels
Most, if not all, of these changes should be in the next major update (barring issues with testing).
We are also staying vigilant about improving performance in Cyrodiil. There were a few ability changes made earlier this week and we're watching the performance after those changes, but we're still digging into getting the performance better.
Lava_Croft wrote: »PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.
Btw...I think historically speaking, zergs pretty much rule in warfare. Germany used it in the WW's and US even used it in Irag.
If you don't like the game, please, please, please do us a favor and leave.
Are there imbalances? Sure. Deal with it.
PvP at launch was nothing but Dragon Knights. Sure, there was no lag, but there also wasn't even the faintest balance and zero protection against cheats. The current situation just increases the power of the nostalgia glasses. I'm also susceptible to it.Lava_Croft wrote: »PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.
It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.
A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.
I'm just tired of all the whining and bitching...the game is awesome. I can't imagine what some of you people must be like in real life...geez, you must be miserable to work with. Since your parents obviously didn't teach you this, Rule #1 in life is that everything changes. Learn to roll with it and stfu. Are there imbalances? Sure. Deal with it. If you have a legit complaint, send it to ZOS. If you don't like the game, please, please, please do us a favor and leave. There is absolutely nothing worse than getting in a group and someone insists on dragging the game down constantly...THAT is what wrecks a game.
I work full time, get to play around 3hrs a day. The only thing that hurts my enjoyment of this game is that the slackers and losers(generally speaking) who have no life or job originally had a huge advantage over those of us who have limited playing time. I'm glad to see ZOS is making adjustments(like Ch. points cap) to help the survival of the majority of the players and hope they continue to level the playing field for everyone.
Btw...I think historically speaking, zergs pretty much rule in warfare. Germany used it in the WW's and US even used it in Irag. I think people the majority of people who don't like zergs are loners with limited friends, trying to play God, and hate it when they get rolled by a group of friends having fun. I sincerely hope ZOS never tries to balance that out of the game. The epic battles of zerg vs zerg would be lost...those battles are the best thing in the game.
Lava_Croft wrote: »PvP at launch was nothing but Dragon Knights. Sure, there was no lag, but there also wasn't even the faintest balance and zero protection against cheats. The current situation just increases the power of the nostalgia glasses. I'm also susceptible to it.Lava_Croft wrote: »PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.
It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.
A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.
I was neither, but it was still all Dragon Knights. The fact you might've killed one doesn't change anything about that. Wiping a zerg doesn't mean zergs are fine.Lava_Croft wrote: »PvP at launch was nothing but Dragon Knights. Sure, there was no lag, but there also wasn't even the faintest balance and zero protection against cheats. The current situation just increases the power of the nostalgia glasses. I'm also susceptible to it.Lava_Croft wrote: »PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.
It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.
A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.
FENGRUSH was not a dragonknight so this is clearly a lie. Luvboard fell at the hands of FENGRUSH and songs were written in His name.
Btw...I think historically speaking, zergs pretty much rule in warfare. Germany used it in the WW's and US even used it in Irag.Did you just name 2 groups that used 'zerging' and didnt win their wars and claim they 'pretty much rule (historically speaking)'?
That's strange...last I checked Iraq was out of Kuwait. I take it you don't see the news much, son? Germans would rule the world if all the land masses were attached. Their zerg was unequaled. And those were recent wars. Historically, medieval wars were ALL won by the zerg.If you don't like the game, please, please, please do us a favor and leave.Many already did.
You're still here...move on.
Lava_Croft wrote: »I was neither, but it was still all Dragon Knights. The fact you might've killed one doesn't change anything about that. Wiping a zerg doesn't mean zergs are fine.Lava_Croft wrote: »PvP at launch was nothing but Dragon Knights. Sure, there was no lag, but there also wasn't even the faintest balance and zero protection against cheats. The current situation just increases the power of the nostalgia glasses. I'm also susceptible to it.Lava_Croft wrote: »PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.
It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.
A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.
FENGRUSH was not a dragonknight so this is clearly a lie. Luvboard fell at the hands of FENGRUSH and songs were written in His name.
Anyhow, launch-time PvP is never returning because I doubt ZOS can untangle the spaghetti even if they wanted to.
Btw...I think historically speaking, zergs pretty much rule in warfare. Germany used it in the WW's and US even used it in Irag.Did you just name 2 groups that used 'zerging' and didnt win their wars and claim they 'pretty much rule (historically speaking)'?
That's strange...last I checked Iraq was out of Kuwait. I take it you don't see the news much, son? Germans would rule the world if all the land masses were attached. Their zerg was unequaled. And those were recent wars. Historically, medieval wars were ALL won by the zerg.If you don't like the game, please, please, please do us a favor and leave.
Many already did.
You're still here...move on.
Your opinion is youre a casual and you detest people who are less casual than you. Large scale PvP battles would be lost because (?) (good players?) - you werent really clear on that. But basically you probably dont even know anyway and you just dont like good players is the general vibe your post gives off. Once you start referencing how modern and historic day wars were won by zergs and therefore if X shows up with more people than Y, Y should accept defeat, we knew there was no point discussing things with you that involved making interesting PvP.
<Insert generic reference to counter argument of how numbers always win of historic battle where smaller group won as a reason to argue for removal of AOE caps only to be countered by another historic reference that shows your IQ is equivalent to that of a toothbrush.>
Lava_Croft wrote: »PvP at launch was nothing but Dragon Knights. Sure, there was no lag, but there also wasn't even the faintest balance and zero protection against cheats. The current situation just increases the power of the nostalgia glasses. I'm also susceptible to it.Lava_Croft wrote: »PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.
It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.
A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.
FENGRUSH was not a dragonknight so this is clearly a lie. Luvboard fell at the hands of FENGRUSH and songs were written in His name.
Lava_Croft wrote: »PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.
It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.
A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.