I love it when people defend their way of playing trying to convince themselves that they enjoy playing the game in 2 fps and that it was 'how Zenimax intended' it to be.
Just lovely guys, a tear of joy slips down my cheek.
briandivisionb16_ESO wrote: »*edited for clarity* (I worked hard on this lol:)
But lets be serious because we're going round in circles now. (Spamming Impulse and Steel Tornado?) Hahaha
catalyst10e wrote: »AOE damage should never be higher than single target damage however in every major battle my death sheet reads. Steel tornado, bat swarm, proximity detonation and just multiple that by as many hit points as I have.
I would like it if tatics meant more, if spamming one attack over and over wasn't the answer but it is and not much we can do about it.
If your group is bigger than 6 members gain 75% damage reduction.
If your group is bigger than 6 members gain 75% damage reduction.
briandivisionb16_ESO wrote: »My friend Jeremy is 50 years old and needs AP for his Cyrodiil boxes. He is a Nightblade bow user. He hardly ever PvPs. On his own he dies to most players. Yet after only 3 nights of bombgrouping is RANK 5 on the leaderboard. The group leaders tells him to slot an AoE so he does that and the 23 other Jeremys in the group are soon competing for alliance emporership.
Most zergs are casual players who just bunch together usually on teamspeak for a laugh. See, there's little to do in this game for mass numbers so you can't blame them.Hypocritically, I've run with these guilds before. One had a 'drunken PvP night' and ran around with no gear on, quite funny. I don't drink so It soon got stale for me.
Most zergs have hundreds upon hundreds of members and accept anyone, recruiting indiscriminately, more the merrier.
Problem
These casual guilds are destroying competitive players.
These casual zergtrains are destroying players that like to strategize.
I am sorry. No. Forgive me.
The way the game works is destroying competitive players.
The way the game works is destroying players that like to strategize.
How can you strategize against a superior number in ESO? Players can't compete with AoE caps and situations where numbers trump tactics. Every. Time.
Why and how the mechanics of the game favour superior number has been explained quite a few times, you can read up on the specifics in a few threads here:SpoilerI will add here the threads that explain botched mechanics later.
Now I expect a few replies saying 'Oh try this skill,' or 'this siege weapon works' but ZOS, listen and trust players that are in dedicated PvP guilds with 100+ in game days played. On our accounts we've played since launch. Majority of it in Cyrodiil.
Are we hypocritical for staying this long and being facerolled by Zergs? Yes.
Do we feel that with some changes this game can break through and improve? Most definitely.
To summarise my above points: competitiveness and strategy in your PvP aspect is at an all time low.
Orsinium will be great competition for the PvE'ers. The leaderboards are something I might even try myself! Now tell us @ZOS_GinaBruno @ZOS_JessicaFolsom ...How are you going to fix PvP for ME?
I don't play in casual bombgroup guilds with 'whoever is online' I find it stupid and boring. I like to compete against other players such as myself. Like all competitive sports I want to know how good I can get and demonstrate it to other people. Or how decent our smallscale group is against other smallscale groups.
I mean, these bombgroup guilds go under all the time. Only to be replaced with another guild that does the same and fades out again. The pattern repeats itself.
I have a nagging feeling that Zenimax thinks they are catering towards group fights. I have a feeling that they have the policy to focus on the masses.
Despite this Zenimax, you aren't catering towards group fights at all. You aren't catering towards your playerbase majority.
Zos you're catering towards numbers. Not. The. Same.
What is AP farming? (Yes 'AP farming' is a term in ESO)
I thought I would cover this to emphasise how streamlined 'PvP' is currently.
For the sake of argument, take a look at actual PvPers such as SypherPK.
Our Sypher never runs with a bombgroup he just PvPs. Why is he never on the top 100 players? Because he doesn't farm AP.
Farming AP is where you recruit as many people as possible to 'farm' enemy players for alliance points. FARMING enemy players. I mean its like we are NPCs. Remember good old Jeremy? He's having a right laugh. But hey, at least he can buy cool shiny things with his AP.
Zergs will hide in stealth e.g. in a random barn where nobody would check, no objectives in there. They will hide until enough enemy players are in one area and then run over them, usually doing this you can farm really decent AP. If you repeat it a few times you can net yourself a position on the top 100 players.
Of course we don't blame Jeremy, its his style of play and his way to get gear.
Next post will be for solutions please feel free to quote these questions with your ideas:
Seriously if a casual player like me can manage to get gold bag reward without zerg bombing anyone can and this threads topic is simply exaggerated.
Buff Magic/Prox Detonation
Buff siege damage
Those two things would dramatically help in fighting back against zergs, it's pretty simple.
Umm how is an even stronger prox detonation going to help against zerg blobs, it will them only make them stronger ...
Zerg blobs are this powerfull because of strong aoes and thats why so many do it, its i win button, just spam aoes.
Aoes need to to get nerfed hard and single targets buffed, its that simple. An aoe should never do more damage then a single target, infact cant think of any other game where Aoes are stronger then single target hits.
If your group is bigger than 6 members gain 75% damage reduction.
briandivisionb16_ESO wrote: »Zerg blobs shouldn't be able to use prox det : if more allies in vicinity then skill doesn't work.
And AoE caps should be totally removed
briandivisionb16_ESO wrote: »My friend Jeremy is 50 years old and needs AP for his Cyrodiil boxes.
Most zergs have hundreds upon hundreds of members and accept anyone, recruiting indiscriminately, more the merrier.
I agree with most points, however I do not agree with Having godmode proxy dets and uncapped AoE, it is already exploited beyond belief.
All you need is a "organized" group with everyone having proxydet slotted.
Hide or stealth, wait for zerg to approach, leader gives command and makes everyone activate their proxy - pops rapidman and charges in the enemy zerg (which is twice or more bigger than theirs) and spreads out, but also making sure proxydet circles cover each other and the entire area between those 12 people - at the same time spamming devouring swarm, steel tornado, fire ring or w/e AoE ability they have slotted and you know what happens?
The massive zerg got wiped by 12 people literally the very second all the proxydets went off simultaneously.. So no - it does not need a buff, it just needs people who know how to use it and the EP on EU Azura use it very well at the moment, almost every single night.
I know it's a valid tactic and a skilled one, BUT it does exactly the thing you describe. 12 People should not have a godly power by any means, it just shouldn't happen. They use it to "grind" people and AP with little to no resistance not to bust up and prevent zergs. They in fact encourage them so they can farm them which just turns the tables and the problem is still there.
Rather, the problem should be stopped at it's roots. Give people more incentive to solo or do small groups and penalize large zergs drastically. You had a good idea about debuffs. Perhaps smth like x% damage reduction or x% healing reduction/increased incoming damage or such per each player in the group past say... 10 people. Would also make sense from a lore perspective as being in a large, unorganized crowd with *** going off everywhere makes you more disorientated, more susceptible to backstabbin', surprise attacks etc as your character is less aware of his surroundings and distracted/unable to focus well. So it could be easily "explainable" from a lore point of view why the debuff is in place.
I am not pro giving people even more Overpowered skills, proxy/magicka detonation already hits far too hard than it should do and people use it as a regular, common skill both in PvP and PvE and in solo encounters. Especially sorcerers - deadliest combo while dual weilding - Detonation+Curse (both 4 have seconds detonation time), then apply mages wrath (which has a 4 second execute range), within those 4 seconds use entropy for 20% dmg and 20% next spell bonus (total 40% increase) - pop a frag which will hit insanely hard - then both curse and detonation will fire off at the SAME time bringing even the tankiest chars down to their knees and mages wrath execute will kick in. And all this happens in 4 Seconds, the last 3 hits happen so fast and hit so hard you have no chance to heal or react, you also can't dodge out of it or escape, once applied, full force of it will kill very fast. And none of this would be possible without the detonation skill, it is just already a huge gamechanger for some builds, nevermind in the hands of skilled and organized players. So... no buffs to it please, my sorc already finds most encounters too easy with it.
Mojomonkeyman wrote: »
That might be true, but it would be make for better (more competetive) PvP and thats exactly his point, right?
briandivisionb16_ESO wrote: »[*] Other
briandivisionb16_ESO wrote: »My friend Jeremy is 50 years old and needs AP for his Cyrodiil boxes. He is a Nightblade bow user. He hardly ever PvPs. On his own he dies to most players. Yet after only 3 nights of bombgrouping is RANK 5 on the leaderboard. The group leaders tells him to slot an AoE so he does that and the 23 other Jeremys in the group are soon competing for alliance emporership.
Most zergs are casual players who just bunch together usually on teamspeak for a laugh. See, there's little to do in this game for mass numbers so you can't blame them.Hypocritically, I've run with these guilds before. One had a 'drunken PvP night' and ran around with no gear on, quite funny. I don't drink so It soon got stale for me.
Most zergs have hundreds upon hundreds of members and accept anyone, recruiting indiscriminately, more the merrier.
Problem
These casual guilds are destroying competitive players.
These casual zergtrains are destroying players that like to strategize.
I am sorry. No. Forgive me.
The way the game works is destroying competitive players.
The way the game works is destroying players that like to strategize.
How can you strategize against a superior number in ESO? Players can't compete with AoE caps and situations where numbers trump tactics. Every. Time.
Why and how the mechanics of the game favour superior number has been explained quite a few times, you can read up on the specifics in a few threads here:SpoilerI will add here the threads that explain botched mechanics later.
Now I expect a few replies saying 'Oh try this skill,' or 'this siege weapon works' but ZOS, listen and trust players that are in dedicated PvP guilds with 100+ in game days played. On our accounts we've played since launch. Majority of it in Cyrodiil.
Are we hypocritical for staying this long and being facerolled by Zergs? Yes.
Do we feel that with some changes this game can break through and improve? Most definitely.
To summarise my above points: competitiveness and strategy in your PvP aspect is at an all time low.
Orsinium will be great competition for the PvE'ers. The leaderboards are something I might even try myself! Now tell us @ZOS_GinaBruno @ZOS_JessicaFolsom ...How are you going to fix PvP for ME?
I don't play in casual bombgroup guilds with 'whoever is online' I find it stupid and boring. I like to compete against other players such as myself. Like all competitive sports I want to know how good I can get and demonstrate it to other people. Or how decent our smallscale group is against other smallscale groups.
I mean, these bombgroup guilds go under all the time. Only to be replaced with another guild that does the same and fades out again. The pattern repeats itself.
I have a nagging feeling that Zenimax thinks they are catering towards group fights. I have a feeling that they have the policy to focus on the masses.
Despite this Zenimax, you aren't catering towards group fights at all. You aren't catering towards your playerbase majority.
Zos you're catering towards numbers. Not. The. Same.
What is AP farming? (Yes 'AP farming' is a term in ESO)
I thought I would cover this to emphasise how streamlined 'PvP' is currently.
For the sake of argument, take a look at actual PvPers such as SypherPK.
Our Sypher never runs with a bombgroup he just PvPs. Why is he never on the top 100 players? Because he doesn't farm AP.
Farming AP is where you recruit as many people as possible to 'farm' enemy players for alliance points. FARMING enemy players. I mean its like we are NPCs. Remember good old Jeremy? He's having a right laugh. But hey, at least he can buy cool shiny things with his AP.
Zergs will hide in stealth e.g. in a random barn where nobody would check, no objectives in there. They will hide until enough enemy players are in one area and then run over them, usually doing this you can farm really decent AP. If you repeat it a few times you can net yourself a position on the top 100 players.
Of course we don't blame Jeremy, its his style of play and his way to get gear.
Next post will be for solutions please feel free to quote these questions with your ideas: