I called this one back on PTS too.IxSTALKERxI wrote: »Whoever has the most players wins. No need for skill or strategy, just add more people to your group and win.
Teargrants wrote: »I called this one back on PTS too.IxSTALKERxI wrote: »Whoever has the most players wins. No need for skill or strategy, just add more people to your group and win.
you might be able to do a 2 v 3, but 2v4 is very rough right now. It doesn't matter the skill level of the 4 they can just last forever.
Publius_Scipio wrote: »you might be able to do a 2 v 3, but 2v4 is very rough right now. It doesn't matter the skill level of the 4 they can just last forever.
That might not be all that bad. I don't think ESO or any online PvP should facilitate a single player crushing stacked odds without second guessing anything. 1v2 ok, maybe even 1v3 for the top of the top players. But 1v3+ that 1 should perish against mid-level competition and higher (or properly retreat). The very top ranked should be escaping stacked odds by the skin of their teeth.
That in my opinion is real PvP. Good PvP.
Publius_Scipio wrote: »you might be able to do a 2 v 3, but 2v4 is very rough right now. It doesn't matter the skill level of the 4 they can just last forever.
That might not be all that bad. I don't think ESO or any online PvP should facilitate a single player crushing stacked odds without second guessing anything. 1v2 ok, maybe even 1v3 for the top of the top players. But 1v3+ that 1 should perish against mid-level competition and higher (or properly retreat). The very top ranked should be escaping stacked odds by the skin of their teeth.
That in my opinion is real PvP. Good PvP.
That may be okay for instanced small scale fights with equal numbers. Not for unpredictable open world PvP. It means that most fights are already decided before they even started, how is that fun.
Publius_Scipio wrote: »you might be able to do a 2 v 3, but 2v4 is very rough right now. It doesn't matter the skill level of the 4 they can just last forever.
That might not be all that bad. I don't think ESO or any online PvP should facilitate a single player crushing stacked odds without second guessing anything. 1v2 ok, maybe even 1v3 for the top of the top players. But 1v3+ that 1 should perish against mid-level competition and higher (or properly retreat). The very top ranked should be escaping stacked odds by the skin of their teeth.
That in my opinion is real PvP. Good PvP.
IxSTALKERxI wrote: »Whoever has the most players wins. No need for skill or strategy, just add more people to your group and win.
IxSTALKERxI wrote: »Whoever has the most players wins. No need for skill or strategy, just add more people to your group and win.
Has been true since beta
IxSTALKERxI wrote: »Whoever has the most players wins. No need for skill or strategy, just add more people to your group and win.
Has been true since beta
IxSTALKERxI wrote: »Whoever has the most players wins. No need for skill or strategy, just add more people to your group and win.
Has been true since beta
Teargrants wrote: »I called this one back on PTS too.IxSTALKERxI wrote: »Whoever has the most players wins. No need for skill or strategy, just add more people to your group and win.
bowmanz607 wrote: »Again. I don't see what the problem is. See a zerg then go to a different district. I have been so long and doing small group since it dropped. I was doing a 24 man raid for awhile, but it was boring and getting stones was impossible having to split amount that many. In telling you, give it a little time and people won't run in zergs as much in IC. The stones you get are too few. Also, it is no fun unless there is another zerg to play in that district. Having to run around from district to district with a zerg is annoying cause of all the load screens. Unless a zerg has another zerg to fight it sux. So either a zerg from each side will stay in one or 2 districts to fight. Without a zerg having a zerg to fight they are running around just trampling everything which is not fun for anyone. Especially cause the stone return 8s so low furthering making people not to run in zergs. I think IC is inherently a zerg buster. But it will take about 2 weeks for ppl to start figuring this out.
bowmanz607 wrote: »Again. I don't see what the problem is. See a zerg then go to a different district. I have been so long and doing small group since it dropped. I was doing a 24 man raid for awhile, but it was boring and getting stones was impossible having to split amount that many. In telling you, give it a little time and people won't run in zergs as much in IC. The stones you get are too few. Also, it is no fun unless there is another zerg to play in that district. Having to run around from district to district with a zerg is annoying cause of all the load screens. Unless a zerg has another zerg to fight it sux. So either a zerg from each side will stay in one or 2 districts to fight. Without a zerg having a zerg to fight they are running around just trampling everything which is not fun for anyone. Especially cause the stone return 8s so low furthering making people not to run in zergs. I think IC is inherently a zerg buster. But it will take about 2 weeks for ppl to start figuring this out.
I have to disagree with you there. Stones function in much the same way as AP, the major difference being that you can lose them all if another player kills you. The facts that AP returns are lower in larger groups has never stopped people from playing in large groups before, I mean, IR routinely ran full groups, and their GM was the first to get the top pvp rank. If you know what you're doing, you can certainly farm stones/AP in large groups, and the large group size significantly diminishes your chances of getting killed by another player/group and losing all your stones.
bowmanz607 wrote: »bowmanz607 wrote: »Again. I don't see what the problem is. See a zerg then go to a different district. I have been so long and doing small group since it dropped. I was doing a 24 man raid for awhile, but it was boring and getting stones was impossible having to split amount that many. In telling you, give it a little time and people won't run in zergs as much in IC. The stones you get are too few. Also, it is no fun unless there is another zerg to play in that district. Having to run around from district to district with a zerg is annoying cause of all the load screens. Unless a zerg has another zerg to fight it sux. So either a zerg from each side will stay in one or 2 districts to fight. Without a zerg having a zerg to fight they are running around just trampling everything which is not fun for anyone. Especially cause the stone return 8s so low furthering making people not to run in zergs. I think IC is inherently a zerg buster. But it will take about 2 weeks for ppl to start figuring this out.
I have to disagree with you there. Stones function in much the same way as AP, the major difference being that you can lose them all if another player kills you. The facts that AP returns are lower in larger groups has never stopped people from playing in large groups before, I mean, IR routinely ran full groups, and their GM was the first to get the top pvp rank. If you know what you're doing, you can certainly farm stones/AP in large groups, and the large group size significantly diminishes your chances of getting killed by another player/group and losing all your stones.
The stone return is much lower than the ap return. It was also easier getting ap in a small group, but small groups had trouble taking keeps and what not so you had to get into a larger group to do so. Now taking keeps are not the objective. Nor scrolls etc when in ic. It is about the TV stones. The most efficient way is to run in a small group. Not to mention, when it 8s zerg v. Zerg they just keep respawning and dieing without getting more atones. The majority of stones you will get from players will be players running in small groups or solo who avoid the zergs. A group of players who know what they are doing can get around a zerg. So the only way to get these players to confront you is to have another small group and fight it out.
So thunk a out it. The people a zerg kills generally won't have many stones. The amount of stones you get from mobs split between a zerg is very little or possibly even none cause there was not enough stones to split between the group. Or let's take a boss that gives you 400 stones. Split between 24 is only 16 each. Also, only one person can get a cheat. So in a small group you can alternate the chests, but it is first come in a zerg.
The main difference between ap and stones is that you are guaranteed ap from kills but not stones. And stones are the way tk go right now.
Publius_Scipio wrote: »Hello! Hellooooo! Earth to ESO gamers! The game was designed, built, and marketed as a massive three faction alliance war! That's the whole idea! Lag is the only real wrench thrown in the spokes of the wheel!
No one was supposed to become ridiculously powerful and take on 5+ enemies at once and dispatch them without breaking a sweat. When you are outnumbered you get your *ss kicked. You're going around defining "fun" as pressing three keys in sequence and wiping out an entire group because you moved your pinky finger....
The alliance war is exactly that. You want a PvP arena for 1v1 or XvX? Keep lobbying for that.
Publius_Scipio wrote: »Hello! Hellooooo! Earth to ESO gamers! The game was designed, built, and marketed as a massive three faction alliance war! That's the whole idea! Lag is the only real wrench thrown in the spokes of the wheel!
No one was supposed to become ridiculously powerful and take on 5+ enemies at once and dispatch them without breaking a sweat. When you are outnumbered you get your *ss kicked. You're going around defining "fun" as pressing three keys in sequence and wiping out an entire group because you moved your pinky finger....
The alliance war is exactly that. You want a PvP arena for 1v1 or XvX? Keep lobbying for that.
Only that's not true, it was marketed as an Ava game similar to daoc, which had some of the best 1v1 and small scale pvp ever released in a game.