MornaBaine wrote: »Attorneyatlawl wrote: »No one's looking for them to be removed... we just don't want to be forced to do them.
personally, I would like them to be a more meaningful part of the story....
And they could be but this would require new quests, which they apparently weren't either willing or able to do. If you experienced the other factions via quests FOR your faction I would be so freaking jazzed to do those!
MornaBaine wrote: »Attorneyatlawl wrote: »No one's looking for them to be removed... we just don't want to be forced to do them.
personally, I would like them to be a more meaningful part of the story....
And they could be but this would require new quests, which they apparently weren't either willing or able to do. If you experienced the other factions via quests FOR your faction I would be so freaking jazzed to do those!
Not necessarily NEW quests just a few tweaks to some of the main quests. I need to update my Cadwells Redux concept (http://forums.elderscrollsonline.com/en/discussion/185967/cadwell-s-redux-concept-to-fix-silver-gold-freetamriel/p1) to include the idea that while we start out in one faction, we are really a hero of Tamriel. This should enable us to help each faction and then choose our alliance (stay loyal or defect) at the end of the story.
I know it'll never happen. I'm just dreaming.
Lord_Draevan wrote: »Averya_Teira wrote: »Lord_Draevan wrote: »
Except you actually help the other alliances instead of undermining them from within as a spy would do ... which makes no f-ing sense.
A saboteur would specifically undermine, a spy could be there to just observe them.
Lord_Draevan wrote: »Averya_Teira wrote: »Lord_Draevan wrote: »
Except you actually help the other alliances instead of undermining them from within as a spy would do ... which makes no f-ing sense.
A saboteur would specifically undermine, a spy could be there to just observe them.
... while conducting missions to further the enemy's objectives?
Not buying it. Have to make some awfully tortured cheetah-flips in logic for the spy angle.
Lord_Draevan wrote: »Lord_Draevan wrote: »Averya_Teira wrote: »Lord_Draevan wrote: »
Except you actually help the other alliances instead of undermining them from within as a spy would do ... which makes no f-ing sense.
A saboteur would specifically undermine, a spy could be there to just observe them.
... while conducting missions to further the enemy's objectives?
Not buying it. Have to make some awfully tortured cheetah-flips in logic for the spy angle.
As long as the objectives aren't "directly undermine the faction you're working for", it's not that big a stretch at all.
Lord_Draevan wrote: »Lord_Draevan wrote: »Averya_Teira wrote: »Lord_Draevan wrote: »
Except you actually help the other alliances instead of undermining them from within as a spy would do ... which makes no f-ing sense.
A saboteur would specifically undermine, a spy could be there to just observe them.
... while conducting missions to further the enemy's objectives?
Not buying it. Have to make some awfully tortured cheetah-flips in logic for the spy angle.
As long as the objectives aren't "directly undermine the faction you're working for", it's not that big a stretch at all.
Well, I suppose your suspension of disbelief is greater than mine, but the nature of the work I did before retiring gets in the way a bit. But that's neither her nor there. Silver and Gold remain a lazy way out of continuing the game with new content. It's recycled content, plain and simple.
Lord_Draevan wrote: »Lord_Draevan wrote: »Averya_Teira wrote: »Lord_Draevan wrote: »
Except you actually help the other alliances instead of undermining them from within as a spy would do ... which makes no f-ing sense.
A saboteur would specifically undermine, a spy could be there to just observe them.
... while conducting missions to further the enemy's objectives?
Not buying it. Have to make some awfully tortured cheetah-flips in logic for the spy angle.
As long as the objectives aren't "directly undermine the faction you're working for", it's not that big a stretch at all.
Well, I suppose your suspension of disbelief is greater than mine, but the nature of the work I did before retiring gets in the way a bit. But that's neither her nor there. Silver and Gold remain a lazy way out of continuing the game with new content. It's recycled content, plain and simple.
Okay, I appreciate the spirit of the effort. Unfortunately, don't think it will be sufficient to bring my wife back into cooperative play with me.
It's a real shame the developers didn't use a bit more imagination.
Here is but one idea, and it would have been relatively simple to implement.
MornaBaine wrote: »MornaBaine wrote: »Attorneyatlawl wrote: »No one's looking for them to be removed... we just don't want to be forced to do them.
personally, I would like them to be a more meaningful part of the story....
And they could be but this would require new quests, which they apparently weren't either willing or able to do. If you experienced the other factions via quests FOR your faction I would be so freaking jazzed to do those!
Not necessarily NEW quests just a few tweaks to some of the main quests. I need to update my Cadwells Redux concept (http://forums.elderscrollsonline.com/en/discussion/185967/cadwell-s-redux-concept-to-fix-silver-gold-freetamriel/p1) to include the idea that while we start out in one faction, we are really a hero of Tamriel. This should enable us to help each faction and then choose our alliance (stay loyal or defect) at the end of the story.
I know it'll never happen. I'm just dreaming.
It's still an awesome dream man. Imma go ahead and dream it with you.
MornaBaine wrote: »MornaBaine wrote: »Attorneyatlawl wrote: »No one's looking for them to be removed... we just don't want to be forced to do them.
personally, I would like them to be a more meaningful part of the story....
And they could be but this would require new quests, which they apparently weren't either willing or able to do. If you experienced the other factions via quests FOR your faction I would be so freaking jazzed to do those!
Not necessarily NEW quests just a few tweaks to some of the main quests. I need to update my Cadwells Redux concept (http://forums.elderscrollsonline.com/en/discussion/185967/cadwell-s-redux-concept-to-fix-silver-gold-freetamriel/p1) to include the idea that while we start out in one faction, we are really a hero of Tamriel. This should enable us to help each faction and then choose our alliance (stay loyal or defect) at the end of the story.
I know it'll never happen. I'm just dreaming.
It's still an awesome dream man. Imma go ahead and dream it with you.
Awesome! Pass the Skooma.
The main reason is it kind of defeats the point of rolling a character from another faction. It's going to be the exact same three campaigns... just in a different order. It will never change no matter which faction you're in except for the other, and that makes having multi-faction characters less appealing.tinythinker wrote: »Not sure why some people are so bothered by the basic premise that silver/gold allows you to see things from another point of view...
VilhelmValhalla4 wrote: »Better yet, revamp the whole thing so that all provinces are open from the start (with different modes of travel to reach each one). Instead of being forced into an alliance, you'd pick your starting zone and from there the quests and enemies level with you. To take part in PvP, you'd enlist at one of the Cyrodiil war camps and be bound to that faction (you could still explore as you want). Everyone already ranked in PvP would retain their status and be bound to the faction they already fight for.
You misunderstand. I am talking about why people are upset about "helping the enemy" by doing silver/gold.The main reason is it kind of defeats the point of rolling a character from another faction. It's going to be the exact same three campaigns... just in a different order. It will never change no matter which faction you're in except for the other, and that makes having multi-faction characters less appealing.tinythinker wrote: »Not sure why some people are so bothered by the basic premise that silver/gold allows you to see things from another point of view...
Fair point. I figured Cadwell's were like a pocket-reality where you saw thing from the enemy's POV, but not actually helping them. But the campaigns themselves are just kind of painful...tinythinker wrote: »You misunderstand. I am talking about why people are upset about "helping the enemy" by doing silver/gold.
I like them personally. Well, I like the EP and DC storylines. AD is a slog. But if they added new content for each Alliance after you beat the main story for it, and gave decent rewards for silver/gold, it would be better.Fair point. I figured Cadwell's were like a pocket-reality where you saw thing from the enemy's POV, but not actually helping them. But the campaigns themselves are just kind of painful...tinythinker wrote: »You misunderstand. I am talking about why people are upset about "helping the enemy" by doing silver/gold.
Same. They just need unique content to make them stand apart. And I love the AD storyline... but I'm not a fan of the cliffs and landscapes so much except for Reaper's March.tinythinker wrote: »I like them personally. Well, I like the EP and DC storylines. AD is a slog. But if they added new content for each Alliance after you beat the main story for it, and gave decent rewards for silver/gold, it would be better.
I actually love Cadwell's Silver and Gold, and would be very upset if they removed them.
However, I completely understand why some people hate feeling forced to level through through areas, and very much agree that there should be other equally viable options for progressing through the VR levels.
This^
Nothing wrong with the zones themselves, it's being forced through in a linear fashion with no other options.
We need more variety in how to get to endgame. A choice so it's not exactly the same thing every single time.
I am hoping the planned removal of Vet Ranks results in something like this.quoting for truth!
I personally loved catwell's Silver and Gold the first play through! genuinly loved the option to see the other alliances content on my main char.
What I don't like, is that Silver and Gold content is part of the "primary leveling path" - I would prefer it as optional content.
In my "ideal version of ESO" , one would level 1-50 normally - and then the whole game would open up: players could immediately partake in endgame group content without first having to somehow gain 10+ veteran levels. Or if they don't feel like doing group content, they could do cadwells as an alternative (instead of the current prerequisite).
The easiest way of archieving this situation, in my opinion, is to simply cut out veteran levels 1-10 from the game. That way after leveling 1-50 and turning vet1, players could go to lower craglorn to experience vet 1 and 2 content. vet 1 players could also imideately partake in the "old" dungeons scaled to vet2 (currently vet12). The current vet 13-14 content (upper craglor, city of ash) would be turned into vet 4 content: slightly abouve a fresh vet1 player - but not out of reach either. The planned vet16 contend would be released as vet 6 contend instead...
In paralell, Cadwells silver could be rescaled to vet1-2, and cadwells gold to 3-4. Then also please introduce Cadwells platinum (your own alliance rescaled to vet 5-6) .
Since all of that cadwell stuff is then optional content to be run paralell to endgame group content - insead of the current prerequisite content needing to be run to actually reach endgame - difficulty can also be readjusted up to the tough times it presented closer to launch. This way dedicated solo players can be kept entertained with challenging content.
TLDR: cut out 10 vet levels from the game: everything currently vet 12 turns into vet 2, everything currently vet 14 turns into vet4. Have cadwell's silver and gold as a parrallell/alternative vet 1-4 activity to vet 1-4 craglorn and dungeons.
The actual best thing is to start with yourself.MornaBaine wrote: »Some things to make Cadwell's Silver & Gold more bearable
^this^I figured Cadwell's were like a pocket-reality where you saw thing from the enemy's POV, but not actually helping them. But the campaigns themselves are just kind of painful...