AbraXuSeXile wrote: »Performance is awful at the moment and its been going downhill since 1.2.3
All i want devs to answer is why before 1.2.3 this game was a dream, smooth, fast, no lag, no fps drops.
I ran a 'zerg ball' before 1.2.3 and clashed many times with other trains and an abundance of players and there was no huge performance issue.
Then after 1.2.3 we lagged for what was it, A month? Had to relog every 5 minutes. Then after this came the latency lag where skills wouldnt go through, Now we put up with FPS issues and high ping.
It was ONLY after 1.2.3 we got the performance issues and i want to know why it hasnt been acknowledged or addressed, Blaming just zerg balls is stupid, They can help eleviate lag by moving pvp to other places, whereas pugs clash is as bad as trains.
We've even had to stop one of our favourite fun times going between 2 factions or ninjaing keeps because the game just doesnt handle it and it ruins the entire performance of the server, We've found its better to just let people get on with it and go away from it all.
@Ezareth
Just stuff your cereals and read again: aoe spam lag is the main issue from my point of view, not macros.
And dont patronize people with ranks when you don't know them does not appear very serious and somewhat big headed.
Yet macros are a reality... and your comment just made our entire alliance laugh ^^ few hundred accounts there.
Evidently macro users don't like to be criticized...
ps: just try to get some intel on sales volumes of macro ready hardware in mmos, so that we can talk about reality... eventually, and actually discuss facts.
@Ezareth
Just stuff your cereals and read again: aoe spam lag is the main issue from my point of view, not macros.
And dont patronize people with ranks when you don't know them does not appear very serious and somewhat big headed.
Yet macros are a reality... and your comment just made our entire alliance laugh ^^ few hundred accounts there.
Evidently macro users don't like to be criticized...
ps: just try to get some intel on sales volumes of macro ready hardware in mmos, so that we can talk about reality... eventually, and actually discuss facts.
I have a macro enabled Keyboard and mouse yet have never bothered trying to create one for this game. Anyone who actually understands combat in this game would be laughing at the use of macros for the very reason you pointed out....latency and a 1 second GCD. When half the time you have to press your weapon swap key twice to get it to function correctly, just how effective do you really think a macro is going to be? You can't chain commands together with enough reliability to make effective use of macros. I'm sure there are some PvE Superstars who have macros running half of their damage rotation. I could care less about PvE. PvE damage rotations are extremely predictable and static. Try doing that garbage in PvP though, when a split second of decision making is what lies between life and death, the last thing you want to be doing is a light attack/ability/bash macro when you need to be doing weapon swap defensive posture with a meteor half a second away for example. The delay in being unable to change your choices on the fly far outweigh any minor advantage a macro might grant you in a best case scenario.
Then there is the simple fact that unless you're a geriatric, animation cancelling perfectly in this game requires very little practice....that's the only thing a Macro can do for you when you have 1 second GCDs on everything... not to mention 5-6 different ways of cancelling which making it possible to create a macro system where you could reliable use the correct cancelling technique depending on your need.
As I said, anyone who knew combat in this game would intrinsically understand this. The fact you apparently have achieved such a high rank while missing this doesn't say much for your environment. If I appear a bit salty over this whole thing, it's because I'm sick of arguing about a boogey man who doesn't exist when they are far larger and more important issues needing attention. The whole thing reminds me of arguing with 9/11 truthers or the other nuts that come out of infowarz.
@Ezareth
Just stuff your cereals and read again: aoe spam lag is the main issue from my point of view, not macros.
And dont patronize people with ranks when you don't know them does not appear very serious and somewhat big headed.
Yet macros are a reality... and your comment just made our entire alliance laugh ^^ few hundred accounts there.
Evidently macro users don't like to be criticized...
ps: just try to get some intel on sales volumes of macro ready hardware in mmos, so that we can talk about reality... eventually, and actually discuss facts.
Does animation cancelling equal victory in combat? Usually not, which is why it's not a big issue in my opinion.
Does animation cancelling equal victory in combat? Usually not, which is why it's not a big issue in my opinion.
I think the importance of anmation cancelling and, by extension, macroing, increased over time as regen icreased and damage decreased. Players not doing it simply do not put out enough damage to actually threaten anybody.
ZOS_BrianWheeler wrote: »We are still looking into more adjustments and plan on implementing those during incremental patches. Performance adjustments are ongoing and we are aware that even though population has spread out between Imperial City, Cyrodiil and the Sewers, there are still improvements to make.
Does animation cancelling equal victory in combat? Usually not, which is why it's not a big issue in my opinion.
I think the importance of anmation cancelling and, by extension, macroing, increased over time as regen icreased and damage decreased. Players not doing it simply do not put out enough damage to actually threaten anybody.
Correct.
Everyone in this game is able to defend themselves quite easy and got infinity ressources on top of it.
Even with animation cancel most fights end up being rather long or end in a draw, now imagine it wouldn't exist.
My kind of build wouldn't be possible and I'd be forced to stack damage like nothing else just to kill some randoms..
Does animation cancelling equal victory in combat? Usually not, which is why it's not a big issue in my opinion.
I think the importance of anmation cancelling and, by extension, macroing, increased over time as regen icreased and damage decreased. Players not doing it simply do not put out enough damage to actually threaten anybody.
Correct.
Everyone in this game is able to defend themselves quite easy and got infinity ressources on top of it.
Even with animation cancel most fights end up being rather long or end in a draw, now imagine it wouldn't exist.
My kind of build wouldn't be possible and I'd be forced to stack damage like nothing else just to kill some randoms..
Does animation cancelling equal victory in combat? Usually not, which is why it's not a big issue in my opinion.
I think the importance of anmation cancelling and, by extension, macroing, increased over time as regen icreased and damage decreased. Players not doing it simply do not put out enough damage to actually threaten anybody.
Correct.
Everyone in this game is able to defend themselves quite easy and got infinity ressources on top of it.
Even with animation cancel most fights end up being rather long or end in a draw, now imagine it wouldn't exist.
My kind of build wouldn't be possible and I'd be forced to stack damage like nothing else just to kill some randoms..
I am not sure why this is any issue still. Devs should concentrate all there energy and resources into fixing Cyrodiil lag issues. We DO NOT need any other new expansion, zone, area, town, or NPC until these issues are resloved.
I am sure the PVE guys, will pull their hair out when I mention this but PvP and AvA is the life blood of this game. It what makes players come back to ESO. It creates competition, cooperation, teamwork, yata yata yata. It is why I came back. It is why I think THIS MMO could the most successful game behind WoW.
And you are not being "salty", you are downright patronizing... something you should avoid when you don't know the person you are talking to. I'm personnaly sick (to remain polite) of arguing with people showing that kind of behaviour each time they consider ideas differing from theirs on a forum... probably assuming the world outside their close minded brain is populated only with unexperienced pu facing their uberoxor experience and proficiency.
So except if you have raw evidence that macro ready hardware are not used by people who own that kind of hardware in eso, you should consider what other people have experienced ingame (with several hundred accounts in guilds).
@Ezareth
Just stuff your cereals and read again: aoe spam lag is the main issue from my point of view, not macros.
And dont patronize people with ranks when you don't know them does not appear very serious and somewhat big headed.
Yet macros are a reality... and your comment just made our entire alliance laugh ^^ few hundred accounts there.
Evidently macro users don't like to be criticized...
ps: just try to get some intel on sales volumes of macro ready hardware in mmos, so that we can talk about reality... eventually, and actually discuss facts.
I have a macro enabled Keyboard and mouse yet have never bothered trying to create one for this game. Anyone who actually understands combat in this game would be laughing at the use of macros for the very reason you pointed out....latency and a 1 second GCD. When half the time you have to press your weapon swap key twice to get it to function correctly, just how effective do you really think a macro is going to be? You can't chain commands together with enough reliability to make effective use of macros. I'm sure there are some PvE Superstars who have macros running half of their damage rotation. I could care less about PvE. PvE damage rotations are extremely predictable and static. Try doing that garbage in PvP though, when a split second of decision making is what lies between life and death, the last thing you want to be doing is a light attack/ability/bash macro when you need to be doing weapon swap defensive posture with a meteor half a second away for example. The delay in being unable to change your choices on the fly far outweigh any minor advantage a macro might grant you in a best case scenario.
Then there is the simple fact that unless you're a geriatric, animation cancelling perfectly in this game requires very little practice....that's the only thing a Macro can do for you when you have 1 second GCDs on everything... not to mention 5-6 different ways of cancelling which making it possible to create a macro system where you could reliable use the correct cancelling technique depending on your need.
As I said, anyone who knew combat in this game would intrinsically understand this. The fact you apparently have achieved such a high rank while missing this doesn't say much for your environment. If I appear a bit salty over this whole thing, it's because I'm sick of arguing about a boogey man who doesn't exist when they are far larger and more important issues needing attention. The whole thing reminds me of arguing with 9/11 truthers or the other nuts that come out of infowarz.
Eh, I agree that there are bigger fish to fry, and that they're actually a bad idea with the exception of simple animation cancels. For example I fought a DK the other day for about 15 minutes who always had scales up, but I never once saw his wings flap. I'm not even saying he was using macros, but my point is anyone could, and a few probably do. I'd like to see his wings flap too. I think that's a reasonable thing to get behind.
Light attack ability and/or bash was a bad example. Whether or not you're doing it manually or with a macro, I dont think there will be any more response time available. You either get the reflect up in time or you dont. Doing something else the moment a meteor booms is a thing that happens regardless.
Skill>>>pause>>>skill>>>pause>>>skill however is absolutely terrible, and nobody should care about these kinds of macros because they're actually crippling themselves.
EDIT:
I think animation canceling is a cool mechanic and I make heavy use of it, but not to the extent that you can't even see the abilities your opponent is casting. That's lame.
Victory in combat is not the subject. Excessive server hits are (according to the devs)
I fully agree on their relative inefficiency... especially considering the actual lagland.
It´s 6.30pm and the only campaign with action on eu is unplayable.
Gratz zos you got a game with awesome pvp. Sadly nobody can play it during primetime.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I stopped playing at the evenings due to the horrible lag. And more and more ppl seem to quit the game daily because it is getting worse and worse every patch, no word on ZOS IF they ever intend to fix the issue or at least TRY to fix it..
How's Overwatch been handling performance wise?I stopped playing at the evenings due to the horrible lag. And more and more ppl seem to quit the game daily because it is getting worse and worse every patch, no word on ZOS IF they ever intend to fix the issue or at least TRY to fix it..
I've been playing Overwatch and Heroes of the Storm lately. Cyrodiil is just not fun any more for all of the above reasons.
The lag seems far, far worse for me after the recent maintenance. I used to rarely get lag in Cyrodiil, now it seems like every 20-30 seconds my ping spikes to 999+. It's still playable, but barely. And the lag ONLY seems to happen the moment I enter combat. It's getting frustrating.I stopped playing at the evenings due to the horrible lag. And more and more ppl seem to quit the game daily because it is getting worse and worse every patch, no word on ZOS IF they ever intend to fix the issue or at least TRY to fix it..
Teargrants wrote: »How's Overwatch been handling performance wise?I stopped playing at the evenings due to the horrible lag. And more and more ppl seem to quit the game daily because it is getting worse and worse every patch, no word on ZOS IF they ever intend to fix the issue or at least TRY to fix it..
I've been playing Overwatch and Heroes of the Storm lately. Cyrodiil is just not fun any more for all of the above reasons.
The lag seems far, far worse for me after the recent maintenance. I used to rarely get lag in Cyrodiil, now it seems like every 20-30 seconds my ping spikes to 999+. It's still playable, but barely. And the lag ONLY seems to happen the moment I enter combat. It's getting frustrating.I stopped playing at the evenings due to the horrible lag. And more and more ppl seem to quit the game daily because it is getting worse and worse every patch, no word on ZOS IF they ever intend to fix the issue or at least TRY to fix it..
The lag seems far, far worse for me after the recent maintenance. I used to rarely get lag in Cyrodiil, now it seems like every 20-30 seconds my ping spikes to 999+. It's still playable, but barely. And the lag ONLY seems to happen the moment I enter combat. It's getting frustrating.I stopped playing at the evenings due to the horrible lag. And more and more ppl seem to quit the game daily because it is getting worse and worse every patch, no word on ZOS IF they ever intend to fix the issue or at least TRY to fix it..
I think ZOS wants to get rid of costumers so they get ppl to buy Fallout 4
Teargrants wrote: »How's Overwatch been handling performance wise?I stopped playing at the evenings due to the horrible lag. And more and more ppl seem to quit the game daily because it is getting worse and worse every patch, no word on ZOS IF they ever intend to fix the issue or at least TRY to fix it..
I've been playing Overwatch and Heroes of the Storm lately. Cyrodiil is just not fun any more for all of the above reasons.
It runs as smooth as butter with everything turned to ultra. I've only been in the closed beta for 2 days now and it feels as polished as a release candidate build. There are definitely some things that needs tweaked and balanced and such but damn is it fun. I was laughing last night that a closed beta of a game runs 10 times better than a game that was released 2 years ago. It was funny in a sad sort of way...) =
Same. At least i can play Witcher again and again.. and againThe lag seems far, far worse for me after the recent maintenance. I used to rarely get lag in Cyrodiil, now it seems like every 20-30 seconds my ping spikes to 999+. It's still playable, but barely. And the lag ONLY seems to happen the moment I enter combat. It's getting frustrating.I stopped playing at the evenings due to the horrible lag. And more and more ppl seem to quit the game daily because it is getting worse and worse every patch, no word on ZOS IF they ever intend to fix the issue or at least TRY to fix it..
I think ZOS wants to get rid of costumers so they get ppl to buy Fallout 4
Sadtimes i´ve always disliked fallout