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Two Years of ESO PvP - Rylana's comments for ZOS

  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.
  • Psilent
    Psilent
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    This ^

    Some of you guys are clueless and speak about things you dont understand and put arguements forward only featuring things for your own benefit and not on the game as a whole so makes your arguement irrelevant and nulled.

    Ive seen zergs and ive seen organised groups. Theres a massive difference, use the correct term please.

    Are you implying organized groups can't be a Zerg? Cause that's pretty funny.
  • Ghost-Shot
    Ghost-Shot
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    ✭✭
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.
  • Derra
    Derra
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    ✭✭✭✭✭
    Derra wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    You are welcome to an opinion there's no hate from me. However bomb groups aren't the one condemning the playstyle of soloers and smallscalers every chance they get.

    Also most guilds on EU side will take a guest without requiring they join the guild (that I know off) especially one who isn't going to be exactly joining regularly/they are considered a decent player. Long as you respect the fact they choose to run that way and do your job for the time your in the group should never be any problems.

    I don't know any US groups so can't comment on how good VE are

    Well soloers and small scale players do not deny the bombgrps participarting in any structured pvp by their mere presence do they?

    The problem is the implications a large grp has on the battlefield the second it appears. Ofc nobody of these grps cares about solo and smallscale players as they´re not able to deny them gameplay (although i´ve been chased by these grps out of pure spite and to "troll" me - so they also aim to destroy fun and enjoyable gaming experience deliberately) - why would they condemn anything.

    Why would you expect one to be caring and understanding in this situation? To be a good christ and hold the other cheek?

    Equally im sure many groups have had Arred the tryhard chase them trying to pick off 1 guy at the back constantly. So occasionally they get some of their own medicine back because its funny to see the rage in Arena.

    There wouldn't be a battlefield if it wasnt for groups, just a massive never ending zerg of yellows and reds between Alessia and BRK and Blues and Reds between Bleakers and Chal.

    Don't get me wrong ganking the v5's and 6's / people on horses at the back of the zerg lines is a very valid style of play, just not one I personally particularly respect but you don't see me flaming the playstyle on the forums or those that do it :)

    The reason bomb groups are associated with lag is generally the sheer amount of enemies it takes to kill some of them.
    If there was a cooldown on the zerg's constant resing so that bomb groups could actually wipe them without them perma resing there would be far far less lag.

    But no. AOE uncap is 100% the only solution, you are right!

    Glad we´re both not enjoying horseganking.

    Still my point stands. Solo / smallgrp no matter what you think of them does nothing that keeps you from playing every aspect of the game. Running your ballgrp does.
    Nice flame by taking it to a personal level without providing any evidence, salting the post with a little name and shaming and ignoring my argument as a whole.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    ✭✭✭
    Derra wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    You are welcome to an opinion there's no hate from me. However bomb groups aren't the one condemning the playstyle of soloers and smallscalers every chance they get.

    Also most guilds on EU side will take a guest without requiring they join the guild (that I know off) especially one who isn't going to be exactly joining regularly/they are considered a decent player. Long as you respect the fact they choose to run that way and do your job for the time your in the group should never be any problems.

    I don't know any US groups so can't comment on how good VE are

    Well soloers and small scale players do not deny the bombgrps participarting in any structured pvp by their mere presence do they?

    The problem is the implications a large grp has on the battlefield the second it appears. Ofc nobody of these grps cares about solo and smallscale players as they´re not able to deny them gameplay (although i´ve been chased by these grps out of pure spite and to "troll" me - so they also aim to destroy fun and enjoyable gaming experience deliberately) - why would they condemn anything.

    Why would you expect one to be caring and understanding in this situation? To be a good christ and hold the other cheek?

    Equally im sure many groups have had Arred the tryhard chase them trying to pick off 1 guy at the back constantly. So occasionally they get some of their own medicine back because its funny to see the rage in Arena.

    There wouldn't be a battlefield if it wasnt for groups, just a massive never ending zerg of yellows and reds between Alessia and BRK and Blues and Reds between Bleakers and Chal.

    Don't get me wrong ganking the v5's and 6's / people on horses at the back of the zerg lines is a very valid style of play, just not one I personally particularly respect but you don't see me flaming the playstyle on the forums or those that do it :)

    The reason bomb groups are associated with lag is generally the sheer amount of enemies it takes to kill some of them.
    If there was a cooldown on the zerg's constant resing so that bomb groups could actually wipe them without them perma resing there would be far far less lag.

    But no. AOE uncap is 100% the only solution, you are right!

    Glad we´re both not enjoying horseganking.

    Still my point stands. Solo / smallgrp no matter what you think of them does nothing that keeps you from playing every aspect of the game. Running your ballgrp does.
    Nice flame by taking it to a personal level without providing any evidence, salting the post with a little name and shaming and ignoring my argument as a whole.

    Wasn't actually flaming you. But if you feel it's naming and shaming to respond to your accusation that groups chase you to troll you so be it.

    How does a bomb group stop you from playing eso? By killing you? I realise your going to say "by lagging the server" but it's simply not a good enough excuse. There are other servers to choose from and the server lags just as bad when any number of pugs are concentrated on one target
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Minsc wrote: »
    Now is the chance to communicate with the person who could do something about the Aoe caps

    http://forums.elderscrollsonline.com/en/discussion/231384/greetings-eso-forum-posters#latest

    I think you all missed that Wrobel is on the forums now.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Tankqull
    Tankqull
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    Derra wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    You are welcome to an opinion there's no hate from me. However bomb groups aren't the one condemning the playstyle of soloers and smallscalers every chance they get.

    Also most guilds on EU side will take a guest without requiring they join the guild (that I know off) especially one who isn't going to be exactly joining regularly/they are considered a decent player. Long as you respect the fact they choose to run that way and do your job for the time your in the group should never be any problems.

    I don't know any US groups so can't comment on how good VE are

    Well soloers and small scale players do not deny the bombgrps participarting in any structured pvp by their mere presence do they?

    The problem is the implications a large grp has on the battlefield the second it appears. Ofc nobody of these grps cares about solo and smallscale players as they´re not able to deny them gameplay (although i´ve been chased by these grps out of pure spite and to "troll" me - so they also aim to destroy fun and enjoyable gaming experience deliberately) - why would they condemn anything.

    Why would you expect one to be caring and understanding in this situation? To be a good christ and hold the other cheek?

    Equally im sure many groups have had Arred the tryhard chase them trying to pick off 1 guy at the back constantly. So occasionally they get some of their own medicine back because its funny to see the rage in Arena.

    There wouldn't be a battlefield if it wasnt for groups, just a massive never ending zerg of yellows and reds between Alessia and BRK and Blues and Reds between Bleakers and Chal.

    Don't get me wrong ganking the v5's and 6's / people on horses at the back of the zerg lines is a very valid style of play, just not one I personally particularly respect but you don't see me flaming the playstyle on the forums or those that do it :)

    The reason bomb groups are associated with lag is generally the sheer amount of enemies it takes to kill some of them.
    If there was a cooldown on the zerg's constant resing so that bomb groups could actually wipe them without them perma resing there would be far far less lag.

    But no. AOE uncap is 100% the only solution, you are right!

    Glad we´re both not enjoying horseganking.

    Still my point stands. Solo / smallgrp no matter what you think of them does nothing that keeps you from playing every aspect of the game. Running your ballgrp does.
    Nice flame by taking it to a personal level without providing any evidence, salting the post with a little name and shaming and ignoring my argument as a whole.

    Wasn't actually flaming you. But if you feel it's naming and shaming to respond to your accusation that groups chase you to troll you so be it.

    How does a bomb group stop you from playing eso? By killing you? I realise your going to say "by lagging the server" but it's simply not a good enough excuse. There are other servers to choose from and the server lags just as bad when any number of pugs are concentrated on one target

    nope there is a significant difference in server performance if a ballgroup is involved in a "zerg fight" or not.
    just had a perfect exsample yesterday - EU spellbreaker around 20 CET had a fight between 20-30 players on each side complete randoms biggest groups i could recognize were around 5-8 without any ballin behavior , we finally managed to wipe them when they breached the inner keep ping was perfectly fine between 80-140 on my side. while reparing the outer wall a 10-15 man ball group of the 3rd realm showed up and my ping skyrocketed within seconds to 12654... nothing worked anymore but stupid ae-spamming.
    make out of it what ever you want but ball groups are the bane of server performance from my PoV.
    Edited by Tankqull on November 17, 2015 1:56PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    You are welcome to an opinion there's no hate from me. However bomb groups aren't the one condemning the playstyle of soloers and smallscalers every chance they get.

    Also most guilds on EU side will take a guest without requiring they join the guild (that I know off) especially one who isn't going to be exactly joining regularly/they are considered a decent player. Long as you respect the fact they choose to run that way and do your job for the time your in the group should never be any problems.

    I don't know any US groups so can't comment on how good VE are

    Well soloers and small scale players do not deny the bombgrps participarting in any structured pvp by their mere presence do they?

    The problem is the implications a large grp has on the battlefield the second it appears. Ofc nobody of these grps cares about solo and smallscale players as they´re not able to deny them gameplay (although i´ve been chased by these grps out of pure spite and to "troll" me - so they also aim to destroy fun and enjoyable gaming experience deliberately) - why would they condemn anything.

    Why would you expect one to be caring and understanding in this situation? To be a good christ and hold the other cheek?

    Equally im sure many groups have had Arred the tryhard chase them trying to pick off 1 guy at the back constantly. So occasionally they get some of their own medicine back because its funny to see the rage in Arena.

    There wouldn't be a battlefield if it wasnt for groups, just a massive never ending zerg of yellows and reds between Alessia and BRK and Blues and Reds between Bleakers and Chal.

    Don't get me wrong ganking the v5's and 6's / people on horses at the back of the zerg lines is a very valid style of play, just not one I personally particularly respect but you don't see me flaming the playstyle on the forums or those that do it :)

    The reason bomb groups are associated with lag is generally the sheer amount of enemies it takes to kill some of them.
    If there was a cooldown on the zerg's constant resing so that bomb groups could actually wipe them without them perma resing there would be far far less lag.

    But no. AOE uncap is 100% the only solution, you are right!

    Glad we´re both not enjoying horseganking.

    Still my point stands. Solo / smallgrp no matter what you think of them does nothing that keeps you from playing every aspect of the game. Running your ballgrp does.
    Nice flame by taking it to a personal level without providing any evidence, salting the post with a little name and shaming and ignoring my argument as a whole.

    Wasn't actually flaming you. But if you feel it's naming and shaming to respond to your accusation that groups chase you to troll you so be it.

    How does a bomb group stop you from playing eso? By killing you? I realise your going to say "by lagging the server" but it's simply not a good enough excuse. There are other servers to choose from and the server lags just as bad when any number of pugs are concentrated on one target

    What I realized yesterday when I was in the same group as you, is that groups of that size can have fun in lag, while solo players, 2 man, 3 man etc cannot.

    We stood outside chalman breach at some point, we were in stealth and hadn't engaged yet, but that lag was very crippling. Everyone was rubberbanding in the grp, ping at 700+. Had I been solo, I would never have gone in that keep, because there would have been absolutely zero thing I could have done (not because of overwhelming numbers, because of lag). But here we went, straight in, and did a bloody massacre for about 10 min against a flood of DC defenders and additional EP attackers outside, before finally wiping. And even in that crazy constant lag and terrible fps, it was fun.

    Yet I couldn't help but feel a little guilty, because even though the lag was very present before we entered the keep, we only exacerbated it by jumping in.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • hammayolettuce
    hammayolettuce
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    FENGRUSH wrote: »
    FENGRUSH wrote: »

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.


    I'm guessing you were extended a guild invite for the sole purpose of being troll kicked, and I'm sorry about that. If you genuinely want to raid with us; talk to the right people, in the right way, for the right reasons. Obviously if you were wanting to do it with slanderous intentions of our play-style (like originally assumed) we wouldn't be as welcoming. The only people you should be talking to about that are @x99Needles or @Satiar. Some seem to think that one or two bad apples represent VE as a whole, we're working vigorously to get rid of those apples.

    Gotcha - thanks for the reply.

    I dont hate VE or the members either! I know its one of the better large groups to run and do what it does. The whole idea wasnt to slander or troll either. People said you should try it if you think youre so good type thing and honestly - I think Id do just fine! Conversely, theres a lot of people in VE that could fit in my small group play on day 1, and a lot of people from large groups that could not.
    Satiar wrote: »
    FENGRUSH wrote: »

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.


    I'm guessing you were extended a guild invite for the sole purpose of being troll kicked, and I'm sorry about that. If you genuinely want to raid with us; talk to the right people, in the right way, for the right reasons. Obviously if you were wanting to do it with slanderous intentions of our play-style (like originally assumed) we wouldn't be as welcoming. The only people you should be talking to about that are @x99Needles or @Satiar. Some seem to think that one or two bad apples represent VE as a whole, we're working vigorously to get rid of those apples.

    Someone tried to invite @FENGRUSH to Netflix and Chill and accidentally invited him to VE. That's why you were invited and immediately kicked upon accepting the invite.

    @FENGRUSH I was in teamspeak with barbecue when this happened. It was neither intended as an olive branch nor a troll. It was simply a mistake, but you weren't online at the time for him to communicate with you about it. He indeed meant to invite you to Netflix and Chill, not VE. I don't doubt that you would do well in a VE raid. Hell, you'd probably get yelled at a lot less than I do for being off crown because of your speed.
    I am not an officer in VE and I can't speak for the guild, but generally invites don't just come out of nowhere. A player must approach an officer about joining and then there is a bit of discussion- especially if you're a high profile player since it's more likely you wouldn't play with the guild very often.
    Anyways, please don't think VE hates you. There has never been any negative discussion in ts or gchat (that I've been privvy to at least) about you or really anyone else. One of the reasons I joined VE in the first place is that they don't sit around and bash other players. It's overall a very positive environment and good people, and that's why I stick around.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    FENGRUSH wrote: »
    FENGRUSH wrote: »

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.


    I'm guessing you were extended a guild invite for the sole purpose of being troll kicked, and I'm sorry about that. If you genuinely want to raid with us; talk to the right people, in the right way, for the right reasons. Obviously if you were wanting to do it with slanderous intentions of our play-style (like originally assumed) we wouldn't be as welcoming. The only people you should be talking to about that are @x99Needles or @Satiar. Some seem to think that one or two bad apples represent VE as a whole, we're working vigorously to get rid of those apples.

    Gotcha - thanks for the reply.

    I dont hate VE or the members either! I know its one of the better large groups to run and do what it does. The whole idea wasnt to slander or troll either. People said you should try it if you think youre so good type thing and honestly - I think Id do just fine! Conversely, theres a lot of people in VE that could fit in my small group play on day 1, and a lot of people from large groups that could not.
    Satiar wrote: »
    FENGRUSH wrote: »

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.


    I'm guessing you were extended a guild invite for the sole purpose of being troll kicked, and I'm sorry about that. If you genuinely want to raid with us; talk to the right people, in the right way, for the right reasons. Obviously if you were wanting to do it with slanderous intentions of our play-style (like originally assumed) we wouldn't be as welcoming. The only people you should be talking to about that are @x99Needles or @Satiar. Some seem to think that one or two bad apples represent VE as a whole, we're working vigorously to get rid of those apples.

    Someone tried to invite @FENGRUSH to Netflix and Chill and accidentally invited him to VE. That's why you were invited and immediately kicked upon accepting the invite.

    @FENGRUSH I was in teamspeak with barbecue when this happened. It was neither intended as an olive branch nor a troll. It was simply a mistake, but you weren't online at the time for him to communicate with you about it. He indeed meant to invite you to Netflix and Chill, not VE. I don't doubt that you would do well in a VE raid. Hell, you'd probably get yelled at a lot less than I do for being off crown because of your speed.
    I am not an officer in VE and I can't speak for the guild, but generally invites don't just come out of nowhere. A player must approach an officer about joining and then there is a bit of discussion- especially if you're a high profile player since it's more likely you wouldn't play with the guild very often.
    Anyways, please don't think VE hates you. There has never been any negative discussion in ts or gchat (that I've been privvy to at least) about you or really anyone else. One of the reasons I joined VE in the first place is that they don't sit around and bash other players. It's overall a very positive environment and good people, and that's why I stick around.

    predator_1.jpg
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Etaniel wrote: »
    Derra wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    You are welcome to an opinion there's no hate from me. However bomb groups aren't the one condemning the playstyle of soloers and smallscalers every chance they get.

    Also most guilds on EU side will take a guest without requiring they join the guild (that I know off) especially one who isn't going to be exactly joining regularly/they are considered a decent player. Long as you respect the fact they choose to run that way and do your job for the time your in the group should never be any problems.

    I don't know any US groups so can't comment on how good VE are

    Well soloers and small scale players do not deny the bombgrps participarting in any structured pvp by their mere presence do they?

    The problem is the implications a large grp has on the battlefield the second it appears. Ofc nobody of these grps cares about solo and smallscale players as they´re not able to deny them gameplay (although i´ve been chased by these grps out of pure spite and to "troll" me - so they also aim to destroy fun and enjoyable gaming experience deliberately) - why would they condemn anything.

    Why would you expect one to be caring and understanding in this situation? To be a good christ and hold the other cheek?

    Equally im sure many groups have had Arred the tryhard chase them trying to pick off 1 guy at the back constantly. So occasionally they get some of their own medicine back because its funny to see the rage in Arena.

    There wouldn't be a battlefield if it wasnt for groups, just a massive never ending zerg of yellows and reds between Alessia and BRK and Blues and Reds between Bleakers and Chal.

    Don't get me wrong ganking the v5's and 6's / people on horses at the back of the zerg lines is a very valid style of play, just not one I personally particularly respect but you don't see me flaming the playstyle on the forums or those that do it :)

    The reason bomb groups are associated with lag is generally the sheer amount of enemies it takes to kill some of them.
    If there was a cooldown on the zerg's constant resing so that bomb groups could actually wipe them without them perma resing there would be far far less lag.

    But no. AOE uncap is 100% the only solution, you are right!

    Glad we´re both not enjoying horseganking.

    Still my point stands. Solo / smallgrp no matter what you think of them does nothing that keeps you from playing every aspect of the game. Running your ballgrp does.
    Nice flame by taking it to a personal level without providing any evidence, salting the post with a little name and shaming and ignoring my argument as a whole.

    Wasn't actually flaming you. But if you feel it's naming and shaming to respond to your accusation that groups chase you to troll you so be it.

    How does a bomb group stop you from playing eso? By killing you? I realise your going to say "by lagging the server" but it's simply not a good enough excuse. There are other servers to choose from and the server lags just as bad when any number of pugs are concentrated on one target

    What I realized yesterday when I was in the same group as you, is that groups of that size can have fun in lag, while solo players, 2 man, 3 man etc cannot.

    We stood outside chalman breach at some point, we were in stealth and hadn't engaged yet, but that lag was very crippling. Everyone was rubberbanding in the grp, ping at 700+. Had I been solo, I would never have gone in that keep, because there would have been absolutely zero thing I could have done (not because of overwhelming numbers, because of lag). But here we went, straight in, and did a bloody massacre for about 10 min against a flood of DC defenders and additional EP attackers outside, before finally wiping. And even in that crazy constant lag and terrible fps, it was fun.

    Yet I couldn't help but feel a little guilty, because even though the lag was very present before we entered the keep, we only exacerbated it by jumping in.

    As I said yesterday, 3way fights should be a thing of the past. Server simply cannot handle that many players and organized groups in the same area. Too many calculations.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]
    'Chaos
  • Psilent
    Psilent
    ✭✭✭✭✭
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    Whoa! Settle down cowboy! This here ranch is full of enough Bulls don't need no more.

    Yes, I have been on the inner of a keep below 20% and heard in TS "EP showed, let them take it and we'll head on up to the next keep. It'll get lagged if we stay here." If we can do it, why can't you?
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    Psilent wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    Whoa! Settle down cowboy! This here ranch is full of enough Bulls don't need no more.

    Yes, I have been on the inner of a keep below 20% and heard in TS "EP showed, let them take it and we'll head on up to the next keep. It'll get lagged if we stay here." If we can do it, why can't you?

    If you want to play horse simulator online you go right ahead glen coco, I'm here for fights and we're not going to get that by running away every time people are around. Pretend you're better at avoiding the zerg if it makes you sleep better, but don't call out other guilds in a public forum, sit on your fake high horse, and act like you're the more righteous player.
    'Chaos
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Psilent wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    Whoa! Settle down cowboy! This here ranch is full of enough Bulls don't need no more.

    Yes, I have been on the inner of a keep below 20% and heard in TS "EP showed, let them take it and we'll head on up to the next keep. It'll get lagged if we stay here." If we can do it, why can't you?

    What you and Frozn are missing is that Daniel is a *** and takes his raids to where VE is as a form of griefing. Simply moving on will not stop it from continuing to occur and only validates this practice. It's not a secret that he and his guild hates VE and would do whatever they have to in order to force them off the server in order to get raids 5 and 6 in the campaign.
  • Psilent
    Psilent
    ✭✭✭✭✭
    Psilent wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    Whoa! Settle down cowboy! This here ranch is full of enough Bulls don't need no more.

    Yes, I have been on the inner of a keep below 20% and heard in TS "EP showed, let them take it and we'll head on up to the next keep. It'll get lagged if we stay here." If we can do it, why can't you?

    If you want to play horse simulator online you go right ahead glen coco, I'm here for fights and we're not going to get that by running away every time people are around. Pretend you're better at avoiding the zerg if it makes you sleep better, but don't call out other guilds in a public forum, sit on your fake high horse, and act like you're the more righteous player.

    53 v 12 is a good fight to you?

    Manoekin wrote: »
    Psilent wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    Whoa! Settle down cowboy! This here ranch is full of enough Bulls don't need no more.

    Yes, I have been on the inner of a keep below 20% and heard in TS "EP showed, let them take it and we'll head on up to the next keep. It'll get lagged if we stay here." If we can do it, why can't you?

    What you and Frozn are missing is that Daniel is a *** and takes his raids to where VE is as a form of griefing. Simply moving on will not stop it from continuing to occur and only validates this practice. It's not a secret that he and his guild hates VE and would do whatever they have to in order to force them off the server in order to get raids 5 and 6 in the campaign.

    Last time I checked the campaign list showed Haderus, Axe, and Trueflame. Plenty of fights for VE; they don't need to hurt server performance by running with Daniel and the Zerg den.
    Edited by Psilent on November 17, 2015 4:52PM
  • Takllin
    Takllin
    ✭✭✭✭✭
    Psilent wrote: »
    Psilent wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    Whoa! Settle down cowboy! This here ranch is full of enough Bulls don't need no more.

    Yes, I have been on the inner of a keep below 20% and heard in TS "EP showed, let them take it and we'll head on up to the next keep. It'll get lagged if we stay here." If we can do it, why can't you?

    If you want to play horse simulator online you go right ahead glen coco, I'm here for fights and we're not going to get that by running away every time people are around. Pretend you're better at avoiding the zerg if it makes you sleep better, but don't call out other guilds in a public forum, sit on your fake high horse, and act like you're the more righteous player.

    53 v 12 is a good fight to you?

    Manoekin wrote: »
    Psilent wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    Whoa! Settle down cowboy! This here ranch is full of enough Bulls don't need no more.

    Yes, I have been on the inner of a keep below 20% and heard in TS "EP showed, let them take it and we'll head on up to the next keep. It'll get lagged if we stay here." If we can do it, why can't you?

    What you and Frozn are missing is that Daniel is a *** and takes his raids to where VE is as a form of griefing. Simply moving on will not stop it from continuing to occur and only validates this practice. It's not a secret that he and his guild hates VE and would do whatever they have to in order to force them off the server in order to get raids 5 and 6 in the campaign.

    Last time I checked the campaign list showed Haderus, Axe, and Trueflame. Plenty of fights for VE; they don't need to hurt server performance by running with Daniel and the Zerg den.

    We almost always go to TF, Haderus first and after flipping a few keeps all opposition disappears so we come to Azuras. Many times we have pulled off keeps that we broke down the outer and inner of as to not lag out the server because a lot more DC arrived.

    Any more bulls you want to throw around?

    We do not run with Daniel, we do not stack groups together. You all act like you know what zone chat and DC faction politics is like, you have no idea. Get off your high horses. You've all zerged, been zerged, etc. This is ridiculous.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    All this drama. It's almost like it's happening in another game.

    More reason to never get involved with large groups / zergs.

    I just want to log in, kill some people in fair open combat and log off.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    Psilent wrote: »
    Psilent wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    Whoa! Settle down cowboy! This here ranch is full of enough Bulls don't need no more.

    Yes, I have been on the inner of a keep below 20% and heard in TS "EP showed, let them take it and we'll head on up to the next keep. It'll get lagged if we stay here." If we can do it, why can't you?

    If you want to play horse simulator online you go right ahead glen coco, I'm here for fights and we're not going to get that by running away every time people are around. Pretend you're better at avoiding the zerg if it makes you sleep better, but don't call out other guilds in a public forum, sit on your fake high horse, and act like you're the more righteous player.

    53 v 12 is a good fight to you?

    Manoekin wrote: »
    Psilent wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    Whoa! Settle down cowboy! This here ranch is full of enough Bulls don't need no more.

    Yes, I have been on the inner of a keep below 20% and heard in TS "EP showed, let them take it and we'll head on up to the next keep. It'll get lagged if we stay here." If we can do it, why can't you?

    What you and Frozn are missing is that Daniel is a *** and takes his raids to where VE is as a form of griefing. Simply moving on will not stop it from continuing to occur and only validates this practice. It's not a secret that he and his guild hates VE and would do whatever they have to in order to force them off the server in order to get raids 5 and 6 in the campaign.

    Last time I checked the campaign list showed Haderus, Axe, and Trueflame. Plenty of fights for VE; they don't need to hurt server performance by running with Daniel and the Zerg den.

    smh
    Axe? Haderus? TF? What fights? We've taken TF and Haderus the last three raid nights in an attempt to move some pop to a different campaign, unfortunately the map gets painted blue and we have to go to AS for any decent fights.

    The irony is killing me, you're calling out one of the only guilds that genuinely care about the overall health of PVP, for something that we make an effort to consciously avoid any chance we get. What more do you want from us? There's no 100% guarantees with this stuff man. We try our best to avoid any raid stacking, and that's all we can do.
    'Chaos
  • Psilent
    Psilent
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    Takllin wrote: »
    Psilent wrote: »
    Psilent wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    Whoa! Settle down cowboy! This here ranch is full of enough Bulls don't need no more.

    Yes, I have been on the inner of a keep below 20% and heard in TS "EP showed, let them take it and we'll head on up to the next keep. It'll get lagged if we stay here." If we can do it, why can't you?

    If you want to play horse simulator online you go right ahead glen coco, I'm here for fights and we're not going to get that by running away every time people are around. Pretend you're better at avoiding the zerg if it makes you sleep better, but don't call out other guilds in a public forum, sit on your fake high horse, and act like you're the more righteous player.

    53 v 12 is a good fight to you?

    Manoekin wrote: »
    Psilent wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    Whoa! Settle down cowboy! This here ranch is full of enough Bulls don't need no more.

    Yes, I have been on the inner of a keep below 20% and heard in TS "EP showed, let them take it and we'll head on up to the next keep. It'll get lagged if we stay here." If we can do it, why can't you?

    What you and Frozn are missing is that Daniel is a *** and takes his raids to where VE is as a form of griefing. Simply moving on will not stop it from continuing to occur and only validates this practice. It's not a secret that he and his guild hates VE and would do whatever they have to in order to force them off the server in order to get raids 5 and 6 in the campaign.

    Last time I checked the campaign list showed Haderus, Axe, and Trueflame. Plenty of fights for VE; they don't need to hurt server performance by running with Daniel and the Zerg den.

    We almost always go to TF, Haderus first and after flipping a few keeps all opposition disappears so we come to Azuras. Many times we have pulled off keeps that we broke down the outer and inner of as to not lag out the server because a lot more DC arrived.

    Any more bulls you want to throw around?

    We do not run with Daniel, we do not stack groups together. You all act like you know what zone chat and DC faction politics is like, you have no idea. Get off your high horses. You've all zerged, been zerged, etc. This is ridiculous.

    Sigh... I really do not have anymore Bulls to throw.

    It happens to us as well, start getting some action on Axe and then BAM PvDoor. Hop over to Haderus, get a few good fights then... PvDoor.

    To be honest, I have no idea if there is a solution to the current crisis in Cyrodiil until the lag is fixed and the population caps are risen to Wabbajack levels again. Right now, it's either all fight at one keep or PvDoor for 0 AP; the former being the better of two evils.

    Anyway, my apologies. I understand a bit more today the delimma we all face.
  • Zheg
    Zheg
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    Psilent wrote: »

    Sigh... I really do not have anymore Bulls to throw.

    It happens to us as well, start getting some action on Axe and then BAM PvDoor. Hop over to Haderus, get a few good fights then... PvDoor.

    To be honest, I have no idea if there is a solution to the current crisis in Cyrodiil until the lag is fixed and the population caps are risen to Wabbajack levels again. Right now, it's either all fight at one keep or PvDoor for 0 AP; the former being the better of two evils.

    Anyway, my apologies. I understand a bit more today the delimma we all face.

    It's not just you though, and while you may seem reasonable, most of the playerbase foams at the mouth when they see/hear mention of anything other than a small man. It's not productive, it's not accurate (these same large groups can fight each other without lag on every server other than NA Azura), and there really are only two groups (one on blue and one on yellow) that make performance plummet, and that's because of the sheer number they bring. While calling it a 'ball group' has become trendy, for the super majority of the time I lag, it happens when there is a high volume of players at a single objective, regardless of whether a portion of those players are in a 15m range of each other. Whether it's the one blue or yellow group bringing multiple raids, or just a sheer explosion of pugs and small mans, player volume has consistently been the detriment to my performance.

    As chaos has already pointed out, we do in fact leave keeps sometimes when too many blue show up and performance plummets. The other night we endured a long chalman siege while outnumbered against reds, and then a certain blue group shows up and our ping jumps to slideshow. As inner dropped, we said screw it and bailed because we don't want to play in ping like that any more than you do (it also helped that I knew they would wipe, so at least I gotz the warm fuzzies as a consolation prize). What people seem to (intentionally?) fail to realize is that if the mouth foamers on these forums had their way and all of the legitimate organized groups stopped running, all of the pugs, new pvpers, and people looking for actual objective fights will just flock to the same two guilds that currently wreck performance (or whoever else is playing that role for the alliance) and they'll end up stacking even MORE people in one spot.

    We do a round robin of the campaigns usually every night trying to find fights outside of Azuras, but everyone CHOOSES to play on the same server as the one blue and yellow group, and then chooses to place blame on the groups that are just as fed up as the rest of you over the lag these 2 guilds create. Trueflame had fanastic fights with minimal lag the last 2 campaigns, but when pop dropped with orsinium patch and a few guilds left, everyone just went to azuras because it's the only campaign with population now. People need to stop blaming in broad strokes just because it's become the trendy thing to do in pvp, and people need to just gtfo of Azura. If Azura is ruined because of 2 guilds that won't change their playstyle, everyone is more than capable of just moving to another campaign and letting them pvdoor the map and talk in caps in /zone about how great they are when there is no one left to fight. I know our guild has tried at least twice to get other guilds to go to trueflame or another campaign and get some fights there, but given that no one seems even remotely interested, it's almost like people enjoy playing in the lag because it gives them something to complain about.

    Let's not forget that blame does NOT solely rest on these two groups. The sheer volume of pugs that hover around them share some of the blame for performance plummets, but that hardly ever gets said because it's more fun to focus solely on groups rather than take responsibility for the fact that you yourself, while solo, contributed to the 125 other people at chalman rather than go elsewhere - the exact thing that you'd insist groups do, but don't want to do yourself (speaking generally here, not pointing a finger).

    Over the next week, we'll probably see at least 5 more threads that focus mainly on the evils of ball groups (maybe even a podcast or two >:) ), and zero threads trying to get people to just leave the main offenders to themselves and move to another campaign and enjoy good, functional performance pvp.
    Edited by Zheg on November 17, 2015 6:01PM
  • Derra
    Derra
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    ✭✭✭✭✭
    Derra wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    You are welcome to an opinion there's no hate from me. However bomb groups aren't the one condemning the playstyle of soloers and smallscalers every chance they get.

    Also most guilds on EU side will take a guest without requiring they join the guild (that I know off) especially one who isn't going to be exactly joining regularly/they are considered a decent player. Long as you respect the fact they choose to run that way and do your job for the time your in the group should never be any problems.

    I don't know any US groups so can't comment on how good VE are

    Well soloers and small scale players do not deny the bombgrps participarting in any structured pvp by their mere presence do they?

    The problem is the implications a large grp has on the battlefield the second it appears. Ofc nobody of these grps cares about solo and smallscale players as they´re not able to deny them gameplay (although i´ve been chased by these grps out of pure spite and to "troll" me - so they also aim to destroy fun and enjoyable gaming experience deliberately) - why would they condemn anything.

    Why would you expect one to be caring and understanding in this situation? To be a good christ and hold the other cheek?

    Equally im sure many groups have had Arred the tryhard chase them trying to pick off 1 guy at the back constantly. So occasionally they get some of their own medicine back because its funny to see the rage in Arena.

    There wouldn't be a battlefield if it wasnt for groups, just a massive never ending zerg of yellows and reds between Alessia and BRK and Blues and Reds between Bleakers and Chal.

    Don't get me wrong ganking the v5's and 6's / people on horses at the back of the zerg lines is a very valid style of play, just not one I personally particularly respect but you don't see me flaming the playstyle on the forums or those that do it :)

    The reason bomb groups are associated with lag is generally the sheer amount of enemies it takes to kill some of them.
    If there was a cooldown on the zerg's constant resing so that bomb groups could actually wipe them without them perma resing there would be far far less lag.

    But no. AOE uncap is 100% the only solution, you are right!

    Glad we´re both not enjoying horseganking.

    Still my point stands. Solo / smallgrp no matter what you think of them does nothing that keeps you from playing every aspect of the game. Running your ballgrp does.
    Nice flame by taking it to a personal level without providing any evidence, salting the post with a little name and shaming and ignoring my argument as a whole.

    Wasn't actually flaming you. But if you feel it's naming and shaming to respond to your accusation that groups chase you to troll you so be it.

    How does a bomb group stop you from playing eso? By killing you? I realise your going to say "by lagging the server" but it's simply not a good enough excuse. There are other servers to choose from and the server lags just as bad when any number of pugs are concentrated on one target


    I don´t make any accusations about grps trying to troll. Those are assumptions by their behavior. Also theimputation i would be knowingly tryhard a stackgrp is just beyond me. There is no point in fighting them for me. I´ll try fight when they attack a keep i just ported to but i´m not stupid enough to engage these grps on purpose let alone tryhard them. Most of the time i just go as far as possible away from them.

    So everything in your response of: Arred the tryhard mixed with assumptions about horse- or ganking in general - was aiming to do is drag the argument on a personal level without reason.
    That means you´re either incapable of arguing neutrally on the topic or you´re lying and wanted to flame...


    Actually my argument is not by lagging out the server and a bomb grp does not stop me per se. What a bombgrp does though is through the direct use of gamemechanics like aoe caps, smartheals, unlimeted barrier, purge and rapidmaneuver they deny small grp and solo players participation in objective pvp.
    There is no way to have an impact on the battle for anything below 10 players in a grp when an organized 24 slot stackgrp is present because singletarget dmg is 100% uneffective against such a grp and aoe requires you to have even numbers or to be actually outnumbering them.

    There is no way to outsmart or outplay a ballgrp because of the games mechanics. That´s what i don´t like about them. Nothing else.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • OdinForge
    OdinForge
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    960.jpg
    The Age of Wrobel.
  • Zheg
    Zheg
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    Derra wrote: »


    I don´t make any accusations about grps trying to troll. Those are assumptions by their behavior. Also theimputation i would be knowingly tryhard a stackgrp is just beyond me. There is no point in fighting them for me. I´ll try fight when they attack a keep i just ported to but i´m not stupid enough to engage these grps on purpose let alone tryhard them. Most of the time i just go as far as possible away from them.

    So everything in your response of: Arred the tryhard mixed with assumptions about horse- or ganking in general - was aiming to do is drag the argument on a personal level without reason.
    That means you´re either incapable of arguing neutrally on the topic or you´re lying and wanted to flame...


    Actually my argument is not by lagging out the server and a bomb grp does not stop me per se. What a bombgrp does though is through the direct use of gamemechanics like aoe caps, smartheals, unlimeted barrier, purge and rapidmaneuver they deny small grp and solo players participation in objective pvp.
    There is no way to have an impact on the battle for anything below 10 players in a grp when an organized 24 slot stackgrp is present because singletarget dmg is 100% uneffective against such a grp and aoe requires you to have even numbers or to be actually outnumbering them.

    There is no way to outsmart or outplay a ballgrp because of the games mechanics. That´s what i don´t like about them. Nothing else.

    I'm not going to get into the small man vs large group issue because it's been done to death already, and I just flat out don't think most of the changes solo/small manners insist on will do all that much to actually balance the scales the way they want them to. Fully agree there needs to be things done to balance, but I don't find most of the solutions I've seen thus far to be promising.

    Annnnyway, as to the single target being 100% ineffective, as a helpful hint, I know at least for us there are a certain people that if you target and FF them down, the raid can become incredibly vulnerable. There are some people we will drop everything for and go prioritize a rez to the detriment of everything else because either they, or their role is critical to our dynamic. I've noticed many solo/small mans do not have a good grasp of enemy names - who runs with who, who does what on their characters etc. I'd go so far as to say some even probably don't pay attention and realize they're fighting an emperor sometimes. In a head on fight, of course you're not going to take us on with significantly fewer numbers, but if you focus the right people, at the right time (when we're going through a breach, when we're focused on another group, when we're slacking off and chasing down randoms), that's your window to success. Sometimes we wipe because we were pugging out and not paying attention or whatever, but I'd say most of our wipes are when we fight people who are familiar with us and know who to prioritize a kill on and who not to - whether that's an ult dump, condensing aoe on that area, or someone spamming WB on them.

    Knowing who to prioritize is a key tool to winning engagements, but I so rarely hear people bring it up - and it's not always as simple as "focus the healer". Learn the people behind the alliance tag and you'll have a better chance at winning fights against them outnumbered.
    Edited by Zheg on November 17, 2015 6:19PM
  • Derra
    Derra
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    Zheg wrote: »
    Derra wrote: »


    I don´t make any accusations about grps trying to troll. Those are assumptions by their behavior. Also theimputation i would be knowingly tryhard a stackgrp is just beyond me. There is no point in fighting them for me. I´ll try fight when they attack a keep i just ported to but i´m not stupid enough to engage these grps on purpose let alone tryhard them. Most of the time i just go as far as possible away from them.

    So everything in your response of: Arred the tryhard mixed with assumptions about horse- or ganking in general - was aiming to do is drag the argument on a personal level without reason.
    That means you´re either incapable of arguing neutrally on the topic or you´re lying and wanted to flame...


    Actually my argument is not by lagging out the server and a bomb grp does not stop me per se. What a bombgrp does though is through the direct use of gamemechanics like aoe caps, smartheals, unlimeted barrier, purge and rapidmaneuver they deny small grp and solo players participation in objective pvp.
    There is no way to have an impact on the battle for anything below 10 players in a grp when an organized 24 slot stackgrp is present because singletarget dmg is 100% uneffective against such a grp and aoe requires you to have even numbers or to be actually outnumbering them.

    There is no way to outsmart or outplay a ballgrp because of the games mechanics. That´s what i don´t like about them. Nothing else.

    I'm not going to get into the small man vs large group issue because it's been done to death already, and I just flat out don't think most of the changes solo/small manners insist on will do all that much to actually balance the scales the way they want them to. Fully agree there needs to be things done to balance, but I don't find most of the solutions I've seen thus far to be promising.

    Annnnyway, as to the single target being 100% ineffective, as a helpful hint, I know at least for us there are a certain people that if you target and FF them down, the raid can become incredibly vulnerable. There are some people we will drop everything for and go prioritize a rez to the detriment of everything else because either they, or their role is critical to our dynamic. I've noticed many solo/small mans do not have a good grasp of enemy names - who runs with who, who does what on their characters etc. I'd go so far as to say some even probably don't pay attention and realize they're fighting an emperor sometimes. In a head on fight, of course you're not going to take us on with significantly fewer numbers, but if you focus the right people, at the right time (when we're going through a breach, when we're focused on another group, when we're slacking off and chasing down randoms), that's your window to success. Sometimes we wipe because we were pugging out and not paying attention or whatever, but I'd say most of our wipes are when we fight people who are familiar with us and know who to prioritize a kill on and who not to - whether that's an ult dump, condensing aoe on that area, or someone spamming WB on them.

    Knowing who to prioritize is a key tool to winning engagements, but I so rarely hear people bring it up - and it's not always as simple as "focus the healer". Learn the people behind the alliance tag and you'll have a better chance at winning fights against them outnumbered.

    Where (the hell) would you get the idea solo players don´t pay attention to names? Like this is literally one of the most important things to do when you´re playing solo or smallscale... Knowing who you´re fighting (and how they fight) is what can give you an edge or help with decisions (soft target, hard target, panics when focused, low dmg, etc pp - i associate all of this with the names of people i fight).

    As with focusing someone out of a raid. Even if the target is vulnerable because there are not multiple templars spamming breath of life - the game lacks a hardlock function for targets. As soon as the crutial player hides behind other players your abilities are susceptible to hitting the wrong person even with softlock...
    Edited by Derra on November 17, 2015 6:43PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zheg wrote: »
    Derra wrote: »


    I don´t make any accusations about grps trying to troll. Those are assumptions by their behavior. Also theimputation i would be knowingly tryhard a stackgrp is just beyond me. There is no point in fighting them for me. I´ll try fight when they attack a keep i just ported to but i´m not stupid enough to engage these grps on purpose let alone tryhard them. Most of the time i just go as far as possible away from them.

    So everything in your response of: Arred the tryhard mixed with assumptions about horse- or ganking in general - was aiming to do is drag the argument on a personal level without reason.
    That means you´re either incapable of arguing neutrally on the topic or you´re lying and wanted to flame...


    Actually my argument is not by lagging out the server and a bomb grp does not stop me per se. What a bombgrp does though is through the direct use of gamemechanics like aoe caps, smartheals, unlimeted barrier, purge and rapidmaneuver they deny small grp and solo players participation in objective pvp.
    There is no way to have an impact on the battle for anything below 10 players in a grp when an organized 24 slot stackgrp is present because singletarget dmg is 100% uneffective against such a grp and aoe requires you to have even numbers or to be actually outnumbering them.

    There is no way to outsmart or outplay a ballgrp because of the games mechanics. That´s what i don´t like about them. Nothing else.

    I'm not going to get into the small man vs large group issue because it's been done to death already, and I just flat out don't think most of the changes solo/small manners insist on will do all that much to actually balance the scales the way they want them to. Fully agree there needs to be things done to balance, but I don't find most of the solutions I've seen thus far to be promising.

    Annnnyway, as to the single target being 100% ineffective, as a helpful hint, I know at least for us there are a certain people that if you target and FF them down, the raid can become incredibly vulnerable. There are some people we will drop everything for and go prioritize a rez to the detriment of everything else because either they, or their role is critical to our dynamic. I've noticed many solo/small mans do not have a good grasp of enemy names - who runs with who, who does what on their characters etc. I'd go so far as to say some even probably don't pay attention and realize they're fighting an emperor sometimes. In a head on fight, of course you're not going to take us on with significantly fewer numbers, but if you focus the right people, at the right time (when we're going through a breach, when we're focused on another group, when we're slacking off and chasing down randoms), that's your window to success. Sometimes we wipe because we were pugging out and not paying attention or whatever, but I'd say most of our wipes are when we fight people who are familiar with us and know who to prioritize a kill on and who not to - whether that's an ult dump, condensing aoe on that area, or someone spamming WB on them.

    Knowing who to prioritize is a key tool to winning engagements, but I so rarely hear people bring it up - and it's not always as simple as "focus the healer". Learn the people behind the alliance tag and you'll have a better chance at winning fights against them outnumbered.

    Ok.... i'm going to call *** on this...

    You can go watch DAOC videos right now of people doing this...

    Every single 24man video i've seen right now doesn't show this at all..Hell every single 24vs24 man video i've also doesn't show this is well..Its pretty much exactly the same tactic 100% of the time...Run in, drop ults..spam AOEs... There is virtually zero prioritizing going on in those fights in those videos..at least in terms of "picking out the healer" or "interrupting the caster"

  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    Zheg wrote: »
    Derra wrote: »


    I don´t make any accusations about grps trying to troll. Those are assumptions by their behavior. Also theimputation i would be knowingly tryhard a stackgrp is just beyond me. There is no point in fighting them for me. I´ll try fight when they attack a keep i just ported to but i´m not stupid enough to engage these grps on purpose let alone tryhard them. Most of the time i just go as far as possible away from them.

    So everything in your response of: Arred the tryhard mixed with assumptions about horse- or ganking in general - was aiming to do is drag the argument on a personal level without reason.
    That means you´re either incapable of arguing neutrally on the topic or you´re lying and wanted to flame...


    Actually my argument is not by lagging out the server and a bomb grp does not stop me per se. What a bombgrp does though is through the direct use of gamemechanics like aoe caps, smartheals, unlimeted barrier, purge and rapidmaneuver they deny small grp and solo players participation in objective pvp.
    There is no way to have an impact on the battle for anything below 10 players in a grp when an organized 24 slot stackgrp is present because singletarget dmg is 100% uneffective against such a grp and aoe requires you to have even numbers or to be actually outnumbering them.

    There is no way to outsmart or outplay a ballgrp because of the games mechanics. That´s what i don´t like about them. Nothing else.

    I'm not going to get into the small man vs large group issue because it's been done to death already, and I just flat out don't think most of the changes solo/small manners insist on will do all that much to actually balance the scales the way they want them to. Fully agree there needs to be things done to balance, but I don't find most of the solutions I've seen thus far to be promising.

    Annnnyway, as to the single target being 100% ineffective, as a helpful hint, I know at least for us there are a certain people that if you target and FF them down, the raid can become incredibly vulnerable. There are some people we will drop everything for and go prioritize a rez to the detriment of everything else because either they, or their role is critical to our dynamic. I've noticed many solo/small mans do not have a good grasp of enemy names - who runs with who, who does what on their characters etc. I'd go so far as to say some even probably don't pay attention and realize they're fighting an emperor sometimes. In a head on fight, of course you're not going to take us on with significantly fewer numbers, but if you focus the right people, at the right time (when we're going through a breach, when we're focused on another group, when we're slacking off and chasing down randoms), that's your window to success. Sometimes we wipe because we were pugging out and not paying attention or whatever, but I'd say most of our wipes are when we fight people who are familiar with us and know who to prioritize a kill on and who not to - whether that's an ult dump, condensing aoe on that area, or someone spamming WB on them.

    Knowing who to prioritize is a key tool to winning engagements, but I so rarely hear people bring it up - and it's not always as simple as "focus the healer". Learn the people behind the alliance tag and you'll have a better chance at winning fights against them outnumbered.

    Ok.... i'm going to call *** on this...

    You can go watch DAOC videos right now of people doing this...

    Every single 24man video i've seen right now doesn't show this at all..Hell every single 24vs24 man video i've also doesn't show this is well..Its pretty much exactly the same tactic 100% of the time...Run in, drop ults..spam AOEs... There is virtually zero prioritizing going on in those fights in those videos..at least in terms of "picking out the healer" or "interrupting the caster"

    One person's perspective = the whole groups perspective and gives you TS chat + knowledge of what went on before the fight. Amazing insight, Xsorus.
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Manoekin wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Derra wrote: »


    I don´t make any accusations about grps trying to troll. Those are assumptions by their behavior. Also theimputation i would be knowingly tryhard a stackgrp is just beyond me. There is no point in fighting them for me. I´ll try fight when they attack a keep i just ported to but i´m not stupid enough to engage these grps on purpose let alone tryhard them. Most of the time i just go as far as possible away from them.

    So everything in your response of: Arred the tryhard mixed with assumptions about horse- or ganking in general - was aiming to do is drag the argument on a personal level without reason.
    That means you´re either incapable of arguing neutrally on the topic or you´re lying and wanted to flame...


    Actually my argument is not by lagging out the server and a bomb grp does not stop me per se. What a bombgrp does though is through the direct use of gamemechanics like aoe caps, smartheals, unlimeted barrier, purge and rapidmaneuver they deny small grp and solo players participation in objective pvp.
    There is no way to have an impact on the battle for anything below 10 players in a grp when an organized 24 slot stackgrp is present because singletarget dmg is 100% uneffective against such a grp and aoe requires you to have even numbers or to be actually outnumbering them.

    There is no way to outsmart or outplay a ballgrp because of the games mechanics. That´s what i don´t like about them. Nothing else.

    I'm not going to get into the small man vs large group issue because it's been done to death already, and I just flat out don't think most of the changes solo/small manners insist on will do all that much to actually balance the scales the way they want them to. Fully agree there needs to be things done to balance, but I don't find most of the solutions I've seen thus far to be promising.

    Annnnyway, as to the single target being 100% ineffective, as a helpful hint, I know at least for us there are a certain people that if you target and FF them down, the raid can become incredibly vulnerable. There are some people we will drop everything for and go prioritize a rez to the detriment of everything else because either they, or their role is critical to our dynamic. I've noticed many solo/small mans do not have a good grasp of enemy names - who runs with who, who does what on their characters etc. I'd go so far as to say some even probably don't pay attention and realize they're fighting an emperor sometimes. In a head on fight, of course you're not going to take us on with significantly fewer numbers, but if you focus the right people, at the right time (when we're going through a breach, when we're focused on another group, when we're slacking off and chasing down randoms), that's your window to success. Sometimes we wipe because we were pugging out and not paying attention or whatever, but I'd say most of our wipes are when we fight people who are familiar with us and know who to prioritize a kill on and who not to - whether that's an ult dump, condensing aoe on that area, or someone spamming WB on them.

    Knowing who to prioritize is a key tool to winning engagements, but I so rarely hear people bring it up - and it's not always as simple as "focus the healer". Learn the people behind the alliance tag and you'll have a better chance at winning fights against them outnumbered.

    Ok.... i'm going to call *** on this...

    You can go watch DAOC videos right now of people doing this...

    Every single 24man video i've seen right now doesn't show this at all..Hell every single 24vs24 man video i've also doesn't show this is well..Its pretty much exactly the same tactic 100% of the time...Run in, drop ults..spam AOEs... There is virtually zero prioritizing going on in those fights in those videos..at least in terms of "picking out the healer" or "interrupting the caster"

    One person's perspective = the whole groups perspective and gives you TS chat + knowledge of what went on before the fight. Amazing insight, Xsorus.

    Mano remembers my loving focus fire.

    With love,

    Wrecking Blows
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



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