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Do you like the current guild trader system or ?

  • Tiebearion
    Tiebearion
    ✭✭
    An auction house
    I voted AH because I am worried how much the leaders of some of these big trading guilds are making as profit.

    Also idk where 7/8 of the guild traders are and am too lazy too find out.
    Glory to the Pact!
  • Asherons_Call
    Asherons_Call
    ✭✭✭✭✭
    An auction house
    Lamiai wrote: »
    For the hundreth time...No the current guild system is terrible and only helps the people with access at the top. In Rawlka there's what 6 guild traders and another 6 in Grahtwood? So from an AD perspective maybe there's 12 guild traders you would go to to buy from....that's at a max 6000 people. And if you want to sell something and you aren't apart of the 6000 people, well you might as well vendor it or spam zone.

    So by conservative numbers say there's 100k people playing on NA/PC. Assuming an equal split, that's 33,000 people in AD (probably way more than that) and you only have access to at most 6000 people's wares. What about the other 27000?!?

    So if you're part of the 6k, then sure...the system works great and you sell your wares without the competition of everyone else. But if you're not, the economy isn't available to you.

    Each zone city center has a trade area with at least 6 stores, every zone also shares same trade store, take the time to visit them if you want to become an active trader, finish cadwell's silver and gold then you can visit EVERY trade store in every zone.

    Active traders visit all stores to buy and sell, you need put the effort in as well

    Boy that sounds fun! Traveling all over tamriel for hours on end searching through each trader! I just peed in excitement
  • Lamiai
    Lamiai
    ✭✭✭✭
    Current guild trader system
    Stupid system imo. Everyone should be able to sell wares equally .

    Or, In the case of an auction house, watch 3 people snap up all the goods and set the prices for everyone else across the entire network, immediately snapping up anything that undercuts their price and charging double . Or perhaps, watch as all of your mats and low end items go unsold due to shear volume. Then if they do sell, its for damn near less than you could vendor it to an npc because everyone playing the game unloaded all of their junk in the same place you did.

    this totally sums up why auction houses are not needed, don't want to buy an item at high price? take the time to search other stores and grab yourself a bargain. Want to make serious gold? Start trading in the way the game allows you, there are different trade guilds that also sell lower value items/ lower level items in the less populated zones.
    R.I.P patch 1.5 ~ Never Forget.
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    something else
    Auction Horse!

    2413sbl.jpg

    http://forums.elderscrollsonline.com/en/discussion/159594/eso-needs-an-auction-horse-expanded-concept/p1

    To be fair though, this would just be in ADDITION to the current system, not a replacement.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Morimizo
    Morimizo
    ✭✭✭✭✭
    An auction house
    Every player should be allowed to sell their wares (and not have to spam a tiny chat window zone to zone); think how much product wastes away either in unseen inventories or sold to to the NPC ether because folks can't join a mega guild that can actually afford one of the scant few decent kiosks?

    The current system is exclusive; but that seems to be a common theme throughout the game.
  • Slurg
    Slurg
    ✭✭✭✭✭
    ✭✭
    Current guild trader system
    Lamiai wrote: »
    For the hundreth time...No the current guild system is terrible and only helps the people with access at the top. In Rawlka there's what 6 guild traders and another 6 in Grahtwood? So from an AD perspective maybe there's 12 guild traders you would go to to buy from....that's at a max 6000 people. And if you want to sell something and you aren't apart of the 6000 people, well you might as well vendor it or spam zone.

    So by conservative numbers say there's 100k people playing on NA/PC. Assuming an equal split, that's 33,000 people in AD (probably way more than that) and you only have access to at most 6000 people's wares. What about the other 27000?!?

    So if you're part of the 6k, then sure...the system works great and you sell your wares without the competition of everyone else. But if you're not, the economy isn't available to you.

    Each zone city center has a trade area with at least 6 stores, every zone also shares same trade store, take the time to visit them if you want to become an active trader, finish cadwell's silver and gold then you can visit EVERY trade store in every zone.

    Active traders visit all stores to buy and sell, you need put the effort in as well

    It's even easier than completing Cadwell's- all they have to do if they want to shop in Elden Root or Rawl is create an alt in AD and travel to a friend or guildmate in one of the big cities.

    But even that is probably too much work for the lazy people who cry every day for a boring auction house.

    I do feel for the people who struggle with the tedious base UI for browsing the stores though. That really is a burden.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Saturn
    Saturn
    ✭✭✭✭✭
    Current guild trader system
    The only problem with guild traders is the fact that people aren't realistic, you know, bidding more on a trader than it could possibly return in sales taxes. I think they should just add more guild traders to cities and to the new zones in their DLC areas, since that would limit the amount of people fighting over the same 4-5 traders in any given spot.

    As for the system itself, it works fine, you have the ability to join up to 5 guilds, so if you are keen on trading, have one or two be trading guilds. It works for everyone else, so there's no reason to change the system.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • RatedChaotic
    RatedChaotic
    ✭✭✭✭
    An auction house
    Stupid system imo. Everyone should be able to sell wares equally .

    Or, In the case of an auction house, watch 3 people snap up all the goods and set the prices for everyone else across the entire network, immediately snapping up anything that undercuts their price and charging double . Or perhaps, watch as all of your mats and low end items go unsold due to shear volume. Then if they do sell, its for damn near less than you could vendor it to an npc because everyone playing the game unloaded all of their junk in the same place you did.

    Lmao what you dont realize if you undercut them in order for those three to control the market your item gets bought. And if you sell items in the AH cheaper than a vendor ur an idiot. Crafting matz are so easy to comeby anyway. More than likely it wont be just a group of three there will be more and more trying the samething so the market wont be as bad as you think.
    Edited by RatedChaotic on September 8, 2015 5:14PM
  • nine9six
    nine9six
    ✭✭✭✭✭
    An auction house
    I love running from town to town trying to find one item. It's super fun #1.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Ace_of_Destiny
    Ace_of_Destiny
    ✭✭✭✭✭
    something else
    This is how I, personally, would want it...

    Since every bank in the game already has a "guild store" interface, why not just turn each of those into a local "auction house"?

    That way it wouldn't be one large central system that can be easily manipulated by "mega-players"...because even the system we have now is manipulated by "mega-guilds", so it isn't "working as intended".

    But, it would still be so much easier for the "common player" to use.
    No more having to check 300 (just a number of what it feels like when having to do such a search, not the actual number) places for one specific item.
    Just look at the banks around where that item can be found in the game, and you have a good shot of finding it.
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  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    Current guild trader system
    Look, I get it. Different strokes for different folks and all that. But this is the system we have and if you get involved with it, you'll find it is far superior than the old global AH system, used by many mmo's, but exclusively by every f2p, exploited grindfest that comes out.

    To say the common man would have better luck selling his paltry wares on a global AH is to show a clear lack of experience using said system in an mmo. The little guy makes nothing at the auction house. His common items have already been listed a thousand times by the other small guys.This over abundance of items in one spot drives the price so low that even if he were to make a sale, it would be nominal and not worth the effort. The global AH then, in a way, becomes a second storage for everyone's unwanted crap as they level.

    If this little guy finally happens upon an item of some rarity, he will be displeased to find the price in which he can sell the item for does not match the effort or time it took to acquire it. You see, hardcore grinders or bots have artificially driven the price and rarity of that item down by farming it exclusively 24/7. He puts the item up, undercutting the competition a bit for a quick buck, and it is immediately purchased by that grinder or bot I just referred to. Then it is listed for much more than he sold it for.

    TL;DR-You think this system is an exclusive, rich get richer paradise, you should see what the easily exploitable AH system breeds.
    Edited by Callous2208 on September 8, 2015 5:27PM
  • wraith808
    wraith808
    ✭✭✭✭
    Stupid system imo. Everyone should be able to sell wares equally .

    Or, In the case of an auction house, watch 3 people snap up all the goods and set the prices for everyone else across the entire network, immediately snapping up anything that undercuts their price and charging double . Or perhaps, watch as all of your mats and low end items go unsold due to shear volume. Then if they do sell, its for damn near less than you could vendor it to an npc because everyone playing the game unloaded all of their junk in the same place you did.

    And while people think that this is a minor problem, I find myself having to do this from the other side in SWTOR. A price is pretty stable, and then someone who just wants to dump things from a lockbox puts them on, and depresses the market. So I have to either (a) wait until they sell, (b) wait until it expires, (c) sell mine for less, or (d) buy it up. The reason why (d) is the correct answer is that (a) loses your customer, (b) hardly ever happens, and (c) I cheat myself and lose money on the transaction.
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  • RatedChaotic
    RatedChaotic
    ✭✭✭✭
    An auction house
    ^Atleast we wouldnt have to take hrs to find tomatoes lol
  • failkiwib16_ESO
    failkiwib16_ESO
    ✭✭✭✭✭
    An auction house
    NGP wrote: »
    Some addon on pc to solve some problems. But text size...

    Well that is true :(

    Btw. the addons are bad, because they often create bugs and are a third party program. I don't trust addons as much as others do, and I try to minimize my use of them. It would be much better if the ingame trading system was revamped, and we got more options and cathegories.
  • Slurg
    Slurg
    ✭✭✭✭✭
    ✭✭
    Current guild trader system
    ^Atleast we wouldnt have to take hrs to find tomatoes lol

    Or you could maybe just go loot some containers instead.

    I wonder if people don't know, or just forgot, that there was a time before guild kiosks when you could only shop in guild stores where you were a member. If you couldn't find it there, and if no one was selling it in zone chat, you actually had to - gasp, the horror! - play the game to obtain it!

    Now everyone wants everything in the game right now without having to work for it.

    I think @Callous2208 is right, and if we ever had a universal auction house, the exact same people who so desperately want it would be first in line crying and complaining about how awful and unfair it is.

    It would be much better to refine and add to what we have.

    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • UPrime
    UPrime
    ✭✭✭✭
    Current guild trader system
    I like the current system. However there are times where I wish I could easily search for rarer items. Maybe that's is where ZOS could add a global search. Not for all items, but for items that are less common. Maybe for items that represents less than 1% of total count. So you couldn't use this to find common items.
  • dday3six
    dday3six
    ✭✭✭✭✭
    An auction house
    Guild Traders looks a lot more manageable on PC thanks to addons. I'd prefer an auction house without having the info those addons provide on console.
  • RatedChaotic
    RatedChaotic
    ✭✭✭✭
    An auction house
    Slurg wrote: »
    ^Atleast we wouldnt have to take hrs to find tomatoes lol

    Or you could maybe just go loot some containers instead.

    I wonder if people don't know, or just forgot, that there was a time before guild kiosks when you could only shop in guild stores where you were a member. If you couldn't find it there, and if no one was selling it in zone chat, you actually had to - gasp, the horror! - play the game to obtain it!

    Now everyone wants everything in the game right now without having to work for it.

    I think @Callous2208 is right, and if we ever had a universal auction house, the exact same people who so desperately want it would be first in line crying and complaining about how awful and unfair it is.

    It would be much better to refine and add to what we have.

    I was being sarcastic. I guess i shouldve put ... insert desired item here just for you huh
    Edited by RatedChaotic on September 8, 2015 5:37PM
  • MakeUcrazY
    MakeUcrazY
    ✭✭✭
    something else

    If this little guy finally happens upon an item of some rarity, he will be displeased to find the price in which he can sell the item for does not match the effort or time it took to acquire it. You see, hardcore grinders or bots have artificially driven the price and rarity of that item down by farming it exclusively 24/7. He puts the item up, undercutting the competition a bit for a quick buck, and it is immediately purchased by that grinder or bot I just referred to. Then it is listed for much more than he sold it for.

    TL;DR-You think this system is an exclusive, rich get richer paradise, you should see what the easily exploitable AH system breeds.

    I feel I need to address the bold part; First, the player wont be undercutting by that much. I have seen auction house pricing in many MMOs and the undercut is maybe 2-5%. Second, which is the ENTIRE point, the player still gets the gold and he sold an item. He isn't going to care what some TOS-breaking bot does after that.

    Now I don't really have a problem with the guild trader system except for the part where I have to spend several hours of game time searching for an item. More traders vendor locations isn't a fix either because it's just more in each zone we have to grind through. I know most will say "don't be lazy and just hop around the zones". Well I have a full time job, kid, wife (you know, responsibilities) so my few hours of game time is precious.

    For the "exploitable" arguments, every system is exploitable. Don't kid yourself.

    I don't care what they do about the trading system, but I believe something mutually beneficial can be done.
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    Current guild trader system
    MakeUcrazY wrote: »

    If this little guy finally happens upon an item of some rarity, he will be displeased to find the price in which he can sell the item for does not match the effort or time it took to acquire it. You see, hardcore grinders or bots have artificially driven the price and rarity of that item down by farming it exclusively 24/7. He puts the item up, undercutting the competition a bit for a quick buck, and it is immediately purchased by that grinder or bot I just referred to. Then it is listed for much more than he sold it for.

    TL;DR-You think this system is an exclusive, rich get richer paradise, you should see what the easily exploitable AH system breeds.

    I feel I need to address the bold part; First, the player wont be undercutting by that much. I have seen auction house pricing in many MMOs and the undercut is maybe 2-5%. Second, which is the ENTIRE point, the player still gets the gold and he sold an item. He isn't going to care what some TOS-breaking bot does after that.

    Now I don't really have a problem with the guild trader system except for the part where I have to spend several hours of game time searching for an item. More traders vendor locations isn't a fix either because it's just more in each zone we have to grind through. I know most will say "don't be lazy and just hop around the zones". Well I have a full time job, kid, wife (you know, responsibilities) so my few hours of game time is precious.

    For the "exploitable" arguments, every system is exploitable. Don't kid yourself.

    I don't care what they do about the trading system, but I believe something mutually beneficial can be done.

    You've keyed in on a few points that I will concede are subjective, however the meat of the argument still stands. This system rewards time and effort put in and can easily be used by anyone to turn a profit. You could potentially get rich selling common drops and mats. An ah Is a boon for a lucky find or rare item farmer, trash dump for everything and everybody else.
  • BlueGreenMikey
    something else
    I don't think that the current system works well, but I don't think the answer is an auction house. I think that this system badly needs some improvements. These include:
    • ability to search for if an item is being sold somewhere (but not its price or the ability to buy it from afar, possibly only from banks)
    • search within a store (looking through a list of 900 recipes that isn't sortable by alphabet or searchable by name is insane)
    • ability to have store not display items you can't use yet (food/pots/recipes/armor/weapons/etc. above level)

    And then maybe some other wishlist things that would improve the economy/system:
    • buy orders (allowing people not in guilds to actually sell items to willing buyers without going through the nightmare of in-game chat)
    • more transparency about the trader bidding process for people in the guild who are not running it (an in-game SEC to help prevent people running guilds from stealing money from people who believe they're helping to keep a trader active)
    • some kind of scalability of traders to number of active players and/or number of active guilds (or some other kind of fix for possible runaway guild-trader costs that price out new players/guilds)
    • longer term guild trader rents, at least 2 weeks
  • BlueGreenMikey
    something else
    Saturn wrote: »
    The only problem with guild traders is the fact that people aren't realistic, you know, bidding more on a trader than it could possibly return in sales taxes.

    Keep in mind that many of the larger trading guilds have donations/raffles/required weekly payments to get past the fact that taxes don't bring in enough revenue, and these traders are in such good locations with lucrative sales that the payment is only a little hit to guild members.
  • Serenstar75
    Serenstar75
    Soul Shriven
    An auction house
    I do love my guilds. I am poooor. I am not a high end seller or high end trader. In other games, I do decently well, but here I know if you have guild trade wagons that aren't in great locations, good luck. They're ridiculously expensive. I try to go all over the map to try to support those wagons to try to help other guilds too, but it's not an easy system to work with. I use MM addon to try to watch prices. This game relies heavily on addons just to make it playable. An auction House would make more sense.
    Edited by Serenstar75 on September 8, 2015 6:55PM
  • Arundo
    Arundo
    ✭✭✭✭✭
    Current guild trader system
    Current is fine and for me it fits in the lore better then a global AH.
  • Lamiai
    Lamiai
    ✭✭✭✭
    Current guild trader system

    Lamiai wrote: »
    For the hundreth time...No the current guild system is terrible and only helps the people with access at the top. In Rawlka there's what 6 guild traders and another 6 in Grahtwood? So from an AD perspective maybe there's 12 guild traders you would go to to buy from....that's at a max 6000 people. And if you want to sell something and you aren't apart of the 6000 people, well you might as well vendor it or spam zone.

    So by conservative numbers say there's 100k people playing on NA/PC. Assuming an equal split, that's 33,000 people in AD (probably way more than that) and you only have access to at most 6000 people's wares. What about the other 27000?!?

    So if you're part of the 6k, then sure...the system works great and you sell your wares without the competition of everyone else. But if you're not, the economy isn't available to you.

    Each zone city center has a trade area with at least 6 stores, every zone also shares same trade store, take the time to visit them if you want to become an active trader, finish cadwell's silver and gold then you can visit EVERY trade store in every zone.

    Active traders visit all stores to buy and sell, you need put the effort in as well

    Boy that sounds fun! Traveling all over tamriel for hours on end searching through each trader! I just peed in excitement

    Use the addon AwesomeGuildStore, you can check a store in seconds for decent priced items, takes me about 20-30 mins to visit a majority of store in one round, and in that 30 mins i can turn a bigger profit then someone who spends 2 hours picking containers, thieving etc.

    You clearly have never attempted to be a trader in this game, the traders like how it is, if you want to make gold in this game its beyond easy, you just have to use your brain and be clued in as to what will be popular/ sell fast etc.

    R.I.P patch 1.5 ~ Never Forget.
  • xoduspaladin
    xoduspaladin
    ✭✭✭
    An auction house
    Epona222 wrote: »
    Rikal wrote: »
    All players should have fair and equal access to the economy. Players should not be at the mercy of GMs with dictatorial powers.

    So start your own trading guild then. You'll need to put a lot of cash up front, and personally support the guild for a while. Then have to put up with people calling you dictatorial without having the first clue about all the work you are doing and all the cash you personally put into it. Give it a go, you'll love it :)

    You just cement my resolve that an auction house or some other way of handling the economy would be better :)
  • CromulentForumID
    CromulentForumID
    ✭✭✭✭
    Lamiai wrote: »


    Use the addon AwesomeGuildStore, you can check a store in seconds for decent priced items, takes me about 20-30 mins to visit a majority of store in one round, and in that 30 mins i can turn a bigger profit then someone who spends 2 hours picking containers, thieving etc.


    This is not a solution. Consoles do not have these. I wish these replies would just stop. :)
  • Kobaal
    Kobaal
    ✭✭✭✭✭
    Current guild trader system
    Stupid system imo. Everyone should be able to sell wares equally .

    You know who else wanted everyone to be able to sell wares equally? Karl Marx.
    Edited by Kobaal on September 8, 2015 7:18PM
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  • Anslay
    Anslay
    ✭✭✭
    I believe the current system could use some tweaks, but I like it overall. Some further adjustments would move it more to the realm of 'successful' and perhaps spawn less angst in the community, but I'm sure no matter what happens, we'll still see the 'OMG WE SHOULD HAVE AN AUCTION HOUSE' threads on here. =)

    Thoughts:
    1. Some serious interface tweaks to the guild store UI are needed. Awesome Guild Store addresses some of the worst, but honestly trading is such a basic and important function for the community in the game, that this should be MUCH better by default. I want to be able to open the default interface of the guild store and search for 'Agility' to have it return all items with Agility in the name, it seems so basic that it's awkward to even feel the need to state it. Interface tweaks would ease a lot of trading pains amongst the community.

    2. I would like to see the option to list more than 30 items on the guild store. Considering the quantity of items obtained, 30 is EXTREMELY restrictive and I find myself vendoring or deconning items that others would probably want, but they just aren't worth the sales slot comparatively. I would love a skill line for traders that unlocks additional slots so you could sell more at a time per guild. I would gladly spend skill points there!

    3. It's important to note that there are those that enjoy the sport of bargain hunting and flipping. The thrill of the deal is a HUGE part of their enjoyment in the game and I see some incredible deals go through their hands translating to big profits. For instance, just this past Sunday, I saw something found on one trader for 4000g sell for 250,000g on another. That wasn't boring. ;)
    GM Ethereal Traders Union | Ethereal Traders Union II
  • BabeestorGor
    BabeestorGor
    ✭✭✭✭
    Current guild trader system
    I'm fine with the Guild Trader system

    I'd like
    • some of the addon features to be taken up by ZOS
    • a few more guild traders
    • not every trading guild to try and compete for the top positions
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