ZOS_BrianWheeler wrote: »We are still looking into more adjustments and plan on implementing those during incremental patches. Performance adjustments are ongoing and we are aware that even though population has spread out between Imperial City, Cyrodiil and the Sewers, there are still improvements to make.
@ZOS_BrianWheeler please re-buff siege engines, they're doing wet noodle damage again...5k fire ballista shots and 3k oil ticks against 30 zergling heal/purge spammers with 30k battle-leveled health... simply not even worth taking a potion off my quickbar for siege right now
ZOS_BrianWheeler wrote: »We are still looking into more adjustments and plan on implementing those during incremental patches. Performance adjustments are ongoing and we are aware that even though population has spread out between Imperial City, Cyrodiil and the Sewers, there are still improvements to make.
ZOS_BrianWheeler wrote: »We are still looking into more adjustments and plan on implementing those during incremental patches. Performance adjustments are ongoing and we are aware that even though population has spread out between Imperial City, Cyrodiil and the Sewers, there are still improvements to make.
I haven't experienced any issues with latency on Trueflame NA PC, but the FPS dropping to 3 or lower is awful. Makes the game absolutely unplayable when your FPS is at that number. Other than that my pvp experience has been great since 2.1 dropped. Just really hoping you all can get a fix for the FPS soon!
Thank you!
ZOS_BrianWheeler wrote: »Just for clarity sake as well; when we talk about server performance, we're talking about when you cast an ability or use your weapon and it registers no damage/effects at all or rubber-banding.
ZOS_BrianWheeler wrote: »We are still looking into more adjustments and plan on implementing those during incremental patches. Performance adjustments are ongoing and we are aware that even though population has spread out between Imperial City, Cyrodiil and the Sewers, there are still improvements to make.
I haven't experienced any issues with latency on Trueflame NA PC, but the FPS dropping to 3 or lower is awful. Makes the game absolutely unplayable when your FPS is at that number. Other than that my pvp experience has been great since 2.1 dropped. Just really hoping you all can get a fix for the FPS soon!
Thank you!
ZOS_BrianWheeler wrote: »We are still looking into more adjustments and plan on implementing those during incremental patches. Performance adjustments are ongoing and we are aware that even though population has spread out between Imperial City, Cyrodiil and the Sewers, there are still improvements to make.
I haven't experienced any issues with latency on Trueflame NA PC, but the FPS dropping to 3 or lower is awful. Makes the game absolutely unplayable when your FPS is at that number. Other than that my pvp experience has been great since 2.1 dropped. Just really hoping you all can get a fix for the FPS soon!
Thank you!
The fps drops are latency related most likely.
Also lag is not better just different (atleast for me) it´s more of a stuttering now instead of using abilities that won´t register. Still with every ping/latency lag related stutter i get the beforementioned fps drops. Even with nothing on my screen and all addons deactivated: Lagspike means short fps drop.
Add in that there is only one campaign with action so you can´t evade the lagtrains anymore pvp playability since imperial city patch has gotten way worse for our whole grp. Why bother logging in and paying for a game when pvp on the only campaign is unplayable at primetime? (Maybe it´s better on US bc of the different timezones you got but on primetime EU 19 to 23 is unplayable with a 4ppl grp)
ZOS_BrianWheeler wrote: »We are still looking into more adjustments and plan on implementing those during incremental patches. Performance adjustments are ongoing and we are aware that even though population has spread out between Imperial City, Cyrodiil and the Sewers, there are still improvements to make.
I haven't experienced any issues with latency on Trueflame NA PC, but the FPS dropping to 3 or lower is awful. Makes the game absolutely unplayable when your FPS is at that number. Other than that my pvp experience has been great since 2.1 dropped. Just really hoping you all can get a fix for the FPS soon!
Thank you!
The fps drops are latency related most likely.
Also lag is not better just different (atleast for me) it´s more of a stuttering now instead of using abilities that won´t register. Still with every ping/latency lag related stutter i get the beforementioned fps drops. Even with nothing on my screen and all addons deactivated: Lagspike means short fps drop.
Add in that there is only one campaign with action so you can´t evade the lagtrains anymore pvp playability since imperial city patch has gotten way worse for our whole grp. Why bother logging in and paying for a game when pvp on the only campaign is unplayable at primetime? (Maybe it´s better on US bc of the different timezones you got but on primetime EU 19 to 23 is unplayable with a 4ppl grp)
When I activate a skill since 2.1 dropped, I've had no issues with it going off like it should; even in large keep battles. The issue I have is specifically related to FPS. Every large battle it drops down to 3 or lower.
ZOS_BrianWheeler wrote: »When talking about issues with the client; they're usually things such as FPS loss or dropped frames.
When talking about "lag" or situations where you push a button/click the mouse and nothing happens, that's server performance. Staying stuck in one place or all the sudden warping forward or backward (rubber-banding) is also server performance.
NPK Daniel wrote: »@ZOS_BrianWheeler
I've got to admit, with my home 30mb connection, and good computer: I never have problems with low frame rate or anything similar. People in my groups still complain about it, but I don't see the problems they're seeing. If I'm out of town with bad hotel internet -- Yes, PVP is unplayable.
Do the minimum requirements for the game need to be adjusted? IE internet speed, etc
I take it back...
Now that everybody is grown tired of IC and all you find in there is NBs looking for easy kills. Cyrodiil is buzzing again and unfortunately, the performance issues are just as severe as before.. different, but very much unplayable.
Skill abilities on Azura Star / EU almost take as long to fire as the loading screens!!
The most likely reason for why we don't have multi threaded client is due to being able to play with mac users. IOS has always been behind with 64 bit clients and multi threadingRinaldoGandolphi wrote: »I have seen no difference. It still lags where it always lags, and the ESO client is still as poorly optimized as it always was.
Its a shame they won't give us PC users the multi-threaded Xbox One version of the game. As the Xbox One/PS4 with a 8 core 1.6 Ghz cpu can run this game as well as an i5-4690k because the console version actually uses all 8 cores and isn't so single threaded bound.
The only reason you haven't seen lagouts yet is because the groups who used to really lag haven't finished their sewer grinds yet...give it another month...when all those folks are done....be just like it was in 1.6 probably minus the meteors as the meteors was only a small part of what was causing the lag in the 1st place.
Look at properly multi-threaded game Engines like the Cryengine...it will put 70%+ loads on as many cores as you can give it, and it will feed your GPU's all they can handle...the poor optimization here with ESO causes it to buckle because it doesn't take advantage of all those cpu cores most people have to feed things and FPS goes with it. Ahh maybe one day we can dream of getting the real multi-threaded client the consoles got because thats the only way that game could possibly run so well with the limited cpu they have.
rich.magab14a_ESO wrote: »The most likely reason for why we don't have multi threaded client is due to being able to play with mac users. IOS has always been behind with 64 bit clients and multi threading
Lol did you honestly think ZOS fixed pvp
PainfulFAFA wrote: »
ZOS_BrianWheeler wrote: »When talking about issues with the client; they're usually things such as FPS loss or dropped frames.
When talking about "lag" or situations where you push a button/click the mouse and nothing happens, that's server performance. Staying stuck in one place or all the sudden warping forward or backward (rubber-banding) is also server performance.
now that IC is dead and Cyro fighting is returning to normal, the lag is back.
Though if they addressed zerging it would fix a lot.