Corrupted_Soul wrote: »If you have Level 5 Assault I would recommend using Vigor over Dragon Blood, even though you generate 5% ULT with it.
hydrocynus wrote: »Hi Luna
Thank you very much for this.
What app do you use to show all your armor, stats, Cp on one page? This is a fantastic view of everything in one go.
Discussion point (not criticism):
I was wondering about your phys and spell resist. They seem a bit low. You don't batitle with that at all? You might be able to improve that with a change from Hist Bark to Armour Master and slot evasion which will give you the same 5 set bonus as hist bark but at the same time will increase your health (so you can focus more into stamina ☺) just for having evasion slotted and you get the phys/spell resist boost. I think you lose nothing but a skill slot and you gain extra resistance and extra stamina by reducing attribute points in health if you have any there. Evasion is expensive wrt stamina though. It does still give you the 20% block while you weave heavy attacks so you have that extra mitigation at that point.
Low on stamina, hit evasion and heavy attack for 10 seconds with 20% block and resistances high.
jakeedmundson wrote: »very creative build
But i'm also curious about your lower health and low spell and phys resist...
even with 30k for each i still get slammed hard sometimes in vet dungeons.
i think for this build to be survivable you must have a good group of dps peeps you run with that can take down adds from bosses in no time. and a great healer to keep you up with less health and resist, you're gonna get hit hard.
If you run pug groups... i think this build will have a really tough time.
Personofsecrets wrote: »This looks like it would be a good build for trials.
I'm surprised that you opt to use choking talons for the maim effect when you already have deep slash slotted. There is also alot of overlap on your bars. Maybe consider leaving off some of those redundant skills for ones that could help your team more. For example, the most interesting thing that you are using, Vigor, I think should be part a part of your tanking rotation and even when you are not just fighting against the planar inhibitor.
The only other striking thing is that you chose to use agility 3 piece despite the weapon damage not being very pertinent to your build. You could easily incorporate the master sword and I think any build that is using 2-5-4 set bonuses (rather than 5-2-2) efficiently should consider the master sword.
I also don't see what is creative here @jakeedmundson . I mean, Deltia posted the general idea of using way too much stamina in a tanking build than what is necessary early on during the IC update. I think increasing the stamina pool is the gut instinct for counteracting the stamina regeneration nerf and with the Battle Roar or Helping Hands passive that high stamina pool strategy or play style can work out pretty well. Furthermore, I find it odd if this is the bold new way of tanking. The stamina regeneration nerf was supposed to prevent blocking all of the time, yet here we are today thinking of more ways to permanently block and all the while gimping ourselves more than ever in order to do so.
Anyhow, thank you for posting your build. Hopefully this will give some people some direction, but I also suggest that those reading this thread for help think about my comments and consider what kind of other skills that they can incorporate into a high stamina build.
Personofsecrets wrote: »This looks like it would be a good build for trials.
I'm surprised that you opt to use choking talons for the maim effect when you already have deep slash slotted. There is also alot of overlap on your bars. Maybe consider leaving off some of those redundant skills for ones that could help your team more. For example, the most interesting thing that you are using, Vigor, I think should be part a part of your tanking rotation and even when you are not just fighting against the planar inhibitor.
The only other striking thing is that you chose to use agility 3 piece despite the weapon damage not being very pertinent to your build. You could easily incorporate the master sword and I think any build that is using 2-5-4 set bonuses (rather than 5-2-2) efficiently should consider the master sword.
I also don't see what is creative here @jakeedmundson . I mean, Deltia posted the general idea of using way too much stamina in a tanking build than what is necessary early on during the IC update. I think increasing the stamina pool is the gut instinct for counteracting the stamina regeneration nerf and with the Battle Roar or Helping Hands passive that high stamina pool strategy or play style can work out pretty well. Furthermore, I find it odd if this is the bold new way of tanking. The stamina regeneration nerf was supposed to prevent blocking all of the time, yet here we are today thinking of more ways to permanently block and all the while gimping ourselves more than ever in order to do so.
Anyhow, thank you for posting your build. Hopefully this will give some people some direction, but I also suggest that those reading this thread for help think about my comments and consider what kind of other skills that they can incorporate into a high stamina build.
jakeedmundson wrote: »Personofsecrets wrote: »This looks like it would be a good build for trials.
I'm surprised that you opt to use choking talons for the maim effect when you already have deep slash slotted. There is also alot of overlap on your bars. Maybe consider leaving off some of those redundant skills for ones that could help your team more. For example, the most interesting thing that you are using, Vigor, I think should be part a part of your tanking rotation and even when you are not just fighting against the planar inhibitor.
The only other striking thing is that you chose to use agility 3 piece despite the weapon damage not being very pertinent to your build. You could easily incorporate the master sword and I think any build that is using 2-5-4 set bonuses (rather than 5-2-2) efficiently should consider the master sword.
I also don't see what is creative here @jakeedmundson . I mean, Deltia posted the general idea of using way too much stamina in a tanking build than what is necessary early on during the IC update. I think increasing the stamina pool is the gut instinct for counteracting the stamina regeneration nerf and with the Battle Roar or Helping Hands passive that high stamina pool strategy or play style can work out pretty well. Furthermore, I find it odd if this is the bold new way of tanking. The stamina regeneration nerf was supposed to prevent blocking all of the time, yet here we are today thinking of more ways to permanently block and all the while gimping ourselves more than ever in order to do so.
Anyhow, thank you for posting your build. Hopefully this will give some people some direction, but I also suggest that those reading this thread for help think about my comments and consider what kind of other skills that they can incorporate into a high stamina build.
ok... it's creative because it's different.... obviously this works for him and somehow he survives as a tank with much less resistance and less health. (probably where the trade for blocking more comes in) I haven't seen this before. so i thought it was pretty creative.
and yes... i understand the idea of putting more into your stamina pool as a tank.
and maybe he hasn't found a master weapon? maybe his group hasn't been able to finish dsa on veteran... i dunno. it's not that uncommon for people to not have these things.
Everything on his build can be purchased or created... the only thing that would even be expensive to buy is the agility set pieces.
There's already builds out there that completely rely on 9 trait armor and/or high end game gear from veteran trials.
so again... that's why i thought this was creative... mid level end game gear to get through vet dungeons.
paulsimonps wrote: »I agree so much with the HP loss on bar switch its really annoying, and since I have a large stamina enchant on my shields I actually loose Stamina when I switch as well.
When it comes to the mantikora what I usually do is just use my igneous shield whenever he does his big wind up attack, the stomp is never any problem and when I run SO its mostly burn strat so got veils and novas on it anyway.jakeedmundson wrote: »Personofsecrets wrote: »This looks like it would be a good build for trials.
I'm surprised that you opt to use choking talons for the maim effect when you already have deep slash slotted. There is also alot of overlap on your bars. Maybe consider leaving off some of those redundant skills for ones that could help your team more. For example, the most interesting thing that you are using, Vigor, I think should be part a part of your tanking rotation and even when you are not just fighting against the planar inhibitor.
The only other striking thing is that you chose to use agility 3 piece despite the weapon damage not being very pertinent to your build. You could easily incorporate the master sword and I think any build that is using 2-5-4 set bonuses (rather than 5-2-2) efficiently should consider the master sword.
I also don't see what is creative here @jakeedmundson . I mean, Deltia posted the general idea of using way too much stamina in a tanking build than what is necessary early on during the IC update. I think increasing the stamina pool is the gut instinct for counteracting the stamina regeneration nerf and with the Battle Roar or Helping Hands passive that high stamina pool strategy or play style can work out pretty well. Furthermore, I find it odd if this is the bold new way of tanking. The stamina regeneration nerf was supposed to prevent blocking all of the time, yet here we are today thinking of more ways to permanently block and all the while gimping ourselves more than ever in order to do so.
Anyhow, thank you for posting your build. Hopefully this will give some people some direction, but I also suggest that those reading this thread for help think about my comments and consider what kind of other skills that they can incorporate into a high stamina build.
ok... it's creative because it's different.... obviously this works for him and somehow he survives as a tank with much less resistance and less health. (probably where the trade for blocking more comes in) I haven't seen this before. so i thought it was pretty creative.
and yes... i understand the idea of putting more into your stamina pool as a tank.
and maybe he hasn't found a master weapon? maybe his group hasn't been able to finish dsa on veteran... i dunno. it's not that uncommon for people to not have these things.
Everything on his build can be purchased or created... the only thing that would even be expensive to buy is the agility set pieces.
There's already builds out there that completely rely on 9 trait armor and/or high end game gear from veteran trials.
so again... that's why i thought this was creative... mid level end game gear to get through vet dungeons.
When it comes to the Master Sword as I said I have just had super bad luck in VDSA. With this build I have been able to do All content and Achievements(All HM Trials and Dungeons) so far, or well almost I have yet to do No death run of vWGT and vICP but I have been very close to it so it will come eventually.
hydrocynus wrote: »Why are you guys saying 30k health is too low? I find that to be sufficient for tanking purposes.
My build is different like i said, but still i think anything over 30k health is wasted as you could be using it on stamina (or magicka for me too). My tank has 30k health, 24k stamina and 20k magicka and use a lot more magicka skills (but this isnt about my build)
@paulsimonps one thing you can do to improve your resource pool even more is to start converting to the Tri-Glyphs. I know that it reduces your overall stamina but what it does is increase your total resources. 1 big piece of Stamina glyph is about 950 (infused) and tri glyph is about 1350 (infused) - sorry these are estimates i dont have it in front of me now. So you will loose about 450 stamina but you will gain 450 magicka and 470 health (i think but its thereabouts). So what you can do is take some attribute points out of health to stay at about 30k, and put them into stamina which keeps your stamina the same but you get a net gain in magicka, which is ever so useful for your magicka based skills (eg will help if you want to spam igneous shield for stamina gain or maybe slot skills like eruption/inner fire/chains for better cc on trash etc).
Again - i am not trying to poke holes in your build. It seems a cool build and i just like the idea of trying to take a good build and see how we could evolve it into something that could potentially be even better. I do the same with my build all the time.
hydrocynus wrote: »Why are you guys saying 30k health is too low? I find that to be sufficient for tanking purposes.
My build is different like i said, but still i think anything over 30k health is wasted as you could be using it on stamina (or magicka for me too). My tank has 30k health, 24k stamina and 20k magicka and use a lot more magicka skills (but this isnt about my build)
@paulsimonps one thing you can do to improve your resource pool even more is to start converting to the Tri-Glyphs. I know that it reduces your overall stamina but what it does is increase your total resources. 1 big piece of Stamina glyph is about 950 (infused) and tri glyph is about 1350 (infused) - sorry these are estimates i dont have it in front of me now. So you will loose about 450 stamina but you will gain 450 magicka and 470 health (i think but its thereabouts). So what you can do is take some attribute points out of health to stay at about 30k, and put them into stamina which keeps your stamina the same but you get a net gain in magicka, which is ever so useful for your magicka based skills (eg will help if you want to spam igneous shield for stamina gain or maybe slot skills like eruption/inner fire/chains for better cc on trash etc).
Again - i am not trying to poke holes in your build. It seems a cool build and i just like the idea of trying to take a good build and see how we could evolve it into something that could potentially be even better. I do the same with my build all the time.
YurtTheSilentChief wrote: »Here are my builds for stam/magicka DK
With a good group and being good at tanking yourself, I think its possible to do all current content in complete crap gear. Ticktick is neither a great tank nor does he have great gear (I think he's running shock master or something) and we did a speed run of vWGT the other day. Sorry tick, you're a badass healer and dps though.
The debate isn't whats possible, its whats most viable. I just think that reducing the discussion down to 8% mitigation is oversimplifying when that that mitigation and 5 piece amounts to +40% or more of incoming damage. Your % of mitigation is based on naked non blocking. If you took a baseline attack while at 20k resists and blocking and then ran the percentage change, the number would be much higher...thats the thing about percentages, they can be manipulated to tell different stories. The bottom line is that by running your set up, you can improve your stam pool by 1400 while taking 40% more damage.
Running footman instead of agility/endurance gives you the stats pictured below. Hardly lacking vs your set up and still takes 40% less damage. Footman OP
[img][/img]
My point is that no, you can't achieve the same stats in other ways let alone get better bonuses as well. Because... wait for it... footmans has jewlery + 12% damage mit.
I'll post a build page and we can argue it there.
Steel_Brightblade wrote: »I've been looking at armours today and was wondering if song of lamae might be better than hist bark due to the physical and spell resists but onto it and the 5 piece bonus looks ok if not great. My thinking behind this was the sheer amount of spell damage that flies about these days. Also the train I'm asking is I just got to rank 16 and don't want to blow materials on items I'm then going to change.