So you're saying people should waste resources on randomly casted AOEs just to see a claoked NB who can cloak 20 times more? Yeah that sounds balanced indeed.
No.
Lots of QQ for no reason.
Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.
Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.
If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.
This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.
That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
Because Staminablades will not have any reliable means to counter Cloak and Magickablades will only have Detonation to counter Dodge roll?
Pretty much.
You can do Steel Tornado as a stamina NB, or caltrops, but those are valuable skill slots we're talking about and you can play around it with Shadow Image.
Regardless, it's better than the current meta, where you just pop a detection potion and ambush+surprise attack for a dead magicka NB.
Nirn nerfs will also play a big role in this match up in the future.
Lots of QQ for no reason.
Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.
Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.
If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.
This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.
That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
Because Staminablades will not have any reliable means to counter Cloak and Magickablades will only have Detonation to counter Dodge roll?
Pretty much.
You can do Steel Tornado as a stamina NB, or caltrops, but those are valuable skill slots we're talking about and you can play around it with Shadow Image.
Regardless, it's better than the current meta, where you just pop a detection potion and ambush+surprise attack for a dead magicka NB.
Nirn nerfs will also play a big role in this match up in the future.
Nirn nerfs will actually push it further in Magickablade's favour it seems.
If Detection potions still counter Sneak but not Cloak then Magickablade gets to initiate any combat scenario with Concealed Weapon for damage + stun instead of the Staminablade being the one getting the opening; from that point on the Magickblade will also control the entire flow of battle as the Staminablade will not be able to engage except at the Magickblade's choosing.
Personally run around Cyrodiil with 2200 Magicka Regen and a 2333 Cloak cost.
So you just want an ability to enter into 50 enemies, pick them off one by one, without any single one can see you unless you don't step up inside caltrops. Wasn't you complaining about DKs tanking 20 players at once? I dont see any difference between these 2
I wasn't born yesterday, pls don't feed me BS about cloaking NBs doing no dmg. Cloak is part of the rotation to set up CC & burst dps.Teargrants wrote: »Much insightful, such good idea, very counter. I'll impulse permacloak, double taking, nirnhoned NBs to death, why didn't I think of that?Lots of QQ for no reason.
Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.
Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.
If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.
This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.
That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
I feel like I should point out that Nirnhoned is also getting nerfed, and a NB spamming cloak (since it gets broken by the damage dealing AoE abilities) is dealing no damage.
Lots of QQ for no reason.
Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.
Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.
If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.
This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.
That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
Because Staminablades will not have any reliable means to counter Cloak and Magickablades will only have Detonation to counter Dodge roll?
Pretty much.
You can do Steel Tornado as a stamina NB, or caltrops, but those are valuable skill slots we're talking about and you can play around it with Shadow Image.
Regardless, it's better than the current meta, where you just pop a detection potion and ambush+surprise attack for a dead magicka NB.
Nirn nerfs will also play a big role in this match up in the future.
Nirn nerfs will actually push it further in Magickablade's favour it seems.
If Detection potions still counter Sneak but not Cloak then Magickablade gets to initiate any combat scenario with Concealed Weapon for damage + stun instead of the Staminablade being the one getting the opening; from that point on the Magickblade will also control the entire flow of battle as the Staminablade will not be able to engage except at the Magickblade's choosing.
Personally run around Cyrodiil with 2200 Magicka Regen and a 2333 Cloak cost.
With Concealed Weapon being dodgeable, I'd say that is fair.
At the moment, I can kill a magicka NB in <0,1 seconds even from out of stealth if both Ambush & Surprise Attack happen to crit.
All you'd need to do is break free if magicka NB gets the opener and roll dodge, very much like stamina vs stamina NB fights go.
After that, it's either Vigor or Cloak+Ambush->S-Attack, depending on situation.
Teargrants wrote: »I wasn't born yesterday, pls don't feed me BS about cloaking NBs doing no dmg. Cloak is part of the rotation to set up CC & burst dps.Teargrants wrote: »Much insightful, such good idea, very counter. I'll impulse permacloak, double taking, nirnhoned NBs to death, why didn't I think of that?Lots of QQ for no reason.
Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.
Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.
If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.
This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.
That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
I feel like I should point out that Nirnhoned is also getting nerfed, and a NB spamming cloak (since it gets broken by the damage dealing AoE abilities) is dealing no damage.
So you just want an ability to enter into 50 enemies, pick them off one by one, without any single one can see you unless you don't step up inside caltrops. Wasn't you complaining about DKs tanking 20 players at once? I dont see any difference between these 2
Lots of QQ for no reason.
Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.
Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.
If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.
This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.
That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
Because Staminablades will not have any reliable means to counter Cloak and Magickablades will only have Detonation to counter Dodge roll?
Pretty much.
You can do Steel Tornado as a stamina NB, or caltrops, but those are valuable skill slots we're talking about and you can play around it with Shadow Image.
Regardless, it's better than the current meta, where you just pop a detection potion and ambush+surprise attack for a dead magicka NB.
Nirn nerfs will also play a big role in this match up in the future.
Nirn nerfs will actually push it further in Magickablade's favour it seems.
If Detection potions still counter Sneak but not Cloak then Magickablade gets to initiate any combat scenario with Concealed Weapon for damage + stun instead of the Staminablade being the one getting the opening; from that point on the Magickblade will also control the entire flow of battle as the Staminablade will not be able to engage except at the Magickblade's choosing.
Personally run around Cyrodiil with 2200 Magicka Regen and a 2333 Cloak cost.
With Concealed Weapon being dodgeable, I'd say that is fair.
At the moment, I can kill a magicka NB in <0,1 seconds even from out of stealth if both Ambush & Surprise Attack happen to crit.
All you'd need to do is break free if magicka NB gets the opener and roll dodge, very much like stamina vs stamina NB fights go.
After that, it's either Vigor or Cloak+Ambush->S-Attack, depending on situation.
Open with Concealed Weapon --> Soul Harvest for huge damage (especially if both happen to crit) by the time the Staminablade responds; depending on how significantly Nirnhoned is impacted you're looking at the Magickablade getting the kill before the CC break.
Soul Harvest nerfs Staminablade's Vigor (which is apparently also getting reduced in effect in the next patch) for an abysmal heal and the Staminablade is left on the defensive rolldodging endlessly until the Magickablade decides to come back out of Cloak again, which at very least will not likely be until the CC immunity wears off.
This is, of course, presuming that no changes are made to dodgeroll to make it less of an endless mechanic.
Does not sound enthralling to play.
Lots of QQ for no reason.
Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.
Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.
If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.
This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.
That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
Because Staminablades will not have any reliable means to counter Cloak and Magickablades will only have Detonation to counter Dodge roll?
Pretty much.
You can do Steel Tornado as a stamina NB, or caltrops, but those are valuable skill slots we're talking about and you can play around it with Shadow Image.
Regardless, it's better than the current meta, where you just pop a detection potion and ambush+surprise attack for a dead magicka NB.
Nirn nerfs will also play a big role in this match up in the future.
Nirn nerfs will actually push it further in Magickablade's favour it seems.
If Detection potions still counter Sneak but not Cloak then Magickablade gets to initiate any combat scenario with Concealed Weapon for damage + stun instead of the Staminablade being the one getting the opening; from that point on the Magickblade will also control the entire flow of battle as the Staminablade will not be able to engage except at the Magickblade's choosing.
Personally run around Cyrodiil with 2200 Magicka Regen and a 2333 Cloak cost.
With Concealed Weapon being dodgeable, I'd say that is fair.
At the moment, I can kill a magicka NB in <0,1 seconds even from out of stealth if both Ambush & Surprise Attack happen to crit.
All you'd need to do is break free if magicka NB gets the opener and roll dodge, very much like stamina vs stamina NB fights go.
After that, it's either Vigor or Cloak+Ambush->S-Attack, depending on situation.
Open with Concealed Weapon --> Soul Harvest for huge damage (especially if both happen to crit) by the time the Staminablade responds; depending on how significantly Nirnhoned is impacted you're looking at the Magickablade getting the kill before the CC break.
Soul Harvest nerfs Staminablade's Vigor (which is apparently also getting reduced in effect in the next patch) for an abysmal heal and the Staminablade is left on the defensive rolldodging endlessly until the Magickablade decides to come back out of Cloak again, which at very least will not likely be until the CC immunity wears off.
This is, of course, presuming that no changes are made to dodgeroll to make it less of an endless mechanic.
Does not sound enthralling to play.
Well, TTK & infinite resources are separate (albeit underlying) issues.
What you described above is exactly how the game plays out currently. You get jumped on by a magicka NB & maybe he gets that Soul Harvest off before you break free. After that, you block+vigor and hope to survive with zero passives or bonuses towards blocking, or try to burst the magicka NB down from behind that block. If you roll dodge, you die.
Having cloak avoid detection potion is actually of minimal importance in these scenarios, when you're chugging a tri-pot to survive anyhow instead of detection one.
Also to note, cloak working vs detection potion benefits a stamina NB very much as well and actually means you can do something else than roll dodge (leading to less roll dodge spam).
Teargrants wrote: »Much insightful, such good idea, very counter. I'll impulse permacloak, double taking, nirnhoned NBs to death, why didn't I think of that?Lots of QQ for no reason.
Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.
Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.
If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.
This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.
That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
I feel like I should point out that Nirnhoned is also getting nerfed, and a NB spamming cloak (since it gets broken by the damage dealing AoE abilities) is dealing no damage.
Teargrants wrote: »Much insightful, such good idea, very counter. I'll impulse permacloak, double taking, nirnhoned NBs to death, why didn't I think of that?Lots of QQ for no reason.
Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.
Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.
If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.
This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.
That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
I feel like I should point out that Nirnhoned is also getting nerfed, and a NB spamming cloak (since it gets broken by the damage dealing AoE abilities) is dealing no damage.
hm... when people pointed out that porting and shielding sorcs deal no damage, you dismissed that argument as invalid...
hammayolettuce wrote: »Perma roll - Check
hammayolettuce wrote: »Dodge + Speed buff - Check
hammayolettuce wrote: »Massive regen pool - Check
hammayolettuce wrote: »Highest DPS - Check
hammayolettuce wrote: »AoE Fear - Check
hammayolettuce wrote: »Cheapest Ulti - Check
hammayolettuce wrote: »etc. etc. etc.
NBs do not need any further buffs to 1 shot players from stealth. The potion was the only way to counter a NB and now there is no counter to that. The potion was a even counter as well since you cant use another potion while it is active and the NB can still dish out massive DPS.
Revealing flare is terrible and so is the magelight morph. neither work as they should and now nerf sorcs because streak will break precious cheese cloak.