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How do you beat the Maelstrom Arena?

Vaktus
Vaktus
✭✭✭
Hi guys,

In the Maelstrom Arena, I'm unable to kill the final boss, Maxus. I've tried to kill him for at-least thirty minutes.

Any solution?

Regards,
Vaktus
guns.lol/vaktus
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    What exactly is the issue you're running into? Does he drop to zero health but not die? Is he just too difficult?
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Shuichi
    Shuichi
    ✭✭✭
    Is he just too difficult to beat or are you encountering an issue with mechanics?
    Hand of Sithis - Daggerfall Covenant
  • Bfish22090
    Bfish22090
    ✭✭✭✭✭
    The boss is exploiting around the 501 CP cap
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    I dissapointed, Templates have same old trash gear.
  • Paulington
    Paulington
    ✭✭✭✭✭
    ✭✭
    Are you destroying the crystals when you teleport to the upper platform? I found him to be one of the easiest bosses in there.

    Nuke him downstairs, he is basically Nerien'eth. When he teleports to the upper platform kill a Clannfear near one of the glowing tablets, stand on it and use the portal. Once you are upstairs, destroy the three crystals on the platform and he will drop back to the lower level.

    Rinse and repeat.
  • Vaktus
    Vaktus
    ✭✭✭
    Hi guys,

    My character got stuck in the wall while playing the Maelstrom Arena.

    When I try /stuck, it says "You cannot use /stuck while in combat".

    Any alternatives?

    Regards,
    Vaktus
    guns.lol/vaktus
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Vaktus wrote: »
    Hi guys,

    My character got stuck in the wall while playing the Maelstrom Arena.

    When I try /stuck, it says "You cannot use /stuck while in combat".

    Any alternatives?

    Regards,
    Vaktus

    Could you try killing your game client (you may need to manually close out of it), and wait 15 minutes before logging back in? That should reset the instance and place your character outside the arena.

    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Normal mode is fine. Vet mode is MUCH MUCH harder. There is a HUGE difference between the two. I think alot of people are getting them confused. I still haven't been able to figure out a way to get past the first boss on Vet Mode. He is pelting me with 9k bolts while trying to burn the adds down. I just can't stay up long enough.

    I just tried it on normal mode and it was MUCH less challenging, but still fun.
    Edited by Alphashado on October 7, 2015 12:58AM
  • GTech_1
    GTech_1
    ✭✭✭✭
    Vaktus wrote: »
    Hi guys,

    My character got stuck in the wall while playing the Maelstrom Arena.

    When I try /stuck, it says "You cannot use /stuck while in combat".

    Any alternatives?

    Regards,
    Vaktus

    Could you try killing your game client (you may need to manually close out of it), and wait 15 minutes before logging back in? That should reset the instance and place your character outside the arena.

    I certainly hope this type of issue will be fixed before going to the Live server ...
  • tangy.citrus
    tangy.citrus
    ✭✭✭
    GTech_1 wrote: »
    Vaktus wrote: »
    Hi guys,

    My character got stuck in the wall while playing the Maelstrom Arena.

    When I try /stuck, it says "You cannot use /stuck while in combat".

    Any alternatives?

    Regards,
    Vaktus

    Could you try killing your game client (you may need to manually close out of it), and wait 15 minutes before logging back in? That should reset the instance and place your character outside the arena.

    I certainly hope this type of issue will be fixed before going to the Live server ...

    Thats the whole point of a pts. lmao. OFC they will do their best to make sure these hardcore bugs dont make it to the live server, but *** happens sometimes. As pts players, the more data we give them - the better.
    PC/NA/AD
    Queen Ella - Mag DK - Tank/Healer/DPS
    Dunmer DK Cant Even - Stam DK - DPS/Tank
    Im bad at healing - Mag Templar - DPS/Healer
    Tangy Citrus - NB - Mistake
    #1 AD P.O.S.
  • NovaShadow
    NovaShadow
    ✭✭✭✭✭
    I'm in the normal mode at and kept wiping on the 3rd boss cause I was being rubber banded across the arena and the ground aoe wasn't registering on my screen, I only knew it was there cause my health plummeted.

    My ping/etc is fine, and the ads pulling me was different to the rubber banding. Gotta be something server side with that arena. Didn't have that issue on the first 2 rounds.
    PC NA - EPHS
  • Redfer
    Redfer
    ✭✭
    For me I'm stuck on round 8 of normal mode, I am having trouble targetting the pillars for the boss mechanic. The majority of the time, once i find that right angle to hit it at i already need to kill more mobs that spawn very quickly here.

    I also tried this on a healer and a tank, it seems neigh impossible because you do such little damage
  • GTech_1
    GTech_1
    ✭✭✭✭
    GTech_1 wrote: »
    Vaktus wrote: »
    Hi guys,

    My character got stuck in the wall while playing the Maelstrom Arena.

    When I try /stuck, it says "You cannot use /stuck while in combat".

    Any alternatives?

    Regards,
    Vaktus

    Could you try killing your game client (you may need to manually close out of it), and wait 15 minutes before logging back in? That should reset the instance and place your character outside the arena.

    I certainly hope this type of issue will be fixed before going to the Live server ...

    Thats the whole point of a pts. lmao. OFC they will do their best to make sure these hardcore bugs dont make it to the live server, but *** happens sometimes. As pts players, the more data we give them - the better.

    I realize this.
    However, I've been playing, and testing, since the Beta, and in my personal experience with ESO, if a "successful work around" can be found, typically, they try to call it done at that point.
    I wish this were not the case, but it is.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Redfer wrote: »

    I also tried this on a healer and a tank, it seems neigh impossible because you do such little damage

    I was just thinking that this is going to be an issue, then I saw your post. Most of these fights rely heavily on burning down adds, and most tanks are going to struggle with this. Healers I think will be ok if they switch up their bars a little, but anyone with a tank build is going to hate this arena.

    I just completed stage 6 (Champion of Atrocity) that has an enrage timer. In other words, if you don't kill her fast enough, she enrages and one shot kills you. Otherwise known as a DPS check. In any case, a tank is going to have a very hard time with this fight.

    I can't help but wonder if they think these things through at all. This isn't a dungeon where tanks can rely on DPS. This is a single player raid. This means that in order for someone that plays a tank to beat this phase and similar phases, they are going to have to rebuild their characters.

    A good tank won't have much dps because they are built around mitigation. You would think ZOS would have considered this.

    A DPS check in a single player instance is very obviously a bad idea unless you want to alienate a large portion of the community.

    Plus it's hard enough as it is already to find good tanks and people that are willing to tank, just for this reason.

    Edited by Alphashado on October 7, 2015 3:05AM
  • SG_Celerrimus
    SG_Celerrimus
    ✭✭✭✭✭
    What exactly is the issue you're running into? Does he drop to zero health but not die? Is he just too difficult?

    Some parts of it are maddeningly hard.

    Even to the point where I feel like if some of my friends tried this, it would be the end of their ESO careers, its horribly frustrating and needlessly punishing at times.

    i have almost Alt + f$ed out of the game out of anger because of how needlessly punishing it can get, especially at the vault of umbrage (which I have been on for the past 45 minutes)
    Edited by SG_Celerrimus on October 7, 2015 2:39AM
  • Glory
    Glory
    Class Representative
    The veteran version of Maelstrom is ridiculously hard.

    Just saying.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Domander
    Domander
    ✭✭✭✭✭
    The veteran version of Maelstrom is ridiculously hard.

    Just saying.

    Nice
  • ColoursYouHave
    ColoursYouHave
    ✭✭✭✭✭
    Alphashado wrote: »
    Redfer wrote: »

    I also tried this on a healer and a tank, it seems neigh impossible because you do such little damage

    I was just thinking that this is going to be an issue, then I saw your post. Most of these fights rely heavily on burning down adds, and most tanks are going to struggle with this. Healers I think will be ok if they switch up their bars a little, but anyone with a tank build is going to hate this arena.

    I just completed stage 6 (Champion of Atrocity) that has an enrage timer. In other words, if you don't kill her fast enough, she enrages and one shot kills you. Otherwise known as a DPS check. In any case, a tank is going to have a very hard time with this fight.

    I can't help but wonder if they think these things through at all. This isn't a dungeon where tanks can rely on DPS. This is a single player raid. This means that in order for someone that plays a tank to beat this phase and similar phases, they are going to have to rebuild their characters.

    A good tank won't have much dps because they are built around mitigation. You would think ZOS would have considered this.

    A DPS check in a single player instance is very obviously a bad idea unless you want to alienate a large portion of the community.

    Plus it's hard enough as it is already to find good tanks and people that are willing to tank, just for this reason.

    I kind of interpreted this solo arena as being something you should complete without trying to fill any particular role. That is, you don't go in as either a tank, a healer, or a DPS, but rather some sort of hybrid of the three.

    I just finished stage 5 with a build similar to my PVP Templar build (which doesn't focus on any one particular role), and it has been much easier than I expected so far. That being said, I would say my opinion on the arena as a whole is incomplete as I have not even finished it yet. We'll say how I feel after I finish the rest of the stages.

    Update: Now that I've finished, I will say the last couple rounds were quite a bit more difficult. Still easier than I expected though. However, I still feel that this was not meant to be beaten by specifically a tank, or a healer, or even a DPS for that matter, but rather by a dynamic build with versatility that can adapt to different styles of fights.
    Edited by ColoursYouHave on October 7, 2015 5:52AM
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    GTech_1 wrote: »
    Vaktus wrote: »
    Hi guys,

    My character got stuck in the wall while playing the Maelstrom Arena.

    When I try /stuck, it says "You cannot use /stuck while in combat".

    Any alternatives?

    Regards,
    Vaktus

    Could you try killing your game client (you may need to manually close out of it), and wait 15 minutes before logging back in? That should reset the instance and place your character outside the arena.

    I certainly hope this type of issue will be fixed before going to the Live server ...

    Thats the whole point of a pts. lmao. OFC they will do their best to make sure these hardcore bugs dont make it to the live server, but *** happens sometimes. As pts players, the more data we give them - the better.

    @tangy.citrus You must be new around here. :wink:
  • Artemisshrikes
    Artemisshrikes
    ✭✭✭
    Vaktus wrote: »
    Hi guys,

    My character got stuck in the wall while playing the Maelstrom Arena.

    When I try /stuck, it says "You cannot use /stuck while in combat".

    Any alternatives?

    Regards,
    Vaktus

    HA
    VR 16 Dragonknight Sarenvog (AD, Former Emperor)
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alphashado wrote: »
    I was just thinking that this is going to be an issue, then I saw your post. Most of these fights rely heavily on burning down adds, and most tanks are going to struggle with this. Healers I think will be ok if they switch up their bars a little, but anyone with a tank build is going to hate this arena.
    Normal or vet? With or without sigils.

    As a tank, I also carry around DPS gear. I did normal Maelstrom without any sigils using my DPS gear. I might give it another whirl tomorrow in my tank gear.
    Alphashado wrote: »
    I just completed stage 6 (Champion of Atrocity) that has an enrage timer. In other words, if you don't kill her fast enough, she enrages and one shot kills you. Otherwise known as a DPS check. In any case, a tank is going to have a very hard time with this fight.
    Er, remind me, which one is that? I lost track of the names and round numbers. I just know them by things like "the poison arena" or "the ice arena" or "the one where the boss reminds me of Nerien'eth".

    The one DPS check that I found was the ice arena, where if you don't kill the boss fast enough, she breaks all the ice platforms Skoria-style.
    Nightfighters ― PC/NA and PC/EU

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    Personal best scores:
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    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    code65536 wrote: »
    Alphashado wrote: »
    I was just thinking that this is going to be an issue, then I saw your post. Most of these fights rely heavily on burning down adds, and most tanks are going to struggle with this. Healers I think will be ok if they switch up their bars a little, but anyone with a tank build is going to hate this arena.
    Normal or vet? With or without sigils.

    As a tank, I also carry around DPS gear. I did normal Maelstrom without any sigils using my DPS gear. I might give it another whirl tomorrow in my tank gear.
    Alphashado wrote: »
    I just completed stage 6 (Champion of Atrocity) that has an enrage timer. In other words, if you don't kill her fast enough, she enrages and one shot kills you. Otherwise known as a DPS check. In any case, a tank is going to have a very hard time with this fight.
    Er, remind me, which one is that? I lost track of the names and round numbers. I just know them by things like "the poison arena" or "the ice arena" or "the one where the boss reminds me of Nerien'eth".

    The one DPS check that I found was the ice arena, where if you don't kill the boss fast enough, she breaks all the ice platforms Skoria-style.


    The ice arena isn't really a dps check. As long as you keep the boss kited away from the ice platforms and kill the troll as soon as he spawns (small dps check I suppose) it can be done at your own pace.

    The one I'm talking about is where the Giant Red Crab Lady chases you around while you try to keep spiders from putting webs on the podiums so they can turn yellow and protect you while the angry mudcrab mob comes to kill you. The first few times I did this while I was learning the fight, I noticed that if you take too long, the boss enrages and basically one shot kills you. Death recap said enraged damage or something like that.

    If you carry a dps set around with you as a tank, then you are prepaired for this. That is a fair point. But many tanks don't. The game requires tanks. They are in HUGE demand, just like any other MMO that has the "holy trinity" of Tank, DPS, Healer. Yes of course in ESO you can get by using all types of hybrid builds, but Veteran Dungeons and Trials require dedicated tanks.

    Since they are on short supply already, I just don't think it's wise to lock single player content behind a dps check. You should have just as much of a chance to succeed using good tank skills and technique, or good healing skills and technique.

    I just feel it's a bad idea to essentially punish those who have built their character to fill those roles. A good tank should be able to complete this content using smart play, mitigation and technique.

    I could probably take the gear off my templar, put it on my DK tank, and succeed. But that's kinda beside the point I'm making. DPS checks should be for group content that is designed for pure DPS.
    Edited by Alphashado on October 7, 2015 1:26PM
  • Redfer
    Redfer
    ✭✭
    Alphashado wrote: »
    code65536 wrote: »
    Alphashado wrote: »
    I was just thinking that this is going to be an issue, then I saw your post. Most of these fights rely heavily on burning down adds, and most tanks are going to struggle with this. Healers I think will be ok if they switch up their bars a little, but anyone with a tank build is going to hate this arena.
    Normal or vet? With or without sigils.

    As a tank, I also carry around DPS gear. I did normal Maelstrom without any sigils using my DPS gear. I might give it another whirl tomorrow in my tank gear.
    Alphashado wrote: »
    I just completed stage 6 (Champion of Atrocity) that has an enrage timer. In other words, if you don't kill her fast enough, she enrages and one shot kills you. Otherwise known as a DPS check. In any case, a tank is going to have a very hard time with this fight.
    Er, remind me, which one is that? I lost track of the names and round numbers. I just know them by things like "the poison arena" or "the ice arena" or "the one where the boss reminds me of Nerien'eth".

    The one DPS check that I found was the ice arena, where if you don't kill the boss fast enough, she breaks all the ice platforms Skoria-style.


    The ice arena isn't really a dps check. As long as you keep the boss kited away from the ice platforms and kill the troll as soon as he spawns (small dps check I suppose) it can be done at your own pace.

    The one I'm talking about is where the Giant Red Crab Lady chases you around while you try to keep spiders from putting webs on the podiums so they can turn yellow and protect you while the angry mudcrab mob comes to kill you. The first few times I did this while I was learning the fight, I noticed that if you take too long, the boss enrages and basically one shot kills you. Death recap said enraged damage or something like that.

    If you carry a dps set around with you as a tank, then you are prepaired for this. That is a fair point. But many tanks don't. The game requires tanks. They are in HUGE demand, just like any other MMO that has the "holy trinity" of Tank, DPS, Healer. Yes of course in ESO you can get by using all types of hybrid builds, but Veteran Dungeons and Trials require dedicated tanks.

    Since they are on short supply already, I just don't think it's wise to lock single player content behind a dps check. You should have just as much of a chance to succeed using good tank skills and technique, or good healing skills and technique.

    I just feel it's a bad idea to essentially punish those who have built their character to fill those roles. A good tank should be able to complete this content using smart play, mitigation and technique.

    I could probably take the gear off my templar, put it on my DK tank, and succeed. But that's kinda beside the point I'm making. DPS checks should be for group content that is designed for pure DPS.

    That's a confusing mechanic its not actually a dps check, but a mechanic check. If you break the webs on all five pillars they "resonate" and stun the boss for a good 10 seconds, and reset the enrage timer completely. So that fight just becomes a problem of, can you kill the hoarver at the proper time and kill the spiders re-spinning the webs.

    Its not a dps check, but would just take FOREVER without any dps gear.

  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Redfer wrote: »
    Alphashado wrote: »
    code65536 wrote: »
    Alphashado wrote: »
    I was just thinking that this is going to be an issue, then I saw your post. Most of these fights rely heavily on burning down adds, and most tanks are going to struggle with this. Healers I think will be ok if they switch up their bars a little, but anyone with a tank build is going to hate this arena.
    Normal or vet? With or without sigils.

    As a tank, I also carry around DPS gear. I did normal Maelstrom without any sigils using my DPS gear. I might give it another whirl tomorrow in my tank gear.
    Alphashado wrote: »
    I just completed stage 6 (Champion of Atrocity) that has an enrage timer. In other words, if you don't kill her fast enough, she enrages and one shot kills you. Otherwise known as a DPS check. In any case, a tank is going to have a very hard time with this fight.
    Er, remind me, which one is that? I lost track of the names and round numbers. I just know them by things like "the poison arena" or "the ice arena" or "the one where the boss reminds me of Nerien'eth".

    The one DPS check that I found was the ice arena, where if you don't kill the boss fast enough, she breaks all the ice platforms Skoria-style.


    The ice arena isn't really a dps check. As long as you keep the boss kited away from the ice platforms and kill the troll as soon as he spawns (small dps check I suppose) it can be done at your own pace.

    The one I'm talking about is where the Giant Red Crab Lady chases you around while you try to keep spiders from putting webs on the podiums so they can turn yellow and protect you while the angry mudcrab mob comes to kill you. The first few times I did this while I was learning the fight, I noticed that if you take too long, the boss enrages and basically one shot kills you. Death recap said enraged damage or something like that.

    If you carry a dps set around with you as a tank, then you are prepaired for this. That is a fair point. But many tanks don't. The game requires tanks. They are in HUGE demand, just like any other MMO that has the "holy trinity" of Tank, DPS, Healer. Yes of course in ESO you can get by using all types of hybrid builds, but Veteran Dungeons and Trials require dedicated tanks.

    Since they are on short supply already, I just don't think it's wise to lock single player content behind a dps check. You should have just as much of a chance to succeed using good tank skills and technique, or good healing skills and technique.

    I just feel it's a bad idea to essentially punish those who have built their character to fill those roles. A good tank should be able to complete this content using smart play, mitigation and technique.

    I could probably take the gear off my templar, put it on my DK tank, and succeed. But that's kinda beside the point I'm making. DPS checks should be for group content that is designed for pure DPS.

    That's a confusing mechanic its not actually a dps check, but a mechanic check. If you break the webs on all five pillars they "resonate" and stun the boss for a good 10 seconds, and reset the enrage timer completely. So that fight just becomes a problem of, can you kill the hoarver at the proper time and kill the spiders re-spinning the webs.

    Its not a dps check, but would just take FOREVER without any dps gear.
    Hmm, I didn't notice that mechanic. In fact I tried several times to see if I could damage the webs encasing the pillars and I wasn't able to. The only thing I was able to do was kill the spiders before they had a chance to encase them. Perhaps this is a bugged mechanic? We you supposed to be able to actually use skills to damage the webs, or is there an actual mechanic that removes them? If you are supposed to be able to damage the webs with dps, then it must be bugged.

    If in fact you can prevent the enrage timer by using a mechanic, then I stand corrected and it should be doable with a low dps tank build.
  • Redfer
    Redfer
    ✭✭
    Alphashado wrote: »
    Redfer wrote: »
    Alphashado wrote: »
    code65536 wrote: »
    Alphashado wrote: »
    I was just thinking that this is going to be an issue, then I saw your post. Most of these fights rely heavily on burning down adds, and most tanks are going to struggle with this. Healers I think will be ok if they switch up their bars a little, but anyone with a tank build is going to hate this arena.
    Normal or vet? With or without sigils.

    As a tank, I also carry around DPS gear. I did normal Maelstrom without any sigils using my DPS gear. I might give it another whirl tomorrow in my tank gear.
    Alphashado wrote: »
    I just completed stage 6 (Champion of Atrocity) that has an enrage timer. In other words, if you don't kill her fast enough, she enrages and one shot kills you. Otherwise known as a DPS check. In any case, a tank is going to have a very hard time with this fight.
    Er, remind me, which one is that? I lost track of the names and round numbers. I just know them by things like "the poison arena" or "the ice arena" or "the one where the boss reminds me of Nerien'eth".

    The one DPS check that I found was the ice arena, where if you don't kill the boss fast enough, she breaks all the ice platforms Skoria-style.


    The ice arena isn't really a dps check. As long as you keep the boss kited away from the ice platforms and kill the troll as soon as he spawns (small dps check I suppose) it can be done at your own pace.

    The one I'm talking about is where the Giant Red Crab Lady chases you around while you try to keep spiders from putting webs on the podiums so they can turn yellow and protect you while the angry mudcrab mob comes to kill you. The first few times I did this while I was learning the fight, I noticed that if you take too long, the boss enrages and basically one shot kills you. Death recap said enraged damage or something like that.

    If you carry a dps set around with you as a tank, then you are prepaired for this. That is a fair point. But many tanks don't. The game requires tanks. They are in HUGE demand, just like any other MMO that has the "holy trinity" of Tank, DPS, Healer. Yes of course in ESO you can get by using all types of hybrid builds, but Veteran Dungeons and Trials require dedicated tanks.

    Since they are on short supply already, I just don't think it's wise to lock single player content behind a dps check. You should have just as much of a chance to succeed using good tank skills and technique, or good healing skills and technique.

    I just feel it's a bad idea to essentially punish those who have built their character to fill those roles. A good tank should be able to complete this content using smart play, mitigation and technique.

    I could probably take the gear off my templar, put it on my DK tank, and succeed. But that's kinda beside the point I'm making. DPS checks should be for group content that is designed for pure DPS.

    That's a confusing mechanic its not actually a dps check, but a mechanic check. If you break the webs on all five pillars they "resonate" and stun the boss for a good 10 seconds, and reset the enrage timer completely. So that fight just becomes a problem of, can you kill the hoarver at the proper time and kill the spiders re-spinning the webs.

    Its not a dps check, but would just take FOREVER without any dps gear.
    Hmm, I didn't notice that mechanic. In fact I tried several times to see if I could damage the webs encasing the pillars and I wasn't able to. The only thing I was able to do was kill the spiders before they had a chance to encase them. Perhaps this is a bugged mechanic? We you supposed to be able to actually use skills to damage the webs, or is there an actual mechanic that removes them? If you are supposed to be able to damage the webs with dps, then it must be bugged.

    If in fact you can prevent the enrage timer by using a mechanic, then I stand corrected and it should be doable with a low dps tank build.


    So that little useless hoarver thing that does no damage and agros onto you and follows you is important. If you kill it next to a pillar that has webs on it, the hoarver will blow up and remove the webs.

    It's never clearly stated in the hints and you probably wouldn't figure it out without getting really lucky lol.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Redfer wrote: »
    Alphashado wrote: »
    Redfer wrote: »
    Alphashado wrote: »
    code65536 wrote: »
    Alphashado wrote: »
    I was just thinking that this is going to be an issue, then I saw your post. Most of these fights rely heavily on burning down adds, and most tanks are going to struggle with this. Healers I think will be ok if they switch up their bars a little, but anyone with a tank build is going to hate this arena.
    Normal or vet? With or without sigils.

    As a tank, I also carry around DPS gear. I did normal Maelstrom without any sigils using my DPS gear. I might give it another whirl tomorrow in my tank gear.
    Alphashado wrote: »
    I just completed stage 6 (Champion of Atrocity) that has an enrage timer. In other words, if you don't kill her fast enough, she enrages and one shot kills you. Otherwise known as a DPS check. In any case, a tank is going to have a very hard time with this fight.
    Er, remind me, which one is that? I lost track of the names and round numbers. I just know them by things like "the poison arena" or "the ice arena" or "the one where the boss reminds me of Nerien'eth".

    The one DPS check that I found was the ice arena, where if you don't kill the boss fast enough, she breaks all the ice platforms Skoria-style.


    The ice arena isn't really a dps check. As long as you keep the boss kited away from the ice platforms and kill the troll as soon as he spawns (small dps check I suppose) it can be done at your own pace.

    The one I'm talking about is where the Giant Red Crab Lady chases you around while you try to keep spiders from putting webs on the podiums so they can turn yellow and protect you while the angry mudcrab mob comes to kill you. The first few times I did this while I was learning the fight, I noticed that if you take too long, the boss enrages and basically one shot kills you. Death recap said enraged damage or something like that.

    If you carry a dps set around with you as a tank, then you are prepaired for this. That is a fair point. But many tanks don't. The game requires tanks. They are in HUGE demand, just like any other MMO that has the "holy trinity" of Tank, DPS, Healer. Yes of course in ESO you can get by using all types of hybrid builds, but Veteran Dungeons and Trials require dedicated tanks.

    Since they are on short supply already, I just don't think it's wise to lock single player content behind a dps check. You should have just as much of a chance to succeed using good tank skills and technique, or good healing skills and technique.

    I just feel it's a bad idea to essentially punish those who have built their character to fill those roles. A good tank should be able to complete this content using smart play, mitigation and technique.

    I could probably take the gear off my templar, put it on my DK tank, and succeed. But that's kinda beside the point I'm making. DPS checks should be for group content that is designed for pure DPS.

    That's a confusing mechanic its not actually a dps check, but a mechanic check. If you break the webs on all five pillars they "resonate" and stun the boss for a good 10 seconds, and reset the enrage timer completely. So that fight just becomes a problem of, can you kill the hoarver at the proper time and kill the spiders re-spinning the webs.

    Its not a dps check, but would just take FOREVER without any dps gear.
    Hmm, I didn't notice that mechanic. In fact I tried several times to see if I could damage the webs encasing the pillars and I wasn't able to. The only thing I was able to do was kill the spiders before they had a chance to encase them. Perhaps this is a bugged mechanic? We you supposed to be able to actually use skills to damage the webs, or is there an actual mechanic that removes them? If you are supposed to be able to damage the webs with dps, then it must be bugged.

    If in fact you can prevent the enrage timer by using a mechanic, then I stand corrected and it should be doable with a low dps tank build.


    So that little useless hoarver thing that does no damage and agros onto you and follows you is important. If you kill it next to a pillar that has webs on it, the hoarver will blow up and remove the webs.

    It's never clearly stated in the hints and you probably wouldn't figure it out without getting really lucky lol.
    Interesting. Thanks for the response.

  • Arunei
    Arunei
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    @ZOS_GinaBruno I had some issue with Maxus as well, in the regular version of the Arena.

    1) He summons his adds too often imo. Between the time he calls them back and summons them again, you end up spending most of that chasing after him since he teleports around like a maniac. Trying to keep track of him and focus my damage on him is difficult when his adds swarm me and I'm forced to dance around to avoid the wandering explosion misty bomb-things, then chase him down some more b/c he decided to pop to the other side of the Arena.

    2) This might be b/c of the mitigation bug on mobs, but even when I was able to unload a lot of solid blows on him, his health was barely dropping. I'm able to burn through his adds fairly easily though, so I'm not sure if it is the bug, or if he maybe has too much HP/Spell Resist.

    I didn't spend very long trying to fight him, just about 20 minutes, but I can do more running around later to see if things are the same.
    Edited by Arunei on October 7, 2015 5:37PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • andreasv
    andreasv
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    Arunei wrote: »
    @ZOS_GinaBruno I had some issue with Maxus as well, in the regular version of the Arena.

    1) He summons his adds too often imo. Between the time he calls them back and summons them again, you end up spending most of that chasing after him since he teleports around like a maniac. Trying to keep track of him and focus my damage on him is difficult when his adds swarm me and I'm forced to dance around to avoid the wandering explosion misty bomb-things, then chase him down some more b/c he decided to pop to the other side of the Arena.

    2) This might be b/c of the mitigation bug on mobs, but even when I was able to unload a lot of solid blows on him, his health was barely dropping. I'm able to burn through his adds fairly easily though, so I'm not sure if it is the bug, or if he maybe has too much HP/Spell Resist.

    I didn't spend very long trying to fight him, just about 20 minutes, but I can do more running around later to see if things are the same.

    I had the exact same issue. I tried a tanky build and therefore struggled with the adds. I believe he heals himself by calling his adds in. At least that's what his health bar indicated. I spent around 40 minutes getting him down to 50% and lost the will to carry on. It was fun until that point. Maybe I'm not good enough, but I was hoping for some success at least with the normal mode. I don't expect to be any good with veteran.
  • Arunei
    Arunei
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    andreasv wrote: »
    Arunei wrote: »
    @ZOS_GinaBruno I had some issue with Maxus as well, in the regular version of the Arena.

    1) He summons his adds too often imo. Between the time he calls them back and summons them again, you end up spending most of that chasing after him since he teleports around like a maniac. Trying to keep track of him and focus my damage on him is difficult when his adds swarm me and I'm forced to dance around to avoid the wandering explosion misty bomb-things, then chase him down some more b/c he decided to pop to the other side of the Arena.

    2) This might be b/c of the mitigation bug on mobs, but even when I was able to unload a lot of solid blows on him, his health was barely dropping. I'm able to burn through his adds fairly easily though, so I'm not sure if it is the bug, or if he maybe has too much HP/Spell Resist.

    I didn't spend very long trying to fight him, just about 20 minutes, but I can do more running around later to see if things are the same.

    I had the exact same issue. I tried a tanky build and therefore struggled with the adds. I believe he heals himself by calling his adds in. At least that's what his health bar indicated. I spent around 40 minutes getting him down to 50% and lost the will to carry on. It was fun until that point. Maybe I'm not good enough, but I was hoping for some success at least with the normal mode. I don't expect to be any good with veteran.
    I thought that could be the case, or that maybe one of his adds was healing him or something (or maybe they all were somehow). So I'd try to focus on them, but he calls them back after such a short time that there were always a few left over regardless (especially during the times I had to dodge-roll several times to avoid the roaming explosions).
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • tangy.citrus
    tangy.citrus
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    Tanks are definitely being punished with this patch. As a tank, Im going to have to switch my entire build to dps for a short time for maelstrom. Ill have to re-align my champion points, get a different mundus, make/buy/obtain some gear. And thats all the easy stuff.

    Since I tank most fights, I will have to start getting used to a dps weave and learning to stay alive without my shield. It will be a fun challenge, but it will get annoying to constantly have to switch back and forth. Not to mention my dps will never be as high as others since Ive been tanking most of the game, I just dont know how best to get my dps above the 16k marker. Ill need pointers and tons of advice and my usual group that I run dungeons with will be out of a tank for awhile a little before orsinium and a little after until I get a few of the master weapons I want and get a high score in the leaderboards.
    PC/NA/AD
    Queen Ella - Mag DK - Tank/Healer/DPS
    Dunmer DK Cant Even - Stam DK - DPS/Tank
    Im bad at healing - Mag Templar - DPS/Healer
    Tangy Citrus - NB - Mistake
    #1 AD P.O.S.
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