reclaimervii.sierra117ub17_ESO wrote: »TL;DR
AhPook_Is_Here wrote: »I don't think it is really designed to be a tanking weapon. Most of this stuff is just going to be hold-overs till whatever next trial they introduce. If I'd use it for anything it would likely be in a PVP magicka build.
No tank uses low slash as a mandatory part of any rotation, and they would have to design a fight around it to make any tank interested; a boss that drops agro but can be snared, or a boss that every X seconds creates a large damage burst that you would need magma shell up to survive requiring the ult generation from heroic. If you are going to use a s/b set-up in MA as say a magicka NB might, I can see it, but honestly as a tanking weapon you are prob still better off with a vr14 master sword with a good trait.
AhPook_Is_Here wrote: »I don't think it is really designed to be a tanking weapon. Most of this stuff is just going to be hold-overs till whatever next trial they introduce. If I'd use it for anything it would likely be in a PVP magicka build.
No tank uses low slash as a mandatory part of any rotation, and they would have to design a fight around it to make any tank interested; a boss that drops agro but can be snared, or a boss that every X seconds creates a large damage burst that you would need magma shell up to survive requiring the ult generation from heroic. If you are going to use a s/b set-up in MA as say a magicka NB might, I can see it, but honestly as a tanking weapon you are prob still better off with a vr14 master sword with a good trait.
Stalwart385 wrote: »I was surprised when my enchant over-wrote the original tri glyph enchant on the shield. What is the point in the shield? You can craft the same thing but with set bonuses.
If you could enchant the shield on top of the original bonus I would be fine with the shield. The sword needs a rework.
Stalwart385 wrote: »I was surprised when my enchant over-wrote the original tri glyph enchant on the shield. What is the point in the shield? You can craft the same thing but with set bonuses.
If you could enchant the shield on top of the original bonus I would be fine with the shield. The sword needs a rework.
AhPook_Is_Here wrote: »I don't think it is really designed to be a tanking weapon. Most of this stuff is just going to be hold-overs till whatever next trial they introduce. If I'd use it for anything it would likely be in a PVP magicka build.
No tank uses low slash as a mandatory part of any rotation, and they would have to design a fight around it to make any tank interested; a boss that drops agro but can be snared, or a boss that every X seconds creates a large damage burst that you would need magma shell up to survive requiring the ult generation from heroic. If you are going to use a s/b set-up in MA as say a magicka NB might, I can see it, but honestly as a tanking weapon you are prob still better off with a vr14 master sword with a good trait.
Stalwart385 wrote: »I was surprised when my enchant over-wrote the original tri glyph enchant on the shield. What is the point in the shield? You can craft the same thing but with set bonuses.
If you could enchant the shield on top of the original bonus I would be fine with the shield. The sword needs a rework.
on second thoughts
In the tooltip the stats are overwritten by your new enchant.
ok... but are the increased stats also disappeared from your stats overview?
I know that there were (are?) some non-armor set jewelry at lower levels, with fancy names, where the original enchant is still working if you re-enchant them: giving you the benefit of two enchants.
Anyway
It has to be fixed !
ZOS_GinaBruno wrote: »[
Itemization
- Fixed an issue where the visual effects on Maelstrom Destruction staves were not properly aligned with the weapon when casting Wall of Elements.
- Increased the chance to obtain a Maelstrom Weapon in the Maelstrom Arena.
- Adjusted the values on the Maelstrom weapons as follows:
- One Handed Weapon: Increased the bonus damage and the Stamina restored by 50%.
- Dual Wield Weapons: Increased the bonus Weapon Damage and Spell Damage by 100%.
- Destruction Staff: Increased the bonus damage granted by 30%.
- Bow: Increased the base value of the bonus damage by 280%. The amount gained per tick will remain the same. The tooltip has also been updated to reflect this change.
- Shield: This item can now drop as part of either the Permafrost or Glorious Defender item sets.
paulsimonps wrote: »What do you guys think of the changes? .... the shield is still useless in my eyes but that is because those sets are useless in my eyes.ZOS_GinaBruno wrote: »[
Shield: This item can now drop as part of either the Permafrost or Glorious Defender item sets.
still pondering about a logic to have a Maelstrom Shield that would fit to the S&B skill line.
With the Maelstrom Sword related to the second active ability of the S&B skill line
Why not take the second passive of the S&B line to build upon?
something like 50% more of the Constitution Passive.
Nice ideas. I think the sword ideas are good (though miss chance is unlikely to come back so minor evasion for the duration of low slash buff). Not so convinced by the shield ideas - my preference would be for the shield to have a dual part buff, plus the enchant, in the same way as any other maelstrom weapon. My vote would be for a minor (or major with a CD) protection buff that lasts Xs when you block a taunted foe... which might mean we do not need to block permanently - which is the @zos game plan. If that is too powerful then link it to also having a major resolve buff.
This would work in pve (taunted foe/boss) and require a 2 part activation (taunt+block)(taunt+block), and could be used strategically after the initial taunt to get aggro (ie. refresh taunt for the buff before a big incomming hit).
In PvP it would provide a reason to use a taunt and help PvP tanks to release their shields.
If this were a major buff, then the protection buff would only be active if block was not (so maybe you get a minor if you are blocking and major if not). The max up time of this should be about 30%.
Personofsecrets wrote: »still pondering about a logic to have a Maelstrom Shield that would fit to the S&B skill line.
With the Maelstrom Sword related to the second active ability of the S&B skill line
Why not take the second passive of the S&B line to build upon?
something like 50% more of the Constitution Passive.
That would be coo. There may be a need to rework some of those passives though. Battlefield mobility for example is totally horrendous. I see no place in the game for there to be such a severe penalty to mobility while blocking that battlefield mobility is needed in the first place.
Personofsecrets wrote: »I also don't understand the idea behind the increase in weapon damage in one of the skill line passives. Even if I grant that damage should be a part of the skill line, there should at least be an increase in spell damage as well as I don't see why the sword and board tree needs to be shoehorned into revolving around stamina only.
ThatNeonZebraAgain wrote: »This type of thing is how you make compelling reasons for people to buy DLCs, not by undermining what each DLC or base game offers each time a new one comes out (see not scaling Trials/DSA to V16, lowering TV stone costs of IC gear, etc etc; of course, this approach can be a slippery slope into all but requiring people to have all DLCs, but the general idea to use new content as a way to reinvigorate old content seems lacking in ZOS's designs).