Publius_Scipio wrote: »Publius_Scipio wrote: »Hello! Hellooooo! Earth to ESO gamers! The game was designed, built, and marketed as a massive three faction alliance war! That's the whole idea! Lag is the only real wrench thrown in the spokes of the wheel!
No one was supposed to become ridiculously powerful and take on 5+ enemies at once and dispatch them without breaking a sweat. When you are outnumbered you get your *ss kicked. You're going around defining "fun" as pressing three keys in sequence and wiping out an entire group because you moved your pinky finger....
The alliance war is exactly that. You want a PvP arena for 1v1 or XvX? Keep lobbying for that.
Only that's not true, it was marketed as an Ava game similar to daoc, which had some of the best 1v1 and small scale pvp ever released in a game.
I don't know anything about daoc. I might be wrong but I don't remember anything about 1v1 and small scale PvP talk for eso. Only speak of massive keep sieges and stuff.
Publius_Scipio wrote: »Publius_Scipio wrote: »Hello! Hellooooo! Earth to ESO gamers! The game was designed, built, and marketed as a massive three faction alliance war! That's the whole idea! Lag is the only real wrench thrown in the spokes of the wheel!
No one was supposed to become ridiculously powerful and take on 5+ enemies at once and dispatch them without breaking a sweat. When you are outnumbered you get your *ss kicked. You're going around defining "fun" as pressing three keys in sequence and wiping out an entire group because you moved your pinky finger....
The alliance war is exactly that. You want a PvP arena for 1v1 or XvX? Keep lobbying for that.
Only that's not true, it was marketed as an Ava game similar to daoc, which had some of the best 1v1 and small scale pvp ever released in a game.
I don't know anything about daoc. I might be wrong but I don't remember anything about 1v1 and small scale PvP talk for eso. Only speak of massive keep sieges and stuff.
Get out of here with that zerg crap, we wanted small scale PvP with the Imperial City. These changes kill solo play, reward unskilled players in big groups. The only counter is getting in a bigger group, and that's lame especially within the small Imperial City zones.
bowmanz607 wrote: »
All I have done is solo and small scale pvp since launch and on pts. No issues here
bowmanz607 wrote: »I run once a week with my guild that has 2 full raids going
myrrrorb14_ESO wrote: »There really is no logical reason why a small, skilled, organized group should not be able to take out a much larger group mobbed together in hand grenade radius. Im not sure why ZOS loves the zerg, but its here to stay. Winner of PvP is bigger group +/- about 2 people.
PvP can be fun when its spread out. But when its just a giant herd grouped shoulder to sjoulder it is just blah.
IxSTALKERxI wrote: »Whoever has the most players wins. No need for skill or strategy, just add more people to your group and win.
mike.gaziotisb16_ESO wrote: »bowmanz607 wrote: »
All I have done is solo and small scale pvp since launch and on pts. No issues herebowmanz607 wrote: »I run once a week with my guild that has 2 full raids going
Which one is it?
bowmanz607 wrote: »mike.gaziotisb16_ESO wrote: »bowmanz607 wrote: »
All I have done is solo and small scale pvp since launch and on pts. No issues herebowmanz607 wrote: »I run once a week with my guild that has 2 full raids going
Which one is it?
Your taking it out of context. Notice I specified that I have done solo and small scale pvp since launch and pts. I was refering to since launch of IC and ic on the pts
mike.gaziotisb16_ESO wrote: »bowmanz607 wrote: »mike.gaziotisb16_ESO wrote: »bowmanz607 wrote: »
All I have done is solo and small scale pvp since launch and on pts. No issues herebowmanz607 wrote: »I run once a week with my guild that has 2 full raids going
Which one is it?
Your taking it out of context. Notice I specified that I have done solo and small scale pvp since launch and pts. I was refering to since launch of IC and ic on the pts
My apologies if I misunderstood. Though if you're talking about IC only, I'd say your 1 day experience is kinda limited (as is mine).
There is no doubt in my eyes that the change in mechanics has hit your survivability when outnumbered. We'll see how it plays out.
asneakybanana wrote: »IMO it feels like live in terms of the way #s are. We never had over an 8 man last night and while we may not have been able to take out the 40+ DC group on azuras we did manage to kill quite a few 16 man's and a couple 20+ groups of both ad and DC. The main problem when fighting the really large groups was the lag tho. Didn't really get any ping lag which was absolutely amazing to see and if it holds up could b really good. But it was fps. Idk wtf they did w/ the graphics bit when I found the zergball I could instantly tell. My game started to stutter really bad even though it was reading 30 fps and when we got in combat with the zerg it would drop to 5. If they can fix that patch isn't total garbage.
asneakybanana wrote: »IMO it feels like live in terms of the way #s are. We never had over an 8 man last night and while we may not have been able to take out the 40+ DC group on azuras we did manage to kill quite a few 16 man's and a couple 20+ groups of both ad and DC. The main problem when fighting the really large groups was the lag tho. Didn't really get any ping lag which was absolutely amazing to see and if it holds up could b really good. But it was fps. Idk wtf they did w/ the graphics bit when I found the zergball I could instantly tell. My game started to stutter really bad even though it was reading 30 fps and when we got in combat with the zerg it would drop to 5. If they can fix that patch isn't total garbage.
That's exactly why I transferred off of Azuras. In a game where fighting in and facing zergs is the worst thing possible, why would you choose the campaign that out of all other campaigns would have the most of that?
you might be able to do a 2 v 3, but 2v4 is very rough right now. It doesn't matter the skill level of the 4 they can just last forever.
asneakybanana wrote: »asneakybanana wrote: »IMO it feels like live in terms of the way #s are. We never had over an 8 man last night and while we may not have been able to take out the 40+ DC group on azuras we did manage to kill quite a few 16 man's and a couple 20+ groups of both ad and DC. The main problem when fighting the really large groups was the lag tho. Didn't really get any ping lag which was absolutely amazing to see and if it holds up could b really good. But it was fps. Idk wtf they did w/ the graphics bit when I found the zergball I could instantly tell. My game started to stutter really bad even though it was reading 30 fps and when we got in combat with the zerg it would drop to 5. If they can fix that patch isn't total garbage.
That's exactly why I transferred off of Azuras. In a game where fighting in and facing zergs is the worst thing possible, why would you choose the campaign that out of all other campaigns would have the most of that?
It's the main campaign so there's always action and it only gets *** for a few hours at night when people are running 2+ raids. I played for 12 hours or something yesterday and while a little frustrating at times due to the zerg most of the fights were actually really awesome(probably because I wasn't playing dk). One thing I dislike more than zergs is having nothing to do.
asneakybanana wrote: »IMO it feels like live in terms of the way #s are. We never had over an 8 man last night and while we may not have been able to take out the 40+ DC group on azuras we did manage to kill quite a few 16 man's and a couple 20+ groups of both ad and DC. The main problem when fighting the really large groups was the lag tho. Didn't really get any ping lag which was absolutely amazing to see and if it holds up could b really good. But it was fps. Idk wtf they did w/ the graphics bit when I found the zergball I could instantly tell. My game started to stutter really bad even though it was reading 30 fps and when we got in combat with the zerg it would drop to 5. If they can fix that patch isn't total garbage.
Only that's not true, it was marketed as an Ava game similar to daoc, which had some of the best 1v1 and small scale pvp ever released in a game.
bowmanz607 wrote: »Again. I don't see what the problem is. See a zerg then go to a different district. I have been so long and doing small group since it dropped. I was doing a 24 man raid for awhile, but it was boring and getting stones was impossible having to split amount that many. In telling you, give it a little time and people won't run in zergs as much in IC. The stones you get are too few. Also, it is no fun unless there is another zerg to play in that district. Having to run around from district to district with a zerg is annoying cause of all the load screens. Unless a zerg has another zerg to fight it sux. So either a zerg from each side will stay in one or 2 districts to fight. Without a zerg having a zerg to fight they are running around just trampling everything which is not fun for anyone. Especially cause the stone return 8s so low furthering making people not to run in zergs. I think IC is inherently a zerg buster. But it will take about 2 weeks for ppl to start figuring this out.
Poor tick tick. Found the yellow tko blob last night too had like 4 or 5 people and took about half them down. Got like 1k stones from that b4 being killed. Was pretty hilarious tho.omfgitsbatman wrote: »bowmanz607 wrote: »Again. I don't see what the problem is. See a zerg then go to a different district. I have been so long and doing small group since it dropped. I was doing a 24 man raid for awhile, but it was boring and getting stones was impossible having to split amount that many. In telling you, give it a little time and people won't run in zergs as much in IC. The stones you get are too few. Also, it is no fun unless there is another zerg to play in that district. Having to run around from district to district with a zerg is annoying cause of all the load screens. Unless a zerg has another zerg to fight it sux. So either a zerg from each side will stay in one or 2 districts to fight. Without a zerg having a zerg to fight they are running around just trampling everything which is not fun for anyone. Especially cause the stone return 8s so low furthering making people not to run in zergs. I think IC is inherently a zerg buster. But it will take about 2 weeks for ppl to start figuring this out.
Most of the time in IC, you don't see the zerg until you walk around the corner and are suddenly balls deep in it. While they are not making very many stones, they are making a lot more than the people that they are constantly farming. On thornblade last night, there was an AD zerg that was alternating which side of the sewers it was dominating. EP didn't have the organized numbers to combat it, and neither did DC.
I got run over by this zerg 3 times in about an hour and a half. I never had more than 1-2 seconds of warning before being destroyed.
This is how it basically went down 2 of the 3 times: Killing mobs in the EP section of the sewers accumulating stones with 2-3 other people. Group attacks a portal or a boss. Someone yells "Oh SH*T!!!" on teamspeak. We all die because a group of 20+ Yellows comes around the corner. No getting away because by the time we see them, they already have caltrops and every other target area spell on us.
The third time was very similar except we decided to go deep into DC territory to see if it was save from the yellow death blob. It was not.
So, unless you bank like every 10 minutes, you are probably not going to get very many stones if an enemy zerg is loose in your campaign.
Lessons learned:
Single faction dominated campaigns are going to be even worse because you won't be able to farm stones effectively unless your faction zerg controls IC.
Zerging gets you more stones than the people you are zerging are getting.
People are |)icks and will zerg IC for no other reason than to ruin people's days. The fact that they get Tel Var Stones from the deal, no matter how few just adds to the incentive.
bowmanz607 wrote: »....
So thunk a out it. The people a zerg kills generally won't have many stones. The amount of stones you get from mobs split between a zerg is very little or possibly even none cause there was not enough stones to split between the group. Or let's take a boss that gives you 400 stones. Split between 24 is only 16 each. Also, only one person can get a cheat. So in a small group you can alternate the chests, but it is first come in a zerg.
The main difference between ap and stones is that you are guaranteed ap from kills but not stones. And stones are the way tk go right now.
ZoS_ErickWrobel wrote:
You can have up to 12 contributors, (including those outside the group).... as long as you do up to 10% of the damage/heals,
ZoS_RichLambert wrote:
If you have 30 people beating on something, only 12 are gonna get something.
bowmanz607 wrote: »....
So thunk a out it. The people a zerg kills generally won't have many stones. The amount of stones you get from mobs split between a zerg is very little or possibly even none cause there was not enough stones to split between the group. Or let's take a boss that gives you 400 stones. Split between 24 is only 16 each. Also, only one person can get a cheat. So in a small group you can alternate the chests, but it is first come in a zerg.
The main difference between ap and stones is that you are guaranteed ap from kills but not stones. And stones are the way tk go right now.
Actually, unless they changed the mechanic from announced, its MUCH worse to be in a zerg, but people dont realize it. This is from Rich Lambert on the ESO Live IC special, (timecode 56:28):
https://youtu.be/KmdWFdS_Hg8?t=3388ZoS_ErickWrobel wrote:
You can have up to 12 contributors, (including those outside the group).... as long as you do up to 10% of the damage/heals,ZoS_RichLambert wrote:
If you have 30 people beating on something, only 12 are gonna get something.
So, actually 12 will get 33 stones, and the rest will get zero.
Publius_Scipio wrote: »bowmanz607 wrote: »....
So thunk a out it. The people a zerg kills generally won't have many stones. The amount of stones you get from mobs split between a zerg is very little or possibly even none cause there was not enough stones to split between the group. Or let's take a boss that gives you 400 stones. Split between 24 is only 16 each. Also, only one person can get a cheat. So in a small group you can alternate the chests, but it is first come in a zerg.
The main difference between ap and stones is that you are guaranteed ap from kills but not stones. And stones are the way tk go right now.
Actually, unless they changed the mechanic from announced, its MUCH worse to be in a zerg, but people dont realize it. This is from Rich Lambert on the ESO Live IC special, (timecode 56:28):
https://youtu.be/KmdWFdS_Hg8?t=3388ZoS_ErickWrobel wrote:
You can have up to 12 contributors, (including those outside the group).... as long as you do up to 10% of the damage/heals,ZoS_RichLambert wrote:
If you have 30 people beating on something, only 12 are gonna get something.
So, actually 12 will get 33 stones, and the rest will get zero.
Rich Lambert is more intelligent, thoughtful, and observant than many on these forums give him credit for.
Publius_Scipio wrote: »bowmanz607 wrote: »....
So thunk a out it. The people a zerg kills generally won't have many stones. The amount of stones you get from mobs split between a zerg is very little or possibly even none cause there was not enough stones to split between the group. Or let's take a boss that gives you 400 stones. Split between 24 is only 16 each. Also, only one person can get a cheat. So in a small group you can alternate the chests, but it is first come in a zerg.
The main difference between ap and stones is that you are guaranteed ap from kills but not stones. And stones are the way tk go right now.
Actually, unless they changed the mechanic from announced, its MUCH worse to be in a zerg, but people dont realize it. This is from Rich Lambert on the ESO Live IC special, (timecode 56:28):
https://youtu.be/KmdWFdS_Hg8?t=3388ZoS_ErickWrobel wrote:
You can have up to 12 contributors, (including those outside the group).... as long as you do up to 10% of the damage/heals,ZoS_RichLambert wrote:
If you have 30 people beating on something, only 12 are gonna get something.
So, actually 12 will get 33 stones, and the rest will get zero.
Rich Lambert is more intelligent, thoughtful, and observant than many on these forums give him credit for.
IxSTALKERxI wrote: »Whoever has the most players wins. No need for skill or strategy, just add more people to your group and win.
Strategy will come with time. Right now most players don't even know where they are so most are going to run in large groups.
IxSTALKERxI wrote: »Whoever has the most players wins. No need for skill or strategy, just add more people to your group and win.
Strategy will come with time. Right now most players don't even know where they are so most are going to run in large groups.
My issue is...strategy for what? As far as I can tell there are ZERO PvP objectives for IC. No scrolls to take, no bases to capture, nothing. There needs to be objectives otherwise IC will get stale quickly.
Running duo today, making better Tel Vars by killing smaller groups, much nicer than when with a larger group fighting a larger group last night.
IxSTALKERxI wrote: »