Is there a way to *NOT* accumulate Tel Var stones?

Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676794
  • Emma_Overload
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    Yann wrote: »

    The subtle difference being that you don't want or care about those Tel Var Stones, and therefore have no reason to not want them to have them instead.

    A more adequate analogy would be you complaining that someone ate your ration of chips when you don't even like them and weren't going to eat them anyway. Hell, it's even more ridiculous, because you are willing to not gaining them at all just to deny other people the satisfaction of having them.

    It's terribly horribly PETTY and I don't undestand how you can't realize it.

    Whoa, whoa, whoa! I didn't say I don't care about the Tel Var stones, I just don't want to be FORCED to carry them while I'm exploring or grinding in the Imperial City.

    I'm all for collecting TV stones when I'm reasonably certain I can hold on to them. But conditions in the IC district where I was grinding this morning are terrible... there were gankers around every corner and a few zergs roaming around, too. I eventually got killed by some AD jerks that were camping a sewer gate... but I'm "petty" because I don't think those guys should be able to buy some fancy new armor with MY stones? After I spent an HOUR of MY life grinding for them? That's BULL****!!!

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Alex on September 2, 2015 3:43PM
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  • Selique
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    Whoa, whoa, whoa! I didn't say I don't care about the Tel Var stones, I just don't want to be FORCED to carry them while I'm exploring or grinding in the Imperial City.

    I'm all for collecting TV stones when I'm reasonably certain I can hold on to them. But conditions in the IC district where I was grinding this morning are terrible... there were gankers around every corner and a few zergs roaming around, too. I eventually got killed by some AD jerks that were camping a sewer gate... but I'm "petty" because I don't think those guys should be able to buy some fancy new armor with MY stones? After I spent an HOUR of MY life grinding for them? That's BULL****!!!

    That's life. That's how it is intended.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Alex on September 2, 2015 3:44PM
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  • Rodvic
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    Whoa, whoa, whoa! I didn't say I don't care about the Tel Var stones, I just don't want to be FORCED to carry them while I'm exploring or grinding in the Imperial City.

    I'm all for collecting TV stones when I'm reasonably certain I can hold on to them. But conditions in the IC district where I was grinding this morning are terrible... there were gankers around every corner and a few zergs roaming around, too. I eventually got killed by some AD jerks that were camping a sewer gate... but I'm "petty" because I don't think those guys should be able to buy some fancy new armor with MY stones? After I spent an HOUR of MY life grinding for them? That's BULL****!!!
    Again, do the dailies and get the containers full of Tel Var stones that can't be looted by people that kill you as long as you don't open them. Wanting the Cyrodil/IC team to change how an entire PvP system works that many people enjoy just because you don't like it is extremely selfish on your part imho. If you don't want to lose your stones in a PvP heavy area then don't go to the Imperial City or get the stones in the way I suggested.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Alex on September 2, 2015 3:44PM
  • Emma_Overload
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    Rodvic wrote: »
    Again, do the dailies and get the containers full of Tel Var stones that can't be looted by people that kill you as long as you don't open them. Wanting the Cyrodil/IC team to change how an entire PvP system works that many people enjoy just because you don't like it is extremely selfish on your part imho. If you don't want to lose your stones in a PvP heavy area then don't go to the Imperial City or get the stones in the way I suggested.

    LOL, I'm not asking the devs to "change how an entire PvP system works", I'm just asking them to make the ALREADY EXISTING auto-loot setting apply to TV stones as well as normal loot.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Alex on September 2, 2015 3:44PM
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  • starkerealm
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  • Dru1076
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    Darlgon wrote: »

    Its not.. read the post directly above yours with what ZoS said.

    In my defence that post wasn't there when I made mine. But I didn't really think for a minute this update was in any way an attempt to bring PVP and PVE together.
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  • Rodvic
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    LOL, I'm not asking the devs to "change how an entire PvP system works", I'm just asking them to make the ALREADY EXISTING auto-loot setting apply to TV stones as well as normal loot.

    Or you can do the more practical thing and just ignore they exist.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Alex on September 2, 2015 3:44PM
  • CitraBenzoet_ESO
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  • Callous2208
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    First off, I'm a total pve carebear. But, the past couple nights I have been thoroughly enjoying IC for both the pve and pvp aspects. The added thrill of getting back quickly to bank stones, and completing objectives whilst the threat of constant pvp in a cool urban setting, is phenomenal. I also have noticed the changes to pvp have helped me greatly in getting a good feel for combat and mechanics, fighting it out a bit instead of being instantly one shotted.

    That out of the way, back on topic. Your suggestion is both asinine and incredibly selfish. You don't want the stones, so ignore them. But, you don't want others, who are going to kill you regardless, to take the stones you accumulate naturally. Look, I get it, no one likes to be ganked while pve'ing. You've already accepted the fact that you're going to be killed because you're in a pvp zone. So what if someone gets your stones? How is them getting stones that you don't plan on using, negatively affecting your gameplay in any way whatsoever. How selfish do you have to be to come into a pvp/pve zone, and want no one to benefit from killing you as you pve only. I read a few posts back that someone just couldn't take the thought of them gloating and loling with their friends that they ganked you and got your stones. Grow up. You're in their zone. You don't have to participate, but don't be childish and throw a fit because someone got rewarded for playing the content the way it was implemented.
  • Emma_Overload
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    First off, I'm a total pve carebear. But, the past couple nights I have been thoroughly enjoying IC for both the pve and pvp aspects. The added thrill of getting back quickly to bank stones, and completing objectives whilst the threat of constant pvp in a cool urban setting, is phenomenal. I also have noticed the changes to pvp have helped me greatly in getting a good feel for combat and mechanics, fighting it out a bit instead of being instantly one shotted.

    That out of the way, back on topic. Your suggestion is both asinine and incredibly selfish. You don't want the stones, so ignore them. But, you don't want others, who are going to kill you regardless, to take the stones you accumulate naturally. Look, I get it, no one likes to be ganked while pve'ing. You've already accepted the fact that you're going to be killed because you're in a pvp zone. So what if someone gets your stones? How is them getting stones that you don't plan on using, negatively affecting your gameplay in any way whatsoever. How selfish do you have to be to come into a pvp/pve zone, and want no one to benefit from killing you as you pve only. I read a few posts back that someone just couldn't take the thought of them gloating and loling with their friends that they ganked you and got your stones. Grow up. You're in their zone. You don't have to participate, but don't be childish and throw a fit because someone got rewarded for playing the content the way it was implemented.

    Again, another poster who comments without reading the thread. I didn't say I NEVER want Tel Var stones, I just don't want to be FORCED to loot them when I don't want to carry them.

    "How selfish do you have to be to come into a pvp/pve zone, and want no one to benefit from killing you..."

    Why the **** would anyone WANT someone to benefit from their death? WTF kind of logic is this?

    Edited by Emma_Overload on September 2, 2015 3:59AM
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  • aco5712
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    Edited by aco5712 on September 2, 2015 4:05AM
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  • Callous2208
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    Again, another poster who comments without reading the thread. I didn't say I NEVER want Tel Var stones, I just don't want to be FORCED to loot them when I don't want to carry them.

    "How selfish do you have to be to come into a pvp/pve zone, and want no one to benefit from killing you..."

    Why the **** would anyone WANT someone to benefit from their death? WTF kind of logic is this?

    No, I read it all, just think you're full of it. You want to get v16, complete all objectives, get your gear and everything else up to par, then start owning noobs and collecting stones..right? Someone benefiting from your death is the core part of pvp, or else why would we even do it? So yes, it is selfish of you to want that core mechanic, foundation of the pvp system, to not take affect for those that kill you. As someone said earlier, this entire thread is your own personal crusade to turn a pvp expansion, over to a comfortable pve experience.

    When someone takes these stones from you, what do you do? Do you ragequit? Kick the dog? What did you do in Cyrodiil when enemies farmed you for AP? What is the difference in you carrying them now and having them taken, and carrying them later at a time you deem appropriate? Your entire argument is based on your odd emotional response from having players earn a reward for pvping you.
  • Emma_Overload
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    No, I read it all, just think you're full of it. You want to get v16, complete all objectives, get your gear and everything else up to par, then start owning noobs and collecting stones..right? Someone benefiting from your death is the core part of pvp, or else why would we even do it? So yes, it is selfish of you to want that core mechanic, foundation of the pvp system, to not take affect for those that kill you. As someone said earlier, this entire thread is your own personal crusade to turn a pvp expansion, over to a comfortable pve experience.

    When someone takes these stones from you, what do you do? Do you ragequit? Kick the dog? What did you do in Cyrodiil when enemies farmed you for AP? What is the difference in you carrying them now and having them taken, and carrying them later at a time you deem appropriate? Your entire argument is based on your odd emotional response from having players earn a reward for pvping you.

    1) I never spend a lot of time in Cyrodill, and I don't care about PvP or "owning noobs".

    2) When I got ganked in IC this morning, I just went back to grinding Craglorn and dungeons like I always do. No drama!

    3) What I want is to be able to do the PvE content in the IC zones without having to micromanage TV stones all the time.

    4) I also want to grind TV stones at some point, because I want the cool new armors like everyone else, but only when I feel like it makes sense to do so. Right now the odds are overwhelmingly STACKED against a solo PvE grinder.

    5) Your idea of "selfish" is incredibly warped. I'm not selfish for wanting to kill mobs or quest or explore or whatever without feeding the grossly unfair Tel Var economy that rewards ***hole gankers for harassing other players.

    Edited by Emma_Overload on September 2, 2015 4:25AM
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  • Callous2208
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    1) I never spend a lot of time in Cyrodill, and I don't care about PvP or "owning noobs".

    2) When I got ganked in IC this morning, I just went back to grinding Craglorn and dungeons like I always do. No drama!

    3) What I want is to be able to do the PvE content in the IC zones without having to micromanage TV stones all the time.

    4) I also want to grind TV stones at some point, because I want the cool new armors like everyone else, but only when I feel like it makes sense to do so. Right now the odds are overwhelmingly STACKED against a solo PvE grinder.

    5) Your idea of "selfish" is incredibly warped. I'm not selfish for wanting to kill mobs or quest or explore or whatever without feeding the grossly unfair Tel Var economy that rewards ***hole gankers for harassing other players.

    You haven't spent enough time in the city. I am a total pve carebear. In two days I've banked over 3000 Stones, just from running around in the sewers and completing some of the district objectives. You get a reward box for completing most of these that contains 300 stones. Open it in the sewer, stash them right there in the bank. I've been ganked, I've killed quite a few people myself. It's quite easy to rake in a few hundred stones at a time and return to base to bank them. The system is not as rewarding to gankers as you make it out to be because everyone is sneaking around and returning to bank the stones when they can. Not everyone is an *** ganker. Some pve guys like me are there too. Having a good time and wanting the gear that those stones buy as well. This is the point of IC. In a pvp battleground, the odds will ALWAYS be stacked against a solo pve grinder. Nothing will ever change this. Participate, or wait for the next pve focused expansion.
  • Thecapeo
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    Yes, you are selfish for wanting to PvE in a PvP zone and not submit yourself to the same rules everyone else has to follow. And harassing? Seriously? Getting killed in a PvP zone is not harassment. It's the entire point. You have two options just like everyone else. Learn to fight or learn to hide.
  • SirJesto
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    There is a way to turn off getting TV stones. Don't go to the Imperial City. Simple.
  • Callous2208
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    SirJesto wrote: »
    There is a way to turn off getting TV stones. Don't go to the Imperial City. Simple.

    Can confirm. Left IC, went to Craglorn. No stones were accumulated or stolen by gankers.
  • Rodvic
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    Alright....

    1.) The odds will always be stacked against solo players in IC. That is generally the way big PvP areas work.

    2.) Nobody is "harrassing" you. They are killing you for a chance to get stones just like the devs intended.
  • Merlight
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    Dru1076 wrote: »
    Why do you guys care so much if someone doesn't want in on this Game of Stones? I cant believe some of the posts in here.

    In all honesty, if IC is supposed to be the place that merges PVE and PVP, it's not very well thought out at all. There is nothing that most PVE players will find attractive about becoming gank bait. The mindset of strict PVE players and PVP players is so completely different I don't know that any game will ever achieve making both camps happy. And I fear in the attempt we shall end up with a game that pleases nobody.

    You're missing the point of a mixed PvPvE area. It's not designed to bring strictly PvE and strictly PvP players together and make them all happy. It's designed for players who like PvP mixed with PvE.
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  • AngryNord
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    If you absolutely don't want them you could always give them to me :P
  • Knootewoot
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    If you don't care about looting the stones, then why are you worrying about loosing them in PvP?

    Best solution: Get a memo label and stick it onto your screen covering the Telvar counter.
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  • olsborg
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    Araxleon wrote: »
    If all the smaller fish stopped eating in the sea all the sharks would starve ;)

    Seriously...thats a good one. :hushed:<3

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  • Merlin13KAGL
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    Preface: I jumped in Cyrodiil early on, have no issue with skilled PvP (24 man blob spamming a button isn't "skill."), and can handle myself just fine, solo and in group.

    With that out of the way, here we go:
    wraith808 wrote: »
    Ahem.
    @wraith808, took me a sec. (It's a link, for those that also initially missed it.)

    There should be loss, but you should have to loot it. Whether the above method or an alternative. The gankers should have to come out of the hidey hole to collect their winnings. Drop someone in a 20-man? Count on wading in to collect your loot, killing the other 19, die trying, or forfeit your winnings.

    I realize there are counters to stealth, but nothing should auto-credit anything other than AP. Come and actually get it.
    Darlgon wrote: »

    Your death would still give them XP and AP.
    @Darlgon only for the first kill, not for repeat kills within a certain timeframe. After the insta-respawn ("Release"), there are no more stones nor AP to be had from killing the same person for a period of time, per the patch notes. It's directly counter to the one doing the killing, however, as they are the only ones that stand to lose anything at that point.

    Essentially, you can respawn and return to fight 100 times without real consequence after the first death, full stats, and only a little armor damage.

    It's also a bad mechanic (insta rez). It gives you a chance to restore your stones (part of them, anyway) and is nothing more than a thorn in the live person's side. (We had someone come back no less than 5 times last night, insistent on something. He died no less than five times.)
    zornyan wrote: »
    Ganking is a perfectly acceptable form of combat, honourable? Where's the honour in 40k shield stacking sorcerers that can tank forever in robes? Or someone spamming a ranged skill?
    @zornyan , these don't exist anymore. Read the patch notes, please find a clue.
    Recremen wrote: »
    The thing is, this content is specifically designed to merge PvP and PvE content, with risks and rewards for each.
    Rodvic wrote: »
    It is a PvE/PvP hybrid zone, which means it has all the dangers of a PvP zone. If you don't want to get killed by players, don't go there.
    @Recremen , @Rodvic Well stated, and very true.
    Dru1076 wrote: »
    Why do you guys care so much if someone doesn't want in on this Game of Stones? I cant believe some of the posts in here.

    In all honesty, if IC is supposed to be the place that merges PVE and PVP, it's not very well thought out at all. There is nothing that most PVE players will find attractive about becoming gank bait. The mindset of strict PVE players and PVP players is so completely different I don't know that any game will ever achieve making both camps happy. And I fear in the attempt we shall end up with a game that pleases nobody.
    @Dru1076 , I actually think it's one of the few things they gotten pretty darn close to right for quite some time.

    The part both sides are missing is that you don't want people to not go there - the idea behind it is to draw in both crowds to a little of the "other side." "Don't go there" shouldn't be the extreme option of choice.

    The problem lays in those that didn't go to Cyro early and have had less than desirable experiences there, long before Tel Var was ever a "thing." (I understand the argument early that they had the option to go and learn. Doesn't matter why they did not, the point is, they did not but are doing so now.)

    You want people to want the new experience. It provides a full population, it's provides a resource (people, challenge, and of course, stones.)

    There needs to be a medium of some sort for those that are not as well versed in PvP. I still like the idea of buffs / limited immunity (limited is the key word here) for those of low Alliance Rank.

    New PvE'ers getting their first taste of Cyrodiil via IC are probably not going to leave with a good taste in their mouth, they're just going to leave.

    You want them to come back. You want them to become more proficient.

    You want challenging PvP, right?
    Selique wrote: »

    It doesn't encourage anything. Ganking happens with or without Tel var stones. As it has always been in every game with PvP ever.

    People get all the satisfaction they need from the cries of those they defeat. Its plain and simple. You really want to stop this behavior? Then pull out of PvP all together. Even then the gankers will just turn on each other. So, this problem will never go away as long as there are players who enjoy that style of gameplay. Just like PvE will never go away.
    Ganking for ganking purposes has always been a thing, @Selique, is correct in this.

    You have to evolve.

    It is a hybrid situation, a very cool and dangerous one, at the moment.

    I'd like to see an adjustment to the mechanic where the greater the odds, the lower the number of stones you lose if you die. It would, for lack of a better pun, "Kill two birds with one stone."

    There is no "skill" in zerging 20:1 - there should be less reward from it. (I realize the stones are divided 20 ways, but I'm talking in terms of the original loss, then divided 20 ways.)

    There is (potentially) tremendous skill in killing when then odds are 1:20. This should reap the most benefit. 1v1, 10v10, 24v24 etc should be somewhere in between.

    Consider it an "underdog" telvar gain/loss bonus.

    It would give even less incentive to zerg vs smaller numbers. It would help promote effective group play and would be something in between what it is now and the opposing extreme the OP offers up.

    There would be incentive to keep coming back, to get better, and to experience every aspect of the game.

    Presently, PvE'ers don't want to step into the ring at all. PvP'ers look at PvE'ers and say "To get better at boxing, you just have to stand there and get punched in the face."

    Split the difference and both sides win.

    I'll be there.

    I'd like for people like OP to want to be there too.
    Edited by Merlin13KAGL on September 2, 2015 12:00PM
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  • Junglejim82
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    Go raid op and clear up some space for my guildies stuck in the q that wanna actually pvp . Problem solved 2 birds 1 stone
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  • BritLord
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    This is a case of "attention seeking", please lock the thread.
  • Messy1
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    This whole thread is one massive *FACEPALM*
  • Frawr
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    BritLord wrote: »
    This is a case of "attention seeking", please lock the thread.

    Agree.

    this request adds nothing to the game. Wasted Dev time To fulfill 1 players selfish desires.

    4 pages of debate.....

    /facepalm

    Ps, they're not 'your' stones until they are banked.
  • likelolwhat
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    @Merlin13KAGL , thank you. You brought a measure of calm an insight that was sorely lacking from this thread.
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  • wraith808
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    Nope, that's not what the issue is. I wouldn't care if they gave you 10,000 Tel Var stones for killing me. I just don't want anybody walking off with MY Tel Var stones. You don't see the difference? If they had made Tel Var stone rewards work the same way as AP, I wouldn't be complaining about it.


    You could just look at it as you are penalized Tel Var stones, and they gain Tel Var stones. The fact that you lost the same amount they gained? Immaterial.
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  • wraith808
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    Again,to someone who doesnt pay attention to the Devs,..it is NOT a PvP zone.IT IS FOR BOTH PvPers AND Pvers.OK? Can you wrap your mind around this concept?

    The Creative Director already said it is for the PvPers. That Orsinium would be their love letter to PvEers. Seems like it's not the other people that don't pay attention to the Devs.
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