ZOS_BrianWheeler wrote: »An issue was addressed in today's patch regarding zones that have been up for extended periods of time having performance issues whether they're in PVE or PVP. Yes, we know this won't fix it flat out and yes, we're still getting changes made to abilities for better efficiency that we want to get to you sooner than later.
ZOS_BrianWheeler wrote: »An issue was addressed in today's patch regarding zones that have been up for extended periods of time having performance issues whether they're in PVE or PVP. Yes, we know this won't fix it flat out and yes, we're still getting changes made to abilities for better efficiency that we want to get to you sooner than later.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ZOS_BrianWheeler wrote: »This fix had a lot of embedded server work that couldn't simply be merged over into an incremental live update, and required a full build.
ZOS_BrianWheeler wrote: »An issue was addressed in today's patch regarding zones that have been up for extended periods of time having performance issues whether they're in PVE or PVP. Yes, we know this won't fix it flat out and yes, we're still getting changes made to abilities for better efficiency that we want to get to you sooner than later.
ZOS_BrianWheeler wrote: »An issue was addressed in today's patch regarding zones that have been up for extended periods of time having performance issues whether they're in PVE or PVP. Yes, we know this won't fix it flat out and yes, we're still getting changes made to abilities for better efficiency that we want to get to you sooner than later.
Probably going to sound dumb, but want to understand, so here I go!
What is considered a zone in Cyrodiil?
Fort Ash, Fort Ash Grounds, Fort Ash Farm for example; are those three separate zones? Or is a zone separated by a loading screen like when I enter Quickwater Cave?
Thank you!
ZOS_BrianWheeler wrote: »An issue was addressed in today's patch regarding zones that have been up for extended periods of time having performance issues whether they're in PVE or PVP. Yes, we know this won't fix it flat out and yes, we're still getting changes made to abilities for better efficiency that we want to get to you sooner than later.
myrrrorb14_ESO wrote: »ZOS_BrianWheeler wrote: »An issue was addressed in today's patch regarding zones that have been up for extended periods of time having performance issues whether they're in PVE or PVP. Yes, we know this won't fix it flat out and yes, we're still getting changes made to abilities for better efficiency that we want to get to you sooner than later.
So loading screens and lag fixed?
ZOS_BrianWheeler wrote: »This fix had a lot of embedded server work that couldn't simply be merged over into an incremental live update, and required a full build.
ZOS_BrianWheeler wrote: »An issue was addressed in today's patch regarding zones that have been up for extended periods of time having performance issues whether they're in PVE or PVP. Yes, we know this won't fix it flat out and yes, we're still getting changes made to abilities for better efficiency that we want to get to you sooner than later.
Probably going to sound dumb, but want to understand, so here I go!
What is considered a zone in Cyrodiil?
Fort Ash, Fort Ash Grounds, Fort Ash Farm for example; are those three separate zones? Or is a zone separated by a loading screen like when I enter Quickwater Cave?
Thank you!
If you see a legit loading screen with a game tip and a significant wait time, you have entered a new zone. Farms and Keeps are not zones, they are merely locations within a zone, Cyrodiil.
You can think of a zone as a blade on a mega server. The mega server is made up of multiple blades. When you enter a loading screen, your character is being handed off by one blade to another.
A blade is basically a bare bones super computer that's made up of multiple processors and a motherboard. A mega server is made up of multiple blades. Sometimes the workload of single high density zone can be divided between multiple blades, and sometimes a single blade can handle multiple low density zones.
No it doesn't. That would be called a case. If you are referring to how retailers use the term, a bare bones system is usually a motherboard processor ram case combo. In this context I am using the term as it is defined:FlyingApron wrote: »A barebone refers to a computer/server casing without any components.
A blade or supercomputer is definitely not a barebone, as it has components installed.
ZOS_BrianWheeler wrote: »This fix had a lot of embedded server work that couldn't simply be merged over into an incremental live update, and required a full build.
ZOS_BrianWheeler wrote: »An issue was addressed in today's patch regarding zones that have been up for extended periods of time having performance issues whether they're in PVE or PVP. Yes, we know this won't fix it flat out and yes, we're still getting changes made to abilities for better efficiency that we want to get to you sooner than later.