WillhelmBlack wrote: »Good post. Blinding Flashes and Blazing Shield back please!
I thought I knew Templar, was wrong. The passive that nerfs Backlash and other morph, never even realised until now!
WillhelmBlack wrote: »Good post. Blinding Flashes and Blazing Shield back please!
I thought I knew Templar, was wrong. The passive that nerfs Backlash and other morph, never even realised until now!
Backlash should explode immediately upon hitting the cap.
And yes, Enduring Rays should just be reworked completely as most of the time it just spreads your damage out over a longer duration without actually increasing the damage. If anything it should do the opposite, ie, make your DoTs and channels tick faster, not longer.
Or it should not affect the "Duration" but rather the "Number of Ticks" specifically. However I think the skills would have to be reworked also because of the way ZoS has set them up to tick as a function of damage/time, rather than damage/tick.
WillhelmBlack wrote: »Good post. Blinding Flashes and Blazing Shield back please!
I thought I knew Templar, was wrong. The passive that nerfs Backlash and other morph, never even realised until now!
blinding flashes would be way too strong in this state of the game. That would make every melee totally chanceless against u.
WillhelmBlack wrote: »Good post. Blinding Flashes and Blazing Shield back please!
I thought I knew Templar, was wrong. The passive that nerfs Backlash and other morph, never even realised until now!
Backlash should explode immediately upon hitting the cap.
And yes, Enduring Rays should just be reworked completely as most of the time it just spreads your damage out over a longer duration without actually increasing the damage. If anything it should do the opposite, ie, make your DoTs and channels tick faster, not longer.
Or it should not affect the "Duration" but rather the "Number of Ticks" specifically. However I think the skills would have to be reworked also because of the way ZoS has set them up to tick as a function of damage/time, rather than damage/tick.
What would that be like in PvE whenu run with a group, their damage also counts.
WillhelmBlack wrote: »Good post. Blinding Flashes and Blazing Shield back please!
I thought I knew Templar, was wrong. The passive that nerfs Backlash and other morph, never even realised until now!
Backlash should explode immediately upon hitting the cap.
And yes, Enduring Rays should just be reworked completely as most of the time it just spreads your damage out over a longer duration without actually increasing the damage. If anything it should do the opposite, ie, make your DoTs and channels tick faster, not longer.
Or it should not affect the "Duration" but rather the "Number of Ticks" specifically. However I think the skills would have to be reworked also because of the way ZoS has set them up to tick as a function of damage/time, rather than damage/tick.
What would that be like in PvE whenu run with a group, their damage also counts.
Insurrektion wrote: »Elusive Mist and Accelerating Drain both give mobility. The mist also gives you an escape.
Edit: Jesus Beam could probably use a bit of a buff to strengthen it as a finisher. The biggest complaint I hear about Templars from top tier players though is their sustainability for recovering resources in combat is lacking. I admit I don't play templar but I really don't see it that much. Repentance and Channeled Focus - are they that bad?
Insurrektion wrote: »Elusive Mist and Accelerating Drain both give mobility. The mist also gives you an escape.
Edit: Jesus Beam could probably use a bit of a buff to strengthen it as a finisher. The biggest complaint I hear about Templars from top tier players though is their sustainability for recovering resources in combat is lacking. I admit I don't play templar but I really don't see it that much. Repentance and Channeled Focus - are they that bad?
contact.opiumb16_ESO wrote: »Insurrektion wrote: »Elusive Mist and Accelerating Drain both give mobility. The mist also gives you an escape.
Edit: Jesus Beam could probably use a bit of a buff to strengthen it as a finisher. The biggest complaint I hear about Templars from top tier players though is their sustainability for recovering resources in combat is lacking. I admit I don't play templar but I really don't see it that much. Repentance and Channeled Focus - are they that bad?
Sure, but you need to go vamp for this... when NB and sorcerers have mobility/escape abilities, when DK had awesome tanking abilities, templars have none, just heals BUT templars are supposed to be healers or tank or dps, group oriented. Actually only healing bot build works well in a PVP PoV.
contact.opiumb16_ESO wrote: »Insurrektion wrote: »Elusive Mist and Accelerating Drain both give mobility. The mist also gives you an escape.
Edit: Jesus Beam could probably use a bit of a buff to strengthen it as a finisher. The biggest complaint I hear about Templars from top tier players though is their sustainability for recovering resources in combat is lacking. I admit I don't play templar but I really don't see it that much. Repentance and Channeled Focus - are they that bad?
Sure, but you need to go vamp for this... when NB and sorcerers have mobility/escape abilities, when DK had awesome tanking abilities, templars have none, just heals BUT templars are supposed to be healers or tank or dps, group oriented. Actually only healing bot build works well in a PVP PoV.
Here, fixed it for ya.
I'm trying to make a magicka temp work solo. It's an absolute pain...
Radiant oppression has actually been nerfed so much (4-5 times) that even in execute range its dps hardly exceeds spamming dark flare or sweeps. That's not quite what an execute is about - and one can't really argue that flare or sweeps are OP either, so there's room for improvement there.
Sun shield is another "must fix" asap because it's been so underpowered since 1.6.
More absorbtion, longer duration and higher (return) damage - it's really that simple.
Channeled focus should regenerate magicka as default. Then one morph should empower healing, the other one should give major expedition.
Sun fire should have higher impact damage and a weaker DoT damage.
Insurrektion wrote: »Elusive Mist and Accelerating Drain both give mobility. The mist also gives you an escape.
Edit: Jesus Beam could probably use a bit of a buff to strengthen it as a finisher. The biggest complaint I hear about Templars from top tier players though is their sustainability for recovering resources in combat is lacking. I admit I don't play templar but I really don't see it that much. Repentance and Channeled Focus - are they that bad?
dodgehopper_ESO wrote: »Insurrektion wrote: »Elusive Mist and Accelerating Drain both give mobility. The mist also gives you an escape.
Edit: Jesus Beam could probably use a bit of a buff to strengthen it as a finisher. The biggest complaint I hear about Templars from top tier players though is their sustainability for recovering resources in combat is lacking. I admit I don't play templar but I really don't see it that much. Repentance and Channeled Focus - are they that bad?
I can buy the Elusive Mist to a point but accelerating drain really? You actually have to stop and drain something and then get mobility? I'm sorry that's not mobility. I'm not saying Templars need mobility either, but they need more of their old regenerative/mitigating/cc effects. The problem with Repentance and Channeled Focus is that they are essentially required use to get baseline recovery that other people get for free with passives, or passives that apply to a wide array of actives. I would add that channeled focus is okay, but falls flat when compared to the duration of Sorc Actives (boundless lightning) and the passives that are granting 10% magic regen, 20% health regen, 20% stamina regen. The Sorc passives just get better from there. Really I don't see how anyone can argue that templar is better at anything except raw healing.
Very interesting and detailed post
A few things I'd like to add:
So I don't think Templars are in a terrible position. Overall, I personally think it's a balanced class. Obviously, it is not absolutely perfect.
A few things that I think should be changed that wouldn't be OP:
-Radiant destruction should not be dodgeable while being channeled
-Eclipse bugs need to be fixed
-CC needs to synergize better, toppling charge has a delay after using it, eclipse, jabs, and javelin CCs are very weak
-Ultimates should be more viable. Nova is probably the best one, and it's only strong for group play. In a solo environment, it's useless. The synergy is what makes it powerful. Radial Sweep is WAY worse than dawnbreaker.
-Blazing Shield is very weak. If the size of the shield is going to stay the same, it needs to be longer than 6 seconds
All in all I think Templar is the most balanced class in the current state of the game. Some changes, like the ones I listed above need to be considered of course.
Radiant oppression has actually been nerfed so much (4-5 times) that even in execute range its dps hardly exceeds spamming dark flare or sweeps. That's not quite what an execute is about - and one can't really argue that flare or sweeps are OP either, so there's room for improvement there.
Sun shield is another "must fix" asap because it's been so underpowered since 1.6.
More absorbtion, longer duration and higher (return) damage - it's really that simple.
Channeled focus should regenerate magicka as default. Then one morph should empower healing, the other one should give major expedition.
Sun fire should have higher impact damage and a weaker DoT damage.
I like that suggested channeled focus!
Insurrektion wrote: »Elusive Mist and Accelerating Drain both give mobility. The mist also gives you an escape.
Edit: Jesus Beam could probably use a bit of a buff to strengthen it as a finisher. The biggest complaint I hear about Templars from top tier players though is their sustainability for recovering resources in combat is lacking. I admit I don't play templar but I really don't see it that much. Repentance and Channeled Focus - are they that bad?
It's not that they are bad, it's just that we have to slot 2 extra skills just for regen while other classes don't have that problem.