_adhyffbjjjf12 wrote: »1 change hardened ward to create an effect that 'enhances light armor to provide the protection leather gives' so ita no longer a shield. Now all classes have the same shield options.
2 get rid of shieldbreaker. If the 5 piece bonus said 'gives 2k dps' it would be a laughing stock. With the change above it is no longer needed.
Easy, everyone is happy.
houimetub17_ESO wrote: »I think its due to the fact that most sorcs used to run the exact same build.
houimetub17_ESO wrote: »I think its due to the fact that most sorcs used to run the exact same build.
The magicka sorcerer design is missed no doubt, is it the fault of the sorcerer however if ZeniMax has never been able to give an alternative to this class?
Since the release our only defense remains shields. Not since the 1.6 since the release.
I agree that this is not fun for other classes but what other tools do we survive?
The sorcerer magicka is designed around these shields.
Since the release i play the same build, only 1 or 2 slots change because i haven't another choice.... except playing stamina.
Sorry for my english, it's not my native language.
Rune_Relic wrote: »Change hardened ward from a damage shield to an armour enhancement.
Literally magickally hardened armour.
Set the level of physical and magical resist buffs.
Set an appropriate cost.
Set an appropriate duration for that cost.
How would sorcs feel about that instead ?
You don't get permanent high armour wearing light, but you can get 'temporary' heavy armour using magicka.
This makes sorcs hard to kill still, but doenst make them invincible.
This still give Sorcs a unique class defining ability.
Sorcs cant spam the skill without seriously draining their magicka pool.
Sorcs have to worry about their health pool even with hardened amrour (rather than just lockout the healthbar).
Armour can of course be crit.
If you run out of magicka you are toast in 7 light.
vortexman11 wrote: »Sooooo. Can my Magicka DK join the conversation and support the sorcs? Shield breaker is a bit much, especially when you've only got a 6k damage shield.
Why can't it do something like "X Percentage of remaining damage shield in unresistable damage" to basically reward sorc who wait for their shield to deplete rather than spamming it so you never see their health, while at the same time, not destroying any non-sorcs that would like to use damage shields.
I think it should be something like consecutive light attacks will proc "Shield Breaker" buff which adds 5K bonus damage to all of your attacks *against damage shields only* for the next 6 seconds.
This would make the set extremely powerful against shield spammers without completely invalidating the playstyle and players.
_adhyffbjjjf12 wrote: »1 change hardened ward to create an effect that 'enhances light armor to provide the protection leather gives' so ita no longer a shield. Now all classes have the same shield options.
2 get rid of shieldbreaker. If the 5 piece bonus said 'gives 2k dps' it would be a laughing stock. With the change above it is no longer needed.
Easy, everyone is happy.
_adhyffbjjjf12 wrote: »1 change hardened ward to create an effect that 'enhances light armor to provide the protection leather gives' so ita no longer a shield. Now all classes have the same shield options.
2 get rid of shieldbreaker. If the 5 piece bonus said 'gives 2k dps' it would be a laughing stock. With the change above it is no longer needed.
Easy, everyone is happy.
No.
The sorcerer class is designed around their class shield. This is why zenimax refuses to provide sorcs with any reliable class based form of healing for pvp. The class design basically says: Heal up slowly under your shield with rgn crits or very low casted heals when out of los.
The class is pidgeonholed into the use of this ability because it´s the only instant cast defense spell they get. If you´d change hardened ward the way you want it it would basically be the same as removing breath of life from templars and the jabs heal on dmg and then telling them they are fine.
The problem is not hardened ward but stacking it with other shields (harness for the absolute cheese against magica builds and healing ward).
Furthermore i don´t think they can remove shieldbreaker anymore. People already spent millions on this set with the right trait. The only thing i could personally see working by now is:
Option 1: Give the set a 1s cooldown on the procc. This virtually changes nothing for any user but the light attack spamming bowtard. It´s still a powerful set to combat shieldusers but no longer turns a fight completely upside down.
Option 2: Buff the dmg but let the set only attack shields not HP.
Also they need to fix it so the set only proccs if the light attack is actually absorbed by a shield - so harness magica is no longer a 26s self debuff you can´t remove when encountering someone with shieldbreaker.
houimetub17_ESO wrote: »I think its due to the fact that most sorcs used to run the exact same build.
The magicka sorcerer design is missed no doubt, is it the fault of the sorcerer however if ZeniMax has never been able to give an alternative to this class?
Since the release our only defense remains shields. Not since the 1.6 since the release.
I agree that this is not fun for other classes but what other tools do we survive?
The sorcerer magicka is designed around these shields.
Since the release i play the same build, only 1 or 2 slots change because i haven't another choice.... except playing stamina.
Sorry for my english, it's not my native language.
Pretty much this ^
Magica sorcerers have their one "foty" build since release of the game and a petbuild that is extremely niche because of how clunky and in most scenarios uneffective pets are. Both of these builds rely on shields as their main defense. There has been quite a bit of thinking outside the box. The sad truth is: The class is lacking the options to be competetive without their must have skills and hardened ward is your #1 skill in that category.
The alternative is stamina.
_adhyffbjjjf12 wrote: »1 change hardened ward to create an effect that 'enhances light armor to provide the protection leather gives' so ita no longer a shield. Now all classes have the same shield options.
2 get rid of shieldbreaker. If the 5 piece bonus said 'gives 2k dps' it would be a laughing stock. With the change above it is no longer needed.
Easy, everyone is happy.
1v1 this set is not a problem for me, the problem arises when one person is spamming over 2k light attacks and another is regular big time damage moves (like wrecking blow). 1v1 verses a shield breaker I just out dps/cc them and I win. One person with a SB set and one without puts me in a bad situation.
My recommendation to fix shield stacking (even though it has already been nerfed) would be to weaken a shield if it is cast over another shield. For example you cast hardened ward and then harness on top of it. The strengths of harness is reduced by 50%.
Since this set is already in existence, one of the following should be done:
1. Reduce the damage to 1.5k per hit
2. Give the set a cooldown
3. Have the proc do 8k (or whatever number you see fit) to the shield only. This would be a true "sheild breaker" set
4. Be forced to land 5 consecutive light attacks to proc set
5. Fifth bonus is active for X amount of time, then initiate cooldown
To all of the people claiming that Shield Breaker users are making themselves weaker to all others by using this set you are simply wrong. The two, three, and four piece set bonuses are beneficial to ANY stam user, and the fifth is against almost all magicka users.
Joy_Division wrote: »_adhyffbjjjf12 wrote: »1 change hardened ward to create an effect that 'enhances light armor to provide the protection leather gives' so ita no longer a shield. Now all classes have the same shield options.
2 get rid of shieldbreaker. If the 5 piece bonus said 'gives 2k dps' it would be a laughing stock. With the change above it is no longer needed.
Easy, everyone is happy.
No.
The sorcerer class is designed around their class shield. This is why zenimax refuses to provide sorcs with any reliable class based form of healing for pvp. The class design basically says: Heal up slowly under your shield with rgn crits or very low casted heals when out of los.
The class is pidgeonholed into the use of this ability because it´s the only instant cast defense spell they get. If you´d change hardened ward the way you want it it would basically be the same as removing breath of life from templars and the jabs heal on dmg and then telling them they are fine.
The problem is not hardened ward but stacking it with other shields (harness for the absolute cheese against magica builds and healing ward).
Furthermore i don´t think they can remove shieldbreaker anymore. People already spent millions on this set with the right trait. The only thing i could personally see working by now is:
Option 1: Give the set a 1s cooldown on the procc. This virtually changes nothing for any user but the light attack spamming bowtard. It´s still a powerful set to combat shieldusers but no longer turns a fight completely upside down.
Option 2: Buff the dmg but let the set only attack shields not HP.
Also they need to fix it so the set only proccs if the light attack is actually absorbed by a shield - so harness magica is no longer a 26s self debuff you can´t remove when encountering someone with shieldbreaker.
I don't know why people use bold or capital letter when making a point. Doing so does not make them all of a sudden right nor does it stand for evidence when there is none.
What you are saying is your opinion and that is all. Show us where ZoS said anything of the sort. Even if they did, the game has changed so much since launch, those statements would be obsolete.
How can you say the class is designed around their shield? When the game launched, that is, when the game was closest to its intended design, health was far easier to stack and those class shields that scaled off health gave them the same sort of protection that Sorcerers have enjoyed with hardened ward since 1.6. A Templar had blazing shield and the supposed tankiness that people believe is associated with the class and breath of life. Where is the consistency in Zenimax design?
You say Zenimax has refused to give this class a reliable self heal, but that is not true at all. Before 1.6, surge was insanely reliable (at least for PVE) as we were all stacking crit anyway and a sorc could do damage and heal at the same time. I could walk into a pack of mobs in light armor and no shields and reliably heal just by AoEing. That this didnt work in PVP was due to the stupidity of the old impenetrable trait, not because the sorcerer class lack the tools. And also with the wide versatility provided by the multiple skill lines available outside classes, any "X is not part of the class design so Y" arguments are dubious because sorcerers could easily avail themselves of a very good heal.
And you are giving Zenimax far too much credit and foresight attributing their designs to coherent or consistent balance. I have sat in enough TS meeting with Zenimax's designers to realize that their customers who theorycraft this game are much more knowledgeable of it then they are. We are living with this questionable 50% debuff and artificial cost increase mechanisms in Cyrodiil precisely because they are incapable of devising a consistent damage/mitigation/healing/defensive system that works on its own merits.
You believe hardened ward on its own is balanced. That is your opinion. It's not a fact. It's not worthy of being bolded. I do not share that opinion. I play a sorcerer that has the rank of colonel in PvP and has done all the PvE content in the game. I have enough experience to know what that skill can do and what it is capable of. That means my assessment is also an opinion. Because it is just that, there is no need to put in in bold or capitalize is. Military effectiveness is measured in terms of firepower, resilience, and mobility. Because hardened ward scaled off magicka and sorcerers have bolt escape (also based off magicka), that class is alone in the ESO universe that could stack everything into a single attribute and derive benefits in all three. Stamina NBs came close because they were best suited to perma-dodge roll, but even their shenanigans could not evade multiple pursuers forever. In a 1.6 universe that pandered to glass cannon builds and placed a premium on escapability, it was a devastating combination that rightly got criticized.
None of this mean I think this set is a good idea. I am of the opinion that this armor set is a clumsy means to address this imbalance (as if stamina NBs were the only class complaining about sorcerers and their shields). But Zenimax, who was told during the 1.6 PTS process about the dangers of removing softcaps and sorcerer mechanics, has given no indication that they intend on addressing the core mechanics that have turned sorcerers into the least desirable class to play in 1.5 to the one that was accused of being OP in 1.6.
houimetub17_ESO wrote: »I think its due to the fact that most sorcs used to run the exact same build.
The magicka sorcerer design is missed no doubt, is it the fault of the sorcerer however if ZeniMax has never been able to give an alternative to this class?
Since the release our only defense remains shields. Not since the 1.6 since the release.
I agree that this is not fun for other classes but what other tools do we survive?
The sorcerer magicka is designed around these shields.
Since the release i play the same build, only 1 or 2 slots change because i haven't another choice.... except playing stamina.
Sorry for my english, it's not my native language.
Pretty much this ^
Magica sorcerers have their one "foty" build since release of the game and a petbuild that is extremely niche because of how clunky and in most scenarios uneffective pets are. Both of these builds rely on shields as their main defense. There has been quite a bit of thinking outside the box. The sad truth is: The class is lacking the options to be competetive without their must have skills and hardened ward is your #1 skill in that category.
The alternative is stamina.
This is the main issue. I find it odd that people who don't like fighting this foty build are not trying to get ZOS's attention to give the class options. If sorcerer's had these options then we wouldn't be in this situation since people wouldn't be seeing the same thing over and over when fighting the class. I still remember the post from back in February when we were told the team was working on ways to make the class more viable in different roles. Needless to say I think they've failed with the stamina lightning form and minor healing buff on ward...
FriedEggSandwich wrote: »_adhyffbjjjf12 wrote: »1 change hardened ward to create an effect that 'enhances light armor to provide the protection leather gives' so ita no longer a shield. Now all classes have the same shield options.
2 get rid of shieldbreaker. If the 5 piece bonus said 'gives 2k dps' it would be a laughing stock. With the change above it is no longer needed.
Easy, everyone is happy.
But sorcs already have a skill that does that called Boundless Storm. It's hilarious running around with it and watching bow users trying to light attack me. So many people know so little about the sorc class and yet have such strong opinions.
Joy_Division wrote: »_adhyffbjjjf12 wrote: »1 change hardened ward to create an effect that 'enhances light armor to provide the protection leather gives' so ita no longer a shield. Now all classes have the same shield options.
2 get rid of shieldbreaker. If the 5 piece bonus said 'gives 2k dps' it would be a laughing stock. With the change above it is no longer needed.
Easy, everyone is happy.
No.
The sorcerer class is designed around their class shield. This is why zenimax refuses to provide sorcs with any reliable class based form of healing for pvp. The class design basically says: Heal up slowly under your shield with rgn crits or very low casted heals when out of los.
The class is pidgeonholed into the use of this ability because it´s the only instant cast defense spell they get. If you´d change hardened ward the way you want it it would basically be the same as removing breath of life from templars and the jabs heal on dmg and then telling them they are fine.
The problem is not hardened ward but stacking it with other shields (harness for the absolute cheese against magica builds and healing ward).[/b]
Furthermore i don´t think they can remove shieldbreaker anymore. People already spent millions on this set with the right trait. The only thing i could personally see working by now is:
Option 1: Give the set a 1s cooldown on the procc. This virtually changes nothing for any user but the light attack spamming bowtard. It´s still a powerful set to combat shieldusers but no longer turns a fight completely upside down.
Option 2: Buff the dmg but let the set only attack shields not HP.
Also they need to fix it so the set only proccs if the light attack is actually absorbed by a shield - so harness magica is no longer a 26s self debuff you can´t remove when encountering someone with shieldbreaker.
I don't know why people use bold or capital letter when making a point. Doing so does not make them all of a sudden right nor does it stand for evidence when there is none.
What you are saying is your opinion and that is all. Show us where ZoS said anything of the sort. Even if they did, the game has changed so much since launch, those statements would be obsolete.
How can you say the class is designed around their shield? When the game launched, that is, when the game was closest to its intended design, health was far easier to stack and those class shields that scaled off health gave them the same sort of protection that Sorcerers have enjoyed with hardened ward since 1.6. A Templar had blazing shield and the supposed tankiness that people believe is associated with the class and breath of life. Where is the consistency in Zenimax design?
You say Zenimax has refused to give this class a reliable self heal, but that is not true at all. Before 1.6, surge was insanely reliable (at least for PVE) as we were all stacking crit anyway and a sorc could do damage and heal at the same time. I could walk into a pack of mobs in light armor and no shields and reliably heal just by AoEing. That this didnt work in PVP was due to the stupidity of the old impenetrable trait, not because the sorcerer class lack the tools. And also with the wide versatility provided by the multiple skill lines available outside classes, any "X is not part of the class design so Y" arguments are dubious because sorcerers could easily avail themselves of a very good heal.
And you are giving Zenimax far too much credit and foresight attributing their designs to coherent or consistent balance. I have sat in enough TS meeting with Zenimax's designers to realize that their customers who theorycraft this game are much more knowledgeable of it then they are. We are living with this questionable 50% debuff and artificial cost increase mechanisms in Cyrodiil precisely because they are incapable of devising a consistent damage/mitigation/healing/defensive system that works on its own merits.
You believe hardened ward on its own is balanced. That is your opinion. It's not a fact. It's not worthy of being bolded. I do not share that opinion. I play a sorcerer that has the rank of colonel in PvP and has done all the PvE content in the game. I have enough experience to know what that skill can do and what it is capable of. That means my assessment is also an opinion. Because it is just that, there is no need to put in in bold or capitalize is. Military effectiveness is measured in terms of firepower, resilience, and mobility. Because hardened ward scaled off magicka and sorcerers have bolt escape (also based off magicka), that class is alone in the ESO universe that could stack everything into a single attribute and derive benefits in all three. Stamina NBs came close because they were best suited to perma-dodge roll, but even their shenanigans could not evade multiple pursuers forever. In a 1.6 universe that pandered to glass cannon builds and placed a premium on escapability, it was a devastating combination that rightly got criticized.
None of this mean I think this set is a good idea. I am of the opinion that this armor set is a clumsy means to address this imbalance (as if stamina NBs were the only class complaining about sorcerers and their shields). But Zenimax, who was told during the 1.6 PTS process about the dangers of removing softcaps and sorcerer mechanics, has given no indication that they intend on addressing the core mechanics that have turned sorcerers into the least desirable class to play in 1.5 to the one that was accused of being OP in 1.6.
Darnathian wrote: »FriedEggSandwich wrote: »_adhyffbjjjf12 wrote: »1 change hardened ward to create an effect that 'enhances light armor to provide the protection leather gives' so ita no longer a shield. Now all classes have the same shield options.
2 get rid of shieldbreaker. If the 5 piece bonus said 'gives 2k dps' it would be a laughing stock. With the change above it is no longer needed.
Easy, everyone is happy.
But sorcs already have a skill that does that called Boundless Storm. It's hilarious running around with it and watching bow users trying to light attack me. So many people know so little about the sorc class and yet have such strong opinions.
Lol. BURN.
Darnathian wrote: »houimetub17_ESO wrote: »I think its due to the fact that most sorcs used to run the exact same build.
The magicka sorcerer design is missed no doubt, is it the fault of the sorcerer however if ZeniMax has never been able to give an alternative to this class?
Since the release our only defense remains shields. Not since the 1.6 since the release.
I agree that this is not fun for other classes but what other tools do we survive?
The sorcerer magicka is designed around these shields.
Since the release i play the same build, only 1 or 2 slots change because i haven't another choice.... except playing stamina.
Sorry for my english, it's not my native language.
Pretty much this ^
Magica sorcerers have their one "foty" build since release of the game and a petbuild that is extremely niche because of how clunky and in most scenarios uneffective pets are. Both of these builds rely on shields as their main defense. There has been quite a bit of thinking outside the box. The sad truth is: The class is lacking the options to be competetive without their must have skills and hardened ward is your #1 skill in that category.
The alternative is stamina.
This is the main issue. I find it odd that people who don't like fighting this foty build are not trying to get ZOS's attention to give the class options. If sorcerer's had these options then we wouldn't be in this situation since people wouldn't be seeing the same thing over and over when fighting the class. I still remember the post from back in February when we were told the team was working on ways to make the class more viable in different roles. Needless to say I think they've failed with the stamina lightning form and minor healing buff on ward...
Omg. You serious? WE TRIED. Do I need to quote some of yours and other sorcs responses before this went live when people suggested other changes?
Rune_Relic wrote: »Change hardened ward from a damage shield to an armour enhancement.
Literally magickally hardened armour.
Set the level of physical and magical resist buffs.
Set an appropriate cost.
Set an appropriate duration for that cost.
How would sorcs feel about that instead ?
You don't get permanent high armour wearing light, but you can get 'temporary' heavy armour using magicka.
This makes sorcs hard to kill still, but doenst make them invincible.
This still give Sorcs a unique class defining ability.
Sorcs cant spam the skill without seriously draining their magicka pool.
Sorcs have to worry about their health pool even with hardened amrour (rather than just lockout the healthbar).
Armour can of course be crit.
If you run out of magicka you are toast in 7 light.
Crit Surge.
Rune_Relic wrote: »Change hardened ward from a damage shield to an armour enhancement.
Literally magickally hardened armour.
Set the level of physical and magical resist buffs.
Set an appropriate cost.
Set an appropriate duration for that cost.
How would sorcs feel about that instead ?
You don't get permanent high armour wearing light, but you can get 'temporary' heavy armour using magicka.
This makes sorcs hard to kill still, but doenst make them invincible.
This still give Sorcs a unique class defining ability.
Sorcs cant spam the skill without seriously draining their magicka pool.
Sorcs have to worry about their health pool even with hardened amrour (rather than just lockout the healthbar).
Armour can of course be crit.
If you run out of magicka you are toast in 7 light.
So basically you want to turn it into Bound Armor?