Merlin13KAGL wrote: »Ah, the days of oblivion when you could just pull something from your inventory and drop it on the ground to despawn.Emma_Eunjung wrote: »What does collecting them matter if you don't care about using them? Just ignore them. People will kill you no matter how many TV stones you have.
0 or 1000... You're still going to die the same. If you ignore having them, there's no hassle.
I don't have a problem with getting killed, because it's just a minor inconvenience due to the proximity of respawn points. What I detest is the feeling that some ganker profited by my death and is happily counting my loot while I try to figure out what the heck just happened!
There is still plenty to do in the Imperial City that doesn't revolve around Tel Var stones. I would like a chance to enjoy that content without feeling like a chump.
I see what you're going for here, and I understand it. They should have to be looted, same as any other gear.
You'd then have the option to simply not pick them up.
If you found 100 dollars on the side of the street, picked it up, and five minutes later a gang of thugs shoots you and takes the money you found, you wouldn't be very happy either. Those thugs then boast to their friends how they shot you and took your money.Do you walk off the basketball court when your opponent is at game point, so he/she can't technically beat you?
Do you hide your Monopoly money so if you land on a house, they other guy can't take your virtual cash?
These aren't new concepts here in the Imperial City. Sometimes, in games, we lose. We lose pride, we lose virtual currency, etc.
And so now you want the option to turn a "not able to win (tv stones)" flag on, so you can also be unable to lose? The risk of losing makes the game more fun. Or at least, it used to. I HATED getting beat by my friends in basketball or monopoly or Axis and Allies. But it made winning SOOO much better.
I guess this attitude is why video games have gone the way they have. Unlimited "lives" and "continues" in every shooter. Consequence-free MMO play. If all I had to do to play a game was to keep playing it, and eventually I would just win.. ugh.
The OP's basic concern is that they don't want people to be rewarded for PvPing them.
I think that's a load of bull, because now, you want to deny a feature to players who enjoy that feature because you get bumhurt over the fact they GAIN something from killing you.
That's AS selfish as the gankers. And guess what... You'll STILL get ganked, and made fun of even if you DON'T have TV stones. Its the internet.
So it solves nothing to enable any option to not pick them up. Its a spiteful suggestion.
The OP's basic concern is that they don't want people to be rewarded for PvPing them.
I think that's a load of bull, because now, you want to deny a feature to players who enjoy that feature because you get bumhurt over the fact they GAIN something from killing you.
That's AS selfish as the gankers. And guess what... You'll STILL get ganked, and made fun of even if you DON'T have TV stones. Its the internet.
So it solves nothing to enable any option to not pick them up. Its a spiteful suggestion.
Gank all you want, make fun all you want. The idea anyone should be forced to carry loot they don't want is asinine. Just because you feel entitled to it. And that makes them selfish and spiteful? Get real Pinocchio.
fix'dThe OP's basic concern is that they don't want people to be rewarded for PvPing them.
I think that's a load of bull, because now, you want to deny a feature to players who enjoy that feature because you get bumhurt over the fact they GAIN something from killing you.
That's AS selfish as the gankers. And guess what... You'll STILL get ganked, and made fun of even if you DON'T have TV stones. Its the internet.
So it solves nothing to enable any option to not pick them up. Its a spiteful suggestion.
Gank all you want, make fun all you want. The idea anyone should be forced to carry loot they don't want is asinine. Just because you feel entitled to it. And that makes them selfish and spiteful? Get real Pinocchio.
The simple solution is: No one is forcing anyone to carry them. You don't HAVE to participate in IC.
If you don't want to carry them, don't do things to collect them. Just like, you don't want to carry gold? Spend it all, trade it all. Don't want TV stones? Spend them or just ignore them. What are they doing to *you*? Nothing. They aren't doing anything. They don't take up inventory space, they don't weigh your character down. Hell, you can go through IC collecting TV all day and not even notice if you wanted. They have 0 impact on your gameplay experience.
We've already stated that (And I do believe you agreed from the way your post sounds) that ganking and insulting will always be there. No matter what you've got or drop. What's the problem?
I see a problem with denying other people who go to IC for TV stones being denied them in a way that it was intended to be because some people get bumhurt that gankers are getting rewarded for ganking...
Or do you not see that logic?
Sure there is a reason to have 0. So those who kill you get 0. Won't stop anyone from killing you, but it should definitely be an option to not take them or not carry any on you. If you want to gank me fine, but the game should not force me to take the loot and guarantee you get a reward for ganking me.
It's like they actually designed it intentionally to maximize "gank" and "zerg" behavior. Hilarious.
Might as well say "I don't like people getting ap from killing me, so give me an option to deny ap upon my death"
It's not going to happen, zos have a huge huge list of things far far more important to the playerbase than 5 people moaning on a forum. You entered a pvp zone, you killed enemies to give you a currency, if you die then your attacker shouldnt be denied any rewards, as that's ya know, why they pvp?
It would make the pvp nearly irrelevant, as everyone would turn it off, and only a couple huge zergs would have it on, everyone would be too afraid to collect the stones, whilst small pvp would die as it would mean rewards would be unlikely.
I don't go into cyrodlil thinking "I wonder if this kill will net me ap" and I certainly wouldn't want to go into ic thinking "damm I hope he looted tel var stones to make this worthwhile"
Do you walk off the basketball court when your opponent is at game point, so he/she can't technically beat you?
Do you hide your Monopoly money so if you land on a house, they other guy can't take your virtual cash?
These aren't new concepts here in the Imperial City. Sometimes, in games, we lose. We lose pride, we lose virtual currency, etc.
And so now you want the option to turn a "not able to win (tv stones)" flag on, so you can also be unable to lose? The risk of losing makes the game more fun. Or at least, it used to. I HATED getting beat by my friends in basketball or monopoly or Axis and Allies. But it made winning SOOO much better.
I guess this attitude is why video games have gone the way they have. Unlimited "lives" and "continues" in every shooter. Consequence-free MMO play. If all I had to do to play a game was to keep playing it, and eventually I would just win.. ugh.
Might as well say "I don't like people getting ap from killing me, so give me an option to deny ap upon my death"
It's not going to happen, zos have a huge huge list of things far far more important to the playerbase than 5 people moaning on a forum. You entered a pvp zone, you killed enemies to give you a currency, if you die then your attacker shouldnt be denied any rewards, as that's ya know, why they pvp?
It would make the pvp nearly irrelevant, as everyone would turn it off, and only a couple huge zergs would have it on, everyone would be too afraid to collect the stones, whilst small pvp would die as it would mean rewards would be unlikely.
I don't go into cyrodlil thinking "I wonder if this kill will net me ap" and I certainly wouldn't want to go into ic thinking "damm I hope he looted tel var stones to make this worthwhile"
Emma_Eunjung wrote: »Might as well say "I don't like people getting ap from killing me, so give me an option to deny ap upon my death"
It's not going to happen, zos have a huge huge list of things far far more important to the playerbase than 5 people moaning on a forum. You entered a pvp zone, you killed enemies to give you a currency, if you die then your attacker shouldnt be denied any rewards, as that's ya know, why they pvp?
It would make the pvp nearly irrelevant, as everyone would turn it off, and only a couple huge zergs would have it on, everyone would be too afraid to collect the stones, whilst small pvp would die as it would mean rewards would be unlikely.
I don't go into cyrodlil thinking "I wonder if this kill will net me ap" and I certainly wouldn't want to go into ic thinking "damm I hope he looted tel var stones to make this worthwhile"
LOL, I actually AGREE with you, because your statement actually demonstrates how dumb this looting mechanic is!
Did it ever occur to you that maybe, just maybe, it was a BAD IDEA to include a mechanic that EVERYBODY other than "a couple huge zergs" (YOUR WORDS) would TURN OFF if they were allowed to do so?!!! Why should a solo PvEer like me work as a SLAVE to earn TV stones for the sole benefit of "a couple huge zergs"?
Emma_Eunjung wrote: »Might as well say "I don't like people getting ap from killing me, so give me an option to deny ap upon my death"
It's not going to happen, zos have a huge huge list of things far far more important to the playerbase than 5 people moaning on a forum. You entered a pvp zone, you killed enemies to give you a currency, if you die then your attacker shouldnt be denied any rewards, as that's ya know, why they pvp?
It would make the pvp nearly irrelevant, as everyone would turn it off, and only a couple huge zergs would have it on, everyone would be too afraid to collect the stones, whilst small pvp would die as it would mean rewards would be unlikely.
I don't go into cyrodlil thinking "I wonder if this kill will net me ap" and I certainly wouldn't want to go into ic thinking "damm I hope he looted tel var stones to make this worthwhile"
LOL, I actually AGREE with you, because your statement actually demonstrates how dumb this looting mechanic is!
Did it ever occur to you that maybe, just maybe, it was a BAD IDEA to include a mechanic that EVERYBODY other than "a couple huge zergs" (YOUR WORDS) would TURN OFF if they were allowed to do so?!!! Why should a solo PvEer like me work as a SLAVE to earn TV stones for the sole benefit of "a couple huge zergs"?
Might as well say "I don't like people getting ap from killing me, so give me an option to deny ap upon my death"
It's not going to happen, zos have a huge huge list of things far far more important to the playerbase than 5 people moaning on a forum. You entered a pvp zone, you killed enemies to give you a currency, if you die then your attacker shouldnt be denied any rewards, as that's ya know, why they pvp?
It would make the pvp nearly irrelevant, as everyone would turn it off, and only a couple huge zergs would have it on, everyone would be too afraid to collect the stones, whilst small pvp would die as it would mean rewards would be unlikely.
I don't go into cyrodlil thinking "I wonder if this kill will net me ap" and I certainly wouldn't want to go into ic thinking "damm I hope he looted tel var stones to make this worthwhile"
I agree with the AP comparison.
However, it wouldn't be just huge zergs that opt to have AP on. The difference here is, the Risk vs Reward multiplier. People who (Such as myself) like to gamble, walk around with some amount of TV on us to GET MORE from killing players and Monsters.
Now, take away the % of PvErs who would turn off TV (Assuming there is an amount), leaves the PvPers with LESS ways to gain TV.
The system as is works. No need to fix something that isn't broken.
The heart of the problem "Gankers getting rewarded" is not a real problem. Ganking is a playstyle. Why deny people that style, to benefit your own ego? Stay out of IC if you don't want the RISK involved with the REWARDS...
Akavir_Sentinel wrote: »You don't earn any stones, and they can't take any from you either. It's not the same as not wanting to earn gold or AP, as those cannot be taken from you.
Won't stop anyone from killing you, but it should definitely be an option to not take them or not carry any on you. If you want to gank me fine, but the game should not force me to take the loot and guarantee you get a reward for ganking me.
Emma_Eunjung wrote: »Might as well say "I don't like people getting ap from killing me, so give me an option to deny ap upon my death"
It's not going to happen, zos have a huge huge list of things far far more important to the playerbase than 5 people moaning on a forum. You entered a pvp zone, you killed enemies to give you a currency, if you die then your attacker shouldnt be denied any rewards, as that's ya know, why they pvp?
It would make the pvp nearly irrelevant, as everyone would turn it off, and only a couple huge zergs would have it on, everyone would be too afraid to collect the stones, whilst small pvp would die as it would mean rewards would be unlikely.
I don't go into cyrodlil thinking "I wonder if this kill will net me ap" and I certainly wouldn't want to go into ic thinking "damm I hope he looted tel var stones to make this worthwhile"
LOL, I actually AGREE with you, because your statement actually demonstrates how dumb this looting mechanic is!
Did it ever occur to you that maybe, just maybe, it was a BAD IDEA to include a mechanic that EVERYBODY other than "a couple huge zergs" (YOUR WORDS) would TURN OFF if they were allowed to do so?!!! Why should a solo PvEer like me work as a SLAVE to earn TV stones for the sole benefit of "a couple huge zergs"?
This is even more funny since the same anti-natural selection argument is used against small scale organized.PVP. "If they added arenas who would play The Elder Heart of the Swarm 2014?" .No [snip] ... probably not many but if it can't stand on its own maybe it should just perish.
Akavir_Sentinel wrote: »You don't earn any stones, and they can't take any from you either. It's not the same as not wanting to earn gold or AP, as those cannot be taken from you.
I won't be surprised if these people request that next: allow me to turn off all my AP gains, and while I have it off, nobody gets AP for killing me. Same nonsense.Won't stop anyone from killing you, but it should definitely be an option to not take them or not carry any on you. If you want to gank me fine, but the game should not force me to take the loot and guarantee you get a reward for ganking me.
The funny part is the OP previously lobbied for guaranteed reward for killing you, aka <100% TVS loot
jnjdun_ESO wrote: »This thread amuses me.
I wish there was a way that players could turn off stones and that this would be information that the potential ganker could see when targeting said player.
Let the games begin. You want to ruin our fun...we will ruin yours.
You deliberately turn off TV stones, then we deliberately turn off you.
See how that wouldn’t work? It becomes no fun for anyone.
I'd like to be able to not collect them also. Then if I am killed no one gets them so no reason to kill my character trying to PVE.
jnjdun_ESO wrote: »This thread amuses me.
I wish there was a way that players could turn off stones and that this would be information that the potential ganker could see when targeting said player.
Let the games begin. You want to ruin our fun...we will ruin yours.
You deliberately turn off TV stones, then we deliberately turn off you.
See how that wouldn’t work? It becomes no fun for anyone.
I (and many others) would make sure to gank you then, for a couple reasons.
1. It means you don't want to pvp, aren't setup for it and probably not very experienced. Meaning an easy kill.
2. It means you're inconvenienced by dying, which makes it even more fun for us.
3. You wouldn't spoil our fun, pvp is just that, we have fun by killing other players, don't like it? Don't come into cyrodlil.
If you robbed and killed someone in real life are you guaranteed you will get a significant reward or any at all? No. [/b