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And when you have pvp involved in a Massive multiplayer online game it need to be fair for everyone. Someone doesnt deserve to be stronger only because he has more time to invest in the game. It simply doesnt work like that in the PvP scene.
jamesharv2005ub17_ESO wrote: »
The CP system is the replacement for the VR system. Vet ranks will be going away at some point. As far as the game not being popular thats because of a lack of content not because of CP.
jamesharv2005ub17_ESO wrote: »\. Meanwhile the other 99% of the players are in the game happily playing and spending money.
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And when you have pvp involved in a Massive multiplayer online game it need to be fair for everyone. Someone doesnt deserve to be stronger only because he has more time to invest in the game. It simply doesnt work like that in the PvP scene.
I agree with this to an extent, but life isn't always fair. Suck it up and try to beat those who are stronger. If you don't then so what. If you do...well, then you are better then them. ;-)
Winning over more stronger players then you in Cyro happens every day. Think warfare. If the best player in Cyro is running around, grab 10 people and kill him. If they are 10, grab 100. Or the school yard way.....if they pull a knife, you pull a gun.
Cyro isn't fair. It's war.
It's impossible to make everything equal. Wouldn't be much fun if it was. Wouldn't everyone being the same power just mean Warcraft/starcraft styles matches in a TESO world? No thank you....
You said it yourself what MMOs was. "MMO" have nothing to do with the game mechanics, "fair" or anything else other then being a massive multiplayer Online game. Also, ESO is a MMO Roleplaying game. In Roleplaying games you have different ways to build and improve yourself. You make choices depending on your roleplay char. RPGs don't give everyone the best power. You earn them and when you have got everything, you wun.
MMORPG are not static and those who are gets boring very fast.
Another one of this threads? I guess some people just likes to yell about things.
Look at the big picture of Champion points. Not only what it does to you. Champion points are great. The only thing they should consider is to make them per character and not give the same ones to all chars on your account.
Also,
Champion points effects are good, but just because someone have a lot of points doesn't mean they are majorly overpowered. It still comes down to how well you play. Look at the CPs effects. They help but anyone can get much better effects from gear and global skills.
Example: Block.
10 CPs gives...5% better block? You can get 20% and more, very easy from global skills and gear set effects.
This is not the Problem, (btw i like CP and dont want them removed) but CP give you additional Stats to your Play style.
Lets take a look, i Play DK, first i was full Tank - immortal in PVP, permablocking etc, but didnt got any DMG Output.
Now, after i have more CP i redesigned my DK to pure Magica with one Slot Sword/shild. With the CP i have Close the same deff like befor (well a bit less, i miss around 4k Stamina and 5k Armor becaus i use a other set)
But my DMG Output went from 0 to OP.
If you do this without CP, yes you dmg will be the same, but you dont have the def like now without CPs
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »There are a lot of people on both sides of the fence on this. You guys shouldn'tjamesharv2005ub17_ESO wrote: »As far as the game and its future CP has been in for quite some time. There are three whole threads complaining and those complaining are not new players. Read the story about chicken little.
In fact, there are several threads from new players on console asking for the non-vet campaign to be freed of champion points. I think that qualifies as new players complaining about cp's.
First off those complaints are about people coming into a brand new launched game with VR14 and bunch of champ points starting day one. That is a valid complaint. It has absolutely nothing to do with what we are talking about tho. Our game isnt brand newly launched and CP has been live on the servers since March.
Also there are not "several". There are I believe two. With good reason because the devs dont like people making 1000s of threads on the same topic. If you look at the views and response count its really a very very minor issue compared to the other issues. Once the console game has been out as long as the PC it will be a non issue.
There no point in conversing with you. You are derailing this thread and not really adding anything. You said there are NO new players in the game complaining about Cp's. Now you admit to being fully aware of them. You are not helping this debate very much.
They arent complaining about the CP system. They are complaining that with a brand new game there are already vr14s running around geared up with CP. Its not a complaint about the system itself. I know I was involved with those threads. The PC is totally different. So again you cannot find anyone actually complaining about what you say. Only they wish people with CP werent allowed in the NON VET campaigns. Only because the game is brand new and those players dont have any CP to spend. The PC game is NOT brand new.
I am offering solutions that don't involve removing cp's. Think about it, and one more time, I am sorta on your side so stop being so hostile.
Another one of this threads? I guess some people just likes to yell about things.
Look at the big picture of Champion points. Not only what it does to you. Champion points are great. The only thing they should consider is to make them per character and not give the same ones to all chars on your account.
Also,
Champion points effects are good, but just because someone have a lot of points doesn't mean they are majorly overpowered. It still comes down to how well you play. Look at the CPs effects. They help but anyone can get much better effects from gear and global skills.
Example: Block.
10 CPs gives...5% better block? You can get 20% and more, very easy from global skills and gear set effects.
What is your point with that example? I really dont understand....
Anothers one of those guys who havent took time to read the whole tread and see how CP is breaking the combat mechanics and will be bad for new player income in the year to come.
Of course, if it's too simple to max out, you might ask why even have a progression system after max level.
Frankly I have no idea. ESO's whole character system is borked imo. Most MMOs are fine with having a max level, at which point you can optimize your gear, etc. But gear is so abundant in ESO that you optimized it way before you hit max level. The whole system is on its head, so they try to prolong leveling first with the veteran system and now the champion system, but miss the point entirely.
That would be true for other MMOs but ESO is ESO. ESOs model is just that, you develop all the time and can choose whatever fits your game style. No one can have the best in everything. That's great! It's up to you! Why is that wrong?
ZoS explained both before the ESO launch and after that there should not be anything "the best gear". There is very good high end gear, yes. But crafted sets are still good enough even for the hardest encounters.
Info about ESO sais everywhere that you can choose your own way. Nothing is wrong or right. You decide. Update 6 and the character develop design have really done that. If someone likes it or not is a complete different thing then a broken system.
Also, ESO doesn't start at Level 50 and Vet rank 14. It starts at level 1. Most MMOs where you can copy a guide for best gear/class etc, they start on max level. The players skills in the game is far more powerful then having a well geared character. Isn't that a good thing?
Eso , is not on another world. Dont you know what MMO mean . It only means Massive Multiplayer Online. Its not a genre , its not a style its Massive multiplayer online.
And when you have pvp involved in a Massive multiplayer online game it need to be fair for everyone. Someone doesnt deserve to be stronger only because he has more time to invest in the game. It simply doesnt work like that in the PvP scene.
Another one of this threads? I guess some people just likes to yell about things.
Look at the big picture of Champion points. Not only what it does to you. Champion points are great. The only thing they should consider is to make them per character and not give the same ones to all chars on your account.
Also,
Champion points effects are good, but just because someone have a lot of points doesn't mean they are majorly overpowered. It still comes down to how well you play. Look at the CPs effects. They help but anyone can get much better effects from gear and global skills.
Example: Block.
10 CPs gives...5% better block? You can get 20% and more, very easy from global skills and gear set effects.
This is not the Problem, (btw i like CP and dont want them removed) but CP give you additional Stats to your Play style.
Lets take a look, i Play DK, first i was full Tank - immortal in PVP, permablocking etc, but didnt got any DMG Output.
Now, after i have more CP i redesigned my DK to pure Magica with one Slot Sword/shild. With the CP i have Close the same deff like befor (well a bit less, i miss around 4k Stamina and 5k Armor becaus i use a other set)
But my DMG Output went from 0 to OP.
If you do this without CP, yes you dmg will be the same, but you dont have the def like now without CPs
You said it better then me.
I mean that the Champion system is great. It needs to be tweaked for Cyro. Not removed.
No one is immortal in Cyro. Some can be very good 1v1, sure. But no one can win 1 vs 10 etc.
Of course, if it's too simple to max out, you might ask why even have a progression system after max level.
Frankly I have no idea. ESO's whole character system is borked imo. Most MMOs are fine with having a max level, at which point you can optimize your gear, etc. But gear is so abundant in ESO that you optimized it way before you hit max level. The whole system is on its head, so they try to prolong leveling first with the veteran system and now the champion system, but miss the point entirely.
That would be true for other MMOs but ESO is ESO. ESOs model is just that, you develop all the time and can choose whatever fits your game style. No one can have the best in everything. That's great! It's up to you! Why is that wrong?
ZoS explained both before the ESO launch and after that there should not be anything "the best gear". There is very good high end gear, yes. But crafted sets are still good enough even for the hardest encounters.
Info about ESO sais everywhere that you can choose your own way. Nothing is wrong or right. You decide. Update 6 and the character develop design have really done that. If someone likes it or not is a complete different thing then a broken system.
Also, ESO doesn't start at Level 50 and Vet rank 14. It starts at level 1. Most MMOs where you can copy a guide for best gear/class etc, they start on max level. The players skills in the game is far more powerful then having a well geared character. Isn't that a good thing?
Eso , is not on another world. Dont you know what MMO mean . It only means Massive Multiplayer Online. Its not a genre , its not a style its Massive multiplayer online.
And when you have pvp involved in a Massive multiplayer online game it need to be fair for everyone. Someone doesnt deserve to be stronger only because he has more time to invest in the game. It simply doesnt work like that in the PvP scene.
Of course, if it's too simple to max out, you might ask why even have a progression system after max level.
Frankly I have no idea. ESO's whole character system is borked imo. Most MMOs are fine with having a max level, at which point you can optimize your gear, etc. But gear is so abundant in ESO that you optimized it way before you hit max level. The whole system is on its head, so they try to prolong leveling first with the veteran system and now the champion system, but miss the point entirely.
That would be true for other MMOs but ESO is ESO. ESOs model is just that, you develop all the time and can choose whatever fits your game style. No one can have the best in everything. That's great! It's up to you! Why is that wrong?
ZoS explained both before the ESO launch and after that there should not be anything "the best gear". There is very good high end gear, yes. But crafted sets are still good enough even for the hardest encounters.
Info about ESO sais everywhere that you can choose your own way. Nothing is wrong or right. You decide. Update 6 and the character develop design have really done that. If someone likes it or not is a complete different thing then a broken system.
Also, ESO doesn't start at Level 50 and Vet rank 14. It starts at level 1. Most MMOs where you can copy a guide for best gear/class etc, they start on max level. The players skills in the game is far more powerful then having a well geared character. Isn't that a good thing?
Eso , is not on another world. Dont you know what MMO mean . It only means Massive Multiplayer Online. Its not a genre , its not a style its Massive multiplayer online.
And when you have pvp involved in a Massive multiplayer online game it need to be fair for everyone. Someone doesnt deserve to be stronger only because he has more time to invest in the game. It simply doesnt work like that in the PvP scene.
jamesharv2005ub17_ESO wrote: »I am offering solutions that don't involve removing cp's. Think about it, and one more time, I am sorta on your side so stop being so hostile.
I am not being hostile. Disagreeing with you is not attacking you. The whole point of the thread is removal of CP. You accused me of derailing it. I am saying there is no need for removal of CP. If you want to discuss something different probably should make a separate thread about it eh?
Tonnopesceb16_ESO wrote: »
Life is unfair...
If someone who works 2 hours a day, deserve the same pay as someone who works 8 it will be justice following your line.
Personofsecrets wrote: »Tonnopesceb16_ESO wrote: »
Life is unfair...
If someone who works 2 hours a day, deserve the same pay as someone who works 8 it will be justice following your line.
this is why we should have p2w

Tonnopesceb16_ESO wrote: »Personofsecrets wrote: »Tonnopesceb16_ESO wrote: »
Life is unfair...
If someone who works 2 hours a day, deserve the same pay as someone who works 8 it will be justice following your line.
this is why we should have p2w
How about NO!
Personofsecrets wrote: »Tonnopesceb16_ESO wrote: »Personofsecrets wrote: »Tonnopesceb16_ESO wrote: »
Life is unfair...
If someone who works 2 hours a day, deserve the same pay as someone who works 8 it will be justice following your line.
this is why we should have p2w
How about NO!
why? you said it yourself. life is unfair...
Too late...the game has become already PAY to WIN (XP busters,potion and food buffers way over the crafted ones in crown store) What do you expect after that?
How could someone compete anyone with 5 times or more his CP points? Waste of time and waste of money paying for this game since release....
PVP is dead for me All this time i went through bugs,hacks, lag and now this.....I had enough of this
I ll stay playing pve till my plus is over... then...game over!
Of course, if it's too simple to max out, you might ask why even have a progression system after max level.
Frankly I have no idea. ESO's whole character system is borked imo. Most MMOs are fine with having a max level, at which point you can optimize your gear, etc. But gear is so abundant in ESO that you optimized it way before you hit max level. The whole system is on its head, so they try to prolong leveling first with the veteran system and now the champion system, but miss the point entirely.
That would be true for other MMOs but ESO is ESO. ESOs model is just that, you develop all the time and can choose whatever fits your game style. No one can have the best in everything. That's great! It's up to you! Why is that wrong?
ZoS explained both before the ESO launch and after that there should not be anything "the best gear". There is very good high end gear, yes. But crafted sets are still good enough even for the hardest encounters.
Info about ESO sais everywhere that you can choose your own way. Nothing is wrong or right. You decide. Update 6 and the character develop design have really done that. If someone likes it or not is a complete different thing then a broken system.
Also, ESO doesn't start at Level 50 and Vet rank 14. It starts at level 1. Most MMOs where you can copy a guide for best gear/class etc, they start on max level. The players skills in the game is far more powerful then having a well geared character. Isn't that a good thing?
jamesharv2005ub17_ESO wrote: »Another one of this threads? I guess some people just likes to yell about things.
Look at the big picture of Champion points. Not only what it does to you. Champion points are great. The only thing they should consider is to make them per character and not give the same ones to all chars on your account.
Also,
Champion points effects are good, but just because someone have a lot of points doesn't mean they are majorly overpowered. It still comes down to how well you play. Look at the CPs effects. They help but anyone can get much better effects from gear and global skills.
Example: Block.
10 CPs gives...5% better block? You can get 20% and more, very easy from global skills and gear set effects.
What is your point with that example? I really dont understand....
Anothers one of those guys who havent took time to read the whole tread and see how CP is breaking the combat mechanics and will be bad for new player income in the year to come.
How is CP breaking combat mechanics?
jamesharv2005ub17_ESO wrote: »Another one of this threads? I guess some people just likes to yell about things.
Look at the big picture of Champion points. Not only what it does to you. Champion points are great. The only thing they should consider is to make them per character and not give the same ones to all chars on your account.
Also,
Champion points effects are good, but just because someone have a lot of points doesn't mean they are majorly overpowered. It still comes down to how well you play. Look at the CPs effects. They help but anyone can get much better effects from gear and global skills.
Example: Block.
10 CPs gives...5% better block? You can get 20% and more, very easy from global skills and gear set effects.
What is your point with that example? I really dont understand....
Anothers one of those guys who havent took time to read the whole tread and see how CP is breaking the combat mechanics and will be bad for new player income in the year to come.
How is CP breaking combat mechanics?
Pretty sure the dev didnt want to allow Perma Block, perma dodge, while having inifinte magika pool and doing insane burst. Cp allows all of this.
Don't bother arguing with him. Just by reading his last (and quoted) comment, it is quite clear that his understanding of the CP system as well as game mechanics is only rudimentary and that the above rant is more or less an "excuse".
What do you want, losing thousand and thousand of new player ...