Is there a way to *NOT* accumulate Tel Var stones?

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  • wraith808
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    Preface: I jumped in Cyrodiil early on, have no issue with skilled PvP (24 man blob spamming a button isn't "skill."), and can handle myself just fine, solo and in group.

    With that out of the way, here we go:
    @wraith808, took me a sec. (It's a link, for those that also initially missed it.)

    There should be loss, but you should have to loot it. Whether the above method or an alternative. The gankers should have to come out of the hidey hole to collect their winnings. Drop someone in a 20-man? Count on wading in to collect your loot, killing the other 19, die trying, or forfeit your winnings.

    I realize there are counters to stealth, but nothing should auto-credit anything other than AP. Come and actually get it. @Darlgon only for the first kill, not for repeat kills within a certain timeframe. After the insta-respawn ("Release"), there are no more stones nor AP to be had from killing the same person for a period of time, per the patch notes. It's directly counter to the one doing the killing, however, as they are the only ones that stand to lose anything at that point.

    Essentially, you can respawn and return to fight 100 times without real consequence after the first death, full stats, and only a little armor damage.

    It's also a bad mechanic (insta rez). It gives you a chance to restore your stones (part of them, anyway) and is nothing more than a thorn in the live person's side. (We had someone come back no less than 5 times last night, insistent on something. He died no less than five times.) @zornyan , these don't exist anymore. Read the patch notes, please find a clue. @Recremen , @Rodvic Well stated, and very true. @Dru1076 , I actually think it's one of the few things they gotten pretty darn close to right for quite some time.

    The part both sides are missing is that you don't want people to not go there - the idea behind it is to draw in both crowds to a little of the "other side." "Don't go there" shouldn't be the extreme option of choice.

    The problem lays in those that didn't go to Cyro early and have had less than desirable experiences there, long before Tel Var was ever a "thing." (I understand the argument early that they had the option to go and learn. Doesn't matter why they did not, the point is, they did not but are doing so now.)

    You want people to want the new experience. It provides a full population, it's provides a resource (people, challenge, and of course, stones.)

    There needs to be a medium of some sort for those that are not as well versed in PvP. I still like the idea of buffs / limited immunity (limited is the key word here) for those of low Alliance Rank.

    New PvE'ers getting their first taste of Cyrodiil via IC are probably not going to leave with a good taste in their mouth, they're just going to leave.

    You want them to come back. You want them to become more proficient.

    You want challenging PvP, right? Ganking for ganking purposes has always been a thing, @Selique, is correct in this.

    You have to evolve.

    It is a hybrid situation, a very cool and dangerous one, at the moment.

    I'd like to see an adjustment to the mechanic where the greater the odds, the lower the number of stones you lose if you die. It would, for lack of a better pun, "Kill two birds with one stone."

    There is no "skill" in zerging 20:1 - there should be less reward from it. (I realize the stones are divided 20 ways, but I'm talking in terms of the original loss, then divided 20 ways.)

    There is (potentially) tremendous skill in killing when then odds are 1:20. This should reap the most benefit. 1v1, 10v10, 24v24 etc should be somewhere in between.

    Consider it an "underdog" telvar gain/loss bonus.

    It would give even less incentive to zerg vs smaller numbers. It would help promote effective group play and would be something in between what it is now and the opposing extreme the OP offers up.

    There would be incentive to keep coming back, to get better, and to experience every aspect of the game.

    Presently, PvE'ers don't want to step into the ring at all. PvP'ers look at PvE'ers and say "To get better at boxing, you just have to stand there and get punched in the face."

    Split the difference and both sides win.

    I'll be there.

    I'd like for people like OP to want to be there too.

    @Merlin13KAGL

    Excellent post, and sorry for the wittiness I tried to inject. I guess that Bosmer Guard in Eldenroot was right.

    To summarise... if you have to loot them, and there is no split, you can watch the zergs feed on themselves as someone took their sweetroll when it was their time to loot. And that guy had more stones than my guy! And ... all the other things that lead them get into Zergs work against them. Having to actually loot- and having it take time? That will make sure that non-disciplined groups are getting their lunch handed to them. And the ability to take your stones back?

    Add to that your scaling idea of odds, and I think that the problems will resolve themselves.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
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  • Emma_Overload
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    wraith808 wrote: »

    The Creative Director already said it is for the PvPers. That Orsinium would be their love letter to PvEers. Seems like it's not the other people that don't pay attention to the Devs.

    The devs say one thing, but their marketing people say something else. The OFFICIAL announcement of Imperial City was full PvE references: http://www.elderscrollsonline.com/en-us/news/post/2015/07/15/imperial-city-launch-details

    Even the ad on the ESO homepage makes it sound like PvE story content, quests and dungeons are the focus of the IC DLC:

    wkkMT0t.jpg

    Of course, PvP IS a central part of the IC, but that doesn't mean that the PvE parts aren't important, too.
    #CAREBEARMASTERRACE
  • Araxleon
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    The devs say one thing, but their marketing people say something else. The OFFICIAL announcement of Imperial City was full PvE references: http://www.elderscrollsonline.com/en-us/news/post/2015/07/15/imperial-city-launch-details

    Even the ad on the ESO homepage makes it sound like PvE story content, quests and dungeons are the focus of the IC DLC:

    wkkMT0t.jpg

    Of course, PvP IS a central part of the IC, but that doesn't mean that the PvE parts aren't important, too.

    Well they also said legendary armor, I dont see anything legendary about it. its all green or purple.
  • Athas24
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    Yann wrote: »
    This is pettiness in it's purest form.

    "I don't care about Tel Var Stones at all and they're going to try and kill me anyway, but I'd rather they didn't gain any from my dead because screw them".

    There weren't enough times allowed for me to click agree so I felt compelled to post a quote explaining that I couldn't agree more with you. So petty and foolish. :)
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Athas24
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    Dru1076 wrote: »
    Why do you guys care so much if someone doesn't want in on this Game of Stones? I cant believe some of the posts in here.

    In all honesty, if IC is supposed to be the place that merges PVE and PVP, it's not very well thought out at all. There is nothing that most PVE players will find attractive about becoming gank bait. The mindset of strict PVE players and PVP players is so completely different I don't know that any game will ever achieve making both camps happy. And I fear in the attempt we shall end up with a game that pleases nobody.

    There's TONS of players farming for stones in there. .. that's why they are upset about being murdered and their corpses looted. I like the fact that the update blurs the lines of strict pve and pvp. I've always played games that have PVP servers where nowhere is safe from pvp. It's always the most fun! :)

    [Moderator Note: Edited per our rules on Baiting comments]
    Edited by ZOS_MatM on September 3, 2015 1:39AM
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Callous2208
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    Athas24 wrote: »

    There weren't enough times allowed for me to click agree so I felt compelled to post a quote explaining that I couldn't agree more with you. So petty and foolish. :)

    I'm piggybacking by quoting your quote because I too cannot adequately express how much I agree with this.
  • Emma_Overload
    Emma_Overload
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    Athas24 wrote: »

    There weren't enough times allowed for me to click agree so I felt compelled to post a quote explaining that I couldn't agree more with you. So petty and foolish. :)

    I don't know who that guy is quoting, but it's not me. I never said "I don't care about Tel Var stones". I you read my comments throughout the thread, I think I've explained multiple times that I simply want the option not be forced to loot TV stones ALL THE TIME. That doesn't mean I'm not interested in acquiring TV stones at some point.

    But of course logical explanations mean nothing to you, because you are only interested in defending the despicable Gank'n'Loot mechanic.

    Edited by Emma_Overload on September 2, 2015 6:06PM
    #CAREBEARMASTERRACE
  • Athas24
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    I don't know who that guy is quoting, but it's not me. I never said "I don't care about Tel Var stones". I you read my comments throughout the thread, I think I've explained multiple times that I simply want the option not be forced to loot TV stones ALL THE TIME. That doesn't mean I'm not interested in acquiring TV stones at some point.

    But of course logical explanations mean nothing to you, because you are only interested in defending the despicable Gank'n'Loot mechanic.

    Try to think of it more as a "hardcore pvp mechanic." I personally feel like having the option to not pick up TV stones is petty. Nothing more and poor sportsmanship. Ganking is a style of play. dueling is a style of play, organized pvp is a style, pve is a style etc etc. It's been that way for decades now in mmo's.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • apostate9
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    Your idea of a "poor sport" is extremely warped. Tel Var stone looting is the equivalent of jumping over the net in a tennis match and hitting the other player over the head with your racquet so you can steal his wallet!

    No, he's pretty much dead right. Imperial city might just not be a good fit for you?
  • apostate9
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    Man, there are some seriously affected people playing this game. Here's a tip: see a therapist if dying in a PVP zone and losing TV stones "ruins your day."

    Quoted for truth, brother. I think in the South they call those people touched. I just don't... I can't even... Yeah.
  • apostate9
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    Selique wrote: »
    The OP's basic concern is that they don't want people to be rewarded for PvPing them.

    I think that's a load of bull, because now, you want to deny a feature to players who enjoy that feature because you get bumhurt over the fact they GAIN something from killing you.

    That's AS selfish as the gankers. And guess what... You'll STILL get ganked, and made fun of even if you DON'T have TV stones. Its the internet.

    So it solves nothing to enable any option to not pick them up. Its a spiteful suggestion.

    This.
  • Emma_Overload
    Emma_Overload
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    apostate9 wrote: »

    This.

    AGAIN. People in this thread are making up *** I never said!

    I NEVER said I "don't want people to be rewarded for PvPing them."

    I AM SAYING, I don't want people who kill me to be rewarded with MY LOOT. See the difference?
    #CAREBEARMASTERRACE
  • apostate9
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    Again,to someone who doesnt pay attention to the Devs,..it is NOT a PvP zone.IT IS FOR BOTH PvPers AND Pvers.OK? Can you wrap your mind around this concept?

    You are 100% factually incorrect. Please go read what Brian wheeler and his team have said about the Imperial City. As one of your colleagues and I have already established in a different thread, the Imperial City is in point of fact a PvP zone. If this displeases you, you will by no means be forced to participate. If however you do participate, and you refuse to buy into the idea of PvP, those players who have not handicapped themselves in a similar fashion will drink your tears.
  • DenMoria
    DenMoria
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    Since they don't interest me anyhow, when I do collect them, I'm sure to open the package so that when I get ganked (and I always do), at least it's easy to take them.

    That way, I don't have to worry about them and somebody who really wants 'em gets a two-fer. :smile:
  • ZOS_Alex
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    Hi there, everyone.

    Due to repeatedly disruptive behavior in this thread, we are going to close it. We understand that people will disagree from time to time, but we ask that trolling, insulting, and spam are not acceptable behavior on the ESOTU forums. We encourage everyone to take a few minutes and read our Code of Conduct. It outlines the guidelines and expected conduct on our forums.
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