The subtle difference being that you don't want or care about those Tel Var Stones, and therefore have no reason to not want them to have them instead.
A more adequate analogy would be you complaining that someone ate your ration of chips when you don't even like them and weren't going to eat them anyway. Hell, it's even more ridiculous, because you are willing to not gaining them at all just to deny other people the satisfaction of having them.
It's terribly horribly PETTY and I don't undestand how you can't realize it.
Emma_Eunjung wrote: »
Whoa, whoa, whoa! I didn't say I don't care about the Tel Var stones, I just don't want to be FORCED to carry them while I'm exploring or grinding in the Imperial City.
I'm all for collecting TV stones when I'm reasonably certain I can hold on to them. But conditions in the IC district where I was grinding this morning are terrible... there were gankers around every corner and a few zergs roaming around, too. I eventually got killed by some AD jerks that were camping a sewer gate... but I'm "petty" because I don't think those guys should be able to buy some fancy new armor with MY stones? After I spent an HOUR of MY life grinding for them? That's BULL****!!!
Again, do the dailies and get the containers full of Tel Var stones that can't be looted by people that kill you as long as you don't open them. Wanting the Cyrodil/IC team to change how an entire PvP system works that many people enjoy just because you don't like it is extremely selfish on your part imho. If you don't want to lose your stones in a PvP heavy area then don't go to the Imperial City or get the stones in the way I suggested.Emma_Eunjung wrote: »
Whoa, whoa, whoa! I didn't say I don't care about the Tel Var stones, I just don't want to be FORCED to carry them while I'm exploring or grinding in the Imperial City.
I'm all for collecting TV stones when I'm reasonably certain I can hold on to them. But conditions in the IC district where I was grinding this morning are terrible... there were gankers around every corner and a few zergs roaming around, too. I eventually got killed by some AD jerks that were camping a sewer gate... but I'm "petty" because I don't think those guys should be able to buy some fancy new armor with MY stones? After I spent an HOUR of MY life grinding for them? That's BULL****!!!
Again, do the dailies and get the containers full of Tel Var stones that can't be looted by people that kill you as long as you don't open them. Wanting the Cyrodil/IC team to change how an entire PvP system works that many people enjoy just because you don't like it is extremely selfish on your part imho. If you don't want to lose your stones in a PvP heavy area then don't go to the Imperial City or get the stones in the way I suggested.
Emma_Eunjung wrote: »If a Basketball game turned out to be 1 vs. 20, then yeah... I would walk off the court because playing would be pointless.
Its not.. read the post directly above yours with what ZoS said.
Emma_Eunjung wrote: »
LOL, I'm not asking the devs to "change how an entire PvP system works", I'm just asking them to make the ALREADY EXISTING auto-loot setting apply to TV stones as well as normal loot.
Callous2208 wrote: »First off, I'm a total pve carebear. But, the past couple nights I have been thoroughly enjoying IC for both the pve and pvp aspects. The added thrill of getting back quickly to bank stones, and completing objectives whilst the threat of constant pvp in a cool urban setting, is phenomenal. I also have noticed the changes to pvp have helped me greatly in getting a good feel for combat and mechanics, fighting it out a bit instead of being instantly one shotted.
That out of the way, back on topic. Your suggestion is both asinine and incredibly selfish. You don't want the stones, so ignore them. But, you don't want others, who are going to kill you regardless, to take the stones you accumulate naturally. Look, I get it, no one likes to be ganked while pve'ing. You've already accepted the fact that you're going to be killed because you're in a pvp zone. So what if someone gets your stones? How is them getting stones that you don't plan on using, negatively affecting your gameplay in any way whatsoever. How selfish do you have to be to come into a pvp/pve zone, and want no one to benefit from killing you as you pve only. I read a few posts back that someone just couldn't take the thought of them gloating and loling with their friends that they ganked you and got your stones. Grow up. You're in their zone. You don't have to participate, but don't be childish and throw a fit because someone got rewarded for playing the content the way it was implemented.
Emma_Eunjung wrote: »
Again, another poster who comments without reading the thread. I didn't say I NEVER want Tel Var stones, I just don't want to be FORCED to loot them when I don't want to carry them.
"How selfish do you have to be to come into a pvp/pve zone, and want no one to benefit from killing you..."
Why the **** would anyone WANT someone to benefit from their death? WTF kind of logic is this?
Callous2208 wrote: »
No, I read it all, just think you're full of it. You want to get v16, complete all objectives, get your gear and everything else up to par, then start owning noobs and collecting stones..right? Someone benefiting from your death is the core part of pvp, or else why would we even do it? So yes, it is selfish of you to want that core mechanic, foundation of the pvp system, to not take affect for those that kill you. As someone said earlier, this entire thread is your own personal crusade to turn a pvp expansion, over to a comfortable pve experience.
When someone takes these stones from you, what do you do? Do you ragequit? Kick the dog? What did you do in Cyrodiil when enemies farmed you for AP? What is the difference in you carrying them now and having them taken, and carrying them later at a time you deem appropriate? Your entire argument is based on your odd emotional response from having players earn a reward for pvping you.
Emma_Eunjung wrote: »
1) I never spend a lot of time in Cyrodill, and I don't care about PvP or "owning noobs".
2) When I got ganked in IC this morning, I just went back to grinding Craglorn and dungeons like I always do. No drama!
3) What I want is to be able to do the PvE content in the IC zones without having to micromanage TV stones all the time.
4) I also want to grind TV stones at some point, because I want the cool new armors like everyone else, but only when I feel like it makes sense to do so. Right now the odds are overwhelmingly STACKED against a solo PvE grinder.
5) Your idea of "selfish" is incredibly warped. I'm not selfish for wanting to kill mobs or quest or explore or whatever without feeding the grossly unfair Tel Var economy that rewards ***hole gankers for harassing other players.
Why do you guys care so much if someone doesn't want in on this Game of Stones? I cant believe some of the posts in here.
In all honesty, if IC is supposed to be the place that merges PVE and PVP, it's not very well thought out at all. There is nothing that most PVE players will find attractive about becoming gank bait. The mindset of strict PVE players and PVP players is so completely different I don't know that any game will ever achieve making both camps happy. And I fear in the attempt we shall end up with a game that pleases nobody.
@wraith808, took me a sec. (It's a link, for those that also initially missed it.)
@Darlgon only for the first kill, not for repeat kills within a certain timeframe. After the insta-respawn ("Release"), there are no more stones nor AP to be had from killing the same person for a period of time, per the patch notes. It's directly counter to the one doing the killing, however, as they are the only ones that stand to lose anything at that point.
Your death would still give them XP and AP.
@zornyan , these don't exist anymore. Read the patch notes, please find a clue.Ganking is a perfectly acceptable form of combat, honourable? Where's the honour in 40k shield stacking sorcerers that can tank forever in robes? Or someone spamming a ranged skill?
The thing is, this content is specifically designed to merge PvP and PvE content, with risks and rewards for each.
@Recremen , @Rodvic Well stated, and very true.It is a PvE/PvP hybrid zone, which means it has all the dangers of a PvP zone. If you don't want to get killed by players, don't go there.
@Dru1076 , I actually think it's one of the few things they gotten pretty darn close to right for quite some time.Why do you guys care so much if someone doesn't want in on this Game of Stones? I cant believe some of the posts in here.
In all honesty, if IC is supposed to be the place that merges PVE and PVP, it's not very well thought out at all. There is nothing that most PVE players will find attractive about becoming gank bait. The mindset of strict PVE players and PVP players is so completely different I don't know that any game will ever achieve making both camps happy. And I fear in the attempt we shall end up with a game that pleases nobody.
Ganking for ganking purposes has always been a thing, @Selique, is correct in this.
It doesn't encourage anything. Ganking happens with or without Tel var stones. As it has always been in every game with PvP ever.
People get all the satisfaction they need from the cries of those they defeat. Its plain and simple. You really want to stop this behavior? Then pull out of PvP all together. Even then the gankers will just turn on each other. So, this problem will never go away as long as there are players who enjoy that style of gameplay. Just like PvE will never go away.
Emma_Eunjung wrote: »
Nope, that's not what the issue is. I wouldn't care if they gave you 10,000 Tel Var stones for killing me. I just don't want anybody walking off with MY Tel Var stones. You don't see the difference? If they had made Tel Var stone rewards work the same way as AP, I wouldn't be complaining about it.
WhiskeyRiver.AZub17_ESO wrote: »
Again,to someone who doesnt pay attention to the Devs,..it is NOT a PvP zone.IT IS FOR BOTH PvPers AND Pvers.OK? Can you wrap your mind around this concept?