ZOS_RichLambert wrote: »We've been looking at feedback and in-game data and are going to make some changes. Gear obtained from the vaults will no longer have the following traits:
- Weighted
- Charged
- Training
- Well-Fitted
- Sturdy
- Exploration
As a note: We didn't get this in for the next PTS patch, it will be in for live.
ZOS_RichLambert wrote: »We've been looking at feedback and in-game data and are going to make some changes. Gear obtained from the vaults will no longer have the following traits:
- Weighted
- Charged
- Training
- Well-Fitted
- Sturdy
- Exploration
As a note: We didn't get this in for the next PTS patch, it will be in for live.
ZOS_RichLambert wrote: »We've been looking at feedback and in-game data and are going to make some changes. Gear obtained from the vaults will no longer have the following traits:
- Weighted
- Charged
- Training
- Well-Fitted
- Sturdy
- Exploration
As a note: We didn't get this in for the next PTS patch, it will be in for live.
ZOS_RichLambert wrote: »We've been looking at feedback and in-game data and are going to make some changes. Gear obtained from the vaults will no longer have the following traits:
- Weighted
- Charged
- Training
- Well-Fitted
- Sturdy
- Exploration
As a note: We didn't get this in for the next PTS patch, it will be in for live.
Would be nice if there was some expensive item (gold, tel var, ...) / drop that allows you to re-roll the trait, but still keep it random. That way they have a new gold / time sink and it allows people to gamble to get a better trait.
I'd even go as far as to allow ALL the traits in this re-roll action (including training).. would make for some fine Yolo re-roll posts. Guess Path of Exile tainted me on this one. ie. http://pathofexile.gamepedia.com/Exalted_Orb
BalgusFlinn wrote: »Make it so we can retrait an item.
olemanwinter wrote: »Where do you get the new imperial daedric motif from if not these vaults?
I HATE THE RNG IN THIS GAME btw
Because they are actually useful (well, except sturdy) during the leveling phase. Just not endgame-ish. I like the removal from vet drop tables better, at least if it's universal and not only trophy vault specific...AssaultLemming wrote: »Rather than stop gear dropping with these traits why not address the underlying problem and buff the traits so that we want to use them...
kaorunandrak wrote: »You guys still need to implement crafter services to allow us to change the appearance, level, and traits of other gear as well. Undaunted items dropping with these traits is garbage, any vet level set that that has these traits are garbage, the fact that there are a lot of decent sets that drop sub and mid vet that we can't use at v12+ because their levels and bonus are to low is also garbage.
One of the draws of this game is the promise of customization and with lack of support for item customization,(looks/traits/levels) and the further push for gear grinding you guys are losing that customization promise. Especially with sets that lack jewelry/weapons/7 pieces of armor and only come in one armor type.
You guys say that you want to support hybrid builds one of the ways to do that is allow current and future sets to drop in multiple armor types or allow crafters to change gear types for a fee, and the fee could be astronomical but the vast majority would still be appreciative of it cause it allows them to make competitive builds for their play style even if it doesn't match the "meta" of the "try hards".
Crafting only goes so far with customization cause we can't craft jewelry, you guys have a massive chance to make this game the best in the business, the game is still young as far as mmo's go and adding player support for true customization of dropped equipment will be a big draw for people, it comes with the promise that every person can/will have a unique build and that their play style is catered too, that pvp will be more exciting because you won't be able to guess what build/item setup the person you fighting has. Are they a werewolf build making use of saviors hide? Don't know cause they are wearing heavy armor and are v16 now. Are they a flame nuker dragon knight decked out in sun set? Don't know cause they are wearing medium and charging with a two hand. Customization and player choice is key and paramount in any situation and leads towards some seriously entertaining game play moments that bring people back for more..
ZOS_RichLambert wrote: »We've been looking at feedback and in-game data and are going to make some changes. Gear obtained from the vaults will no longer have the following traits:
- Weighted
- Charged
- Training
- Well-Fitted
- Sturdy
- Exploration
As a note: We didn't get this in for the next PTS patch, it will be in for live.
Same for undaunted chests please (at least gold one).
PS: Same for trial stuff please
PPS: Same for footman please
PPPS: Same for vet-dungeons sets please
@ZOS_RichLambert, thanks.
ZOS_RichLambert wrote: »We've been looking at feedback and in-game data and are going to make some changes. Gear obtained from the vaults will no longer have the following traits:
- Weighted
- Charged
- Training
- Well-Fitted
- Sturdy
- Exploration
As a note: We didn't get this in for the next PTS patch, it will be in for live.
Personally I would rather see no "powered" but leave in "weighted" as we still use that sometimes.
ZOS_RichLambert wrote: »We've been looking at feedback and in-game data and are going to make some changes. Gear obtained from the vaults will no longer have the following traits:
- Weighted
- Charged
- Training
- Well-Fitted
- Sturdy
- Exploration
As a note: We didn't get this in for the next PTS patch, it will be in for live.
And some say they don't listen to feedback. 10/10 will PTS again, cheers!
ZOS_RichLambert wrote: »We've been looking at feedback and in-game data and are going to make some changes. Gear obtained from the vaults will no longer have the following traits:
- Weighted
- Charged
- Training
- Well-Fitted
- Sturdy
- Exploration
As a note: We didn't get this in for the next PTS patch, it will be in for live.
ZOS_RichLambert wrote: »Random drops off monsters can still have those traits. The fix we made specifically addressed the items from the trophy vaults.
Can these guys do anything right? Every drop from the vaults is undesirable junk so far,who the hell is gonna use an inferno staff of agility? And don't give me the "hybrid" BS.