Paulington wrote: »For those who may be curious, these are the updated versions of the Maelstrom Weapons circa 2.2.1:
Now the bow looks more decent. 8 -> 56 damage, just wondering how the math stacks up for that now.
Paulington wrote: »For those who may be curious, these are the updated versions of the Maelstrom Weapons circa 2.2.1:
Paulington wrote: »For those who may be curious, these are the updated versions of the Maelstrom Weapons circa 2.2.1:
That 1 handed sword is still absolutely god awful...
kkampaseb17_ESO wrote: »No the increase in damage is good. But it should be on medium attacks as well, while the stamina return bonus should stay only on fully charged. Why use that as enchantment when I can have an extra set bonus piece + 173 weapon damage enchantment proc.....Also the bonus to armor/spell resistance should be close to 3k...not 1.6k.
It needs to be changed.
Paulington wrote: »
Some weapons have been updated in 2.2.1, they are here:
dwemer_paleologist wrote: »Paulington wrote: »
Some weapons have been updated in 2.2.1, they are here:
are these master weapons? or can these paticular ones be crafted? because you showed the crafted and non-crafted sets above these and did not mention if these new ones can be crafted.
andypappb16_ESO wrote: »kkampaseb17_ESO wrote: »No the increase in damage is good. But it should be on medium attacks as well, while the stamina return bonus should stay only on fully charged. Why use that as enchantment when I can have an extra set bonus piece + 173 weapon damage enchantment proc.....Also the bonus to armor/spell resistance should be close to 3k...not 1.6k.
It needs to be changed.
You mistake the focus of this effect...
The stamina return is clearly aimed towards tackling the "no stamina regen while blocking issue", therefore the returned stamina needs to be increased to support the role its meant for (which I think is tanking here), For additional Dmg you still can equip a master/maelstrom dagger as example, if you don't want to abandon your shield.
andypappb16_ESO wrote: »kkampaseb17_ESO wrote: »No the increase in damage is good. But it should be on medium attacks as well, while the stamina return bonus should stay only on fully charged. Why use that as enchantment when I can have an extra set bonus piece + 173 weapon damage enchantment proc.....Also the bonus to armor/spell resistance should be close to 3k...not 1.6k.
It needs to be changed.
You mistake the focus of this effect...
The stamina return is clearly aimed towards tackling the "no stamina regen while blocking issue", therefore the returned stamina needs to be increased to support the role its meant for (which I think is tanking here), For additional Dmg you still can equip a master/maelstrom dagger as example, if you don't want to abandon your shield.
I can think of exactly zero people who are going to use that sword.....
Its like...let me waste 2k stamina to get back 232 stamina
timidobserver wrote: »With regard to Morkuldin, anyone know he duration on the summoned sword and whether you can have more than one up at a time?
andypappb16_ESO wrote: »kkampaseb17_ESO wrote: »No the increase in damage is good. But it should be on medium attacks as well, while the stamina return bonus should stay only on fully charged. Why use that as enchantment when I can have an extra set bonus piece + 173 weapon damage enchantment proc.....Also the bonus to armor/spell resistance should be close to 3k...not 1.6k.
It needs to be changed.
You mistake the focus of this effect...
The stamina return is clearly aimed towards tackling the "no stamina regen while blocking issue", therefore the returned stamina needs to be increased to support the role its meant for (which I think is tanking here), For additional Dmg you still can equip a master/maelstrom dagger as example, if you don't want to abandon your shield.
I can think of exactly zero people who are going to use that sword.....
Its like...let me waste 2k stamina to get back 232 stamina
forgotten7377 wrote: »Anyone know if any of these sets impact werewolf directly? like the saviors hide decreases the werewolf ultimate.
pdebie64b16_ESO wrote: »Not a single Maelstrom melee weapon what fits magicka users
pdebie64b16_ESO wrote: »Not a single Maelstrom melee weapon what fits magicka users
pdebie64b16_ESO wrote: »Not a single Maelstrom melee weapon what fits magicka users
Wouldn't the daggers be nice for a caster that uses single target dots?
pdebie64b16_ESO wrote: »Not a single Maelstrom melee weapon what fits magicka users
Wouldn't the daggers be nice for a caster that uses single target dots?
That would have to be a pretty stupid caster to use Flurry for a small buff on the next DoT.
Well, for people who have an orphaned staff (2p Monster, 5p Julianos, 3p Jewelry, leaving a 1p staff that doesn't pair with any set), that destruction staff's passive buff of spell damage is worth it by itself, even if wall of elements is kinda crappy.