tordr86b16_ESO wrote: »
I'm honestly starting to dislike this scaling system entirely, too much RNG. With the old system you'll know where to go to find the specific materials you need.
Here are numbers for above post. There is one difference: in the previous post i mentally added all results. These numbers below are only what i have collected after EU-toons got copied. The copy wiped previous bank, mail and toons.I've been a bit busy with other things, and had not time to count results. ...snip... horker meat...
I believe you can farm in Wrothgar with your crafter. The area is battle leveled and mobs are weak and upto groups of three. I farmed there with level 35 template with max skillpoints in crafting.I do not like that is is scaling to the crafted level if I am vr 16 running around I should be able to pick up mats that are at my level. I made a crafting alt at vr6 with all my crafting maxed, it is too gimped to go farm as very little skill points into class or weapon trees. Conversely my vr16 has her points into weapon and skills and none in crafting. That said if you are going to do this on live give us the opportunity to acquire more skill points like more skyshards or quest lines. For example my vr6 can craft everything but cannot kill a single mob in Craglorn but my vr16 can craft nothing yet I can kill endless mobs in Craglorn. I feel that we are being punished for a new mechanic that has not been needed and has never been required since PC launch.
If i join my resuts with what others have seen, this can only mean vr16 potencies either do not drop at all or their drop rate is even less than nirncruxes.
Teargrants wrote: »Crafting nodes should scale to character level, not the amount of skill points invested into the crafting proficiency. As it is, this forces ppl to spend another 30 skill points on their alts to be able to harvest useful mats.
Not so fast. For alts it's much easier to grab and allocate the points than level them to vr16. If you don't want to put any points to crafting, stay away from crafting.Teargrants wrote: »Crafting nodes should scale to character level, not the amount of skill points invested into the crafting proficiency. As it is, this forces ppl to spend another 30 skill points on their alts to be able to harvest useful mats.
Quoted for truth.
I did another daily writ in the hopes that a survey report would have better chances for VR16, but I only got a soul gem and a green glyph. Figures.
Ourorboros wrote: »
I did another daily writ in the hopes that a survey report would have better chances for VR16, but I only got a soul gem and a green glyph. Figures.
So what was the level of the green glyph? I've always found it annoying that writs ask for Tier 9 runes, but never return monumental glyphs, only splendid or less.
Looks like IC is the only place for the prismatic essence.
With the current rarity of V15/16 mats, the highest writs will largely be ignored. Saves time for other types of content ...
newtinmpls wrote: »So am I hearing this correctly, first Vet levels turned into farming for XP, then CP turned into farming for CP
Now crafting is turning into farming for rare mats...?
This is really depressing.
No...the rare mats are the same that they've always been. Crafting is turning into farming the ultra-rare harder-to-find-than-rare "common" mats.
With the current rarity of V15/16 mats, the highest writs will largely be ignored. Saves time for other types of content ...
How so? It sounds like nodes which scale to crafting passives and not character level would be very appropriate for you, as you wouldn't need to level up your crafter.Lithium Flower wrote: »I am forced to level up a character I'd dedicated to crafting, [...]
I had forgotten just how much was required for one item. Considering the amount you need is so high, the drop rate really doesn't need to be so low. If you're crafting passives are maxed out, the scaled nodes should give you 100% max tier mats.mlstevens42_ESO wrote: »v16 armor and weapons take a lot of mats to make for example a chest piece for v16 costs 150 ingots or cloth or leather depending on type to make. Gloves take 130 of whichever to make and weapons take at least 110 to make at v16.
Teargrants wrote: »And meanwhile, whenever I go through the content in Orsinium on my non crafter toons, I just have to walk through a zone of entirely useless low lvl nodes.Teargrants wrote: »Crafting nodes should scale to character level, not the amount of skill points invested into the crafting proficiency. As it is, this forces ppl to spend another 30 skill points on their alts to be able to harvest useful mats.
I'm not sure if I actually care either way, but couldnt you just farm them up on your crafting character?
I do like the idea that only crafters can harvest the best stuff. We should be able to make money with our crafts.
Respect the time of your players. A game stops being a game and starts to feel like work.