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So now that Detect Pots will no longer work against Cloak in 1.7

  • Soris
    Soris
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    So you're saying people should waste resources on randomly casted AOEs just to see a claoked NB who can cloak 20 times more? Yeah that sounds balanced indeed.

    No.
    Edited by Soris on June 19, 2015 9:30PM
    Welkynd [Templar/AD/EU]
  • DDuke
    DDuke
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    Soris wrote: »
    So you're saying people should waste resources on randomly casted AOEs just to see a claoked NB who can cloak 20 times more? Yeah that sounds balanced indeed.

    No.

    And you're saying a NB should cloak 20 times, only to have it be a complete waste of magicka and time, because one of the 50 enemies around you happened to pop a potion 30 seconds ago?

    Atleast aiming and avoiding AoEs requires some skill & proper positioning.


    Also, while your AoE is revealing & damaging that NB, what is he doing? Nothing, he's wasting magicka if he fails to avoid them.
    Edited by DDuke on June 19, 2015 9:33PM
  • Samadhi
    Samadhi
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    DDuke wrote: »
    Samadhi wrote: »
    DDuke wrote: »
    Lots of QQ for no reason.

    Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.

    Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.

    If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.

    This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.



    That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.

    Because Staminablades will not have any reliable means to counter Cloak and Magickablades will only have Detonation to counter Dodge roll?

    Pretty much.

    You can do Steel Tornado as a stamina NB, or caltrops, but those are valuable skill slots we're talking about and you can play around it with Shadow Image.

    Regardless, it's better than the current meta, where you just pop a detection potion and ambush+surprise attack for a dead magicka NB.

    Nirn nerfs will also play a big role in this match up in the future.

    Nirn nerfs will actually push it further in Magickablade's favour it seems.

    If Detection potions still counter Sneak but not Cloak then Magickablade gets to initiate any combat scenario with Concealed Weapon for damage + stun instead of the Staminablade being the one getting the opening; from that point on the Magickablade will also control the entire flow of battle as the Staminablade will not be able to engage except at the Magickablade's choosing.

    Personally run around Cyrodiil with 2200 Magicka Regen and a 2333 Cloak cost.
    Edited by Samadhi on June 19, 2015 9:38PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Soris
    Soris
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    So you just want an ability to enter into 50 enemies, pick them off one by one, without any single one can see you unless you don't step up inside caltrops. Wasn't you complaining about DKs tanking 20 players at once? I dont see any difference between these 2
    Edited by Soris on June 19, 2015 9:40PM
    Welkynd [Templar/AD/EU]
  • DDuke
    DDuke
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    Samadhi wrote: »
    DDuke wrote: »
    Samadhi wrote: »
    DDuke wrote: »
    Lots of QQ for no reason.

    Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.

    Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.

    If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.

    This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.



    That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.

    Because Staminablades will not have any reliable means to counter Cloak and Magickablades will only have Detonation to counter Dodge roll?

    Pretty much.

    You can do Steel Tornado as a stamina NB, or caltrops, but those are valuable skill slots we're talking about and you can play around it with Shadow Image.

    Regardless, it's better than the current meta, where you just pop a detection potion and ambush+surprise attack for a dead magicka NB.

    Nirn nerfs will also play a big role in this match up in the future.

    Nirn nerfs will actually push it further in Magickablade's favour it seems.

    If Detection potions still counter Sneak but not Cloak then Magickablade gets to initiate any combat scenario with Concealed Weapon for damage + stun instead of the Staminablade being the one getting the opening; from that point on the Magickblade will also control the entire flow of battle as the Staminablade will not be able to engage except at the Magickblade's choosing.

    Personally run around Cyrodiil with 2200 Magicka Regen and a 2333 Cloak cost.

    With Concealed Weapon being dodgeable, I'd say that is fair.

    At the moment, I can kill a magicka NB in <0,1 seconds even from out of stealth if both Ambush & Surprise Attack happen to crit.

    All you'd need to do is break free if magicka NB gets the opener and roll dodge, very much like stamina vs stamina NB fights go.

    After that, it's either Vigor or Cloak+Ambush->S-Attack, depending on situation.
    Edited by DDuke on June 19, 2015 9:42PM
  • God_flakes
    God_flakes
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    Sorry. But as a magicka NB who has to run around in light armor for mana I welcome this idea that I can better defend myself from the heavy hitting jarhead DK's with their wrecking blowz. Shadow cloak/ dark cloak ought to hide you and give you a chance to live/regen.
  • DDuke
    DDuke
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    Soris wrote: »
    So you just want an ability to enter into 50 enemies, pick them off one by one, without any single one can see you unless you don't step up inside caltrops. Wasn't you complaining about DKs tanking 20 players at once? I dont see any difference between these 2

    If you can avoid AoEs in middle of 50 enemies and pick them off one by one... well I'd say that's bloody well played :smiley:

    I haven't been able to do quite so well yet, maybe one day :smile:
  • Teargrants
    Teargrants
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    DDuke wrote: »
    Teargrants wrote: »
    DDuke wrote: »
    Lots of QQ for no reason.

    Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.

    Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.

    If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.

    This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.


    That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
    Much insightful, such good idea, very counter. I'll impulse permacloak, double taking, nirnhoned NBs to death, why didn't I think of that?

    I feel like I should point out that Nirnhoned is also getting nerfed, and a NB spamming cloak (since it gets broken by the damage dealing AoE abilities) is dealing no damage.
    I wasn't born yesterday, pls don't feed me BS about cloaking NBs doing no dmg. Cloak is part of the rotation to set up CC & burst dps.
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  • Samadhi
    Samadhi
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    DDuke wrote: »
    Samadhi wrote: »
    DDuke wrote: »
    Samadhi wrote: »
    DDuke wrote: »
    Lots of QQ for no reason.

    Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.

    Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.

    If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.

    This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.



    That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.

    Because Staminablades will not have any reliable means to counter Cloak and Magickablades will only have Detonation to counter Dodge roll?

    Pretty much.

    You can do Steel Tornado as a stamina NB, or caltrops, but those are valuable skill slots we're talking about and you can play around it with Shadow Image.

    Regardless, it's better than the current meta, where you just pop a detection potion and ambush+surprise attack for a dead magicka NB.

    Nirn nerfs will also play a big role in this match up in the future.

    Nirn nerfs will actually push it further in Magickablade's favour it seems.

    If Detection potions still counter Sneak but not Cloak then Magickablade gets to initiate any combat scenario with Concealed Weapon for damage + stun instead of the Staminablade being the one getting the opening; from that point on the Magickblade will also control the entire flow of battle as the Staminablade will not be able to engage except at the Magickblade's choosing.

    Personally run around Cyrodiil with 2200 Magicka Regen and a 2333 Cloak cost.

    With Concealed Weapon being dodgeable, I'd say that is fair.

    At the moment, I can kill a magicka NB in <0,1 seconds even from out of stealth if both Ambush & Surprise Attack happen to crit.

    All you'd need to do is break free if magicka NB gets the opener and roll dodge, very much like stamina vs stamina NB fights go.

    After that, it's either Vigor or Cloak+Ambush->S-Attack, depending on situation.

    Open with Concealed Weapon --> Soul Harvest for huge damage (especially if both happen to crit) by the time the Staminablade responds; depending on how significantly Nirnhoned is impacted you're looking at the Magickablade getting the kill before the CC break.
    Soul Harvest nerfs Staminablade's Vigor (which is apparently also getting reduced in effect in the next patch) for an abysmal heal and the Staminablade is left on the defensive rolldodging endlessly until the Magickablade decides to come back out of Cloak again, which at very least will not likely be until the CC immunity wears off.
    This is, of course, presuming that no changes are made to dodgeroll to make it less of an endless mechanic.

    Does not sound enthralling to play.
    Edited by Samadhi on June 19, 2015 9:55PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Teargrants wrote: »
    DDuke wrote: »
    Teargrants wrote: »
    DDuke wrote: »
    Lots of QQ for no reason.

    Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.

    Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.

    If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.

    This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.


    That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
    Much insightful, such good idea, very counter. I'll impulse permacloak, double taking, nirnhoned NBs to death, why didn't I think of that?

    I feel like I should point out that Nirnhoned is also getting nerfed, and a NB spamming cloak (since it gets broken by the damage dealing AoE abilities) is dealing no damage.
    I wasn't born yesterday, pls don't feed me BS about cloaking NBs doing no dmg. Cloak is part of the rotation to set up CC & burst dps.

    Well, you can't really "spam" cloak & do all that, can you?

    Sure, the abilities after the cloak cast deal damage, but isn't that a separate issue (if it even is an issue) entirely?

    Furthermore, if your cloak gets broken instantly by the AoE, no CC will happen due to that CC being dependent on stealth. If you fail to break that cloak in time, isn't that just "well played" then by the NB? If you want to be extra safe, hold block when the NB goes invisible (you can cast AoE from behind that block to pop him out).
  • Poxheart
    Poxheart
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    Reduced effectiveness of ninrnhoned plus complete immunity to detect pots? My magicka nightblade will eat people up without fear of reprisal if these changes go through. Only bad nightblades have a problem with detect pots currently.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
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  • Xsorus
    Xsorus
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    I have a nightblade, that i play pretty regularly. This change will put them over the top..

    The last thing this game needs is 2 classes with basically 100% escape methods who do insane damage vs two classes who don't have any form of escape.
  • Etharian
    Etharian
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    Soris wrote: »
    So you just want an ability to enter into 50 enemies, pick them off one by one, without any single one can see you unless you don't step up inside caltrops. Wasn't you complaining about DKs tanking 20 players at once? I dont see any difference between these 2

    Ok so when this change happens.... you make a video of this happening and i will agree with you. NO POTIONS SHOULD EVER!! EVER!! be more powerfull than a class skill..... period. All the butt hurts, it's amusing.If you cant AOE corectly and manage resources to pull a NB out of cloak you should probably stick to PVE my friend.



    Cant WAIT for this change..
  • DDuke
    DDuke
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    Samadhi wrote: »
    DDuke wrote: »
    Samadhi wrote: »
    DDuke wrote: »
    Samadhi wrote: »
    DDuke wrote: »
    Lots of QQ for no reason.

    Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.

    Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.

    If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.

    This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.



    That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.

    Because Staminablades will not have any reliable means to counter Cloak and Magickablades will only have Detonation to counter Dodge roll?

    Pretty much.

    You can do Steel Tornado as a stamina NB, or caltrops, but those are valuable skill slots we're talking about and you can play around it with Shadow Image.

    Regardless, it's better than the current meta, where you just pop a detection potion and ambush+surprise attack for a dead magicka NB.

    Nirn nerfs will also play a big role in this match up in the future.

    Nirn nerfs will actually push it further in Magickablade's favour it seems.

    If Detection potions still counter Sneak but not Cloak then Magickablade gets to initiate any combat scenario with Concealed Weapon for damage + stun instead of the Staminablade being the one getting the opening; from that point on the Magickblade will also control the entire flow of battle as the Staminablade will not be able to engage except at the Magickblade's choosing.

    Personally run around Cyrodiil with 2200 Magicka Regen and a 2333 Cloak cost.

    With Concealed Weapon being dodgeable, I'd say that is fair.

    At the moment, I can kill a magicka NB in <0,1 seconds even from out of stealth if both Ambush & Surprise Attack happen to crit.

    All you'd need to do is break free if magicka NB gets the opener and roll dodge, very much like stamina vs stamina NB fights go.

    After that, it's either Vigor or Cloak+Ambush->S-Attack, depending on situation.

    Open with Concealed Weapon --> Soul Harvest for huge damage (especially if both happen to crit) by the time the Staminablade responds; depending on how significantly Nirnhoned is impacted you're looking at the Magickablade getting the kill before the CC break.
    Soul Harvest nerfs Staminablade's Vigor (which is apparently also getting reduced in effect in the next patch) for an abysmal heal and the Staminablade is left on the defensive rolldodging endlessly until the Magickablade decides to come back out of Cloak again, which at very least will not likely be until the CC immunity wears off.
    This is, of course, presuming that no changes are made to dodgeroll to make it less of an endless mechanic.

    Does not sound enthralling to play.

    Well, TTK & infinite resources are separate (albeit underlying) issues.

    What you described above is exactly how the game plays out currently. You get jumped on by a magicka NB & maybe he gets that Soul Harvest off before you break free. After that, you block+vigor and hope to survive with zero passives or bonuses towards blocking, or try to burst the magicka NB down from behind that block. If you roll dodge, you die.

    Having cloak avoid detection potion is actually of minimal importance in these scenarios, when you're chugging a tri-pot to survive anyhow instead of detection one.

    Also to note, cloak working vs detection potion benefits a stamina NB very much as well and actually means you can do something else than roll dodge (leading to less roll dodge spam).
    Edited by DDuke on June 19, 2015 10:19PM
  • Ifthir_ESO
    Ifthir_ESO
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    What this means is a huge boost for magicka NB and a huge indirect nerf to stam NB.

    Glad I have both :)
  • Samadhi
    Samadhi
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    DDuke wrote: »
    Samadhi wrote: »
    DDuke wrote: »
    Samadhi wrote: »
    DDuke wrote: »
    Samadhi wrote: »
    DDuke wrote: »
    Lots of QQ for no reason.

    Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.

    Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.

    If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.

    This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.



    That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.

    Because Staminablades will not have any reliable means to counter Cloak and Magickablades will only have Detonation to counter Dodge roll?

    Pretty much.

    You can do Steel Tornado as a stamina NB, or caltrops, but those are valuable skill slots we're talking about and you can play around it with Shadow Image.

    Regardless, it's better than the current meta, where you just pop a detection potion and ambush+surprise attack for a dead magicka NB.

    Nirn nerfs will also play a big role in this match up in the future.

    Nirn nerfs will actually push it further in Magickablade's favour it seems.

    If Detection potions still counter Sneak but not Cloak then Magickablade gets to initiate any combat scenario with Concealed Weapon for damage + stun instead of the Staminablade being the one getting the opening; from that point on the Magickblade will also control the entire flow of battle as the Staminablade will not be able to engage except at the Magickblade's choosing.

    Personally run around Cyrodiil with 2200 Magicka Regen and a 2333 Cloak cost.

    With Concealed Weapon being dodgeable, I'd say that is fair.

    At the moment, I can kill a magicka NB in <0,1 seconds even from out of stealth if both Ambush & Surprise Attack happen to crit.

    All you'd need to do is break free if magicka NB gets the opener and roll dodge, very much like stamina vs stamina NB fights go.

    After that, it's either Vigor or Cloak+Ambush->S-Attack, depending on situation.

    Open with Concealed Weapon --> Soul Harvest for huge damage (especially if both happen to crit) by the time the Staminablade responds; depending on how significantly Nirnhoned is impacted you're looking at the Magickablade getting the kill before the CC break.
    Soul Harvest nerfs Staminablade's Vigor (which is apparently also getting reduced in effect in the next patch) for an abysmal heal and the Staminablade is left on the defensive rolldodging endlessly until the Magickablade decides to come back out of Cloak again, which at very least will not likely be until the CC immunity wears off.
    This is, of course, presuming that no changes are made to dodgeroll to make it less of an endless mechanic.

    Does not sound enthralling to play.

    Well, TTK & infinite resources are separate (albeit underlying) issues.

    What you described above is exactly how the game plays out currently. You get jumped on by a magicka NB & maybe he gets that Soul Harvest off before you break free. After that, you block+vigor and hope to survive with zero passives or bonuses towards blocking, or try to burst the magicka NB down from behind that block. If you roll dodge, you die.

    Having cloak avoid detection potion is actually of minimal importance in these scenarios, when you're chugging a tri-pot to survive anyhow instead of detection one.

    Also to note, cloak working vs detection potion benefits a stamina NB very much as well and actually means you can do something else than roll dodge (leading to less roll dodge spam).

    Piercing Mark alone will totally destroy their use of it.
    Staminablade does not have the magicka to spam Purge nor Cloak, let alone both.
    Caltrops will still give them trouble.

    Magickablades, by contrast, will be blessed by the god of Faceroll.

    When the other shoe drops and Cloak is nerfed in the wave of complaints, Staminablades will return to having as much issues using Cloak as StaminaSorcs have with Bolt Escape.
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  • Cogo
    Cogo
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    This cant be true. If it is, then they have to change how damage and invis works. Any ae damage, siege or abilities that show invis....does show invis.

    Where did you see this? Source?
    Edited by Cogo on June 19, 2015 10:31PM
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  • Morvul
    Morvul
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    DDuke wrote: »
    Teargrants wrote: »
    DDuke wrote: »
    Lots of QQ for no reason.

    Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.

    Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.

    If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.

    This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.


    That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
    Much insightful, such good idea, very counter. I'll impulse permacloak, double taking, nirnhoned NBs to death, why didn't I think of that?

    I feel like I should point out that Nirnhoned is also getting nerfed, and a NB spamming cloak (since it gets broken by the damage dealing AoE abilities) is dealing no damage.

    hm... when people pointed out that porting and shielding sorcs deal no damage, you dismissed that argument as invalid...
  • DDuke
    DDuke
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    Morvul wrote: »
    DDuke wrote: »
    Teargrants wrote: »
    DDuke wrote: »
    Lots of QQ for no reason.

    Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.

    Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.

    If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.

    This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.


    That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
    Much insightful, such good idea, very counter. I'll impulse permacloak, double taking, nirnhoned NBs to death, why didn't I think of that?

    I feel like I should point out that Nirnhoned is also getting nerfed, and a NB spamming cloak (since it gets broken by the damage dealing AoE abilities) is dealing no damage.

    hm... when people pointed out that porting and shielding sorcs deal no damage, you dismissed that argument as invalid...

    Well, the thing with shield is that it lasts even if you take damage. Sometimes it takes up to two full DPS rotations to break one shield cast, which gives the caster of that shield (they tend to be sorcs) plenty of time to damage you.

    When you take dmg while cloaked, cloak breaks instantly, as it should (nor does it prevent that damage from hurting you).


    Very different things.
    Edited by DDuke on June 20, 2015 12:33AM
  • TheBull
    TheBull
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    Preemptive qq?
  • Jakeol
    Jakeol
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    I'm a vr14 NB...and its my only vr toon. I'm ok with this change only if they buff other abilities (like flare) to compensate. Magelight radius is little too small, and piercing mark, the main counter before detect pots were a thing, is available from only a night blade. :|
    Jaqqe'nova - EP v14 Nord NB
  • hammayolettuce
    hammayolettuce
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    Perma roll - Check
    Dodge + Speed buff - Check
    Massive regen pool - Check
    Highest DPS - Check
    AoE Fear - Check
    Cheapest Ulti - Check


    etc. etc. etc.


    NBs do not need any further buffs to 1 shot players from stealth. The potion was the only way to counter a NB and now there is no counter to that. The potion was a even counter as well since you cant use another potion while it is active and the NB can still dish out massive DPS.

    Revealing flare is terrible and so is the magelight morph. neither work as they should and now nerf sorcs because streak will break precious cheese cloak.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Cinbri
    Cinbri
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    This is still a rumor, so
    calm-down-sloth-picture.jpg
  • xaraan
    xaraan
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    I have characters of every class, including a couple v14 NBs and if true, this is kind of crazy. My magicka NB can stay in shadowcloak virtually forever if I desire. It's already impossible to catch a NB even with a detect pot b/c if they put conc. weapon on , they move at running speed (faster with blur morph on) without even running. Try spotting one using a pot or flare and catching one if they want to get away - you better hope you have another NB or a sorc around to chase them. Not to mention the other advantages they get. This would be way too powerful IMO, the ability is already strong as is.

    And I agree with the comment in the first page stating that flare needs a bigger AoE - when caltrops and whirlwind is a better tool for detecting invisible players than the ability made to detect invisible players- you didn't design it very well.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • SC0TY999
    SC0TY999
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    If they do this I'll quit the game for sure what's the point of detection pots if they cannot detect a hidden player?

    ZOS really do have a lack of logic and haven't got a clue what they're doing!
  • Domander
    Domander
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    I find it amusing that there are people posting here that claim bolt escape is "just fine" but then have a problem with this change.

    bolt escape counter argument, "but use a gap closer"

    cloak counter argument, "just use aoe's"

    neither are very good counters of course, but I guess that's the point of these "escape" abilities?
    Edited by Domander on June 20, 2015 11:24AM
  • DDuke
    DDuke
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    Perma roll - Check

    The only reason you're forced to "perma roll" is because no other defensive ability works reliably (e.g. cloak).
    Dodge + Speed buff - Check

    Not anything NB specific last time I checked, and how is this "broken" in the first place? Just throw a snare, CC or gap closer at the player, or apply speed buffs to yourself.
    Massive regen pool - Check

    Yes, infinite resources are a problem in this game, but not just for NBs.
    Highest DPS - Check

    In fact, magicka DK has the highest DPS in game.
    Perhaps you meant highest burst damage? That only applies when you build for it, meaning you have to sacrifice that "massive regen pool".
    AoE Fear - Check

    Deals no damage and gives you a 1,3 second Global Cooldown, making it simply a stamina drain vs good players.

    Bugs aside, only other uses happen in securing kills in XvX scenarios where multiple people focus on that permablocker, or killing below average players with slow reaction times.
    Cheapest Ulti - Check

    ...and one of the weakest ultimates in game, barely dealing more damage than Surprise Attack (especially with 100 points in Mighty passive). Flawless Dawnbreaker is a better pick for a stamina NB, since you get more overall burst damage from it and it deals some respectable damage to vampires.
    etc. etc. etc.


    NBs do not need any further buffs to 1 shot players from stealth. The potion was the only way to counter a NB and now there is no counter to that. The potion was a even counter as well since you cant use another potion while it is active and the NB can still dish out massive DPS.

    Revealing flare is terrible and so is the magelight morph. neither work as they should and now nerf sorcs because streak will break precious cheese cloak.

    There are dozens of ways to counter cloak (AoE, charge attacks, curse, mark, magelight, lightning form etc), so I don't get where this "potion was the only way to counter NB" comes from.

    Skilled players I have met have been able to pop me out from cloak many times with Eruption, Caltrops or Streak, which are perfectly fine because they require some skill to operate, much like everything else you actually need to aim & land (unlike detection potion).
    This also brings a new skill aspect to NB gameplay, where you need to avoid AoEs while cloaked, rather than just start spamming roll dodge because one of the 50 people nearby had drank one 30 seconds ago.


    Basicly, the only thing I can agree with you is that Revealing Flare needs a buff.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    To everyone here who says that a pot should not replace a skill on your bar, are you serious? That'd mean we could remove them all, cause you can always heal, buff crit/damage/regen without them... wtf. They're meant to complement your build. 40 seconds is a bit to much though, I agree. And how am I supposed to find a decent NB with a 6m aoe, please explain :smiley:
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Lava_Croft
    Lava_Croft
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    Cloak has no viable counters besides Detection potions?

    L2P.
  • kevlarto_ESO
    kevlarto_ESO
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    I use detect pots from what I have seen pun intended, they reveal you if your just in the squatted stealth, when detected if you drink an invis pot you vanish can not see them with detect pots, I am almost sure I cannot see a the night blade once he cloaks now with the detect pot, Cloak is very short duration, and does not guarantee escape, currently on my NB, I can cloak through the damage of meteor, I can cloak through the damage of bat swarms as well, it uses a lot of resources, and once again not guarantee you will be able to escape, to me the most effective get away is invis pots.
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