Nerfing Cloak would be the death of Nightblades. My first character was a Nightblade which I played up to vr8. After that I switched to Sorc, and I tell ya, I felt like a freakin god! Nightblades are squishy as hell, taking away their only escape ability would kill the whole class.
And you're acting like cloak is an absolute secure way to escape. I had more luck escaping with bolt spam, than with cloak...
Nerfing Cloak would be the death of Nightblades. My first character was a Nightblade which I played up to vr8. After that I switched to Sorc, and I tell ya, I felt like a freakin god! Nightblades are squishy as hell, taking away their only escape ability would kill the whole class.
And you're acting like cloak is an absolute secure way to escape. I had more luck escaping with bolt spam, than with cloak...
I'll quote you since you outline the perspective well but there are a lot of people who say this as well. How are NB's squishy? They have so many abilities they can use to make themselves royal pains to kill, yet it seems so many people who play the class build to only burst people down and either don't know how to use or don't care to use their skills. I just think so many nb's are leaning on cloak so much that its just a crutch, so much so that it may as well be another leg. Please, realize the class has a lot more to it than most of the nb posters here are leading to believe.
kendellking_chaosb14_ESO wrote: »@starkerealmstarkerealm wrote: »starkerealm wrote: »Except you can't have every ability slotted, and no one uses Firey Grip because it literally is nothing more than a gap closer.
Really Jkem? No one?Personofsecrets wrote: »I actually was using extended chains.
._.
But, seriously, talons breaks cloaks. So the instant they dodge roll and cloak, you can talons again. It may be dull, but they'll probably run out of resources for cloak before you run out of talons. With the added bonuses that they're going to be burning stamina along side their magicka, you can hit them while rooted, and there's no CC immunity against roots. Letting one run away is probably a mistake. And it's exactly why you put a gap closer on your bar. If you let up the pressure, a NB can retreat to safety and gear up for a second attack. If you keep the pressure on them, you can burn them down fast.
Obviously OP is experiencing issues. I would not recommend using Firey Grip or its morphs in pvp, but hey, if it works for you then great.
Also, talons has a 6 meter range, which is easily dodge rolled out of. Also, once the player is cloaked, it doesn't effect them, so you have to spam it to hold them. If they are already cloaked, talons does not grab them and reveal them. If you have enough armor and magica resources, the only way a magica DK can beat a NB is to talon them, then dot them, spamming talons before it ends every time to make sure they stay locked up. If you can time it out and have more resources than the other player, then you can win. Otherwise, they will cloak up and stealth attack you down.
Okay, I get what you think you're saying, but, seriously, if you're entire bar is nothing but DPS you will lose out to players who are packing the utility skills that let them get the upperhand. You know, case in point. Cloak is strictly utility. So, you need to be ready to counter that.
Again, you're talking about walking up to someone, saying unkind things about their mother, to their face, letting them punch you in the face, and then crying about it, instead of just slotting Radiant Magelight. Or get the Sentry set. Or get an AoE. Or a hard CC. Or, literally, anything that can help you deal with this. Hell, spam the magicka refunding morph of Inhale, and look at the pretty colors, if it helps. But, you can deal with Nightblades if you want to. If you don't want to, then coming onto the forums and crying about how the game is unfair because you're getting mangled by players who are spamming one of the most finicky abilities in the game? Yeah, that is the definition of Learn to Play. There are so many ways you can mutilate a cloak based NB, it's not even funny. Try to find a few.
Well I'm not the OP, I was just making some statements. So let's take a look at what a DK tank needs on his bar. Gap closer, obviously. Dragon blood for survive ability. Talons or some other CC. Some kind of damage skill, normally whip. And most like to carry a shield, like Igneous Shield or Scales. Where's the counter to cloak? Not there. OK, so what do we give up to put Radiant Magelight on the bar? Take off the gap closer, and you no longer have any kind of mobility. Are you going to sprint to battle? Need Dragon Blood because you are going to get beaten on, so, can't take that off. Really can't tank without a CC, so that stays. Give up damage and, well, what's the point of even being there? I might as well just level up resto staff and heal, I'd be more help to the team. Give up my shield? I could but I run Igneous Shield because it gets applied to my whole team, and that helps tremendously when it comes to winning fights. I don't run scales for that reason. So basically to counter one class ability, which is complete BS to begin with, I have to gimp myself and my team. Personally, the few times I get ganked, I accept that for the good of my team.
It's a screwed up mechanic. Sure, you CAN counter it, but to do so, you have to give up an essential skill to perform your primary function, which is to control the enemy and absorb damage for your team. Moreover, RM has a short range, much shorter than bow attacks or rush attacks, and you are broadcasting that you have is slotted by the mote floating around you, which is basically saying to your attackers "I have gimped myself in an attempt to counter you, please snipe me first."
There is no really effective counter to cloak. All counters come with a cost to you, and your team.
But you know that already, you just don't want your fun taken away.
I see your problem after level 15 you get a whole second bar
Main bar Poison Injection (DoT damage) - Vigor (HoT heal) - Dark Cloak (purge DoTs) - Piercing Mark (40%, heal but mainly anti Nightblade) - Focused Aim (burst damage anti running Sorc )
Melee bar Suprise Attack (burst damage and if user from stealth or cloak sets you off balance), Invasion (CC and gap closer with Mark anti casters) Dark Cloak (double barred cause some DoTs hit hard and poor heals so yea), Fear (eats magic but anti Templar and Dragon Knight forcing them to stop blocking) - Vigor (HoT heal)
As you can see smart players have powers that are useful vs most normal fights Nightblades play the game not countering a key Nightblade skill is dumb, Templar and Dragon Knight tanks play the game counter them, Sorcs play the game have counters ready. Mark's debuff is nice but I only really need it to fight other Nightblades. Ambush is a stronger gap closer and get the stealth bonus but no cc so need the anti caster.
Fear takes too much magic but need to counter tanks. If you play this game and you are mad that you have to slot one power out of ten to counter 25% of the games class you cry too much would I love miss chance or damage buff or even Defensive stance yes I would but that wouldn't help no Vs tanks
You have counters and they work but you don't want to use them then die and shut up. Dragon Knight can reflect go Melee non projectile ranged attack, Templar burn their stamina or heal debuff or both, bolting Sorc Gap close, Cloaked Nightblade do nearly anything. It's up to you to run the counter or die cause you don't want to.