Im still waiting for someone to bring some decent argument to why we should keep Cp as in current state.
Only argument we had so far is . Its here to stay . or.. Stop crying! or... Sorry mate but CP is the best thing that has happened in this game since april 2014. (WTF? ) Nothing valid here.
In the other hand we have a tons of argument why the cp system should be scraped or revamped
Edit :typo
jamesharv2005ub17_ESO wrote: »Noone ever said things would be fair across the board. If you want "fair" play spades or something. I really wish the devs would finally start locking these threads. The CP isnt going anywhere. They need to make that clear and stop all these spam posts. First all you guys complained about the vet system. Then you complain about the CP system. Whatever they replace CP with you will also complain about.
Guys need to grow up learn the world doesnt revolve around the small percentage of people who complain constantly about everything.
Veteran system doesnt brake the game like the CP system does. Yes veteran rank are pain to level but they dont affect the game much.
And we are not a small percentage thinking CP is bad for the healthy of the game its the majority. Atleast the majority thinks it need a revamp.
Why do you think the game is so unpopular ??? Maybe its because the majority like the champion system, or the left over bug for a year, or the non ending grind for vet rank , or the pvp lag, or all of them together??.
(XP busters,potion and food buffers way over the crafted ones in crown store)
False. Crafted item are more powerfull
the first 400 champion will become easier to get after the great patch. They are aware of the gap between player. And also when this champion system come with the 1.6, they said it's only the first part.
So wait, and keep hope. This game is awesome.
Im still waiting for someone to bring some decent argument to why we should keep Cp as in current state.
Only argument we had so far is . Its here to stay . or.. Stop crying! or... Sorry mate but CP is the best thing that has happened in this game since april 2014. (WTF? ) Nothing valid here.
In the other hand we have a tons of argument why the cp system should be scraped or revamped
Edit :typo
Actually, no. There have been reasons stated. You refuse to see anything but what you want however and want the game to be what you want it to be, rather than what it is.
It is for progression. Nobody will be on the same teir. There will always be players with better gear, better skill, more skill points etc etc as they put more hours in than you. Accept this or move on.
Im still waiting for someone to bring some decent argument to why we should keep Cp as in current state.
Only argument we had so far is . Its here to stay . or.. Stop crying! or... Sorry mate but CP is the best thing that has happened in this game since april 2014. (WTF? ) Nothing valid here.
In the other hand we have a tons of argument why the cp system should be scraped or revamped
Edit :typo
jamesharv2005ub17_ESO wrote: »Im still waiting for someone to bring some decent argument to why we should keep Cp as in current state.
Only argument we had so far is . Its here to stay . or.. Stop crying! or... Sorry mate but CP is the best thing that has happened in this game since april 2014. (WTF? ) Nothing valid here.
In the other hand we have a tons of argument why the cp system should be scraped or revamped
Edit :typo
Remember there are approx 800,000 people playing on PC. Millions on console. The reason it should remain is that unlike what people say here it is a valid way for people who reach the VR cap to advance their characters. Not enough to have any "massive" advantage like you 10-15 people complaining say.
So do we cater to 10-15 people or do we cater to the 800,000? Seems like a no brainer to me. I mean seriously the only argument I have even heard is "Think of the casuals!!". How is that an argument to scrap millions of dollars of development?
BigInGlenumbra wrote: »Im still waiting for someone to bring some decent argument to why we should keep Cp as in current state.
Only argument we had so far is . Its here to stay . or.. Stop crying! or... Sorry mate but CP is the best thing that has happened in this game since april 2014. (WTF? ) Nothing valid here.
In the other hand we have a tons of argument why the cp system should be scraped or revamped
Edit :typo
Actually, no. There have been reasons stated. You refuse to see anything but what you want however and want the game to be what you want it to be, rather than what it is.
It is for progression. Nobody will be on the same teir. There will always be players with better gear, better skill, more skill points etc etc as they put more hours in than you. Accept this or move on.
The problem is it is not good for the game when it is too hard for the majority of players, the casuals, to catch up to the higher tier players because it takes too long to get CP.
Progression isn't bad. But there is always a limit to progression. There is a point where the game tells the hardcore player "Dude you finished everything there is to finish just go away and get another hobby until there's new content man". Do you support infinite CP points then?
Funkopotamus wrote: »jamesharv2005ub17_ESO wrote: »Im still waiting for someone to bring some decent argument to why we should keep Cp as in current state.
Only argument we had so far is . Its here to stay . or.. Stop crying! or... Sorry mate but CP is the best thing that has happened in this game since april 2014. (WTF? ) Nothing valid here.
In the other hand we have a tons of argument why the cp system should be scraped or revamped
Edit :typo
Remember there are approx 800,000 people playing on PC. Millions on console. The reason it should remain is that unlike what people say here it is a valid way for people who reach the VR cap to advance their characters. Not enough to have any "massive" advantage like you 10-15 people complaining say.
So do we cater to 10-15 people or do we cater to the 800,000? Seems like a no brainer to me. I mean seriously the only argument I have even heard is "Think of the casuals!!". How is that an argument to scrap millions of dollars of development?
Yeah but the 800,000 felt lied to and were lead to believe this was "NEW GAME" and most never new the game allowed VR14 CP grinders into a "New Game" release only to be trolled by these players.
Im still waiting for someone to bring some decent argument to why we should keep Cp as in current state.
Only argument we had so far is . Its here to stay . or.. Stop crying! or... Sorry mate but CP is the best thing that has happened in this game since april 2014. (WTF? ) Nothing valid here.
In the other hand we have a tons of argument why the cp system should be scraped or revamped
Edit :typo
Why are people arguing that casuals should be handed things that hardcore players work for? I keep seeing this in a lot of games, and it is not right. It ruins play value because casuals never earn it and hardcores get cheated so they move to the next game.
Not to mention you can easely buy gold for this game on the net and chance you get banned are very very very low and 90% of best in game gear can be purchased with gold . So does the mats for legendary upgrade and Nirn op trait mats. With 200$ you can have almost the best online gear (all minus the monster sets)
Make legendary mats bound and make most of end game gear Boun on pickup.
Im still waiting for someone to bring some decent argument to why we should keep Cp as in current state.
Only argument we had so far is . Its here to stay . or.. Stop crying! or... Sorry mate but CP is the best thing that has happened in this game since april 2014. (WTF? ) Nothing valid here.
In the other hand we have a tons of argument why the cp system should be scraped or revamped
Edit :typo
Spectral_Lord wrote: »First you want our Veteran Ranks removed, now the Champion Point system?
What's next, Skooma?
Why are people arguing that casuals should be handed things that hardcore players work for? I keep seeing this in a lot of games, and it is not right. It ruins play value because casuals never earn it and hardcores get cheated so they move to the next game.
Why are people arguing that casuals should be handed things that hardcore players work for? I keep seeing this in a lot of games, and it is not right. It ruins play value because casuals never earn it and hardcores get cheated so they move to the next game.
Casuals never stood a chance of competing in the same level as hard core players, and I don't think anyone expects that. But in Cyrodil that's what they are expected to do., something which has been compounded greatly by xp boosters bring do much easier for hard core hangers to get their hands on for free.. I fully understand the hard core gamers feeling like mocking those concerned by this increasing gap, but most of us don't want to be owned by other players simply because the other guy can play more often. Why should casuals be shut out of the game?
When there are enough players, I think there needs to be a campaign set up for players under a certain number of cp's. Otherwise, the only way I can enjoy PVP is by running with a zerg.
JacksonCarter13 wrote: »Bada bing Bada Boom like 20th article about how Bad champion points are for the game AND I AGREE WITH THEM ALL!!!
jamesharv2005ub17_ESO wrote: »I see this in pretty much all the MMOs I have ever played. It is always the end of the world. Its always someone who says "Oh this doesnt affect me but please for the love of god think of the casuals!!". Or they want the game to be another game. Even tho they could play a game that supposedly has everything they want they refuse and say they want this game to change. Meanwhile the other 99% of the players are in the game happily playing and spending money.
Then they claim because of three posts on the forums everyone is behind them and everyone hates the CP system. Ive never ran into a single person in the game complaining. When I get beat I think to myself "I need to learn to play better so I come back and kick this guy's butt!". Not scream nerf people who play so I can come in after a week and dominate in pvp.