This post is ridiculous. I play a NB as my main, favorite class to play, and I still disagree with this. Without detect pots, how does anybody stand a chance against a NB? Sorry dude, I like it the way it is, even if it's against me. It's called BALANCE.
Forestd16b14_ESO wrote: »This post is ridiculous. I play a NB as my main, favorite class to play, and I still disagree with this. Without detect pots, how does anybody stand a chance against a NB? Sorry dude, I like it the way it is, even if it's against me. It's called BALANCE.
Agreed at this point this is just some bad NB players trying to make NBs even more powerful than they already are in U7. No offense there @Zachy_B
Forestd16b14_ESO wrote: »This post is ridiculous. I play a NB as my main, favorite class to play, and I still disagree with this. Without detect pots, how does anybody stand a chance against a NB? Sorry dude, I like it the way it is, even if it's against me. It's called BALANCE.
Agreed at this point this is just some bad NB players trying to make NBs even more powerful than they already are in U7. No offense there @Zachy_B
Don't know how I'd be offended as you're agreeing with me lol, but yes. This is just getting out of hand man. Detect pots are fine how they are. And that's coming from someone who is on the wrong side of them haha.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »This post is ridiculous. I play a NB as my main, favorite class to play, and I still disagree with this. Without detect pots, how does anybody stand a chance against a NB? Sorry dude, I like it the way it is, even if it's against me. It's called BALANCE.
Agreed at this point this is just some bad NB players trying to make NBs even more powerful than they already are in U7. No offense there @Zachy_B
Don't know how I'd be offended as you're agreeing with me lol, but yes. This is just getting out of hand man. Detect pots are fine how they are. And that's coming from someone who is on the wrong side of them haha.
Agreed again and again no offense reason I say it is cause on topics like these some players (such as the gentleman who made this post) will get easily offended if some one doesn't agree or support there idea.
mike.gaziotisb16_ESO wrote: »NBs will never be happy. If detect pots were removed they would just move on to the next thing and ask that you don't get uncloaked when you receive damage.
whiteshadow711jppreub18_ESO wrote: »mike.gaziotisb16_ESO wrote: »NBs will never be happy. If detect pots were removed they would just move on to the next thing and ask that you don't get uncloaked when you receive damage.
It shouldn't, does damage stop Green Dragon blood from working on a DK, does damage stop a healing ability casted by a Templar, does damage stop a Sorc casting a shield or from using Bolt Escape.
I spend My Precious Magicka and use the ability (I should get 2.9 seconds of uninterrupted Invisibility when it comes to Shadow Cloak and it's Morph's, hell it doesn't even say on the tool tip that it can be broken at all) , just like a DK or a Templar or a Sorc using their own abilities (which do not break on damage at all..and has no damn counters) but a Nightblade class skill should break on Damage... Hell's no..Cloak has way too many counters as it is..
mike.gaziotisb16_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »mike.gaziotisb16_ESO wrote: »NBs will never be happy. If detect pots were removed they would just move on to the next thing and ask that you don't get uncloaked when you receive damage.
It shouldn't, does damage stop Green Dragon blood from working on a DK, does damage stop a healing ability casted by a Templar, does damage stop a Sorc casting a shield or from using Bolt Escape.
I spend My Precious Magicka and use the ability (I should get 2.9 seconds of uninterrupted Invisibility when it comes to Shadow Cloak and it's Morph's, hell it doesn't even say on the tool tip that it can be broken at all) , just like a DK or a Templar or a Sorc using their own abilities (which do not break on damage at all..and has no damn counters) but a Nightblade class skill should break on Damage... Hell's no..Cloak has way too many counters as it is..
lol
@whiteshadow711jppreub18_ESOwhiteshadow711jppreub18_ESO wrote: »mike.gaziotisb16_ESO wrote: »NBs will never be happy. If detect pots were removed they would just move on to the next thing and ask that you don't get uncloaked when you receive damage.
It shouldn't, does damage stop Green Dragon blood from working on a DK, does damage stop a healing ability casted by a Templar, does damage stop a Sorc casting a shield or from using Bolt Escape.
I spend My Precious Magicka and use the ability (I should get 2.9 seconds of uninterrupted Invisibility when it comes to Shadow Cloak and it's Morph's, hell it doesn't even say on the tool tip that it can be broken at all) , just like a DK or a Templar or a Sorc using their own abilities (which do not break on damage at all..and has no damn counters) but a Nightblade class skill should break on Damage... Hell's no..Cloak has way too many counters as it is..
You too :O! Just because an ability is the well known ability from that class does not mean they function in the same way nor do the same thing, and therefore any argument concerning the treatment of Cloak with reference to those other abilities is flawed. There's probably a logical fallacy somewhere for that I could mention but I'm lazy. On that note, though, if you want to share in the pain, I'd be glad to toss some of my sorc's doubling Bolt Escape cost You're welcome to it.but i have to agree with the op on the fact that cloak for an nb is like ward,green dragons blood etc.. for other classes
@whiteshadow711jppreub18_ESOwhiteshadow711jppreub18_ESO wrote: »mike.gaziotisb16_ESO wrote: »NBs will never be happy. If detect pots were removed they would just move on to the next thing and ask that you don't get uncloaked when you receive damage.
It shouldn't, does damage stop Green Dragon blood from working on a DK, does damage stop a healing ability casted by a Templar, does damage stop a Sorc casting a shield or from using Bolt Escape.
I spend My Precious Magicka and use the ability (I should get 2.9 seconds of uninterrupted Invisibility when it comes to Shadow Cloak and it's Morph's, hell it doesn't even say on the tool tip that it can be broken at all) , just like a DK or a Templar or a Sorc using their own abilities (which do not break on damage at all..and has no damn counters) but a Nightblade class skill should break on Damage... Hell's no..Cloak has way too many counters as it is..
If the abilities you reference were at all similar in design and how they accomplish their assigned tasks to Cloak, you'd have a point, but they're not.
Sorcerer shield...let's say it gives a 10k shield. Therefore, the effect of the ability is negated when the sorcerer has received 10k damage. You are incorrect in saying that the abilities don't 'break' on damage, and I only use 'break' for lack of a better word. 10k sorc shield breaks when they've received 10k damage. Bolt escape - it 'breaks' when someone uses a gap closer. Just because a sorcerer spends their 'precious' magicka on a bolt escape does not mean they're free to go. Just because a DK presses Green Dragon Blood doesn't mean you can't keep smashing him and negating the result of GDB with a heal.
Not to mention the function of the abilities. GDB can be countered by any type of damage - AoE, single target, DoTs, CC...you can use any of these 'counters' before, during and after the ability. You can whack at a sorc before, during and after they use their shield. Cloak on the other hand - serves as a form of dodge and can't really be countered before its use or during, only after. Even then, spamming AoE everywhere (using 'precious stamina/magicka' to do so) to try and find the NB is a little ridiculous. I also loathe that a key, fun ability of a class can be countered by spending <x> much gold. Cloak, in comparison to a sorc shield or bolt escape, GDB or a templar heal has a LOT of results.
1) Mitigate damage currently en route (it's been a while, I believe Cloak still 'dodges' projectiles that are on their way when used?)
2) Mitigate damage afterwards and force your opponent to react in a very specific and limited way - AoE or use a detect pot. I don't count Mark cause that's only available to NBs, but there's that too. Admittedly potions are super strong counters and they suck.
3) Remove DoTs, further mitigating damage.
4) Set up the NB for re-positioning, escape, or burst.
5) Sort of a spin-off of another number, but worth mentioning....Cloak can serve as a soft reset of the fight. I know it can be used to escape, wait 10 minutes and come back, but that's a little too lengthy of a time frame, thus 'soft reset'.
6) Depending on skills slotted, move speed increase! Weee! Kind of a gap closer too if you think about it, and easier travel across the map than Bolt Escape.
It does this by evading and then giving players no target to hit for the next 3 seconds.
Sorcerer absorb shield
1) Adds temporary health....that can result in them taking a crapton of damage anyway because I don't think that thing where you take unmitigated damage if your shield runs out before the damage does was ever fixed. Also the cost stacks, and will stack even more come the patch. Decreased effectiveness by <x>% in Cyrodiil too, whereas Cloak suffers no such decrease. Insofar as I know, shield still don't take into account mitigation anyway, even when they don't break and give the sorc bleed-over damage. Someone correct me if I'm wrong/it's coming up in another patch. I'm not taking into account shield stacking because there is only one absorb shield available to just sorcs. Lastly, the shield's effectiveness does not scale with what is being thrown at you. You get a 10k absorb, that's it. Cloak - you can cloak a Meteor if you want.
Wishing not to make this post too long, as I'm aware the thread has progressed while I'm typing this, please be aware...that it's kinda short and doesn't cover everything I merely wished to point out that comparing Cloak to GDB/whatever ability and using that train of thought to demand that Cloak shouldn't break on damage is ridiculous. Hopefully this helped.You too :O! Just because an ability is the well known ability from that class does not mean they function in the same way nor do the same thing, and therefore any argument concerning the treatment of Cloak with reference to those other abilities is flawed. There's probably a logical fallacy somewhere for that I could mention but I'm lazy. On that note, though, if you want to share in the pain, I'd be glad to toss some of my sorc's doubling Bolt Escape cost You're welcome to it.but i have to agree with the op on the fact that cloak for an nb is like ward,green dragons blood etc.. for other classes
Edit: I think that Cloak being counterable by a potion sucks, and there's rebalancing needed there so that the answer to counter a class-defining ability is NOT just 'spend this amount of gold, press button when you see this class'. Feels like really lazy and not at all well thought out design.
Another edit: Good lord, I just noticed this guy has two threads up. Sorry if I misquoted/got confused between them O.O
whiteshadow711jppreub18_ESO wrote: »- Snip -
PS- I guess I will have to live with it breaking on AOE damage, I still don't think it should but I am not ZOS.
I'm sorry that you've had a bad run with Cloak before now, but that does not justify making it completely uncounterable. And you do get get your magicka's worth, even if you are detected. Soft-reset on aggroed mobs, to begin with. They are frequent in the Imperial City. Removal of up to 4 DoT effects, or the next attack within 3 seconds being a guaranteed crit. The option for potentially powerful synergy with skills like Veiled Strike that can cause some problems for the opponent. Sneak critical hits in general. The additional 3% health bonus just from having it slotted.
All of these effects give you a power over the enemy and their reaction like no other. Because of Cloak being this powerful, it has become a near-necessary thing to run hard-counters to even stand a chance and even then you are not guaranteed to win against a Nightblade. Simply having this ability available as good as takes the potions away from your enemy. Is that not getting your "precious" magicka's worth?
When an ability requires that sort of answer, it is beyond powerful. You should be happy potions only have a 15 second duration, for personally I would put it at 30 seconds. And you definitely shouldn't complain when people do what they must to counter you. Asking that they can't counter all the stuff that comes with Cloak is asking to effectively push the other classes out of PvP alltogether.
Is it fair that there is no regular way to counter NB's cloaking abilities in IC?Justice31st wrote: »It's not fair that detect potions can render a class useless.
BalticBlues wrote: »Is it fair that there is no regular way to counter NB's cloaking abilities in IC?Justice31st wrote: »It's not fair that detect potions can render a class useless.
Other classes now have to collect herbs to have a chance in IC?
This tells us the entire cloaking thing is out of control.
It's simply absurd that NB's can cloak themselves away out of a square fight.
At least NB's then should also have to collect herbs to cloak themselves away... ;-)
Even better it would be if cloaking would not work at all while in a face-to-face fight.
Such an ability is superhuman. IMHO ok for a vampire, but not for a regular unit.