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[DATA MINING] All new crafted + non-crafted sets plus all Maelstrom weapons in patch 2.2.0.

  • blur
    blur
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    CP5 wrote: »
    Paulington wrote: »
    For those who may be curious, these are the updated versions of the Maelstrom Weapons circa 2.2.1:

    7lghHs8.png

    Now the bow looks more decent. 8 -> 56 damage, just wondering how the math stacks up for that now.


    I have a feeling it's going to be around 890ish extra damage.
    The Greatsword change seems a bit low as well. It's like 860 a tick over 5 seconds, in PvP it will (likely) be even less.
    I am not impressed. Aside from the new Julianos set, I can't see myself using any of this stuff over what we already have in game.
  • Paulington
    Paulington
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    As an example with Volley ticking for 1k/tick.

    7ld3jHN.png

    So the last tick will always hit for 896 more damage than the first tick and it will always be 7,616 damage extra over the duration of the skill.
    Edited by Paulington on October 16, 2015 4:00PM
  • Joy_Division
    Joy_Division
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    Just like the original master weapons, these look pretty meh.

    And just get rid of the charged trait already!
  • Xsorus
    Xsorus
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    Paulington wrote: »
    For those who may be curious, these are the updated versions of the Maelstrom Weapons circa 2.2.1:

    7lghHs8.png

    That 1 handed sword is still absolutely god awful...
  • Birdovic
    Birdovic
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    Xsorus wrote: »
    Paulington wrote: »
    For those who may be curious, these are the updated versions of the Maelstrom Weapons circa 2.2.1:

    7lghHs8.png

    That 1 handed sword is still absolutely god awful...

    True, increasing the damage is just meh xD
    They should've increased the returned stam to ~500 or increase spellres/armor instead.
    Edited by Birdovic on October 17, 2015 11:02AM
  • kkampaseb17_ESO
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    No the increase in damage is good. But it should be on medium attacks as well, while the stamina return bonus should stay only on fully charged. Why use that as enchantment when I can have an extra set bonus piece + 173 weapon damage enchantment proc.....Also the bonus to armor/spell resistance should be close to 3k...not 1.6k.

    It needs to be changed.
    Edited by kkampaseb17_ESO on October 17, 2015 12:37PM
  • Birdovic
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    No the increase in damage is good. But it should be on medium attacks as well, while the stamina return bonus should stay only on fully charged. Why use that as enchantment when I can have an extra set bonus piece + 173 weapon damage enchantment proc.....Also the bonus to armor/spell resistance should be close to 3k...not 1.6k.

    It needs to be changed.

    You mistake the focus of this effect...
    The stamina return is clearly aimed towards tackling the "no stamina regen while blocking issue", therefore the returned stamina needs to be increased to support the role its meant for (which I think is tanking here), For additional Dmg you still can equip a master/maelstrom dagger as example, if you don't want to abandon your shield.
  • Anhedonie
    Anhedonie
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    Thanks, Op. Updated destro staff made me laugh.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Gilvoth
    Gilvoth
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    Paulington wrote: »



    Some weapons have been updated in 2.2.1, they are here:

    7lghHs8.png

    are these master weapons? or can these paticular ones be crafted? because you showed the crafted and non-crafted sets above these and did not mention if these new ones can be crafted.
  • Paulington
    Paulington
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    Paulington wrote: »



    Some weapons have been updated in 2.2.1, they are here:

    7lghHs8.png

    are these master weapons? or can these paticular ones be crafted? because you showed the crafted and non-crafted sets above these and did not mention if these new ones can be crafted.

    Hey @dwemer_paleologist.

    Those weapons drop from the Maelstrom Arena only, just like the Master Weapons drop from Dragonstar Arena. They cannot be crafted.
  • timidobserver
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    With regard to Morkuldin, anyone know he duration on the summoned sword and whether you can have more than one up at a time?
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Xsorus
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    No the increase in damage is good. But it should be on medium attacks as well, while the stamina return bonus should stay only on fully charged. Why use that as enchantment when I can have an extra set bonus piece + 173 weapon damage enchantment proc.....Also the bonus to armor/spell resistance should be close to 3k...not 1.6k.

    It needs to be changed.

    You mistake the focus of this effect...
    The stamina return is clearly aimed towards tackling the "no stamina regen while blocking issue", therefore the returned stamina needs to be increased to support the role its meant for (which I think is tanking here), For additional Dmg you still can equip a master/maelstrom dagger as example, if you don't want to abandon your shield.

    I can think of exactly zero people who are going to use that sword.....

    Its like...let me waste 2k stamina to get back 232 stamina

    Edited by Xsorus on October 17, 2015 10:05PM
  • ToRelax
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    Xsorus wrote: »
    No the increase in damage is good. But it should be on medium attacks as well, while the stamina return bonus should stay only on fully charged. Why use that as enchantment when I can have an extra set bonus piece + 173 weapon damage enchantment proc.....Also the bonus to armor/spell resistance should be close to 3k...not 1.6k.

    It needs to be changed.

    You mistake the focus of this effect...
    The stamina return is clearly aimed towards tackling the "no stamina regen while blocking issue", therefore the returned stamina needs to be increased to support the role its meant for (which I think is tanking here), For additional Dmg you still can equip a master/maelstrom dagger as example, if you don't want to abandon your shield.

    I can think of exactly zero people who are going to use that sword.....

    Its like...let me waste 2k stamina to get back 232 stamina

    Maybe I understood the tooltip incorrectly? I would think the extra damage is directly on Low Slash, wich is a good buff to the ability. We'll see tomorrow I guess.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Birdovic
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    With regard to Morkuldin, anyone know he duration on the summoned sword and whether you can have more than one up at a time?

    I think you can have one up at a time only, thats how it was with everything else summoned before, too (Was cool if more tho :P)
    And the missing duration I dont know, maybe its not deactivating like Engine Guardian on its own, but from being killed/destroyed only?

    Xsorus wrote: »
    No the increase in damage is good. But it should be on medium attacks as well, while the stamina return bonus should stay only on fully charged. Why use that as enchantment when I can have an extra set bonus piece + 173 weapon damage enchantment proc.....Also the bonus to armor/spell resistance should be close to 3k...not 1.6k.

    It needs to be changed.

    You mistake the focus of this effect...
    The stamina return is clearly aimed towards tackling the "no stamina regen while blocking issue", therefore the returned stamina needs to be increased to support the role its meant for (which I think is tanking here), For additional Dmg you still can equip a master/maelstrom dagger as example, if you don't want to abandon your shield.

    I can think of exactly zero people who are going to use that sword.....

    Its like...let me waste 2k stamina to get back 232 stamina

    Sure, thats why I said the Stam return needs to be increased instead of the damage. A considerable stam return + the stam from your regen (because you dropped your block) are good enough, overall making it easier to reapply the debuff / ult building
  • Brettoel
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    Cant wait to tank with the new sets :smiley: lost my PTS files when i upgraded to win10 somehow so im still DLing it

    anyone else able to post heavyarmor/tanking sets? please? :D
    Edited by Brettoel on October 18, 2015 10:51PM
  • Brettoel
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    oh man i cant wait to use Glory, but question: for stuff like Pariah, is the cap on the resistances increasing? because i heard the hardcap is at 35k ish.
  • byrom101b16_ESO
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    The one handed sword and staff are still not worth it...
    Edited by byrom101b16_ESO on October 19, 2015 7:51AM
  • forgotten7377
    Anyone know if any of these sets impact werewolf directly? like the saviors hide decreases the werewolf ultimate.
    Edited by forgotten7377 on October 19, 2015 7:53AM
  • pdebie64b16_ESO
    pdebie64b16_ESO
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    Not a single Maelstrom melee weapon what fits magicka users :(
  • Birdovic
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    Anyone know if any of these sets impact werewolf directly? like the saviors hide decreases the werewolf ultimate.

    None of The datamined Weapons or Sets help werewolves/vampires so far. I hoped for The Same.
  • Birdovic
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    Not a single Maelstrom melee weapon what fits magicka users :(

    Hey we get that super cool and very useful mighty maelstrom Master Staff, dont worry!
  • Cinbri
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    Mael Resto-staff and Pariah set only usefull things for magicka users so far.
  • Instant
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    Cinbri wrote: »
    Mael Resto-staff and Pariah set only usefull things for magicka users so far.
    What about the craftable julianos set?
    Peace is a lie, there is only passion.
  • CP5
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    Not a single Maelstrom melee weapon what fits magicka users :(

    Wouldn't the daggers be nice for a caster that uses single target dots?
  • ToRelax
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    CP5 wrote: »
    Not a single Maelstrom melee weapon what fits magicka users :(

    Wouldn't the daggers be nice for a caster that uses single target dots?

    That would have to be a pretty stupid caster to use Flurry for a small buff on the next DoT.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • kkampaseb17_ESO
    kkampaseb17_ESO
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    ToRelax wrote: »
    CP5 wrote: »
    Not a single Maelstrom melee weapon what fits magicka users :(

    Wouldn't the daggers be nice for a caster that uses single target dots?

    That would have to be a pretty stupid caster to use Flurry for a small buff on the next DoT.

    Then he should be very stupid since he would have to use a WEAPON skill form the weapon list that is boosted by the current masters/maelstorm weapon.

    Or the bonus should be ludicrous to justify the use of a stamina ability (all melee weapons and bow are stamina based) in a pure magicka build and I don't think that is gonna happen.

    There are plenty of crafted sets that can provide good melee weapons for casters. These master/maelstorm weapons are so niche that can hardly fit in an actual stamina build....
    Edited by kkampaseb17_ESO on October 19, 2015 12:37PM
  • Cinbri
    Cinbri
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    Instant wrote: »
    Cinbri wrote: »
    Mael Resto-staff and Pariah set only usefull things for magicka users so far.
    What about the craftable julianos set?
    Nice set, but i meant for PvP magicka users, where dwemer Chief Tonal Architect > Aedra still.
  • code65536
    code65536
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    Well, for people who have an orphaned staff (2p Monster, 5p Julianos, 3p Jewelry, leaving a 1p staff that doesn't pair with any set), that destruction staff's passive buff of spell damage is worth it by itself, even if wall of elements is kinda crappy.
    Edited by code65536 on October 19, 2015 1:03PM
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  • Ishammael
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    code65536 wrote: »
    Well, for people who have an orphaned staff (2p Monster, 5p Julianos, 3p Jewelry, leaving a 1p staff that doesn't pair with any set), that destruction staff's passive buff of spell damage is worth it by itself, even if wall of elements is kinda crappy.

    If you can get the staff w/ crit or pen its probably worth it. 190 spell dmg is solid.
  • CP5
    CP5
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    Just tried the updated bow on pts. On stationary targets the damage does add up noticeably. I will also add that Scorched Earth's lingering aoe does benefit from the buff, perhaps its damage will be noticeable against large groups in Cyrodiil, and the visuals on the weapon are nice. I am however testing while its raining in game so its hard to separate the weapons audio.
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