I think its too soon to really tell how the patch changes group fights but I think its safe to say that ZOS definetly wants to encourage playing with a full raid.
IxSTALKERxI wrote: »Whoever has the most players wins. No need for skill or strategy, just add more people to your group and win.
PainfulFAFA wrote: »IxSTALKERxI wrote: »Whoever has the most players wins. No need for skill or strategy, just add more people to your group and win.
I agree.
They still went forward with insta cast proxidet idea when it could've made more sense doing it to the other morph. In the following weeks once this IC hype settles down you're gonna see zergs fighting against zergs with that. The winner will be decided by:
a) who timed it better or,
b) who has the most numbers
IxSTALKERxI wrote: »Whoever has the most players wins. No need for skill or strategy, just add more people to your group and win.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I just had a 30 minute fight with another Nightblade. 2 of my team mates joined in - she killed them both. After the 30 minutes we both gave up and went our separate ways. Considering this is my second day in Cyrodiil I have to ask.. is that normal? After the fight it felt like my eyes were bleeding and I was excessively dehydrated. Started grinding just for something mind numbing to do for a while.
Lol. Old normal, No.. New normal.. yes, pretty much. But,, grtz on surviving since you are new to Cyro. Your opponent must have been pretty skilled to kill your other two mates so quickly.
Lol. Old normal, No.. New normal.. yes, pretty much. But,, grtz on surviving since you are new to Cyro. Your opponent must have been pretty skilled to kill your other two mates so quickly.
She/he was, yeah. The 30 minutes was me basically defending myself and not dealing much damage at all. They got me down to 50% a couple of times, but it quickly regenerated after healing ward, soul tether, swallow soul and a few crits. Burnt through my remaining 17 magicka potions relatively quickly. Half way through I had to rely on heavy resto attacks to restore some magicka while jumping around keeping healing ward and harness magic up. The first 5 mins was pretty exciting. After about 10 or so she stopped - I assume to reskill - then we continued. Another 20 minutes and we just went in different directions. That was my first solo experience and I'm not sure what to think.. it was fun, but draining at the same time. Anyway, my original point was, she managed to take out a small group quite easily by herself. The 2 guys that joined me dropped like flies.
Publius_Scipio wrote: »Publius_Scipio wrote: »Hello! Hellooooo! Earth to ESO gamers! The game was designed, built, and marketed as a massive three faction alliance war! That's the whole idea! Lag is the only real wrench thrown in the spokes of the wheel!
No one was supposed to become ridiculously powerful and take on 5+ enemies at once and dispatch them without breaking a sweat. When you are outnumbered you get your *ss kicked. You're going around defining "fun" as pressing three keys in sequence and wiping out an entire group because you moved your pinky finger....
The alliance war is exactly that. You want a PvP arena for 1v1 or XvX? Keep lobbying for that.
Only that's not true, it was marketed as an Ava game similar to daoc, which had some of the best 1v1 and small scale pvp ever released in a game.
I don't know anything about daoc. I might be wrong but I don't remember anything about 1v1 and small scale PvP talk for eso. Only speak of massive keep sieges and stuff.
Get out of here with that zerg crap, we wanted small scale PvP with the Imperial City. These changes kill solo play, reward unskilled players in big groups. The only counter is getting in a bigger group, and that's lame especially within the small Imperial City zones.