The combat on the PTS feels too weightless, it makes me very sad. I don't know how i feel about Wrobel or ESO at this point, 1.6 needed a few changes. But it could have been so good without these extreme changes. Can't believe I'm thinking this, but 1.7 might actually be the patch that kills combat and my interest in the game.
From my measly 5hrs in pts i can say that min maxers are taking a hit in the patch. It seems that they are pushing folks to hybridize their builds and not stack resource or regen or damage.
Did you try a hybrid at all?
From my measly 5hrs in pts i can say that min maxers are taking a hit in the patch. It seems that they are pushing folks to hybridize their builds and not stack resource or regen or damage.
Did you try a hybrid at all?
What exactly does hybridize mean? Do you mean throw a bunch of crap together from a random assortment of skills and call it a build? I tried maxing regen, I tried maxing Stamina. The issue as I mentioned isn't that min/maxers are taking a "hit", min max is actually far stronger now than it ever was. The issue is, combat is boring because it was just simplified to damage ability key mashing. Blocking and dodge roll have been neutered so bad that the name of the game becomes glass cannon.
From my measly 5hrs in pts i can say that min maxers are taking a hit in the patch. It seems that they are pushing folks to hybridize their builds and not stack resource or regen or damage.
Did you try a hybrid at all?
What exactly does hybridize mean? Do you mean throw a bunch of crap together from a random assortment of skills and call it a build? I tried maxing regen, I tried maxing Stamina. The issue as I mentioned isn't that min/maxers are taking a "hit", min max is actually far stronger now than it ever was. The issue is, combat is boring because it was just simplified to damage ability key mashing. Blocking and dodge roll have been neutered so bad that the name of the game becomes glass cannon.
Damage ability key mashing. That's all I see in Cyrodiil these days, especially with groups that just move/blob around doing exactly that, rolling over anyone caught in their path. Or individuals with high CPs and cheese builds: damage ability key mash, dead in 2 seconds, repeat.
It's stupid.
Personofsecrets wrote: »
- making heavy attacks, jabs, rapid strikes and wrecking blow no longer interruptable
- Dodge is a lot more expensive
- block costs you more than just taking the hit
- ultimate generation change which is basically like a cooldown now
- nearly infinity ressources while still being able to deal a hell lot of dmg
- pushing one stat = win
- grind = win
- press one button = win
They like static fights, simply easy combat with button smashing.
Basically applying your head to your keyboard.
From patch to patch this game turns more and more to a game where skill doesn't count at all.
Everyone got the same ultimate generation no matter how many enemies he's fighting, everyone is able to achieve huge recovery or reductions to never run out of ressources while still doing damage.
Using abilities with a cast time comes without risk, anyone can fill up their ressources without getting into trouble.
And then there is the beautiful champion-system. The more mobs you killed the stronger you are. Combos? Movement? Who needs stuff like that anyway. These days you get punished to do something different than standing on one spot and spam an ability.
If I fight three enemies at once I should get more ultimate, I shouldn't be punish to use active defense and most certainly people shouldn't win by smashing their head on the keyboard.
I like the fixes in the upcoming patch but the combat itself could barely be worse than it already is.
It's combat for casuals or people who are not able to make use of given mechanics it seems.
- making heavy attacks, jabs, rapid strikes and wrecking blow no longer interruptable
- Dodge is a lot more expensive
- block costs you more than just taking the hit
- ultimate generation change which is basically like a cooldown now
- nearly infinity ressources while still being able to deal a hell lot of dmg
- pushing one stat = win
- grind = win
- press one button = win
They like static fights, simply easy combat with button smashing.
Basically applying your head to your keyboard.
From patch to patch this game turns more and more to a game where skill doesn't count at all.
Everyone got the same ultimate generation no matter how many enemies he's fighting, everyone is able to achieve huge recovery or reductions to never run out of ressources while still doing damage.
Using abilities with a cast time comes without risk, anyone can fill up their ressources without getting into trouble.
And then there is the beautiful champion-system. The more mobs you killed the stronger you are. Combos? Movement? Who needs stuff like that anyway. These days you get punished to do something different than standing on one spot and spam an ability.
If I fight three enemies at once I should get more ultimate, I shouldn't be punish to use active defense and most certainly people shouldn't win by smashing their head on the keyboard.
I like the fixes in the upcoming patch but the combat itself could barely be worse than it already is.
It's combat for casuals or people who are not able to make use of given mechanics it seems.
It's combat for casuals or people who are not able to make use of given mechanics it seems.
It's combat for casuals or people who are not able to make use of given mechanics it seems.
I don't understand why you need to mention "casuals" as the word means different things for different people. I define it based on one's attitude toward playing what is ultimately a meaningless computer game. If you define it as (generally speaking) people who log in and "expect" to do well in PvP with little or no real time invested into figuring out how to get better in PvP, then I might see your point. But to call them casuals is too broad-- they are likely just PvEers who will never be very good at PvP for the reason mentioned above.
[edit]
Wanted to add you can probably call Zenimax devs "casuals." lol
Why are you hamstringing yourself in this way?
90 points into a champion line is a total waste of time.
90 Points in mooncalf gives you 23.4% stam regen bonus
50 Points gives you 15.6%
60 Points gives you 17.7%
70 Points gives you 19.7%
80 Points gives you 21.6%
Look at the returns on the graph below.
Yolokin_Swagonborn wrote: »ZOS has never understood the "Counters not nerfs" philosophy.
I never had an issue with perma dodge rollers because I used Detonation and curse.
Perma blocker? Use a skill that goes through block.
I am lucky that I have a class that has one of each of these but there should be more classless skill lines with these types of counters.
What we need is a wealth of new skills, fixes for old skills, and more counters and counter counters than you can count.
That is what makes fighting more interesting. Not cooldowns. NO MORE BLOODY COOLDOWNS!!!!
Imagine waking up and reading this in the patch notes:
YOLO's DREAM PATCH NOTES:
- Roots now actually work and hold people in place. Bolt escape, teleport, charge, etc dont work until a dodge roll is performed, or the root is purged or expires. All nerfs to bolt escape are reverted.
- Added 2 new abilities to the game that can be used by any class that apply roots including one that is single target and long range.
- Added 2 new abilities to the game that go through dodge roll. Dodge roll penalty reverted.
- Snares now reduce the movement speed of blocking opponents by an increased amount and reduce the distance traveled when dodge rolling. Snares are now useful. Reverted the no stam regen while blocking change.
- Added 2 new abilities that CC or damage through block each with stamina morphs. One of these abilities makes you do greater damage to blocking opponents while slotted.
- Added a new spell that is an OFFENSIVE PURGE that removes enemy buffs, shields, active effects.
BAM. Counters. You won't be able to slot all of these on your bar but that is the point. This will let you build for what you hate the most and want to counter. These won't be perfect but they can be tweaked. Better to provide a counter to something then to just nerf it to the ground.
Added a Spell to pull back Boltescapers - Range 50m
Added a Spell to pull back Cloaker - Range 50m
now we have balance
kaorunandrak wrote: »I think the only way they could go for true balance is to drop classes and open the skills up for everyone, but even then you would have people choosing the 5-10 most Op skills from each of the class skill lines for their chosen role and slotting only those.
I kind of fear next week.. currently still having fun with the game (even with all the cheating that ZOS just ignores), but next week we'll be playing a totally different ESO (yet again).. the few play sessions I had on PTS, didn't convince me that it's an improvement over what we have now.
The target audience is casuals these days.- making heavy attacks, jabs, rapid strikes and wrecking blow no longer interruptable
- Dodge is a lot more expensive
- block costs you more than just taking the hit
- ultimate generation change which is basically like a cooldown now
- nearly infinity ressources while still being able to deal a hell lot of dmg
- pushing one stat = win
- grind = win
- press one button = win
They like static fights, simply easy combat with button smashing.
Basically applying your head to your keyboard.
From patch to patch this game turns more and more to a game where skill doesn't count at all.
Everyone got the same ultimate generation no matter how many enemies he's fighting, everyone is able to achieve huge recovery or reductions to never run out of ressources while still doing damage.
Using abilities with a cast time comes without risk, anyone can fill up their ressources without getting into trouble.
And then there is the beautiful champion-system. The more mobs you killed the stronger you are. Combos? Movement? Who needs stuff like that anyway. These days you get punished to do something different than standing on one spot and spam an ability.
If I fight three enemies at once I should get more ultimate, I shouldn't be punish to use active defense and most certainly people shouldn't win by smashing their head on the keyboard.
I like the fixes in the upcoming patch but the combat itself could barely be worse than it already is.
It's combat for casuals or people who are not able to make use of given mechanics it seems.
CaptainObvious wrote: »Kinda like their "zerg buster" abilities that they added to the alliance war trees. Opposite effect. Since they leave themselves with no time to alter course, enter iceberg.
How many people will use Guard now I wonder as well?
Let me start by saying I've played both as a Vet15 Bosmer Nightblade wearing 7/7 Medium Armor, triple Stamina cost reduction enchants, and 90 out of 100 Champion points into Stamina regen, (10 into Warlord) with full Vet14 Legendary gear with 2 Stamina regen bonuses and Vet10 Blue Stam/Magicka drink as well as the Vet 16 Bosmer NB Template with 7/7 Medium Armor, Purple Drink, triple Stamina regen enchants, 100 out of 100 into stamina regen and a V16 maximum stamina legendary set of gear.
As far as Stamina resource generation goes you're not really going to find a player with a setup any more stamina efficient than mine, I'm easily in the top 1% as far as that goes. I have just over 2400 Stamina regeneration without a major(Tripot)/minor endurance(Relentless Focus) or Battle Rush buffs active and just over 20,000 stamina( a loss of 600 with the same setup on live). With the V16 Template I have 30,00 stamina and 2300 stamina regen.
So after many sessions of testing and tweaking on the PTS I'm finding that amazingly it is extremely difficult for me not to run out of stamina in any skillful sort of extended combat with a build that is focused on *not* running out of stamina and it's pretty dissapointing. I'm not really dying...but I'm finding myself unable to continue engaging in combat while I'm waiting for resources to regen which just isn't fun.
This isn't because I'm spamming dodge roll. It isn't because I'm holding block, it *is* because I'm using all of my abilities, including dodge roll, Bash, Block (reactively only) and weapon abilities. I can kill 1 person easily using my entire stamina bar, but the moment I try to fight two players or fight another player after killing the first I'm virtually out of stamina. I've tried weaving in heavy attacks to help supplement my stamina but that has limited effectiveness since the return is so low. Bashing and Blocking are now prohibitively expensive with the loss of stamina regen. If someone goes to wrecking blow me, it is cheaper for me to let them hit me and break free, than it is for me to block it since I'm then given CC immunity. This isn't behavior that should be rewarded!
The only way I've found to have the stamina to ensure I have the stamina to continue fighting is to just spam my damage abilities over and over and nothing else. Not only is this actually effective in 2.1....is pretty darn *boring*. And that is what combat has become to me in the 6 or 7 hours I've spent wandering around IC. Boring and uninteresting. The things that made combat to me interesting (even on my Sorc); Bashing and blocking have an unacceptable cost attached to them which makes no sense
I don't want this to become all doom and gloom. I've waited for IC for so long and had such high hopes for it but I find myself looking forward to patch day with trepidation, not excitement. Something needs to be done here to not penalize skillful play, while restricting the abuse of permadodging/permablocking. If this goes live as it is, I can't see myself lasting very long as the combat was the only thing other than my friends that keep my playing this game.
Lava_Croft wrote: »The target audience is casuals these days.- making heavy attacks, jabs, rapid strikes and wrecking blow no longer interruptable
- Dodge is a lot more expensive
- block costs you more than just taking the hit
- ultimate generation change which is basically like a cooldown now
- nearly infinity ressources while still being able to deal a hell lot of dmg
- pushing one stat = win
- grind = win
- press one button = win
They like static fights, simply easy combat with button smashing.
Basically applying your head to your keyboard.
From patch to patch this game turns more and more to a game where skill doesn't count at all.
Everyone got the same ultimate generation no matter how many enemies he's fighting, everyone is able to achieve huge recovery or reductions to never run out of ressources while still doing damage.
Using abilities with a cast time comes without risk, anyone can fill up their ressources without getting into trouble.
And then there is the beautiful champion-system. The more mobs you killed the stronger you are. Combos? Movement? Who needs stuff like that anyway. These days you get punished to do something different than standing on one spot and spam an ability.
If I fight three enemies at once I should get more ultimate, I shouldn't be punish to use active defense and most certainly people shouldn't win by smashing their head on the keyboard.
I like the fixes in the upcoming patch but the combat itself could barely be worse than it already is.
It's combat for casuals or people who are not able to make use of given mechanics it seems.
Well this isnt what I wanted to come to the forums and read the day before IC.
Lord FENGRUSH presses no buttons, He has everything macro'd to voice commands.
Already got used to being complained to about wrecking blow spam as well. Yet I cant fit boundless armaments on my bar - but Im only pressing 2 buttons in PvP!
Teargrants wrote: »Lord FENGRUSH presses no buttons, He has everything macro'd to voice commands.
Already got used to being complained to about wrecking blow spam as well. Yet I cant fit boundless armaments on my bar - but Im only pressing 2 buttons in PvP!