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New Classes

kaithuzar
kaithuzar
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Which would you prefer?
Edited by kaithuzar on August 21, 2015 7:24PM
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New Classes 231 votes

Necromancer - more of an evil caster
29%
Kozerdarkspyro92_ESOchuck-18_ESOGilvothMasterFUNG_ESOLegacyDMagabahmeatshieldb14_ESOParadoxFreemansekou_trayvondBugCollectorWodwobigbabyleonb16_ESOtimborggrenlarsenb16_ESOThe_SpAwNpatrykplawskib16_ESOa.ahanchiub17_ESOZyleChililianDUTCH_REAPER 67 votes
Deathdealer (made up) - think evil knight 2 hander w/swallow soul effect
2%
itaybrodskyb16_ESOtajniackSanTii.92AelendilDesommettor 5 votes
Beastmaster - train pets (non-magic version)
12%
Nivzruo_ESOBeowulf_McCallumSilentFox22lonewolf26drogon1Altharosskelo0Morimizoblindhawk333paulsimonpsCetosFrostixXcoolermhLenikusshadow071179katnipTessieBlueGreenMikeyBaconMagicChieve 29 votes
Monk - hand to hand combat
12%
wayfarerxDaymondElara_NorthwindGregMalmaikuscoeRikalyotanutAFrostWolfSirJestoWeidehydrocynusSneaky-SnurrDeheartMrWackeoADarkloreKobaalPraboooGamephriekGreenSoup2HoT 30 votes
Berserker - think stam dk 2 hander but w/passives for offense not defense
5%
FurorMessy1damtotb16_ESOlewispace619b16_ESODarkeusVolkodavFfastylpepperybrineBjornGrimmtoothTylersohTiebearionpriep123 12 votes
Priest - group support role / buffing / debuffing
3%
WaTeR-aBuSeRCredoniasMeshalLil_Skibasix2fallCormoreInstant_Karma_88mrdanklesfoodsy 9 votes
Cleric - group support role / buffing / debuffing
1%
chaosphoenix69ub17_ESOnatewooksagitter 3 votes
Something else not listed
32%
dodgehopper_ESOSunraZardaynePsychobunniShadesofkinRedTalonxaraanlolo_01b16_ESODaftsmallstewart.leslie76b16_ESOslumber_sandb16_ESOAngryNordYakidafiKyomaKorprokTazPrizaxMamaDruidPaulhewhewriaAerieth 76 votes
  • Mitchblue
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    I want a class that can use a chainsaw as a weapon.. Maybe a skills where you can toss a hammer from 28 meters. You can call it the Tim Taylor class..
    Anyone else rooting for Molag Bal?
  • jkemmery
    jkemmery
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    Something else not listed
    How about properly balancing the existing classes?
  • Salmonleap
    Salmonleap
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    None of the above.

    Give me Spellcrafting, Weapon Ultimates, and more weapon skill lines. With that I can make any "class".

    ZOS made a mistake by putting classes into ESO in the first place.
    Edited by Salmonleap on August 21, 2015 7:29PM
    Beware he who would deny you access to information for in his heart he dreams himself your master. -- Pravin Lal
  • dodgehopper_ESO
    dodgehopper_ESO
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    I think the game needs a class that has innate Frost damage as a part of what it does. They've got Fire and they've got Lightning, but they lack in the Frost department greatly.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • waterfairy
    waterfairy
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    Monk - hand to hand combat
    Monk. I had fun running my Orc through the ogre delve (forget the name but only ogres inside) beating them all down with my fists and wish that unarmed was a viable skill with abilities.
  • Levo18
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    Something else not listed
    Shaman. There are plenty of them already in game as enemy NPCs why not let us use those skills too?
  • Mitchblue
    Mitchblue
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    Something else not listed
    I think the game needs a class that has innate Frost damage as a part of what it does. They've got Fire and they've got Lightning, but they lack in the Frost department greatly.

    Oh yeah. Agree.
    Anyone else rooting for Molag Bal?
  • Molag_Crow
    Molag_Crow
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    Druid / Shapeshifter

    Shaman
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  • IIIMPIII
    IIIMPIII
    I think there should be a chuck norris class, that is only unlocked once you complete every achievment in the game.

    once you get the chuck norris achievement you are essentially and emperor with a nuke that kills everything in sight within 15ms, that means you have 13 meters to try and kill that player before you die.

    :)
  • Morimizo
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    Beastmaster - train pets (non-magic version)
    jkemmery wrote: »
    How about properly balancing the existing classes?

    Holy shiznit, they've been doing this for ages already, and as per Gandalf: "It's nerfing Master Dwarf. And it will continue to nerf until the nerfing is done."


    I think the game needs a class that has innate Frost damage as a part of what it does. They've got Fire and they've got Lightning, but they lack in the Frost department greatly.

    Definitely this, and wouldn't mind a new element entirely...

    Chose Beastmaster because would love to choose/evolve the companion creature, not always stuck with Clannfear and Winged Twilight (they're great, just need variety).

  • Prospering
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    Monk - hand to hand combat
    Monk, I really had fun with this type of class in conquer online
  • Violynne
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    To be honest, I don't want new classes.

    Instead, I'd love the option to be able to mix and match skills and passives from all classes and races, then give myself a title from a list (like Adventurer, Mage, etc).

    I'd love to play as a Khajiit who excels in Destructive Staff while having the ability to throw a chain and pull enemies to me.

    Just as an example.
  • Daymond
    Daymond
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    Monk - hand to hand combat
    Monk, because I like hand to hand combat. There was a monk specialization in daggerfall and oblivion right? I never played those game so I don't know how well they played, but if a monk worked in those games it could work in this one right? And an idea for people who do not like the class system is it not possible to make them like guilds, but only able to join one class guild at a time?
    Edited by Daymond on August 21, 2015 7:59PM
  • Waffennacht
    Waffennacht
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    Necromancer - more of an evil caster
    Those can be new skill lines too. Either way cool.

    I Don't like your pole because i can only vote for one! A druid animal thing sounds awesome, a necromancer seems totally necessary, (templar seems like a monk imo)

    I think a Nature (it would be green in mtg) skill/class thing would be sooo cool
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  • Sallington
    Sallington
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    Something else not listed
    The entire idea of premade classes is already a bad idea in my opinion. We don't need to add to it.

    More skill lines, not classes, is what we need.
    Edited by Sallington on August 21, 2015 7:59PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • rb2001
    rb2001
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    Something else not listed
    Sword and sorcery combo class (Spellsword).
  • AngryNord
    AngryNord
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    Something else not listed
    Violynne wrote: »
    To be honest, I don't want new classes.

    Instead, I'd love the option to be able to mix and match skills and passives from all classes and races, then give myself a title from a list (like Adventurer, Mage, etc).

    I'd love to play as a Khajiit who excels in Destructive Staff while having the ability to throw a chain and pull enemies to me.

    Just as an example.

    NO thanks. This game needs LESS FoTM, not more.
  • Stranglehands
    Stranglehands
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    Levo18 wrote: »
    Shaman. There are plenty of them already in game as enemy NPCs why not let us use those skills too?

    Because that's something they shamelessly copied from world of warcraft and has never been in an elder scrolls game
    *avoids mentioning dragonknights*
    .kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • Thymos
    Thymos
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    Can't really make a class that is wholly designed for a single weapon skill line.

    You have two options for classes that would use 2 handers, and one for an unarmed skill line... That shouldn't be how the classes work.
    Edited by Thymos on August 21, 2015 8:20PM
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  • kaithuzar
    kaithuzar
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    hmm.. what about an enrage ultimate for stam/wpn dmg users that passively buffs offensive ability like each attack deals twice the dmg of the next attack for 15 secs or something?
    i'll have to start an abilites/ultimates poll
    Edited by kaithuzar on August 21, 2015 8:23PM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • kaithuzar
    kaithuzar
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    Thymos wrote: »
    Can't really make a class that is wholly designed for a single weapon skill line.

    You have two options for classes that would use 2 handers, and one for an unarmed skill line... That shouldn't be how the classes work.

    I was just thinking of classes that I thought the game was particularly lacking in, not to say that's all the game is lacking.
    Just meaning those were off the top of my head that seemed interesting.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Thymos
    Thymos
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    kaithuzar wrote: »
    Thymos wrote: »
    Can't really make a class that is wholly designed for a single weapon skill line.

    You have two options for classes that would use 2 handers, and one for an unarmed skill line... That shouldn't be how the classes work.

    I was just thinking of classes that I thought the game was particularly lacking in, not to say that's all the game is lacking.
    Just meaning those were off the top of my head that seemed interesting.

    Well, your poll seems to mix the idea of builds with classes. Classes shouldn't be restricted to specific character builds.
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  • kaithuzar
    kaithuzar
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    Those can be new skill lines too. Either way cool.

    I Don't like your pole because i can only vote for one! A druid animal thing sounds awesome, a necromancer seems totally necessary, (templar seems like a monk imo)

    I think a Nature (it would be green in mtg) skill/class thing would be sooo cool

    I can agree, but I haven't figured out if there is a way to make the poll vote more than once XD

    yea, there are a ton of classes in general durids, shamen, priest, cleric, etc... etc...I was just being lazy & didn't want to list everything; the main point i meant to get across was this game needs more "support" roles.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Mitchblue
    Mitchblue
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    Something else not listed
    Violynne wrote: »
    To be honest, I don't want new classes.

    Instead, I'd love the option to be able to mix and match skills and passives from all classes and races, then give myself a title from a list (like Adventurer, Mage, etc).

    I'd love to play as a Khajiit who excels in Destructive Staff while having the ability to throw a chain and pull enemies to me.

    Just as an example.

    Most will just use 5 best skills and best ultimate all we'll all be the same..
    Anyone else rooting for Molag Bal?
  • starkerealm
    starkerealm
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    Salmonleap wrote: »
    ZOS made a mistake by putting classes into ESO in the first place.

    You do realize, that Skyrim and Redguard are the only Elder Scrolls titles that don't use a class system, right?

    In fact, with some variation, Nightblade has been a playable class in every Elder Scrolls game except those two, and I think the Travels series.
  • TheShadowScout
    TheShadowScout
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    I'd prefer them to add "class morphs" instead of new classes, so people who already have all character slots filled can benefit from it was well... and everyone can diversify their existing characters instead of having to level a new one from scratch...

    Lemme as I usually do when this or similar comes up post my idea once again, current revision:
    Personally I would think the best way to add more "classes" is to give each class, say, three different "class morphs", each with its own new skill/passives line. Perhaps becoming available after completing cadwells silver/gold... to reward people who do play through that - a variation of the idea was to let them do the class morph after silver, and let them pick a cross-class skill line (basic class skills only) after gold...

    Some possibilities:

    Dragonknight
    - Gladiator (offensive self buffs & warcries; color: red/orange)
    - Pyromancer (flame resist and even more fire; color: yellow/blue - gas flame!)
    - Warlord (defensive group buffs, AoE standards, color: purple/gold)

    Nightblade
    - Illusionist (illusion summoning, mind magic; color: red/black - NPC illusionist)
    - Monk (melee support & assorted “matrial arts” magic; color: blue/purple)
    - Ranger (animal summoning and nature magic; color: brown/green)

    Sorceror
    - Cryomancer (ice magic, color: white/clear - NPC cryomancer)
    - Necromancer (death magic and undead summoning; color: cyan - NPC coldfire)
    - Spellsword (melee support & buff magic; color: yellow/orange)

    Templar
    - Druid/Shaman (nature magic, totems, animal summons; color: green/brown)
    - Crusader/Paladin (melee support and aura-style buff magic; color: white/gold)
    - Witch-hunter (counterspells, spell resistance/shields, silencing; color: purple/red)

    Another possible idea was to not only have an added skill line with its own flavor of visual effects, but maybe even morph the existing effects to match.
    So for example if a sorceror goes necromancer, their spells might be color-shifted to necromancer “coldfire” cyan, and if they turn cryomancer, their dark magic crystals will turn ice-ish in effects, spells will get color-shifted to white-blue or white-purple, or a nightblade going ranger would have their reddish effects recolored to something nature-ish green & brown... that sort of stuff. For more visual goodieness and varietee between classes.

    ...of course, all those quick ideas are just very rough concepts, without much consideration but character fluff. I merely tried to give some options, and went for three instead of just two "magica-specialization / stamina specialization" - It's supposed to be more for added character diversity then anything else after all.

    Thus for example with nightblades, there might be one magica-caster based with "illusionist", one stamina melee based with "monk" (Yes, a nod at the old D&D class of the name, the first “martial arts” powered class I remember in fantasy gaming) and one pet based as "ranger" since nightblades mesh very well with bow, and giving them woodland creatures for the "hunter" playstyle would seem applicable.

    Similar thoughts for the sorceror - spellsword for stamina sorcerors, cryomancer since ice staves have no matching skill line yet (while fire and lightning staves sort of have), and necromancer because all too many people really, really want that... ;)

    Templar... the druid/shaman is a very natural idea, between breton wyressess, argonian treeminders and bosmer spinners, nature magic meshes very well with Templar healing and sunlight-powered spells; paladin is for stamina templars and a nod at the old D&D class of the same name (possibly subject to TES-ification change), and my "witch-hunter" idea is kinda inspired by the spanish inquisition (Yes, I know noone expected that :smirk: ), its "warhammer" imperial counterpart and also "Dragon Age", I admit it... seems logical to set up the aedric-flavored templars as natural enemies of the more deadric-flavored sorcerors...

    Dragonknight I had the fewest ideas, since I kinda dislike that class. More fire magic for dragonknight magica-casters with pyromancer is a natural first thought... so then I went with "leader-style group play support" and "berserker-style single combatant" flavors, though there may be better ideas then those...

    In any case, since more diversity is always something I would love to see... much more fun having more choices in realizing your “perfect” character, especially since the limited number of skills one can actually use at any one time (5+U) makes people having to think and choose anyhow, so adding more active skills only increases a characters choices, not exactly their power...

    And yes, spellcrafting might be able to cover some of those... but spellcrafting won't give you passives, which these skill lines should.

  • Yakidafi
    Yakidafi
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    Something else not listed
    jkemmery wrote: »
    How about properly balancing the existing classes?

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  • starkerealm
    starkerealm
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    And yes, spellcrafting might be able to cover some of those... but spellcrafting won't give you passives, which these skill lines should.

    Actually, spellcrafting was supposed to include passives. Though we never got any real detail on how those were going to work.
  • OnThaLoose
    OnThaLoose
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    I would like an ice caster or a custom class where you pick your own skill lines out a limited number or skillines
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    I'd rather they add new skill lines that everyone can use than to add more classes, and/or like someone suggested above to add class morphs.
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