AOE cap eliminates strategy for both AOE and single target

Mazdryk
Mazdryk
When you eliminate the AOE cap you will find that most large battles will be one glob of huddled up players against the other glob of huddled up players. This totally eliminates any strategy, planning, positioning tactics, and situational awareness. This results in all healers spamming your heal on the glob and the opposite side spamming AOE's on the glob. Anyone outside of the glob will be the "easy kill" and immediately focused down. The AOE cap will totally eliminate any battle tactics such as flanking and sending in a second force to the backside to hit their range casters. This will also eliminate the ability to single out someone and assassinate them for the lone wolf player because all your targets will be huddled up and not spread out like normal. This totally takes the skill out of the game and the higher skilled groups that are set up to combat zergs will no longer be effective. Does a RL cannon stop to only hit 6 players? This game is set up for the best large scale warfare of any out there but you are about to end that. I will cancel both of my subscriptions if this happens and play GW2.
  • Hassgrinsen
    I honestly don't even know why they put Cyrodill in this game, PVPers are going to play PVP focused MMOs, PVEers don't want the devs wasting time on or ruining mechanics for PVP content.

    You can't make everyone happy. I'm a PVPer first but there hasn't been a good PVP mmo released in over 10 years, so I play MOBAs for PVP and MMOs like this for the only solid game mechanic they really offer, PVE/raids.

    Spending resources developing PVP content for PVE players is like farmers buying super-expensive designer lipstick and smearing it on pigs, it isn't going to turn on any PVPers and PVEers weren't looking for any action in the first place, they just want you to make more and more bacon.
    Edited by Hassgrinsen on July 27, 2014 11:12AM
  • rich_nicholsonb16_ESO
    I honestly don't even know why they put Cyrodill in this game, PVPers are going to play PVP focused MMOs, PVEers don't want the devs wasting time on or ruining mechanics for PVP content.

    You can't make everyone happy. I'm a PVPer first but there hasn't been a good PVP mmo released in over 10 years, so I play MOBAs for PVP and MMOs like this for the only solid game mechanic they really offer, PVE/raids.

    Spending resources developing PVP content for PVE players is like farmers buying super-expensive designer lipstick and smearing it on pigs, it isn't going to turn on any PVPers and PVEers weren't looking for any action in the first place, they just want you to make more and more bacon.

    Camelot unchained will be a pvp driven game, I had always thought that eso would be the game for me but sadly it needs so much work on the pvp side of things I don't think it will ever get there. It started off really well but as soon as ppl found the zergballing way along with the fps issues pvp hasn't been the same, well for me anyways.
    Patch 1.2.3 nerfed the game....
    Zergballing wrecked pvp......

    Now waiting for Camelot Unchained!!
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