RinaldoGandolphi wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
How exactly will anyone kill a Nightblade with these changes??
With Radiant Magelight you literally have to be standing right on top of the Nightblade in order to be able to see him. Detect Pots are the only thing that enables someone to even stand a chance against a good Nightblade. And your going to make Detect Pots useless against Cloak?
False.
Even against a Bosmer/Khajit with 7/7 Medium and all the passives, you can still see them 10m away. This includes Cloak.
A non Bosmer/Khajit not in MA will be seen even further away.
10m is still a good distance and the majority will likely be non bosmer/khajit 7/7 medium combo.
RML is fine.
have in mind movement speed, client <-> server <-> client communication times or in other words RML is completly bogus. when i can attack a friend of mine running RML from the front with a out of stealth WB it clearly indicates for me it is useless in any regard.
RinaldoGandolphi wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
How exactly will anyone kill a Nightblade with these changes??
With Radiant Magelight you literally have to be standing right on top of the Nightblade in order to be able to see him. Detect Pots are the only thing that enables someone to even stand a chance against a good Nightblade. And your going to make Detect Pots useless against Cloak?
False.
Even against a Bosmer/Khajit with 7/7 Medium and all the passives, you can still see them 10m away. This includes Cloak.
A non Bosmer/Khajit not in MA will be seen even further away.
10m is still a good distance and the majority will likely be non bosmer/khajit 7/7 medium combo.
RML is fine.
have in mind movement speed, client <-> server <-> client communication times or in other words RML is completly bogus. when i can attack a friend of mine running RML from the front with a out of stealth WB it clearly indicates for me it is useless in any regard.
I am not even sure what you are saying here. You are not using Stealth and you land WB from the front on someone who is using RML? Wtf does that have to do with anything? Your response is meaningless.
RML is for area sneak attack reduction/stun removal, Spell Crit, and detecting invis/stealthed players. It works just fine against what I listed.
RinaldoGandolphi wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
How exactly will anyone kill a Nightblade with these changes??
With Radiant Magelight you literally have to be standing right on top of the Nightblade in order to be able to see him. Detect Pots are the only thing that enables someone to even stand a chance against a good Nightblade. And your going to make Detect Pots useless against Cloak?
False.
Even against a Bosmer/Khajit with 7/7 Medium and all the passives, you can still see them 10m away. This includes Cloak.
A non Bosmer/Khajit not in MA will be seen even further away.
10m is still a good distance and the majority will likely be non bosmer/khajit 7/7 medium combo.
RML is fine.
have in mind movement speed, client <-> server <-> client communication times or in other words RML is completly bogus. when i can attack a friend of mine running RML from the front with a out of stealth WB it clearly indicates for me it is useless in any regard.
I am not even sure what you are saying here. You are not using Stealth and you land WB from the front on someone who is using RML? Wtf does that have to do with anything? Your response is meaningless.
RML is for area sneak attack reduction/stun removal, Spell Crit, and detecting invis/stealthed players. It works just fine against what I listed.
He was saying that while stealthed he can land a Wrecking Blow from the front against someone using RML without being seen. Out of stealth was a little confusing way of saying from stealth. I will say that this is the same experience I have as well. Did you ever post your video tests @Xael of RML radius? I would be interested to see it, because my in game experience of the ability is that I get hit by melee range attacks (5m) without detecting the stealther/cloaker at all while running RML. You've seen it yourself all over the boards how nearly everyone (besides NB people for some odd reason) declaring that RML has a terrible radius and it may have to do with high rates of movement speed and latency. Your experience with RML is much much different from mine.
RinaldoGandolphi wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
How exactly will anyone kill a Nightblade with these changes??
With Radiant Magelight you literally have to be standing right on top of the Nightblade in order to be able to see him. Detect Pots are the only thing that enables someone to even stand a chance against a good Nightblade. And your going to make Detect Pots useless against Cloak?
False.
Even against a Bosmer/Khajit with 7/7 Medium and all the passives, you can still see them 10m away. This includes Cloak.
A non Bosmer/Khajit not in MA will be seen even further away.
10m is still a good distance and the majority will likely be non bosmer/khajit 7/7 medium combo.
RML is fine.
have in mind movement speed, client <-> server <-> client communication times or in other words RML is completly bogus. when i can attack a friend of mine running RML from the front with a out of stealth WB it clearly indicates for me it is useless in any regard.
I am not even sure what you are saying here. You are not using Stealth and you land WB from the front on someone who is using RML? Wtf does that have to do with anything? Your response is meaningless.
RML is for area sneak attack reduction/stun removal, Spell Crit, and detecting invis/stealthed players. It works just fine against what I listed.
He was saying that while stealthed he can land a Wrecking Blow from the front against someone using RML without being seen. Out of stealth was a little confusing way of saying from stealth. I will say that this is the same experience I have as well. Did you ever post your video tests @Xael of RML radius? I would be interested to see it, because my in game experience of the ability is that I get hit by melee range attacks (5m) without detecting the stealther/cloaker at all while running RML. You've seen it yourself all over the boards how nearly everyone (besides NB people for some odd reason) declaring that RML has a terrible radius and it may have to do with high rates of movement speed and latency. Your experience with RML is much much different from mine.
I will try and capture some footage for you tonight. Something even better than the footage I already have. I will show vs a bosmer in 7 medium (racials, passives) also using cloak, and then I will show it against a NB Dunmer in 7 Light (no stealth bonuses). I will do one from my Sorc's perspective and another from an alt I have on DC who is like vr2. I will try and get it set up tonight, I just need to find some better video editing software for my shadowplay captures. Do you know of any off the top of your head?
Attorneyatlawl wrote: »How, exactly, is this a problem? You speak of it making strong connotation towards thinking it's wrong for an escape or repositioning tool to be usable for those purposes, but don't specify why you feel that way.
I've never said that I think it's wrong for an escape/repositioning tool to be used for that purpose. (Not sure how you came to that conclusion, but whatever). What I maintain is that cloak works as an escape/repositioning skill now (even with detect pots) and the only people in favor of the proposed change are bad players.
It works, but it can become incredibly useless & frustrating in certain situations. I usually don't mind this when there's something I could've done to avoid it (e.g. better positioning to not get hit by AoEs), but having even one guy who happened to drink a potion 30 seconds ago in that enemy zerg, capable of ruining your day (without a thing you can do about it)... that's just not fun gameplay, at all.
And lol at your argument "if they have a different opinion than I do, they must be bad players!".
Is that really the best you can come up with?
its frustrating when you are overwhelmed where it doesent function properly - but then no other escape/defensive mechanic iis workiing properly.
I'd say bolt escape is working pretty well. You can sometimes catch the sorc by using gap closers and blocking the BoL/Streak stun, but it's tricky and requires some skill atleast.
Imagine if there was a potion that teleported you right next to the blinking sorc right every time he blinked for 30 seconds, or just made that BoL/Streak do nothing. That'd be pretty much like stealth detection potion is vs cloak at the moment.
rich.magab14a_ESO wrote: »Attorneyatlawl wrote: »How, exactly, is this a problem? You speak of it making strong connotation towards thinking it's wrong for an escape or repositioning tool to be usable for those purposes, but don't specify why you feel that way.
I've never said that I think it's wrong for an escape/repositioning tool to be used for that purpose. (Not sure how you came to that conclusion, but whatever). What I maintain is that cloak works as an escape/repositioning skill now (even with detect pots) and the only people in favor of the proposed change are bad players.
It works, but it can become incredibly useless & frustrating in certain situations. I usually don't mind this when there's something I could've done to avoid it (e.g. better positioning to not get hit by AoEs), but having even one guy who happened to drink a potion 30 seconds ago in that enemy zerg, capable of ruining your day (without a thing you can do about it)... that's just not fun gameplay, at all.
And lol at your argument "if they have a different opinion than I do, they must be bad players!".
Is that really the best you can come up with?
its frustrating when you are overwhelmed where it doesent function properly - but then no other escape/defensive mechanic iis workiing properly.
I'd say bolt escape is working pretty well. You can sometimes catch the sorc by using gap closers and blocking the BoL/Streak stun, but it's tricky and requires some skill atleast.
Imagine if there was a potion that teleported you right next to the blinking sorc right every time he blinked for 30 seconds, or just made that BoL/Streak do nothing. That'd be pretty much like stealth detection potion is vs cloak at the moment.
Imagine there is a skill that will allow you to get out of combat at will, which in turn will allow you to swap skills and armor to adapt to any situation you are in(there are addons that will allow you to do this at a touch of the button). Oh wait there is a skill that does that and it's called cloak. Detect pots make this practice pretty hard for nbs but these changes will make the practice rampant.
Lava_Croft wrote: »http://elderscrollsonline.wiki.fextralife.com/Revealing+FlareIt would be nice if the support or assault tree had a mark target type of ability. it's odd the only class that can go invisible is the only class that can mark them.
no it's not misinformation. cloak allows you to disengage fairly quickly and as long as you can stay stealthed you'll get out of combat pretty quick. Also you can see videos of this act in videos of a very popular twitch streamer here on the forrums. He often switches his ultimates, but to his credit he doesn't use addons to swaprich.magab14a_ESO wrote: »Attorneyatlawl wrote: »How, exactly, is this a problem? You speak of it making strong connotation towards thinking it's wrong for an escape or repositioning tool to be usable for those purposes, but don't specify why you feel that way.
I've never said that I think it's wrong for an escape/repositioning tool to be used for that purpose. (Not sure how you came to that conclusion, but whatever). What I maintain is that cloak works as an escape/repositioning skill now (even with detect pots) and the only people in favor of the proposed change are bad players.
It works, but it can become incredibly useless & frustrating in certain situations. I usually don't mind this when there's something I could've done to avoid it (e.g. better positioning to not get hit by AoEs), but having even one guy who happened to drink a potion 30 seconds ago in that enemy zerg, capable of ruining your day (without a thing you can do about it)... that's just not fun gameplay, at all.
And lol at your argument "if they have a different opinion than I do, they must be bad players!".
Is that really the best you can come up with?
its frustrating when you are overwhelmed where it doesent function properly - but then no other escape/defensive mechanic iis workiing properly.
I'd say bolt escape is working pretty well. You can sometimes catch the sorc by using gap closers and blocking the BoL/Streak stun, but it's tricky and requires some skill atleast.
Imagine if there was a potion that teleported you right next to the blinking sorc right every time he blinked for 30 seconds, or just made that BoL/Streak do nothing. That'd be pretty much like stealth detection potion is vs cloak at the moment.
Imagine there is a skill that will allow you to get out of combat at will, which in turn will allow you to swap skills and armor to adapt to any situation you are in(there are addons that will allow you to do this at a touch of the button). Oh wait there is a skill that does that and it's called cloak. Detect pots make this practice pretty hard for nbs but these changes will make the practice rampant.
This is a very false and misleading post.
First of all, Cloak does not break combat and allow you to switch out your gear and skills.
Secondly, even without pots you can still not only see through cloak/stealth, but break it with other skills that do AoE damage. Please get an understanding of combat mechanics before you continue to spread more false information. I mean this as nice as possible. See the smiley -->
Skill doesn't suck at all and it prevents any Nightblade from using stealth for 6 seconds. What probably sucks is your application of the skill.Joy_Division wrote: »Lava_Croft wrote: »http://elderscrollsonline.wiki.fextralife.com/Revealing+FlareIt would be nice if the support or assault tree had a mark target type of ability. it's odd the only class that can go invisible is the only class that can mark them.
Skill sucks and you know it
rich.magab14a_ESO wrote: »
Imagine there is a skill that will allow you to get out of combat at will, which in turn will allow you to swap skills and armor to adapt to any situation you are in(there are addons that will allow you to do this at a touch of the button). Oh wait there is a skill that does that and it's called cloak. Detect pots make this practice pretty hard for nbs but these changes will make the practice rampant.
rich.magab14a_ESO wrote: »no it's not misinformation. cloak allows you to disengage fairly quickly and as long as you can stay stealthed you'll get out of combat pretty quick. Also you can see videos of this act in videos of a very popular twitch streamer here on the forrums. He often switches his ultimates, but to his credit he doesn't use addons to swaprich.magab14a_ESO wrote: »Attorneyatlawl wrote: »How, exactly, is this a problem? You speak of it making strong connotation towards thinking it's wrong for an escape or repositioning tool to be usable for those purposes, but don't specify why you feel that way.
I've never said that I think it's wrong for an escape/repositioning tool to be used for that purpose. (Not sure how you came to that conclusion, but whatever). What I maintain is that cloak works as an escape/repositioning skill now (even with detect pots) and the only people in favor of the proposed change are bad players.
It works, but it can become incredibly useless & frustrating in certain situations. I usually don't mind this when there's something I could've done to avoid it (e.g. better positioning to not get hit by AoEs), but having even one guy who happened to drink a potion 30 seconds ago in that enemy zerg, capable of ruining your day (without a thing you can do about it)... that's just not fun gameplay, at all.
And lol at your argument "if they have a different opinion than I do, they must be bad players!".
Is that really the best you can come up with?
its frustrating when you are overwhelmed where it doesent function properly - but then no other escape/defensive mechanic iis workiing properly.
I'd say bolt escape is working pretty well. You can sometimes catch the sorc by using gap closers and blocking the BoL/Streak stun, but it's tricky and requires some skill atleast.
Imagine if there was a potion that teleported you right next to the blinking sorc right every time he blinked for 30 seconds, or just made that BoL/Streak do nothing. That'd be pretty much like stealth detection potion is vs cloak at the moment.
Imagine there is a skill that will allow you to get out of combat at will, which in turn will allow you to swap skills and armor to adapt to any situation you are in(there are addons that will allow you to do this at a touch of the button). Oh wait there is a skill that does that and it's called cloak. Detect pots make this practice pretty hard for nbs but these changes will make the practice rampant.
This is a very false and misleading post.
First of all, Cloak does not break combat and allow you to switch out your gear and skills.
Secondly, even without pots you can still not only see through cloak/stealth, but break it with other skills that do AoE damage. Please get an understanding of combat mechanics before you continue to spread more false information. I mean this as nice as possible. See the smiley -->
RinaldoGandolphi wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
How exactly will anyone kill a Nightblade with these changes??
With Radiant Magelight you literally have to be standing right on top of the Nightblade in order to be able to see him. Detect Pots are the only thing that enables someone to even stand a chance against a good Nightblade. And your going to make Detect Pots useless against Cloak?
False.
Even against a Bosmer/Khajit with 7/7 Medium and all the passives, you can still see them 10m away. This includes Cloak.
A non Bosmer/Khajit not in MA will be seen even further away.
10m is still a good distance and the majority will likely be non bosmer/khajit 7/7 medium combo.
RML is fine.
have in mind movement speed, client <-> server <-> client communication times or in other words RML is completly bogus. when i can attack a friend of mine running RML from the front with a out of stealth WB it clearly indicates for me it is useless in any regard.
I am not even sure what you are saying here. You are not using Stealth and you land WB from the front on someone who is using RML? Wtf does that have to do with anything? Your response is meaningless.
RML is for area sneak attack reduction/stun removal, Spell Crit, and detecting invis/stealthed players. It works just fine against what I listed.
He was saying that while stealthed he can land a Wrecking Blow from the front against someone using RML without being seen. Out of stealth was a little confusing way of saying from stealth. I will say that this is the same experience I have as well. Did you ever post your video tests @Xael of RML radius? I would be interested to see it, because my in game experience of the ability is that I get hit by melee range attacks (5m) without detecting the stealther/cloaker at all while running RML. You've seen it yourself all over the boards how nearly everyone (besides NB people for some odd reason) declaring that RML has a terrible radius and it may have to do with high rates of movement speed and latency. Your experience with RML is much much different from mine.
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
How exactly will anyone kill a Nightblade with these changes??
With Radiant Magelight you literally have to be standing right on top of the Nightblade in order to be able to see him. Detect Pots are the only thing that enables someone to even stand a chance against a good Nightblade. And your going to make Detect Pots useless against Cloak?
False.
Even against a Bosmer/Khajit with 7/7 Medium and all the passives, you can still see them 10m away. This includes Cloak.
A non Bosmer/Khajit not in MA will be seen even further away.
10m is still a good distance and the majority will likely be non bosmer/khajit 7/7 medium combo.
RML is fine.
have in mind movement speed, client <-> server <-> client communication times or in other words RML is completly bogus. when i can attack a friend of mine running RML from the front with a out of stealth WB it clearly indicates for me it is useless in any regard.
I am not even sure what you are saying here. You are not using Stealth and you land WB from the front on someone who is using RML? Wtf does that have to do with anything? Your response is meaningless.
RML is for area sneak attack reduction/stun removal, Spell Crit, and detecting invis/stealthed players. It works just fine against what I listed.
He was saying that while stealthed he can land a Wrecking Blow from the front against someone using RML without being seen. Out of stealth was a little confusing way of saying from stealth. I will say that this is the same experience I have as well. Did you ever post your video tests @Xael of RML radius? I would be interested to see it, because my in game experience of the ability is that I get hit by melee range attacks (5m) without detecting the stealther/cloaker at all while running RML. You've seen it yourself all over the boards how nearly everyone (besides NB people for some odd reason) declaring that RML has a terrible radius and it may have to do with high rates of movement speed and latency. Your experience with RML is much much different from mine.
I used to run RML exclusively for months in 1.5 and it worked like it was supposed to, but now RML has two bugs:
1. Sometimes you will turn it on and cast it over and over again and the ball never appears. Even though in your character screen you get the RML and it shows the increased spell crit, the detection part of the skill doesn't work. I'd say over 50% of the time the skill does this. Once you get the skill actually working it has another bug
2. When you get killed with the skill on your bar, many times the detection part of the skill stops working, and requires a relog to fix.
I have reported both of these bugs numerous times since the 1.6 PTS and they have been ignored. if RML wasn't bugged and worked like it was supposed to 50% of the time that would be fine, but as of 1.6 the skill has been bugged for me and stopped working correctly and hasn't worked correctly since 1.5.
Also, technically any add on that lets you swap weapon/armor sets with one click or button is considered a macro which is against the TOS.
Just sayin
So many people are afraid of this small change. It's hilarious.
How does it make sense that anything but AE spells will damage you while invisible or make you visible? This is just a logical fix to a broken mechanic.
Also. Cloak and Blur... that's all we get for class defense. We are the most vulnerable class in the game and lots of us wear pajamas for armor...
Don't like getting ganked? Don't travel solo. If you must travel solo... travel smart.
Lava_Croft wrote: »Skill doesn't suck at all and it prevents any Nightblade from using stealth for 6 seconds. What probably sucks is your application of the skill.Joy_Division wrote: »Lava_Croft wrote: »http://elderscrollsonline.wiki.fextralife.com/Revealing+FlareIt would be nice if the support or assault tree had a mark target type of ability. it's odd the only class that can go invisible is the only class that can mark them.
Skill sucks and you know it
FriedEggSandwich wrote: »From the perspective of a sorcerer I wouldn't be too worried by cloak being immune to detect pots, I suggested it to my NB guildie a few weeks ago. I can still curse them and streak through them to keep them from stealthing, and even boundless storm works within melee range. Ok so detect pots make the job quicker and easier but I often feel a bit guilty popping one and suddenly seeing a NB appear next to me and panic, knowing I just countered their whole build with one button for 45 seconds; it does't seem fair and it turns a challenge into practically a free kill. Let them have cloak, and let it be immune to pots I say. Maybe if this happened though magelight could do with a buff to it's radius. I can't speak for the other classes but surely any aoe like caltrops, blazing spear, steel tornado etc would work as well as curse and streak do for me. The only time I feel vindicated using a detect pot against a cloaky NB is if they're picking off friendlies around me
wait till 1.7 when you can´t streak after them bc of the permanently increasinc costs. you have to keep that in mind too...
I´m not too worried about the current situation but once streak is on a defacto CD for 4 seconds it´s going to be a pain chasing down a good nb as a sorc.
Player habits like that are not very smart. Why would you chase someone that has a strong def and survival?
The whole discussion is a L2P issue because narrow minded DPS clones always disregard their own def and assume they must kill everything right away. It's not all about dps and you cannot beat every build or skilled player, no matter how long a loser is whining.
Cyrodiil is not a Arena, so don't expect 1 vs. 1 instanced rule sets and enjoy your freedom to adapt play styles and different skill sets for several situations. If you are not flexible or don't like class diversity its your own fault.
Its a players choice to play smart or stupid, always.
Because with a mechanic like cloak (if it really works reliably with 1.7) you have to chase players.
No you don't, its your choice!If you can go invisible at will the class is never going to die again unless there are means to keep them in combat (thus the term chasing bc they want to withdraw from the fight).
So what, it doesn't mean you gonna die.
Use CC , aoe etc. and if they run away, let em go. So whats your problem, that you cannot kill a target that made a choice to get out of trouble?
Again, its not all about killing just because you prefer killing only!Also you don´t need a strong def and survivability when you´re invisible - you cant be attacked.
Turning unvisible is survival!I main a sorc. I have two NBs. Believe me when i say it´s not good for the game when players can disengage at will without a segnificant cost associated with that feat.
Disengage = survival. Again, whats the problem?A reliable cloak will do so much more than bolt escape (which is easily countered by speed and gap closers by smart players - yet still is getting nerfed). Against a cloaking enemy you have about 1s to get them out of stealth or they are gone - atleast thats the case when i´m on my NBs. If the enemy does not use detect potions they can´t catch me ever.
Nope, with Bolt Escape you are still a shielded active canon, with cloak you are turning passive to bring you out of trouble.
And this is wrong in so many ways of thinking that it´s rather futile to reply at all.
If you can disengage at will and engage at will this gives you the initiative forcing your opponent to play defensive the whole time. This is not the case with bolt escape. You can still hit a bolting sorc - you can´t with a cloaked NB - the choice is entirely theirs.
Ofc you don´t have to chase players. But if a class can reliably control the engagement and can end it at will on their terms you´re not going to see anything but that class on a high level of play. This is currently the case with NBs and sorcs while the former have greater killing power with the latter having greater survivability but are predictable in terms of dmg.
A reliable cloak will combine the NBs burst with the sorcerers survivability and ability to direct the fight.
With bolt escape you´re a shielded cannon that can be hit. With cloak you´re a hidden cannon that can fire any time they please without the enemy having any chance to predict your move or attack you on their terms.
You´re arguing from a point where NB is becoming the only vaible soloing class because they can engage and disengage at will (the only hardcounter to cloak is mark which is a NB skill also - whoops). Cloak is not only a powerful defensive ability but also THE MOST POWERFUL OFFENSIVE ABILITY if it were to work 100% reliable. This is what you seem to fail to take into account.
But meh. I´ve got a stam and magica NB rdy. Should it really be eldercloaks online for a patch cycle or two thats what i will do .
rich.magab14a_ESO wrote: »Attorneyatlawl wrote: »How, exactly, is this a problem? You speak of it making strong connotation towards thinking it's wrong for an escape or repositioning tool to be usable for those purposes, but don't specify why you feel that way.
I've never said that I think it's wrong for an escape/repositioning tool to be used for that purpose. (Not sure how you came to that conclusion, but whatever). What I maintain is that cloak works as an escape/repositioning skill now (even with detect pots) and the only people in favor of the proposed change are bad players.
It works, but it can become incredibly useless & frustrating in certain situations. I usually don't mind this when there's something I could've done to avoid it (e.g. better positioning to not get hit by AoEs), but having even one guy who happened to drink a potion 30 seconds ago in that enemy zerg, capable of ruining your day (without a thing you can do about it)... that's just not fun gameplay, at all.
And lol at your argument "if they have a different opinion than I do, they must be bad players!".
Is that really the best you can come up with?
its frustrating when you are overwhelmed where it doesent function properly - but then no other escape/defensive mechanic iis workiing properly.
I'd say bolt escape is working pretty well. You can sometimes catch the sorc by using gap closers and blocking the BoL/Streak stun, but it's tricky and requires some skill atleast.
Imagine if there was a potion that teleported you right next to the blinking sorc right every time he blinked for 30 seconds, or just made that BoL/Streak do nothing. That'd be pretty much like stealth detection potion is vs cloak at the moment.
Imagine there is a skill that will allow you to get out of combat at will, which in turn will allow you to swap skills and armor to adapt to any situation you are in(there are addons that will allow you to do this at a touch of the button). Oh wait there is a skill that does that and it's called cloak. Detect pots make this practice pretty hard for nbs but these changes will make the practice rampant.
This is a very false and misleading post.
First of all, Cloak does not break combat and allow you to switch out your gear and skills.
Secondly, even without pots you can still not only see through cloak/stealth, but break it with other skills that do AoE damage. Please get an understanding of combat mechanics before you continue to spread more false information. I mean this as nice as possible. See the smiley -->
rich.magab14a_ESO wrote: »no it's not misinformation. cloak allows you to disengage fairly quickly and as long as you can stay stealthed you'll get out of combat pretty quick. Also you can see videos of this act in videos of a very popular twitch streamer here on the forrums. He often switches his ultimates, but to his credit he doesn't use addons to swaprich.magab14a_ESO wrote: »Attorneyatlawl wrote: »How, exactly, is this a problem? You speak of it making strong connotation towards thinking it's wrong for an escape or repositioning tool to be usable for those purposes, but don't specify why you feel that way.
I've never said that I think it's wrong for an escape/repositioning tool to be used for that purpose. (Not sure how you came to that conclusion, but whatever). What I maintain is that cloak works as an escape/repositioning skill now (even with detect pots) and the only people in favor of the proposed change are bad players.
It works, but it can become incredibly useless & frustrating in certain situations. I usually don't mind this when there's something I could've done to avoid it (e.g. better positioning to not get hit by AoEs), but having even one guy who happened to drink a potion 30 seconds ago in that enemy zerg, capable of ruining your day (without a thing you can do about it)... that's just not fun gameplay, at all.
And lol at your argument "if they have a different opinion than I do, they must be bad players!".
Is that really the best you can come up with?
its frustrating when you are overwhelmed where it doesent function properly - but then no other escape/defensive mechanic iis workiing properly.
I'd say bolt escape is working pretty well. You can sometimes catch the sorc by using gap closers and blocking the BoL/Streak stun, but it's tricky and requires some skill atleast.
Imagine if there was a potion that teleported you right next to the blinking sorc right every time he blinked for 30 seconds, or just made that BoL/Streak do nothing. That'd be pretty much like stealth detection potion is vs cloak at the moment.
Imagine there is a skill that will allow you to get out of combat at will, which in turn will allow you to swap skills and armor to adapt to any situation you are in(there are addons that will allow you to do this at a touch of the button). Oh wait there is a skill that does that and it's called cloak. Detect pots make this practice pretty hard for nbs but these changes will make the practice rampant.
This is a very false and misleading post.
First of all, Cloak does not break combat and allow you to switch out your gear and skills.
Secondly, even without pots you can still not only see through cloak/stealth, but break it with other skills that do AoE damage. Please get an understanding of combat mechanics before you continue to spread more false information. I mean this as nice as possible. See the smiley -->
Yes, it is misinformation.
Cloak does not stop combat. Cloak does not permit the NB to change armor or skills mid fight. This is an outright lie. I don't need to watch Twitch, I have my own NB. Cloak does not effect the duration of combat either. More importantly the person I rebuked said it was an "at will" thing "at the touch of the button." This is totally false.
Wat. You must be new here.Also, technically any add on that lets you swap weapon/armor sets with one click or button is considered a macro which is against the TOS.
Just sayin
Totally, Flare is like OP, all those ppl in Cyrodiil spamming Flare left and right killing piles and piles of defenseless NBs.Lava_Croft wrote: »Skill doesn't suck at all and it prevents any Nightblade from using stealth for 6 seconds. What probably sucks is your application of the skill.Joy_Division wrote: »Lava_Croft wrote: »http://elderscrollsonline.wiki.fextralife.com/Revealing+FlareIt would be nice if the support or assault tree had a mark target type of ability. it's odd the only class that can go invisible is the only class that can mark them.
Skill sucks and you know it
Not my problem that most people are too stupid to use Radiant Magelight or Flares. They rather exploit bugs and cry on the forums about Cloak.Teargrants wrote: »Totally, Flare is like OP, all those ppl in Cyrodiil spamming Flare left and right killing piles and piles of defenseless NBs.
Lava_Croft wrote: »Not my problem that most people are too stupid to use Radiant Magelight or Flares. They rather exploit bugs and cry on the forums about Cloak.Teargrants wrote: »Totally, Flare is like OP, all those ppl in Cyrodiil spamming Flare left and right killing piles and piles of defenseless NBs.
RinaldoGandolphi wrote: »Yup, because being forced to use two skills slots on RML to counter 1 skill is simply fair....remember that everyone who isn't a Nightblade...you should be required have to use 2 skill slots to counter the NB 1 skill slot....
This is nothing more then a direct nerf to Alchemy and its absolute rubbish.
whats next?
We going to nerf Unstoppable potions because they prevent me from being Feared, Stunned, Knocked down, etc by a skill?
We going to nerf speed potions because they make me run too fast?
We going to nerf invisible potions because they last longer then Cloak?
We going to Nerf Spell Power Pots because they give Spell Crit and Magic Restore too and thats better then any skill?
We going to nerf Weapon Power potions too for the same reasons as spell power pots?
This entire thing is absolute garbage. Its a direct nerf to a crafting profession, its bad enough they have Pots in the Crown store that significant;y reduced the value of Alchemy, and now this.
They won't be happy until Alchemy is useless for anything but restoring health, magic, and stamina.
Lava_Croft wrote: »Not my problem that most people are too stupid to use Radiant Magelight or Flares. They rather exploit bugs and cry on the forums about Cloak.Teargrants wrote: »Totally, Flare is like OP, all those ppl in Cyrodiil spamming Flare left and right killing piles and piles of defenseless NBs.
RinaldoGandolphi wrote: »Yup, because being forced to use two skills slots on RML to counter 1 skill is simply fair....remember that everyone who isn't a Nightblade...you should be required have to use 2 skill slots to counter the NB 1 skill slot....
This is nothing more then a direct nerf to Alchemy and its absolute rubbish.
whats next?
We going to nerf Unstoppable potions because they prevent me from being Feared, Stunned, Knocked down, etc by a skill?
We going to nerf speed potions because they make me run too fast?
We going to nerf invisible potions because they last longer then Cloak?
We going to Nerf Spell Power Pots because they give Spell Crit and Magic Restore too and thats better then any skill?
We going to nerf Weapon Power potions too for the same reasons as spell power pots?
This entire thing is absolute garbage. Its a direct nerf to a crafting profession, its bad enough they have Pots in the Crown store that significant;y reduced the value of Alchemy, and now this.
They won't be happy until Alchemy is useless for anything but restoring health, magic, and stamina.
Ok first off, you don't need 2 slots to run RML.
Second, why you wouldn't use an amazing ability like this blows my mind.
You must be ignorant over Cloak. Cloak is not Sneak. Sneak will still be used by nightblades, templars, DKs, and Sorcs. NBs will not spam cloak repeatably to cover distance from a-z. They if not on horse will rely on sneak. Cloak will be used for escapes or set-ups. That said, Detect pots are not useless, still good, still work against 3/4 classes ALL the time and 4/4 when NBs use sneak instead of Cloak (which happens all the damn time).
You are whining out of ignorance, fear, or just wanting to make noise. Either way, don't sweat the small stuff man. It will be fine. Worry more about the lag being fixed or not
RinaldoGandolphi wrote: »Yup, because being forced to use two skills slots on RML to counter 1 skill is simply fair....remember that everyone who isn't a Nightblade...you should be required have to use 2 skill slots to counter the NB 1 skill slot....
This is nothing more then a direct nerf to Alchemy and its absolute rubbish.
whats next?
We going to nerf Unstoppable potions because they prevent me from being Feared, Stunned, Knocked down, etc by a skill?
We going to nerf speed potions because they make me run too fast?
We going to nerf invisible potions because they last longer then Cloak?
We going to Nerf Spell Power Pots because they give Spell Crit and Magic Restore too and thats better then any skill?
We going to nerf Weapon Power potions too for the same reasons as spell power pots?
This entire thing is absolute garbage. Its a direct nerf to a crafting profession, its bad enough they have Pots in the Crown store that significant;y reduced the value of Alchemy, and now this.
They won't be happy until Alchemy is useless for anything but restoring health, magic, and stamina.
Ok first off, you don't need 2 slots to run RML.
Second, why you wouldn't use an amazing ability like this blows my mind.
You must be ignorant over Cloak. Cloak is not Sneak. Sneak will still be used by nightblades, templars, DKs, and Sorcs. NBs will not spam cloak repeatably to cover distance from a-z. They if not on horse will rely on sneak. Cloak will be used for escapes or set-ups. That said, Detect pots are not useless, still good, still work against 3/4 classes ALL the time and 4/4 when NBs use sneak instead of Cloak (which happens all the damn time).
You are whining out of ignorance, fear, or just wanting to make noise. Either way, don't sweat the small stuff man. It will be fine. Worry more about the lag being fixed or not
Edit: Indeed radiant magelight is an amazing ability - for the nb. I´d much rather fight enemies that can only use 8 skills instead of 10.
Oh god my head hurts.
You must be ignorant over Cloak. Cloak is not Sneak. Sneak will still be used by nightblades, templars, DKs, and Sorcs. NBs will not spam cloak repeatably to cover distance from a-z. They if not on horse will rely on sneak. Cloak will be used for escapes or set-ups.
Lava_Croft wrote: »Not my problem that most people are too stupid to use Radiant Magelight or Flares. They rather exploit bugs and cry on the forums about Cloak.Teargrants wrote: »Totally, Flare is like OP, all those ppl in Cyrodiil spamming Flare left and right killing piles and piles of defenseless NBs.
If it takes effort and/or brains to use a counterskill be sure the skill that it´s meant to counter is going to get nerfed.
Believe me. I´m a sorc. We´ve been telling ppl about gap closers and speedbuffs since release...RinaldoGandolphi wrote: »Yup, because being forced to use two skills slots on RML to counter 1 skill is simply fair....remember that everyone who isn't a Nightblade...you should be required have to use 2 skill slots to counter the NB 1 skill slot....
This is nothing more then a direct nerf to Alchemy and its absolute rubbish.
whats next?
We going to nerf Unstoppable potions because they prevent me from being Feared, Stunned, Knocked down, etc by a skill?
We going to nerf speed potions because they make me run too fast?
We going to nerf invisible potions because they last longer then Cloak?
We going to Nerf Spell Power Pots because they give Spell Crit and Magic Restore too and thats better then any skill?
We going to nerf Weapon Power potions too for the same reasons as spell power pots?
This entire thing is absolute garbage. Its a direct nerf to a crafting profession, its bad enough they have Pots in the Crown store that significant;y reduced the value of Alchemy, and now this.
They won't be happy until Alchemy is useless for anything but restoring health, magic, and stamina.
Ok first off, you don't need 2 slots to run RML.
Second, why you wouldn't use an amazing ability like this blows my mind.
You must be ignorant over Cloak. Cloak is not Sneak. Sneak will still be used by nightblades, templars, DKs, and Sorcs. NBs will not spam cloak repeatably to cover distance from a-z. They if not on horse will rely on sneak. Cloak will be used for escapes or set-ups. That said, Detect pots are not useless, still good, still work against 3/4 classes ALL the time and 4/4 when NBs use sneak instead of Cloak (which happens all the damn time).
You are whining out of ignorance, fear, or just wanting to make noise. Either way, don't sweat the small stuff man. It will be fine. Worry more about the lag being fixed or not
You are so wrong about not using cloak to cover distance. Speedbuff + Concealed + Cloak is how i roll on my nb. Why risk getting seen...
This is going to be much worse if you can´t mount in the imperial city btw.
Edit: Indeed radiant magelight is an amazing ability - for the nb. I´d much rather fight enemies that can only use 8 skills instead of 10.
Oh god my head hurts.
mike.gaziotisb16_ESO wrote: »
You must be ignorant over Cloak. Cloak is not Sneak. Sneak will still be used by nightblades, templars, DKs, and Sorcs. NBs will not spam cloak repeatably to cover distance from a-z. They if not on horse will rely on sneak. Cloak will be used for escapes or set-ups.
What ?!?!?!
Have you ever seen a magicka NB, mate? Magicka NBs are absolutely covering up distance a-z in perma cloak. I can start from Alessia bridge and travel all the way round the Imperial City and get back to Alessia bridge *with in-combat regen* while never exiting cloak. It costs 2.3k magicka for me and lasts ~3" and I have 1.8k magicka regen (before pots) every 2". You do the math. I NEVER exit cloak unless it's to initiate an attack.
And the reason I do that is because a) I avoid getting ganked and b) I can actually travel faster that way than by sprinting with Major Expedition buff.
The only thing that can disrupt my journey are gankers on chokepoints using detect pots. If that is removed then i can freely choose to engage and disengage from combat at will.