drzycki_ESO wrote: »It sounds exactly (except for the stone looting) like Darkness Falls in Dark Age of Camelot and it was TONS of fun. How about trying it before you develop an opinion?
WolffenBloodseeker wrote: »jamesharv2005ub17_ESO wrote: »WolffenBloodseeker wrote: »ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
I'm a marketer and a gamer so this statement makes me incredibly frustrated. This DLC is not being marketed as PVP only. There seems to be a huge disconnect between the devs and marketing dept. I am happy PVPers are getting much needed content, but why is there so much PVE in the Imperial City if it is meant for the PVP player?
This is copy/pasted from this page on your website and may be the cause of some of our aggrevated confusion:
The Imperial City offers many activities you can participate in. Whether you're interested in strictly PVE, PVP, or a little of both, here are some of the ways you might choose to spend your time in the Imperial City:
- Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)
- Battle enemy-alliance players and Molag Bal's forces, including the Xivkyn, in the Imperial Sewers and six Imperial Districts.
- Earn Daedric trophies from your monster kills to open Treasure Vaults—found around the Imperial City—for Veteran Rank 16 jewelry sets and other rare finds.
- Play through the Imperial City storyline, started by the Drake of Blades.*
- Collect Tel Var Stones by defeating Molag Bal's minions and enemy alliance players—and try to keep yours from being taken!
- Enter the Imperial Sewers and hunt Trove Scamps for gold and crafting supplies, and Cunning Scamps for Tel Var Stones.
- Search for Xivkyn motif Chapters to craft the new Xivkyn style armor and weapons.
- Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.
- Craft three new weapon and armor sets via the set-specific crafting stations found in Imperial City.
- Earn new collectibles by completing achievements, slaying Molag Bal's elite forces in the Imperial Sewers, and by trading in Tel Var Stones.
7 out of 10 points specifically advertise PVE aspects of the game, while only 3 are PVP oriented.
Now for another example of mixed message marketing from this page:
Imperial City DLC Game Pack Features & Content
With the purchase of the Imperial City DLC game pack, you get access to the full Imperial City zone. That includes the following:
- All content is available to players that are level 10 and up
- A brand new PvP/PvE space, including the six Imperial City Districts
- New quests and key characters within the Imperial City*
- One new Imperial City PvP Public Dungeon: The Imperial Sewers
- Two new PvE Imperial City group dungeons with Normal and Veteran versions: White-Gold Tower and Imperial City Prison
- The Tel Var Stone system
- 23 completely new Veteran Rank 16 item sets, only available in Imperial City
- Treasure Vaults that contain new Veteran Rank 16 set jewelry and a chance for even rarer finds
- Xivkyn racial motif style
- New collectibles only available in Imperial City (pets, polymorphs, and a costume)
*This one made me very happy and this close to purchasing... until I read your comment. Why are you ostracizing your players? I love The Elder Scrolls and any wee bit of lore or quests, I'm there! But you are telling me this DLC is not for me.
If this truly is PVP only DLC then kindly market it as such. Why are there so many PVE elements if it is only for PVP players? I PVE more than I PVP but was very interested in the new quests and characters as well as the 2 new PVE dungeons. Not to mention the new armor, weapons, and just new content in general. I would have braved the PVP part, but you are telling me not to purchase this. Why?
Afterthought: perhaps I should have bolded the few PVP only aspects...
Don't take it literally, the Imperial City DLC is a PVP/PVE mixed experience just like Cyrodiil itself, but to enjoy the PVE elements (besides the 2 new group dungeons and their vet modes) you have to be open to participate in PVP and this is what Rich Lambert was talking about because it is a PVP focused DLC and it is time PVPers get some love and this will not change (in response to all PVEers crying in the forums that it is unfair to force them to PVP so they can enjoy their PVE, it is a mixed experience and will remain so)
Dont take it literal? He LITERALLY said if you like PVE dont bother with this update that Orsinium is for you. How else are we supposed to interpret that statement? He said exactly to everyone if you dont like pvp dont bother with buying IC. It is ONLY for pvp.
if you ONLY like PVE really don't bother with this DLC, now if you like PVP or PVE/PVP mix then it is for you (this is basically what he said), for pure PVE people Orsinium in coming next after the Imperial City
(and Murkmire, Clockwork City, Abah's landing, Mephala's realm, ALL PVE only updates announced so far)
jamesharv2005ub17_ESO wrote: »WolffenBloodseeker wrote: »jamesharv2005ub17_ESO wrote: »WolffenBloodseeker wrote: »ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
I'm a marketer and a gamer so this statement makes me incredibly frustrated. This DLC is not being marketed as PVP only. There seems to be a huge disconnect between the devs and marketing dept. I am happy PVPers are getting much needed content, but why is there so much PVE in the Imperial City if it is meant for the PVP player?
This is copy/pasted from this page on your website and may be the cause of some of our aggrevated confusion:
The Imperial City offers many activities you can participate in. Whether you're interested in strictly PVE, PVP, or a little of both, here are some of the ways you might choose to spend your time in the Imperial City:
- Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)
- Battle enemy-alliance players and Molag Bal's forces, including the Xivkyn, in the Imperial Sewers and six Imperial Districts.
- Earn Daedric trophies from your monster kills to open Treasure Vaults—found around the Imperial City—for Veteran Rank 16 jewelry sets and other rare finds.
- Play through the Imperial City storyline, started by the Drake of Blades.*
- Collect Tel Var Stones by defeating Molag Bal's minions and enemy alliance players—and try to keep yours from being taken!
- Enter the Imperial Sewers and hunt Trove Scamps for gold and crafting supplies, and Cunning Scamps for Tel Var Stones.
- Search for Xivkyn motif Chapters to craft the new Xivkyn style armor and weapons.
- Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.
- Craft three new weapon and armor sets via the set-specific crafting stations found in Imperial City.
- Earn new collectibles by completing achievements, slaying Molag Bal's elite forces in the Imperial Sewers, and by trading in Tel Var Stones.
7 out of 10 points specifically advertise PVE aspects of the game, while only 3 are PVP oriented.
Now for another example of mixed message marketing from this page:
Imperial City DLC Game Pack Features & Content
With the purchase of the Imperial City DLC game pack, you get access to the full Imperial City zone. That includes the following:
- All content is available to players that are level 10 and up
- A brand new PvP/PvE space, including the six Imperial City Districts
- New quests and key characters within the Imperial City*
- One new Imperial City PvP Public Dungeon: The Imperial Sewers
- Two new PvE Imperial City group dungeons with Normal and Veteran versions: White-Gold Tower and Imperial City Prison
- The Tel Var Stone system
- 23 completely new Veteran Rank 16 item sets, only available in Imperial City
- Treasure Vaults that contain new Veteran Rank 16 set jewelry and a chance for even rarer finds
- Xivkyn racial motif style
- New collectibles only available in Imperial City (pets, polymorphs, and a costume)
*This one made me very happy and this close to purchasing... until I read your comment. Why are you ostracizing your players? I love The Elder Scrolls and any wee bit of lore or quests, I'm there! But you are telling me this DLC is not for me.
If this truly is PVP only DLC then kindly market it as such. Why are there so many PVE elements if it is only for PVP players? I PVE more than I PVP but was very interested in the new quests and characters as well as the 2 new PVE dungeons. Not to mention the new armor, weapons, and just new content in general. I would have braved the PVP part, but you are telling me not to purchase this. Why?
Afterthought: perhaps I should have bolded the few PVP only aspects...
Don't take it literally, the Imperial City DLC is a PVP/PVE mixed experience just like Cyrodiil itself, but to enjoy the PVE elements (besides the 2 new group dungeons and their vet modes) you have to be open to participate in PVP and this is what Rich Lambert was talking about because it is a PVP focused DLC and it is time PVPers get some love and this will not change (in response to all PVEers crying in the forums that it is unfair to force them to PVP so they can enjoy their PVE, it is a mixed experience and will remain so)
Dont take it literal? He LITERALLY said if you like PVE dont bother with this update that Orsinium is for you. How else are we supposed to interpret that statement? He said exactly to everyone if you dont like pvp dont bother with buying IC. It is ONLY for pvp.
if you ONLY like PVE really don't bother with this DLC, now if you like PVP or PVE/PVP mix then it is for you (this is basically what he said), for pure PVE people Orsinium in coming next after the Imperial City
(and Murkmire, Clockwork City, Abah's landing, Mephala's realm, ALL PVE only updates announced so far)
Sorry he was VERY clear this update is ONLY for PVP and thats IT. He said if I want PVE content I can wait till whenever they get ready to release the next DLC.
jamesharv2005ub17_ESO wrote: »WolffenBloodseeker wrote: »jamesharv2005ub17_ESO wrote: »WolffenBloodseeker wrote: »ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
I'm a marketer and a gamer so this statement makes me incredibly frustrated. This DLC is not being marketed as PVP only. There seems to be a huge disconnect between the devs and marketing dept. I am happy PVPers are getting much needed content, but why is there so much PVE in the Imperial City if it is meant for the PVP player?
This is copy/pasted from this page on your website and may be the cause of some of our aggrevated confusion:
The Imperial City offers many activities you can participate in. Whether you're interested in strictly PVE, PVP, or a little of both, here are some of the ways you might choose to spend your time in the Imperial City:
- Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)
- Battle enemy-alliance players and Molag Bal's forces, including the Xivkyn, in the Imperial Sewers and six Imperial Districts.
- Earn Daedric trophies from your monster kills to open Treasure Vaults—found around the Imperial City—for Veteran Rank 16 jewelry sets and other rare finds.
- Play through the Imperial City storyline, started by the Drake of Blades.*
- Collect Tel Var Stones by defeating Molag Bal's minions and enemy alliance players—and try to keep yours from being taken!
- Enter the Imperial Sewers and hunt Trove Scamps for gold and crafting supplies, and Cunning Scamps for Tel Var Stones.
- Search for Xivkyn motif Chapters to craft the new Xivkyn style armor and weapons.
- Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.
- Craft three new weapon and armor sets via the set-specific crafting stations found in Imperial City.
- Earn new collectibles by completing achievements, slaying Molag Bal's elite forces in the Imperial Sewers, and by trading in Tel Var Stones.
7 out of 10 points specifically advertise PVE aspects of the game, while only 3 are PVP oriented.
Now for another example of mixed message marketing from this page:
Imperial City DLC Game Pack Features & Content
With the purchase of the Imperial City DLC game pack, you get access to the full Imperial City zone. That includes the following:
- All content is available to players that are level 10 and up
- A brand new PvP/PvE space, including the six Imperial City Districts
- New quests and key characters within the Imperial City*
- One new Imperial City PvP Public Dungeon: The Imperial Sewers
- Two new PvE Imperial City group dungeons with Normal and Veteran versions: White-Gold Tower and Imperial City Prison
- The Tel Var Stone system
- 23 completely new Veteran Rank 16 item sets, only available in Imperial City
- Treasure Vaults that contain new Veteran Rank 16 set jewelry and a chance for even rarer finds
- Xivkyn racial motif style
- New collectibles only available in Imperial City (pets, polymorphs, and a costume)
*This one made me very happy and this close to purchasing... until I read your comment. Why are you ostracizing your players? I love The Elder Scrolls and any wee bit of lore or quests, I'm there! But you are telling me this DLC is not for me.
If this truly is PVP only DLC then kindly market it as such. Why are there so many PVE elements if it is only for PVP players? I PVE more than I PVP but was very interested in the new quests and characters as well as the 2 new PVE dungeons. Not to mention the new armor, weapons, and just new content in general. I would have braved the PVP part, but you are telling me not to purchase this. Why?
Afterthought: perhaps I should have bolded the few PVP only aspects...
Don't take it literally, the Imperial City DLC is a PVP/PVE mixed experience just like Cyrodiil itself, but to enjoy the PVE elements (besides the 2 new group dungeons and their vet modes) you have to be open to participate in PVP and this is what Rich Lambert was talking about because it is a PVP focused DLC and it is time PVPers get some love and this will not change (in response to all PVEers crying in the forums that it is unfair to force them to PVP so they can enjoy their PVE, it is a mixed experience and will remain so)
Dont take it literal? He LITERALLY said if you like PVE dont bother with this update that Orsinium is for you. How else are we supposed to interpret that statement? He said exactly to everyone if you dont like pvp dont bother with buying IC. It is ONLY for pvp.
if you ONLY like PVE really don't bother with this DLC, now if you like PVP or PVE/PVP mix then it is for you (this is basically what he said), for pure PVE people Orsinium in coming next after the Imperial City
(and Murkmire, Clockwork City, Abah's landing, Mephala's realm, ALL PVE only updates announced so far)
Sorry he was VERY clear this update is ONLY for PVP and thats IT. He said if I want PVE content I can wait till whenever they get ready to release the next DLC.
Imho you are not acting very respectfully.
SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
Kronosphere wrote: »SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
I did not fear anything about the Tel Var system and I dont think there is anything wrong with it. change title. and your being over-dramatic you pvers still have your panzy, i mean safe way to get them without loss
Psychobunni wrote: »I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
Content starved WHOLE community, ZOS adds content for "all" to the side of the game the least amount of players play. Not that hard to grasp why people are upset.
There would be O complaint from PVE'ers if the new gear they were asked to achieve were given to them in a PVE manner. How long have we seen complaints about PVP'ers forced to PVE? (how long has the game been out?) PVE'ers have a year+ of complaining to catch up to
jamesharv2005ub17_ESO wrote: »Kronosphere wrote: »SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
I did not fear anything about the Tel Var system and I dont think there is anything wrong with it. change title. and your being over-dramatic you pvers still have your panzy, i mean safe way to get them without loss
Oh well if YOU dont have a problem with it then they shouldnt even test it. Just push it live tomorrow.
Kronosphere wrote: »jamesharv2005ub17_ESO wrote: »Kronosphere wrote: »SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
I did not fear anything about the Tel Var system and I dont think there is anything wrong with it. change title. and your being over-dramatic you pvers still have your panzy, i mean safe way to get them without loss
Oh well if YOU dont have a problem with it then they shouldnt even test it. Just push it live tomorrow.
what are you on about? never said it did not need to be tested im just saying the concept is fine. maybe a 50% drop or MAYBE even if too many players attack you at once you dont drop any (eff off zergs!) would be a good idea.
this content is reasonable for both pvp and pvers and yet pvers are going crazy drama queens and being EXTREMELY unreasonable (as all forum posts usually are) when there is CLEARLY a option for both styles of play
jamesharv2005ub17_ESO wrote: »Kronosphere wrote: »jamesharv2005ub17_ESO wrote: »Kronosphere wrote: »SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
I did not fear anything about the Tel Var system and I dont think there is anything wrong with it. change title. and your being over-dramatic you pvers still have your panzy, i mean safe way to get them without loss
Oh well if YOU dont have a problem with it then they shouldnt even test it. Just push it live tomorrow.
what are you on about? never said it did not need to be tested im just saying the concept is fine. maybe a 50% drop or MAYBE even if too many players attack you at once you dont drop any (eff off zergs!) would be a good idea.
this content is reasonable for both pvp and pvers and yet pvers are going crazy drama queens and being EXTREMELY unreasonable (as all forum posts usually are) when there is CLEARLY a option for both styles of play
Sorry I was kidding around. I guess humor doesnt translate well on the forums. My bad.
SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »WolffenBloodseeker wrote: »jamesharv2005ub17_ESO wrote: »WolffenBloodseeker wrote: »ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
I'm a marketer and a gamer so this statement makes me incredibly frustrated. This DLC is not being marketed as PVP only. There seems to be a huge disconnect between the devs and marketing dept. I am happy PVPers are getting much needed content, but why is there so much PVE in the Imperial City if it is meant for the PVP player?
This is copy/pasted from this page on your website and may be the cause of some of our aggrevated confusion:
The Imperial City offers many activities you can participate in. Whether you're interested in strictly PVE, PVP, or a little of both, here are some of the ways you might choose to spend your time in the Imperial City:
- Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)
- Battle enemy-alliance players and Molag Bal's forces, including the Xivkyn, in the Imperial Sewers and six Imperial Districts.
- Earn Daedric trophies from your monster kills to open Treasure Vaults—found around the Imperial City—for Veteran Rank 16 jewelry sets and other rare finds.
- Play through the Imperial City storyline, started by the Drake of Blades.*
- Collect Tel Var Stones by defeating Molag Bal's minions and enemy alliance players—and try to keep yours from being taken!
- Enter the Imperial Sewers and hunt Trove Scamps for gold and crafting supplies, and Cunning Scamps for Tel Var Stones.
- Search for Xivkyn motif Chapters to craft the new Xivkyn style armor and weapons.
- Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.
- Craft three new weapon and armor sets via the set-specific crafting stations found in Imperial City.
- Earn new collectibles by completing achievements, slaying Molag Bal's elite forces in the Imperial Sewers, and by trading in Tel Var Stones.
7 out of 10 points specifically advertise PVE aspects of the game, while only 3 are PVP oriented.
Now for another example of mixed message marketing from this page:
Imperial City DLC Game Pack Features & Content
With the purchase of the Imperial City DLC game pack, you get access to the full Imperial City zone. That includes the following:
- All content is available to players that are level 10 and up
- A brand new PvP/PvE space, including the six Imperial City Districts
- New quests and key characters within the Imperial City*
- One new Imperial City PvP Public Dungeon: The Imperial Sewers
- Two new PvE Imperial City group dungeons with Normal and Veteran versions: White-Gold Tower and Imperial City Prison
- The Tel Var Stone system
- 23 completely new Veteran Rank 16 item sets, only available in Imperial City
- Treasure Vaults that contain new Veteran Rank 16 set jewelry and a chance for even rarer finds
- Xivkyn racial motif style
- New collectibles only available in Imperial City (pets, polymorphs, and a costume)
*This one made me very happy and this close to purchasing... until I read your comment. Why are you ostracizing your players? I love The Elder Scrolls and any wee bit of lore or quests, I'm there! But you are telling me this DLC is not for me.
If this truly is PVP only DLC then kindly market it as such. Why are there so many PVE elements if it is only for PVP players? I PVE more than I PVP but was very interested in the new quests and characters as well as the 2 new PVE dungeons. Not to mention the new armor, weapons, and just new content in general. I would have braved the PVP part, but you are telling me not to purchase this. Why?
Afterthought: perhaps I should have bolded the few PVP only aspects...
Don't take it literally, the Imperial City DLC is a PVP/PVE mixed experience just like Cyrodiil itself, but to enjoy the PVE elements (besides the 2 new group dungeons and their vet modes) you have to be open to participate in PVP and this is what Rich Lambert was talking about because it is a PVP focused DLC and it is time PVPers get some love and this will not change (in response to all PVEers crying in the forums that it is unfair to force them to PVP so they can enjoy their PVE, it is a mixed experience and will remain so)
Dont take it literal? He LITERALLY said if you like PVE dont bother with this update that Orsinium is for you. How else are we supposed to interpret that statement? He said exactly to everyone if you dont like pvp dont bother with buying IC. It is ONLY for pvp.
if you ONLY like PVE really don't bother with this DLC, now if you like PVP or PVE/PVP mix then it is for you (this is basically what he said), for pure PVE people Orsinium in coming next after the Imperial City
(and Murkmire, Clockwork City, Abah's landing, Mephala's realm, ALL PVE only updates announced so far)
Sorry he was VERY clear this update is ONLY for PVP and thats IT. He said if I want PVE content I can wait till whenever they get ready to release the next DLC.
Imho you are not acting very respectfully.
What? How is being disrespectful stating what the guy who is the creative director said? He was pretty clear in his post on how this is a PVP update. He said if we want PVE we will be waiting for Orsinium. Where is the disrespect?
LOL. "you are NOT forced to PVP" .. no, you're right, if we don't want access to VR16 gear we don't have to PVP .. if we DO want access to gear appropriate for that level of content then we're FORCED to PVP.TheBonesXXX wrote: »So if you feel powerless, then PvP is not for you, the best answer is to simply stay away from PvP content - you are NOT forced to PvP, but if you want the gear; then you will learn how to adapt and overcome to reduce the powerless feeling you may get from being ganked a few times.
QFT!ZOS_GinaBruno wrote: »First, we want to thank everyone for posting their feedback so far. As we mentioned on ESO Live last week, the new Tel Var Stone system is intended to be high risk, high reward, and will bring a lot of excitement to PvP. We encourage everyone to try it out on the PTS once it's available and let us know what you think! We'll be keeping a close eye on feedback, and will make adjustments if necessary without compromising the intent of the system.
2 quick questions.
1.) If this is high risk high reward, why reward someone who put in little risk in waiting for their target to get close to death so they can get a quick snipe off and be gone before anyone has time to react
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »WolffenBloodseeker wrote: »jamesharv2005ub17_ESO wrote: »WolffenBloodseeker wrote: »ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
I'm a marketer and a gamer so this statement makes me incredibly frustrated. This DLC is not being marketed as PVP only. There seems to be a huge disconnect between the devs and marketing dept. I am happy PVPers are getting much needed content, but why is there so much PVE in the Imperial City if it is meant for the PVP player?
This is copy/pasted from this page on your website and may be the cause of some of our aggrevated confusion:
The Imperial City offers many activities you can participate in. Whether you're interested in strictly PVE, PVP, or a little of both, here are some of the ways you might choose to spend your time in the Imperial City:
- Run through the White-Gold Tower or Imperial City Prison dungeons with three friends. (You can also queue for these dungeons outside of the Imperial City, but you must have the DLC game pack.)
- Battle enemy-alliance players and Molag Bal's forces, including the Xivkyn, in the Imperial Sewers and six Imperial Districts.
- Earn Daedric trophies from your monster kills to open Treasure Vaults—found around the Imperial City—for Veteran Rank 16 jewelry sets and other rare finds.
- Play through the Imperial City storyline, started by the Drake of Blades.*
- Collect Tel Var Stones by defeating Molag Bal's minions and enemy alliance players—and try to keep yours from being taken!
- Enter the Imperial Sewers and hunt Trove Scamps for gold and crafting supplies, and Cunning Scamps for Tel Var Stones.
- Search for Xivkyn motif Chapters to craft the new Xivkyn style armor and weapons.
- Get powerful new Veteran Rank 16 weapons and armor by completing the White-Gold Tower and Imperial City Prison dungeons (and the Undaunted Pledges for them), and Veteran Rank 16 armor sets by trading in your Tel Var Stones.
- Craft three new weapon and armor sets via the set-specific crafting stations found in Imperial City.
- Earn new collectibles by completing achievements, slaying Molag Bal's elite forces in the Imperial Sewers, and by trading in Tel Var Stones.
7 out of 10 points specifically advertise PVE aspects of the game, while only 3 are PVP oriented.
Now for another example of mixed message marketing from this page:
Imperial City DLC Game Pack Features & Content
With the purchase of the Imperial City DLC game pack, you get access to the full Imperial City zone. That includes the following:
- All content is available to players that are level 10 and up
- A brand new PvP/PvE space, including the six Imperial City Districts
- New quests and key characters within the Imperial City*
- One new Imperial City PvP Public Dungeon: The Imperial Sewers
- Two new PvE Imperial City group dungeons with Normal and Veteran versions: White-Gold Tower and Imperial City Prison
- The Tel Var Stone system
- 23 completely new Veteran Rank 16 item sets, only available in Imperial City
- Treasure Vaults that contain new Veteran Rank 16 set jewelry and a chance for even rarer finds
- Xivkyn racial motif style
- New collectibles only available in Imperial City (pets, polymorphs, and a costume)
*This one made me very happy and this close to purchasing... until I read your comment. Why are you ostracizing your players? I love The Elder Scrolls and any wee bit of lore or quests, I'm there! But you are telling me this DLC is not for me.
If this truly is PVP only DLC then kindly market it as such. Why are there so many PVE elements if it is only for PVP players? I PVE more than I PVP but was very interested in the new quests and characters as well as the 2 new PVE dungeons. Not to mention the new armor, weapons, and just new content in general. I would have braved the PVP part, but you are telling me not to purchase this. Why?
Afterthought: perhaps I should have bolded the few PVP only aspects...
Don't take it literally, the Imperial City DLC is a PVP/PVE mixed experience just like Cyrodiil itself, but to enjoy the PVE elements (besides the 2 new group dungeons and their vet modes) you have to be open to participate in PVP and this is what Rich Lambert was talking about because it is a PVP focused DLC and it is time PVPers get some love and this will not change (in response to all PVEers crying in the forums that it is unfair to force them to PVP so they can enjoy their PVE, it is a mixed experience and will remain so)
Dont take it literal? He LITERALLY said if you like PVE dont bother with this update that Orsinium is for you. How else are we supposed to interpret that statement? He said exactly to everyone if you dont like pvp dont bother with buying IC. It is ONLY for pvp.
if you ONLY like PVE really don't bother with this DLC, now if you like PVP or PVE/PVP mix then it is for you (this is basically what he said), for pure PVE people Orsinium in coming next after the Imperial City
(and Murkmire, Clockwork City, Abah's landing, Mephala's realm, ALL PVE only updates announced so far)
Sorry he was VERY clear this update is ONLY for PVP and thats IT. He said if I want PVE content I can wait till whenever they get ready to release the next DLC.
Imho you are not acting very respectfully.
What? How is being disrespectful stating what the guy who is the creative director said? He was pretty clear in his post on how this is a PVP update. He said if we want PVE we will be waiting for Orsinium. Where is the disrespect?
You are not being disrespectful your fallacy of misplaced literalism can not be respected.
LOL. "you are NOT forced to PVP" .. no, you're right, if we don't want access to VR16 gear needed for VR16 content we don't have to PVP .. if we DO want access to REQUIRED gear then we're FORCED to PVP.TheBonesXXX wrote: »So if you feel powerless, then PvP is not for you, the best answer is to simply stay away from PvP content - you are NOT forced to PvP, but if you want the gear; then you will learn how to adapt and overcome to reduce the powerless feeling you may get from being ganked a few times.
LOL. "you are NOT forced to PVP" .. no, you're right, if we don't want access to VR16 gear we don't have to PVP .. if we DO want access to gear appropriate for that level of content then we're FORCED to PVP.TheBonesXXX wrote: »So if you feel powerless, then PvP is not for you, the best answer is to simply stay away from PvP content - you are NOT forced to PvP, but if you want the gear; then you will learn how to adapt and overcome to reduce the powerless feeling you may get from being ganked a few times.
jamesharv2005ub17_ESO wrote: »LOL. "you are NOT forced to PVP" .. no, you're right, if we don't want access to VR16 gear we don't have to PVP .. if we DO want access to gear appropriate for that level of content then we're FORCED to PVP.TheBonesXXX wrote: »So if you feel powerless, then PvP is not for you, the best answer is to simply stay away from PvP content - you are NOT forced to PvP, but if you want the gear; then you will learn how to adapt and overcome to reduce the powerless feeling you may get from being ganked a few times.
Well this is not exactly true. While there is new gear in IC there is also new gear that drops from all the scaling dungeons.
TheBonesXXX wrote: »The Bounty hunter portion of the Justice system already got sunk to the bottom of the cryhard trench, so don't screw this up.
TheBonesXXX wrote: »The Bounty hunter portion of the Justice system already got sunk to the bottom of the cryhard trench, so don't screw this up.
Yes but the cryhards were the PvPers (which soak these forums 90% of the time, including demanding nerfs that screwup excellent builds), who did not want to face the consequences of dealing with justice.
PvEers would not entertrain in killing NPCs. I've been faced by paying a bounty about 3-4 times in my ESO life and that was because I got caught doing thievery stuff.
This update is not about appealing to the PvE masses though.
Corvusguitarb14_ESO wrote: »drzycki_ESO wrote: »It sounds exactly (except for the stone looting) like Darkness Falls in Dark Age of Camelot and it was TONS of fun. How about trying it before you develop an opinion?
Quoted for truth. the MAIN difference between then and now is there was no PVP only or PVE only crowd. Most everyone in DAoC did most everything in DAoC. People need to stop treating this as 2 separate games OR JUST ACCEPT you will only be catered to half of the time.
jamesharv2005ub17_ESO wrote: »TheBonesXXX wrote: »The Bounty hunter portion of the Justice system already got sunk to the bottom of the cryhard trench, so don't screw this up.
Yes but the cryhards were the PvPers (which soak these forums 90% of the time, including demanding nerfs that screwup excellent builds), who did not want to face the consequences of dealing with justice.
PvEers would not entertrain in killing NPCs. I've been faced by paying a bounty about 3-4 times in my ESO life and that was because I got caught doing thievery stuff.
Why do you guys think everything deserves consequences. Why cant people just have fun without you ruining it by killing them? You know thats the point of the game right? To have fun? Not to be constantly killed by other players for trying to simply play the game. You guys have IC now plus Cyrodill which is bigger than 4 or 5 PVE zones. You guys have all the new gear everything new going to you first. Yet you still arent happy because you cant kill some lvl 10 guy who made the mistake of trying out the justice system.
jamesharv2005ub17_ESO wrote: »I think the PVP sets will be good for PVP but probably not so much for PVE. Most of the skills and set bonuses for PVE stuff really doesnt do much for you in PVP from what I have seen. Granted I havent seen the new sets yet but I would bet they are similar.