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Everything you feared about stones is true... from their live broadcast...

  • Corvusguitarb14_ESO
    It sounds exactly (except for the stone looting) like Darkness Falls in Dark Age of Camelot and it was TONS of fun. How about trying it before you develop an opinion?

    Quoted for truth. the MAIN difference between then and now is there was no PVP only or PVE only crowd. Most everyone in DAoC did most everything in DAoC. People need to stop treating this as 2 separate games OR JUST ACCEPT you will only be catered to half of the time.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Daenerys wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    I'm a marketer and a gamer so this statement makes me incredibly frustrated. This DLC is not being marketed as PVP only. There seems to be a huge disconnect between the devs and marketing dept. I am happy PVPers are getting much needed content, but why is there so much PVE in the Imperial City if it is meant for the PVP player?

    This is copy/pasted from this page on your website and may be the cause of some of our aggrevated confusion:

    The Imperial City offers many activities you can participate in. Whether you're interested in strictly PVE, PVP, or a little of both, here are some of the ways you might choose to spend your time in the Imperial City:
    • Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)
    • Battle enemy-alliance players and Molag Bal's forces, including the Xivkyn, in the Imperial Sewers and six Imperial Districts.
    • Earn Daedric trophies from your monster kills to open Treasure Vaults—found around the Imperial City—for Veteran Rank 16 jewelry sets and other rare finds.
    • Play through the Imperial City storyline, started by the Drake of Blades.*
    • Collect Tel Var Stones by defeating Molag Bal's minions and enemy alliance players—and try to keep yours from being taken!
    • Enter the Imperial Sewers and hunt Trove Scamps for gold and crafting supplies, and Cunning Scamps for Tel Var Stones.
    • Search for Xivkyn motif Chapters to craft the new Xivkyn style armor and weapons.
    • Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.
    • Craft three new weapon and armor sets via the set-specific crafting stations found in Imperial City.
    • Earn new collectibles by completing achievements, slaying Molag Bal's elite forces in the Imperial Sewers, and by trading in Tel Var Stones.

    7 out of 10 points specifically advertise PVE aspects of the game, while only 3 are PVP oriented.

    Now for another example of mixed message marketing from this page:

    Imperial City DLC Game Pack Features & Content


    With the purchase of the Imperial City DLC game pack, you get access to the full Imperial City zone. That includes the following:
    • All content is available to players that are level 10 and up
    • A brand new PvP/PvE space, including the six Imperial City Districts
    • New quests and key characters within the Imperial City*
    • One new Imperial City PvP Public Dungeon: The Imperial Sewers
    • Two new PvE Imperial City group dungeons with Normal and Veteran versions: White-Gold Tower and Imperial City Prison
    • The Tel Var Stone system
    • 23 completely new Veteran Rank 16 item sets, only available in Imperial City
    • Treasure Vaults that contain new Veteran Rank 16 set jewelry and a chance for even rarer finds
    • Xivkyn racial motif style
    • New collectibles only available in Imperial City (pets, polymorphs, and a costume)

    *This one made me very happy and this close to purchasing... until I read your comment. Why are you ostracizing your players? I love The Elder Scrolls and any wee bit of lore or quests, I'm there! But you are telling me this DLC is not for me.

    If this truly is PVP only DLC then kindly market it as such. Why are there so many PVE elements if it is only for PVP players? I PVE more than I PVP but was very interested in the new quests and characters as well as the 2 new PVE dungeons. Not to mention the new armor, weapons, and just new content in general. I would have braved the PVP part, but you are telling me not to purchase this. Why?

    Afterthought: perhaps I should have bolded the few PVP only aspects...

    Don't take it literally, the Imperial City DLC is a PVP/PVE mixed experience just like Cyrodiil itself, but to enjoy the PVE elements (besides the 2 new group dungeons and their vet modes) you have to be open to participate in PVP and this is what Rich Lambert was talking about because it is a PVP focused DLC and it is time PVPers get some love and this will not change (in response to all PVEers crying in the forums that it is unfair to force them to PVP so they can enjoy their PVE, it is a mixed experience and will remain so)

    Dont take it literal? He LITERALLY said if you like PVE dont bother with this update that Orsinium is for you. How else are we supposed to interpret that statement? He said exactly to everyone if you dont like pvp dont bother with buying IC. It is ONLY for pvp.

    if you ONLY like PVE really don't bother with this DLC, now if you like PVP or PVE/PVP mix then it is for you (this is basically what he said), for pure PVE people Orsinium in coming next after the Imperial City

    (and Murkmire, Clockwork City, Abah's landing, Mephala's realm, ALL PVE only updates announced so far)

    Sorry he was VERY clear this update is ONLY for PVP and thats IT. He said if I want PVE content I can wait till whenever they get ready to release the next DLC.
  • Avenias
    Avenias
    ✭✭✭✭
    Fewer people buying the dlc will increase the rate at which ic will become a ghost town. Much better to kill it fast then the slow but most definate conversion into a ghost town. It will be extremely fun and exciting for a short period of time but when the losses pile up, people will get sick of it and just do something else.
  • TheBull
    TheBull
    ✭✭✭✭✭
    Daenerys wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    I'm a marketer and a gamer so this statement makes me incredibly frustrated. This DLC is not being marketed as PVP only. There seems to be a huge disconnect between the devs and marketing dept. I am happy PVPers are getting much needed content, but why is there so much PVE in the Imperial City if it is meant for the PVP player?

    This is copy/pasted from this page on your website and may be the cause of some of our aggrevated confusion:

    The Imperial City offers many activities you can participate in. Whether you're interested in strictly PVE, PVP, or a little of both, here are some of the ways you might choose to spend your time in the Imperial City:
    • Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)
    • Battle enemy-alliance players and Molag Bal's forces, including the Xivkyn, in the Imperial Sewers and six Imperial Districts.
    • Earn Daedric trophies from your monster kills to open Treasure Vaults—found around the Imperial City—for Veteran Rank 16 jewelry sets and other rare finds.
    • Play through the Imperial City storyline, started by the Drake of Blades.*
    • Collect Tel Var Stones by defeating Molag Bal's minions and enemy alliance players—and try to keep yours from being taken!
    • Enter the Imperial Sewers and hunt Trove Scamps for gold and crafting supplies, and Cunning Scamps for Tel Var Stones.
    • Search for Xivkyn motif Chapters to craft the new Xivkyn style armor and weapons.
    • Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.
    • Craft three new weapon and armor sets via the set-specific crafting stations found in Imperial City.
    • Earn new collectibles by completing achievements, slaying Molag Bal's elite forces in the Imperial Sewers, and by trading in Tel Var Stones.

    7 out of 10 points specifically advertise PVE aspects of the game, while only 3 are PVP oriented.

    Now for another example of mixed message marketing from this page:

    Imperial City DLC Game Pack Features & Content


    With the purchase of the Imperial City DLC game pack, you get access to the full Imperial City zone. That includes the following:
    • All content is available to players that are level 10 and up
    • A brand new PvP/PvE space, including the six Imperial City Districts
    • New quests and key characters within the Imperial City*
    • One new Imperial City PvP Public Dungeon: The Imperial Sewers
    • Two new PvE Imperial City group dungeons with Normal and Veteran versions: White-Gold Tower and Imperial City Prison
    • The Tel Var Stone system
    • 23 completely new Veteran Rank 16 item sets, only available in Imperial City
    • Treasure Vaults that contain new Veteran Rank 16 set jewelry and a chance for even rarer finds
    • Xivkyn racial motif style
    • New collectibles only available in Imperial City (pets, polymorphs, and a costume)

    *This one made me very happy and this close to purchasing... until I read your comment. Why are you ostracizing your players? I love The Elder Scrolls and any wee bit of lore or quests, I'm there! But you are telling me this DLC is not for me.

    If this truly is PVP only DLC then kindly market it as such. Why are there so many PVE elements if it is only for PVP players? I PVE more than I PVP but was very interested in the new quests and characters as well as the 2 new PVE dungeons. Not to mention the new armor, weapons, and just new content in general. I would have braved the PVP part, but you are telling me not to purchase this. Why?

    Afterthought: perhaps I should have bolded the few PVP only aspects...

    Don't take it literally, the Imperial City DLC is a PVP/PVE mixed experience just like Cyrodiil itself, but to enjoy the PVE elements (besides the 2 new group dungeons and their vet modes) you have to be open to participate in PVP and this is what Rich Lambert was talking about because it is a PVP focused DLC and it is time PVPers get some love and this will not change (in response to all PVEers crying in the forums that it is unfair to force them to PVP so they can enjoy their PVE, it is a mixed experience and will remain so)

    Dont take it literal? He LITERALLY said if you like PVE dont bother with this update that Orsinium is for you. How else are we supposed to interpret that statement? He said exactly to everyone if you dont like pvp dont bother with buying IC. It is ONLY for pvp.

    if you ONLY like PVE really don't bother with this DLC, now if you like PVP or PVE/PVP mix then it is for you (this is basically what he said), for pure PVE people Orsinium in coming next after the Imperial City

    (and Murkmire, Clockwork City, Abah's landing, Mephala's realm, ALL PVE only updates announced so far)

    Sorry he was VERY clear this update is ONLY for PVP and thats IT. He said if I want PVE content I can wait till whenever they get ready to release the next DLC.

    Imho you are not acting very respectfully.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    TheBull wrote: »
    Daenerys wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    I'm a marketer and a gamer so this statement makes me incredibly frustrated. This DLC is not being marketed as PVP only. There seems to be a huge disconnect between the devs and marketing dept. I am happy PVPers are getting much needed content, but why is there so much PVE in the Imperial City if it is meant for the PVP player?

    This is copy/pasted from this page on your website and may be the cause of some of our aggrevated confusion:

    The Imperial City offers many activities you can participate in. Whether you're interested in strictly PVE, PVP, or a little of both, here are some of the ways you might choose to spend your time in the Imperial City:
    • Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)
    • Battle enemy-alliance players and Molag Bal's forces, including the Xivkyn, in the Imperial Sewers and six Imperial Districts.
    • Earn Daedric trophies from your monster kills to open Treasure Vaults—found around the Imperial City—for Veteran Rank 16 jewelry sets and other rare finds.
    • Play through the Imperial City storyline, started by the Drake of Blades.*
    • Collect Tel Var Stones by defeating Molag Bal's minions and enemy alliance players—and try to keep yours from being taken!
    • Enter the Imperial Sewers and hunt Trove Scamps for gold and crafting supplies, and Cunning Scamps for Tel Var Stones.
    • Search for Xivkyn motif Chapters to craft the new Xivkyn style armor and weapons.
    • Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.
    • Craft three new weapon and armor sets via the set-specific crafting stations found in Imperial City.
    • Earn new collectibles by completing achievements, slaying Molag Bal's elite forces in the Imperial Sewers, and by trading in Tel Var Stones.

    7 out of 10 points specifically advertise PVE aspects of the game, while only 3 are PVP oriented.

    Now for another example of mixed message marketing from this page:

    Imperial City DLC Game Pack Features & Content


    With the purchase of the Imperial City DLC game pack, you get access to the full Imperial City zone. That includes the following:
    • All content is available to players that are level 10 and up
    • A brand new PvP/PvE space, including the six Imperial City Districts
    • New quests and key characters within the Imperial City*
    • One new Imperial City PvP Public Dungeon: The Imperial Sewers
    • Two new PvE Imperial City group dungeons with Normal and Veteran versions: White-Gold Tower and Imperial City Prison
    • The Tel Var Stone system
    • 23 completely new Veteran Rank 16 item sets, only available in Imperial City
    • Treasure Vaults that contain new Veteran Rank 16 set jewelry and a chance for even rarer finds
    • Xivkyn racial motif style
    • New collectibles only available in Imperial City (pets, polymorphs, and a costume)

    *This one made me very happy and this close to purchasing... until I read your comment. Why are you ostracizing your players? I love The Elder Scrolls and any wee bit of lore or quests, I'm there! But you are telling me this DLC is not for me.

    If this truly is PVP only DLC then kindly market it as such. Why are there so many PVE elements if it is only for PVP players? I PVE more than I PVP but was very interested in the new quests and characters as well as the 2 new PVE dungeons. Not to mention the new armor, weapons, and just new content in general. I would have braved the PVP part, but you are telling me not to purchase this. Why?

    Afterthought: perhaps I should have bolded the few PVP only aspects...

    Don't take it literally, the Imperial City DLC is a PVP/PVE mixed experience just like Cyrodiil itself, but to enjoy the PVE elements (besides the 2 new group dungeons and their vet modes) you have to be open to participate in PVP and this is what Rich Lambert was talking about because it is a PVP focused DLC and it is time PVPers get some love and this will not change (in response to all PVEers crying in the forums that it is unfair to force them to PVP so they can enjoy their PVE, it is a mixed experience and will remain so)

    Dont take it literal? He LITERALLY said if you like PVE dont bother with this update that Orsinium is for you. How else are we supposed to interpret that statement? He said exactly to everyone if you dont like pvp dont bother with buying IC. It is ONLY for pvp.

    if you ONLY like PVE really don't bother with this DLC, now if you like PVP or PVE/PVP mix then it is for you (this is basically what he said), for pure PVE people Orsinium in coming next after the Imperial City

    (and Murkmire, Clockwork City, Abah's landing, Mephala's realm, ALL PVE only updates announced so far)

    Sorry he was VERY clear this update is ONLY for PVP and thats IT. He said if I want PVE content I can wait till whenever they get ready to release the next DLC.

    Imho you are not acting very respectfully.

    What? How is being disrespectful stating what the guy who is the creative director said? He was pretty clear in his post on how this is a PVP update. He said if we want PVE we will be waiting for Orsinium. Where is the disrespect?
    Edited by jamesharv2005ub17_ESO on July 21, 2015 5:20AM
  • Kronosphere
    Kronosphere
    ✭✭✭✭
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    I did not fear anything about the Tel Var system and I dont think there is anything wrong with it. change title. and your being over-dramatic you pvers still have your safe way to get them without loss
    Edited by Kronosphere on July 21, 2015 5:25AM
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    I did not fear anything about the Tel Var system and I dont think there is anything wrong with it. change title. and your being over-dramatic you pvers still have your panzy, i mean safe way to get them without loss

    Oh well if YOU dont have a problem with it then they shouldnt even test it. Just push it live tomorrow.
  • Kronosphere
    Kronosphere
    ✭✭✭✭
    MCMancub wrote: »
    I will never understand this community.
    1. Community complains the game is too easy and there's no punishment for dying.
    2. ZOS implements Tel Var stones.
    3. Community gets upset because there is now punishment for dying...in PvP.

    *throws arms in the air and storms off*


    Content starved WHOLE community, ZOS adds content for "all" to the side of the game the least amount of players play. Not that hard to grasp why people are upset.

    There would be O complaint from PVE'ers if the new gear they were asked to achieve were given to them in a PVE manner. How long have we seen complaints about PVP'ers forced to PVE? (how long has the game been out?) PVE'ers have a year+ of complaining to catch up to :D

    aaaah why the ______ cant people ____ing understand that YOU CAN GET THE NEW _____ IN A _____ING PVE MANNER OMG YOU GUYS MAKE ME SAH MAD HOW CANT YOU GRASP SIMPLE FACTS!!!! /RAGE /TANTRUM #YOLO #GRADE1SPELLINGANDREADING
    Edited by Kronosphere on July 21, 2015 5:25AM
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • Kronosphere
    Kronosphere
    ✭✭✭✭
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    I did not fear anything about the Tel Var system and I dont think there is anything wrong with it. change title. and your being over-dramatic you pvers still have your panzy, i mean safe way to get them without loss

    Oh well if YOU dont have a problem with it then they shouldnt even test it. Just push it live tomorrow.

    what are you on about? never said it did not need to be tested im just saying the concept is fine. maybe a 50% drop or MAYBE even if too many players attack you at once you dont drop any (eff off zergs!) would be a good idea.

    this content is reasonable for both pvp and pvers and yet pvers are going crazy drama queens and being EXTREMELY unreasonable (as all forum posts usually are) when there is CLEARLY a option for both styles of play
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    I did not fear anything about the Tel Var system and I dont think there is anything wrong with it. change title. and your being over-dramatic you pvers still have your panzy, i mean safe way to get them without loss

    Oh well if YOU dont have a problem with it then they shouldnt even test it. Just push it live tomorrow.

    what are you on about? never said it did not need to be tested im just saying the concept is fine. maybe a 50% drop or MAYBE even if too many players attack you at once you dont drop any (eff off zergs!) would be a good idea.

    this content is reasonable for both pvp and pvers and yet pvers are going crazy drama queens and being EXTREMELY unreasonable (as all forum posts usually are) when there is CLEARLY a option for both styles of play

    Sorry I was kidding around. I guess humor doesnt translate well on the forums. My bad.
  • Kronosphere
    Kronosphere
    ✭✭✭✭
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    I did not fear anything about the Tel Var system and I dont think there is anything wrong with it. change title. and your being over-dramatic you pvers still have your panzy, i mean safe way to get them without loss

    Oh well if YOU dont have a problem with it then they shouldnt even test it. Just push it live tomorrow.

    what are you on about? never said it did not need to be tested im just saying the concept is fine. maybe a 50% drop or MAYBE even if too many players attack you at once you dont drop any (eff off zergs!) would be a good idea.

    this content is reasonable for both pvp and pvers and yet pvers are going crazy drama queens and being EXTREMELY unreasonable (as all forum posts usually are) when there is CLEARLY a option for both styles of play

    Sorry I was kidding around. I guess humor doesnt translate well on the forums. My bad.

    oooh right well it normally would its just there are so many people who are LEGIT like that haha =P
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • minmshrsht
    King Bozo wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.

    Agreed! PvP is a team sport! People need to grow Back bones!!!
  • TagaParti
    TagaParti
    ✭✭✭✭
    This thread cant go on without the reaction of Sheliza The Unkillable.

    -skills respeced
    -master crafter mode
    -prepare all golds
    -buy all telvar stones

    PROFIT!

    Merchant Queen (AD Sorc), equip your gank/escape set!

    THIS WILL BE FUN!

    Good Job ZOS!
    Sheliza "The Unkillable"

    Facebook Page for the Tournaments
    Elder Scrolls Online Tournaments
    Please search and hit Like to see future post and updates for the events
    youtube channel: tagaparti
  • TheBull
    TheBull
    ✭✭✭✭✭
    TheBull wrote: »
    Daenerys wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    I'm a marketer and a gamer so this statement makes me incredibly frustrated. This DLC is not being marketed as PVP only. There seems to be a huge disconnect between the devs and marketing dept. I am happy PVPers are getting much needed content, but why is there so much PVE in the Imperial City if it is meant for the PVP player?

    This is copy/pasted from this page on your website and may be the cause of some of our aggrevated confusion:

    The Imperial City offers many activities you can participate in. Whether you're interested in strictly PVE, PVP, or a little of both, here are some of the ways you might choose to spend your time in the Imperial City:
    • Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)
    • Battle enemy-alliance players and Molag Bal's forces, including the Xivkyn, in the Imperial Sewers and six Imperial Districts.
    • Earn Daedric trophies from your monster kills to open Treasure Vaults—found around the Imperial City—for Veteran Rank 16 jewelry sets and other rare finds.
    • Play through the Imperial City storyline, started by the Drake of Blades.*
    • Collect Tel Var Stones by defeating Molag Bal's minions and enemy alliance players—and try to keep yours from being taken!
    • Enter the Imperial Sewers and hunt Trove Scamps for gold and crafting supplies, and Cunning Scamps for Tel Var Stones.
    • Search for Xivkyn motif Chapters to craft the new Xivkyn style armor and weapons.
    • Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.
    • Craft three new weapon and armor sets via the set-specific crafting stations found in Imperial City.
    • Earn new collectibles by completing achievements, slaying Molag Bal's elite forces in the Imperial Sewers, and by trading in Tel Var Stones.

    7 out of 10 points specifically advertise PVE aspects of the game, while only 3 are PVP oriented.

    Now for another example of mixed message marketing from this page:

    Imperial City DLC Game Pack Features & Content


    With the purchase of the Imperial City DLC game pack, you get access to the full Imperial City zone. That includes the following:
    • All content is available to players that are level 10 and up
    • A brand new PvP/PvE space, including the six Imperial City Districts
    • New quests and key characters within the Imperial City*
    • One new Imperial City PvP Public Dungeon: The Imperial Sewers
    • Two new PvE Imperial City group dungeons with Normal and Veteran versions: White-Gold Tower and Imperial City Prison
    • The Tel Var Stone system
    • 23 completely new Veteran Rank 16 item sets, only available in Imperial City
    • Treasure Vaults that contain new Veteran Rank 16 set jewelry and a chance for even rarer finds
    • Xivkyn racial motif style
    • New collectibles only available in Imperial City (pets, polymorphs, and a costume)

    *This one made me very happy and this close to purchasing... until I read your comment. Why are you ostracizing your players? I love The Elder Scrolls and any wee bit of lore or quests, I'm there! But you are telling me this DLC is not for me.

    If this truly is PVP only DLC then kindly market it as such. Why are there so many PVE elements if it is only for PVP players? I PVE more than I PVP but was very interested in the new quests and characters as well as the 2 new PVE dungeons. Not to mention the new armor, weapons, and just new content in general. I would have braved the PVP part, but you are telling me not to purchase this. Why?

    Afterthought: perhaps I should have bolded the few PVP only aspects...

    Don't take it literally, the Imperial City DLC is a PVP/PVE mixed experience just like Cyrodiil itself, but to enjoy the PVE elements (besides the 2 new group dungeons and their vet modes) you have to be open to participate in PVP and this is what Rich Lambert was talking about because it is a PVP focused DLC and it is time PVPers get some love and this will not change (in response to all PVEers crying in the forums that it is unfair to force them to PVP so they can enjoy their PVE, it is a mixed experience and will remain so)

    Dont take it literal? He LITERALLY said if you like PVE dont bother with this update that Orsinium is for you. How else are we supposed to interpret that statement? He said exactly to everyone if you dont like pvp dont bother with buying IC. It is ONLY for pvp.

    if you ONLY like PVE really don't bother with this DLC, now if you like PVP or PVE/PVP mix then it is for you (this is basically what he said), for pure PVE people Orsinium in coming next after the Imperial City

    (and Murkmire, Clockwork City, Abah's landing, Mephala's realm, ALL PVE only updates announced so far)

    Sorry he was VERY clear this update is ONLY for PVP and thats IT. He said if I want PVE content I can wait till whenever they get ready to release the next DLC.

    Imho you are not acting very respectfully.

    What? How is being disrespectful stating what the guy who is the creative director said? He was pretty clear in his post on how this is a PVP update. He said if we want PVE we will be waiting for Orsinium. Where is the disrespect?

    You are not being disrespectful your fallacy of misplaced literalism can not be respected.
  • KerinKor
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    So if you feel powerless, then PvP is not for you, the best answer is to simply stay away from PvP content - you are NOT forced to PvP, but if you want the gear; then you will learn how to adapt and overcome to reduce the powerless feeling you may get from being ganked a few times.
    LOL. "you are NOT forced to PVP" .. no, you're right, if we don't want access to VR16 gear we don't have to PVP .. if we DO want access to gear appropriate for that level of content then we're FORCED to PVP.

    Edited by KerinKor on July 21, 2015 6:34AM
  • KerinKor
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    CP5 wrote: »
    First, we want to thank everyone for posting their feedback so far. As we mentioned on ESO Live last week, the new Tel Var Stone system is intended to be high risk, high reward, and will bring a lot of excitement to PvP. We encourage everyone to try it out on the PTS once it's available and let us know what you think! We'll be keeping a close eye on feedback, and will make adjustments if necessary without compromising the intent of the system.

    2 quick questions.

    1.) If this is high risk high reward, why reward someone who put in little risk in waiting for their target to get close to death so they can get a quick snipe off and be gone before anyone has time to react
    QFT!

    However, you're being unfair, you're trying to apply LOGIC to something that is entirely self-contradictory. :)

  • jamesharv2005ub17_ESO
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    TheBull wrote: »
    TheBull wrote: »
    Daenerys wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    I'm a marketer and a gamer so this statement makes me incredibly frustrated. This DLC is not being marketed as PVP only. There seems to be a huge disconnect between the devs and marketing dept. I am happy PVPers are getting much needed content, but why is there so much PVE in the Imperial City if it is meant for the PVP player?

    This is copy/pasted from this page on your website and may be the cause of some of our aggrevated confusion:

    The Imperial City offers many activities you can participate in. Whether you're interested in strictly PVE, PVP, or a little of both, here are some of the ways you might choose to spend your time in the Imperial City:
    • Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)
    • Battle enemy-alliance players and Molag Bal's forces, including the Xivkyn, in the Imperial Sewers and six Imperial Districts.
    • Earn Daedric trophies from your monster kills to open Treasure Vaults—found around the Imperial City—for Veteran Rank 16 jewelry sets and other rare finds.
    • Play through the Imperial City storyline, started by the Drake of Blades.*
    • Collect Tel Var Stones by defeating Molag Bal's minions and enemy alliance players—and try to keep yours from being taken!
    • Enter the Imperial Sewers and hunt Trove Scamps for gold and crafting supplies, and Cunning Scamps for Tel Var Stones.
    • Search for Xivkyn motif Chapters to craft the new Xivkyn style armor and weapons.
    • Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.
    • Craft three new weapon and armor sets via the set-specific crafting stations found in Imperial City.
    • Earn new collectibles by completing achievements, slaying Molag Bal's elite forces in the Imperial Sewers, and by trading in Tel Var Stones.

    7 out of 10 points specifically advertise PVE aspects of the game, while only 3 are PVP oriented.

    Now for another example of mixed message marketing from this page:

    Imperial City DLC Game Pack Features & Content


    With the purchase of the Imperial City DLC game pack, you get access to the full Imperial City zone. That includes the following:
    • All content is available to players that are level 10 and up
    • A brand new PvP/PvE space, including the six Imperial City Districts
    • New quests and key characters within the Imperial City*
    • One new Imperial City PvP Public Dungeon: The Imperial Sewers
    • Two new PvE Imperial City group dungeons with Normal and Veteran versions: White-Gold Tower and Imperial City Prison
    • The Tel Var Stone system
    • 23 completely new Veteran Rank 16 item sets, only available in Imperial City
    • Treasure Vaults that contain new Veteran Rank 16 set jewelry and a chance for even rarer finds
    • Xivkyn racial motif style
    • New collectibles only available in Imperial City (pets, polymorphs, and a costume)

    *This one made me very happy and this close to purchasing... until I read your comment. Why are you ostracizing your players? I love The Elder Scrolls and any wee bit of lore or quests, I'm there! But you are telling me this DLC is not for me.

    If this truly is PVP only DLC then kindly market it as such. Why are there so many PVE elements if it is only for PVP players? I PVE more than I PVP but was very interested in the new quests and characters as well as the 2 new PVE dungeons. Not to mention the new armor, weapons, and just new content in general. I would have braved the PVP part, but you are telling me not to purchase this. Why?

    Afterthought: perhaps I should have bolded the few PVP only aspects...

    Don't take it literally, the Imperial City DLC is a PVP/PVE mixed experience just like Cyrodiil itself, but to enjoy the PVE elements (besides the 2 new group dungeons and their vet modes) you have to be open to participate in PVP and this is what Rich Lambert was talking about because it is a PVP focused DLC and it is time PVPers get some love and this will not change (in response to all PVEers crying in the forums that it is unfair to force them to PVP so they can enjoy their PVE, it is a mixed experience and will remain so)

    Dont take it literal? He LITERALLY said if you like PVE dont bother with this update that Orsinium is for you. How else are we supposed to interpret that statement? He said exactly to everyone if you dont like pvp dont bother with buying IC. It is ONLY for pvp.

    if you ONLY like PVE really don't bother with this DLC, now if you like PVP or PVE/PVP mix then it is for you (this is basically what he said), for pure PVE people Orsinium in coming next after the Imperial City

    (and Murkmire, Clockwork City, Abah's landing, Mephala's realm, ALL PVE only updates announced so far)

    Sorry he was VERY clear this update is ONLY for PVP and thats IT. He said if I want PVE content I can wait till whenever they get ready to release the next DLC.

    Imho you are not acting very respectfully.

    What? How is being disrespectful stating what the guy who is the creative director said? He was pretty clear in his post on how this is a PVP update. He said if we want PVE we will be waiting for Orsinium. Where is the disrespect?

    You are not being disrespectful your fallacy of misplaced literalism can not be respected.

    So are you saying he did not say the update was a PVP update and that if you want PVE content you can wait for orsinium?
  • Sharee
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    KerinKor wrote: »
    So if you feel powerless, then PvP is not for you, the best answer is to simply stay away from PvP content - you are NOT forced to PvP, but if you want the gear; then you will learn how to adapt and overcome to reduce the powerless feeling you may get from being ganked a few times.
    LOL. "you are NOT forced to PVP" .. no, you're right, if we don't want access to VR16 gear needed for VR16 content we don't have to PVP .. if we DO want access to REQUIRED gear then we're FORCED to PVP.

    1, you can buy the v16 gear from the PvP players. Stuff bought with TV stones can be traded.
    2, all normal dungeons will be scaled to VR16, so you can get your VR16 gear from there.
    3, the gear isn't even required. If you can complete a hard VR14 trial in VR14 gear, you should have no trouble completing a simple 4 man dungeon(the only new PvE content) in VR14 gear, even if the mobs inside are vr16.
  • jamesharv2005ub17_ESO
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    KerinKor wrote: »
    So if you feel powerless, then PvP is not for you, the best answer is to simply stay away from PvP content - you are NOT forced to PvP, but if you want the gear; then you will learn how to adapt and overcome to reduce the powerless feeling you may get from being ganked a few times.
    LOL. "you are NOT forced to PVP" .. no, you're right, if we don't want access to VR16 gear we don't have to PVP .. if we DO want access to gear appropriate for that level of content then we're FORCED to PVP.

    Well this is not exactly true. While there is new gear in IC there is also new gear that drops from all the scaling dungeons.
  • bedlom
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    Everything there doing with IC so far is looking better and better to me even the lootable stones.

    Stick to you're vison ZOS sounds great so far.
  • Tavore1138
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    KerinKor wrote: »
    So if you feel powerless, then PvP is not for you, the best answer is to simply stay away from PvP content - you are NOT forced to PvP, but if you want the gear; then you will learn how to adapt and overcome to reduce the powerless feeling you may get from being ganked a few times.
    LOL. "you are NOT forced to PVP" .. no, you're right, if we don't want access to VR16 gear we don't have to PVP .. if we DO want access to gear appropriate for that level of content then we're FORCED to PVP.

    Well this is not exactly true. While there is new gear in IC there is also new gear that drops from all the scaling dungeons.

    The whole 'forced to PvP' thing is a little off the initial topic but....

    I suppose it will depend on what the new sets actually are - if they are mostly epic PvP focused sets then it shouldn't really matter to PvE purists whether they can get them or not... if there is top rank PvE focused gear that can only be gained via TV stones then people may be a little more justified in being annoyed.

    Equally if it is the only way to obtain the VR15/16 crafting materials then, again, people have a right to be a little upset - this would be the first time a crafting material was not freely available to those who want to spend time in the appropriate region gathering it and having made a lot of fine promises around crafting over the life of this game this would be a bit of a backtrack since the whole point of crafting is to be able to gather the mats, refine them, make gear and sell stuff - which is negated if you're having to buy the materials in refined form from guild stores.

    Looking at the prices things like Ravager, Shadow Walker and Morag Tong sell at in guild stores I can see why people who don't PvP might feel they are being held to ransom or might feel happier if some of the equivalent level sets obtained in dungeons could be sold in the same way so it was more of a two way street.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Vahrokh
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    The Bounty hunter portion of the Justice system already got sunk to the bottom of the cryhard trench, so don't screw this up.

    Yes but the cryhards were the PvPers (which soak these forums 90% of the time, including demanding nerfs that screwup excellent builds), who did not want to face the consequences of dealing with justice.
    PvEers would not entertrain in killing NPCs. I've been faced by paying a bounty about 3-4 times in my ESO life and that was because I got caught doing thievery stuff.
  • jamesharv2005ub17_ESO
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    I think the PVP sets will be good for PVP but probably not so much for PVE. Most of the skills and set bonuses for PVE stuff really doesnt do much for you in PVP from what I have seen. Granted I havent seen the new sets yet but I would bet they are similar.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Vahrokh wrote: »
    The Bounty hunter portion of the Justice system already got sunk to the bottom of the cryhard trench, so don't screw this up.

    Yes but the cryhards were the PvPers (which soak these forums 90% of the time, including demanding nerfs that screwup excellent builds), who did not want to face the consequences of dealing with justice.
    PvEers would not entertrain in killing NPCs. I've been faced by paying a bounty about 3-4 times in my ESO life and that was because I got caught doing thievery stuff.

    Why do you guys think everything deserves consequences. Why cant people just have fun without you ruining it by killing them? You know thats the point of the game right? To have fun? Not to be constantly killed by other players for trying to simply play the game. You guys have IC now plus Cyrodill which is bigger than 4 or 5 PVE zones. You guys have all the new gear everything new going to you first. Yet you still arent happy because you cant kill some lvl 10 guy who made the mistake of trying out the justice system.
    Edited by jamesharv2005ub17_ESO on July 21, 2015 7:49AM
  • Vahrokh
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    Samadhi wrote: »
    This update is not about appealing to the PvE masses though.

    - That's why ZOS put in 2 PvE instances?

    - That's why PVE players are the building block at the bottom of the food chain, required to farm TV stones?

  • tino.antoninieb17_ESO
    Only thing i am sure of is that ZOS moved away from ESO routine and took some risk here. That is good thing.
    How it will pan out - it is extremely difficult to say and i am sure that even ZOS cant give answer on that. This DLC will give some pve and some pvp content. How attractive will be - it depends on execution and on whole lot of details which are still not available to wide player population. If imperial city is just start of sequence ( with two month steps ) of new content than we might say that eso survived console launch and its on good path to become great game.
  • Vahrokh
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    It sounds exactly (except for the stone looting) like Darkness Falls in Dark Age of Camelot and it was TONS of fun. How about trying it before you develop an opinion?

    Quoted for truth. the MAIN difference between then and now is there was no PVP only or PVE only crowd. Most everyone in DAoC did most everything in DAoC. People need to stop treating this as 2 separate games OR JUST ACCEPT you will only be catered to half of the time.

    If you want people to JUST ACCEPT this is a both PvP and PVE game

    - Stop making PvP and PVE separated.

    - Stop making PvE specs and PvP specs but only 1, "work everywhere" spec.

    - Stop making PvE gear and PvP gear, but only 1, "work everywhere" gear.

    I have played no real PvP game with PvE and PvP split nor players had to go to great lengths just to GET to PvP action.

    If you want we play DAoC or Warhammer or EvE or Darkfall or Entropia, then put in place the SANE mechanisms that made those games so good.


    I am ready for a FULL PvP experience, including FULL player loot including in questing areas. THAT is PvP, not the watered down version we face here. Eltharion Server For The Win. You could find me in Nagarythe Corps, kicking your butt.

    If we can't even have even the foundations (unified gear and sets, so everyone got a fair chance to PvE but also defend from attacks) then stop digging those heroic past games from their graves. It takes more than marketing some piecelets of them to make something as awesome as them.
    Edited by Vahrokh on July 21, 2015 8:13AM
  • Vahrokh
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    Vahrokh wrote: »
    The Bounty hunter portion of the Justice system already got sunk to the bottom of the cryhard trench, so don't screw this up.

    Yes but the cryhards were the PvPers (which soak these forums 90% of the time, including demanding nerfs that screwup excellent builds), who did not want to face the consequences of dealing with justice.
    PvEers would not entertrain in killing NPCs. I've been faced by paying a bounty about 3-4 times in my ESO life and that was because I got caught doing thievery stuff.

    Why do you guys think everything deserves consequences. Why cant people just have fun without you ruining it by killing them? You know thats the point of the game right? To have fun? Not to be constantly killed by other players for trying to simply play the game. You guys have IC now plus Cyrodill which is bigger than 4 or 5 PVE zones. You guys have all the new gear everything new going to you first. Yet you still arent happy because you cant kill some lvl 10 guy who made the mistake of trying out the justice system.

    You should read what you quote, you'd not go in a tantrum if you understood I was taking YOUR side.
  • Tonnopesce
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    I think the PVP sets will be good for PVP but probably not so much for PVE. Most of the skills and set bonuses for PVE stuff really doesnt do much for you in PVP from what I have seen. Granted I havent seen the new sets yet but I would bet they are similar.

    PVE sets so far => VR 14 martial knowlege, morag tong, hawk eye, cyrodill light; well they come all from PVP

    PVP sets so far => Valkin Skoria , Dwemer undaunted , A large portion of the crafted sets; They come all from PVE

    Maybe they will finally push useful sets in both sides that came from the side you are playng not PVP from PVE and vice versa
    Signature


  • Sharee
    Sharee
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    Vahrokh wrote: »
    Samadhi wrote: »
    This update is not about appealing to the PvE masses though.
    - That's why PVE players are the building block at the bottom of the food chain, required to farm TV stones?

    Believe it or not, but PvP players are capable of farming trash mobs for stones just as well as PvE players are, if not better.

    PvP players do go to PvP areas for the thrill of encountering and fighting other players, true, but that does not mean they sit on their hands until a player target happens to wander by. The surrounding mobs and the stones they drop are a welcome bonus.
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