ThatNeonZebraAgain wrote: »This won't dramatically change things.
RinaldoGandolphi wrote: »With Radiant Magelight you literally have to be standing right on top of the Nightblade in order to be able to see him.
ThatNeonZebraAgain wrote: »Detection should only apply to 'hidden' enemies, not invisible ones, so this is a necessary fix.
Stamina NBs generally only have enough magicka to use cloak ~3 times in a row (assuming they have full magicka to start with). Many things still pop you out of cloak's invisibility anyways, it's usually on the second or third time I hit the ability that it actually sticks, if at all. This won't dramatically change things. Without any form of class-based instant self heal or damage shield, NBs need a reliable way to avoid damage.
ThatNeonZebraAgain wrote: »Detection should only apply to 'hidden' enemies, not invisible ones, so this is a necessary fix.
Stamina NBs generally only have enough magicka to use cloak ~3 times in a row (assuming they have full magicka to start with). Many things still pop you out of cloak's invisibility anyways, it's usually on the second or third time I hit the ability that it actually sticks, if at all. This won't dramatically change things. Without any form of class-based instant self heal or damage shield, NBs need a reliable way to avoid damage.
cloak, fear, sap/funnel, veil, several CC abilities. All heal/avoid damage. You sound like a ganker complaining because he lost a fight once someone found him and engaged in melee.
ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »Detection should only apply to 'hidden' enemies, not invisible ones, so this is a necessary fix.
Stamina NBs generally only have enough magicka to use cloak ~3 times in a row (assuming they have full magicka to start with). Many things still pop you out of cloak's invisibility anyways, it's usually on the second or third time I hit the ability that it actually sticks, if at all. This won't dramatically change things. Without any form of class-based instant self heal or damage shield, NBs need a reliable way to avoid damage.
cloak, fear, sap/funnel, veil, several CC abilities. All heal/avoid damage. You sound like a ganker complaining because he lost a fight once someone found him and engaged in melee.
And you sound condescending; I run with organized guild groups just as much as I solo with a 2h build. I'm well aware of NB damage mitigation options, but HoTs and heals based on kills don't do much in the insanely low TTK environment. NBs (especially us Argonian ones) used to have nice self-heals from potions, but that was done away with in 1.6. Fear is useful for a couple seconds before they break it (unless they're already cc immune), veil has a small radius and is stationary (ie easily avoidable), and using abilities (among other things) instantly takes you out of cloak. Cloak still isn't reliable/fixed to this day, and fixing detect pots is one way to help it work like it always should have.
ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »Detection should only apply to 'hidden' enemies, not invisible ones, so this is a necessary fix.
Stamina NBs generally only have enough magicka to use cloak ~3 times in a row (assuming they have full magicka to start with). Many things still pop you out of cloak's invisibility anyways, it's usually on the second or third time I hit the ability that it actually sticks, if at all. This won't dramatically change things. Without any form of class-based instant self heal or damage shield, NBs need a reliable way to avoid damage.
cloak, fear, sap/funnel, veil, several CC abilities. All heal/avoid damage. You sound like a ganker complaining because he lost a fight once someone found him and engaged in melee.
And you sound condescending; I run with organized guild groups just as much as I solo with a 2h build. I'm well aware of NB damage mitigation options, but HoTs and heals based on kills don't do much in the insanely low TTK environment. NBs (especially us Argonian ones) used to have nice self-heals from potions, but that was done away with in 1.6. Fear is useful for a couple seconds before they break it (unless they're already cc immune), veil has a small radius and is stationary (ie easily avoidable), and using abilities (among other things) instantly takes you out of cloak. Cloak still isn't reliable/fixed to this day, and fixing detect pots is one way to help it work like it always should have.
RinaldoGandolphi wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
How exactly will anyone kill a Nightblade with these changes??
With Radiant Magelight you literally have to be standing right on top of the Nightblade in order to be able to see him. Detect Pots are the only thing that enables someone to even stand a chance against a good Nightblade. And your going to make Detect Pots useless against Cloak?
1.You can't target or tab target a Nightblade when he Cloaks.
2.Can't hit him with any Single Target abilties while he is Cloaked.
3.Casting a Meteor Ulty on a Nightblade will result in him Cloaking before impact and it missing even if he didn't move.
4.Any projectile fired at him will miss just by simply Cloaking, if he moves or not.
5.1 Morph gives guaranteed Crit Strike Chance on next attack
6.1 Morph removes Dots on activation.
If this change is allowed, Cloak becomes the most powerful combat repositioning skill in the game, yes even better then Bolt Escape as it allows the NB to only enter and exit combat at will, but it also gives him 100% control of an engagement and will always have his opponent playing defense. Bolt Escape NEVER gives the Sorc a 100% offensive advantage and the ability to control the tempo of a fight...its one thing to run and reposition, its a whole other matter to appear and dissapear at will, with a Radiant Magelight skill that will only reveal them if they are 1m from you, while also getting all the bonuses of sneak attack damage multiple times during a fight.
I am all about nerfing the duration of Detect Pots, I think they do last a tad bit too long, but making Cloak immune to detect pots alltogether will just make the most powerful burst class in the game even more powerful, and Cloak will have no viable counters, RML will require you to get mega close to the NB to be feared to death, that is if it even works and its bugged most of the time.
Can someone please explain the reasoning behind this. I can't for the life of me see how this could be balanced, every other class will be at a complete disadvantage against this except other Nightblades. It will then just play a game of who can Cloak the most.
If this change is to go through, then Radiant Magelight needs a HUGE buff, its reveal radius needs to be increased tremendously if its to be a viable counter to Cloak which according to its tooltip it is because it clearly states "Reveal hidden and invisible enemies"
I just want confirmation...are you changing Cloak so Detect Pots no longer work against it?
eventide03b14a_ESO wrote: »RinaldoGandolphi wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
How exactly will anyone kill a Nightblade with these changes??
With Radiant Magelight you literally have to be standing right on top of the Nightblade in order to be able to see him. Detect Pots are the only thing that enables someone to even stand a chance against a good Nightblade. And your going to make Detect Pots useless against Cloak?
1.You can't target or tab target a Nightblade when he Cloaks.
2.Can't hit him with any Single Target abilties while he is Cloaked.
3.Casting a Meteor Ulty on a Nightblade will result in him Cloaking before impact and it missing even if he didn't move.
4.Any projectile fired at him will miss just by simply Cloaking, if he moves or not.
5.1 Morph gives guaranteed Crit Strike Chance on next attack
6.1 Morph removes Dots on activation.
If this change is allowed, Cloak becomes the most powerful combat repositioning skill in the game, yes even better then Bolt Escape as it allows the NB to only enter and exit combat at will, but it also gives him 100% control of an engagement and will always have his opponent playing defense. Bolt Escape NEVER gives the Sorc a 100% offensive advantage and the ability to control the tempo of a fight...its one thing to run and reposition, its a whole other matter to appear and dissapear at will, with a Radiant Magelight skill that will only reveal them if they are 1m from you, while also getting all the bonuses of sneak attack damage multiple times during a fight.
I am all about nerfing the duration of Detect Pots, I think they do last a tad bit too long, but making Cloak immune to detect pots alltogether will just make the most powerful burst class in the game even more powerful, and Cloak will have no viable counters, RML will require you to get mega close to the NB to be feared to death, that is if it even works and its bugged most of the time.
Can someone please explain the reasoning behind this. I can't for the life of me see how this could be balanced, every other class will be at a complete disadvantage against this except other Nightblades. It will then just play a game of who can Cloak the most.
If this change is to go through, then Radiant Magelight needs a HUGE buff, its reveal radius needs to be increased tremendously if its to be a viable counter to Cloak which according to its tooltip it is because it clearly states "Reveal hidden and invisible enemies"
I just want confirmation...are you changing Cloak so Detect Pots no longer work against it?
I literally never use detect pots and I have no trouble killing NB's, and who uses Radiant Magelight anymore? Detect potions never should have worked against cloak and I'm glad they are finally making it useful. L2P.
eventide03b14a_ESO wrote: »RinaldoGandolphi wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
How exactly will anyone kill a Nightblade with these changes??
With Radiant Magelight you literally have to be standing right on top of the Nightblade in order to be able to see him. Detect Pots are the only thing that enables someone to even stand a chance against a good Nightblade. And your going to make Detect Pots useless against Cloak?
1.You can't target or tab target a Nightblade when he Cloaks.
2.Can't hit him with any Single Target abilties while he is Cloaked.
3.Casting a Meteor Ulty on a Nightblade will result in him Cloaking before impact and it missing even if he didn't move.
4.Any projectile fired at him will miss just by simply Cloaking, if he moves or not.
5.1 Morph gives guaranteed Crit Strike Chance on next attack
6.1 Morph removes Dots on activation.
If this change is allowed, Cloak becomes the most powerful combat repositioning skill in the game, yes even better then Bolt Escape as it allows the NB to only enter and exit combat at will, but it also gives him 100% control of an engagement and will always have his opponent playing defense. Bolt Escape NEVER gives the Sorc a 100% offensive advantage and the ability to control the tempo of a fight...its one thing to run and reposition, its a whole other matter to appear and dissapear at will, with a Radiant Magelight skill that will only reveal them if they are 1m from you, while also getting all the bonuses of sneak attack damage multiple times during a fight.
I am all about nerfing the duration of Detect Pots, I think they do last a tad bit too long, but making Cloak immune to detect pots alltogether will just make the most powerful burst class in the game even more powerful, and Cloak will have no viable counters, RML will require you to get mega close to the NB to be feared to death, that is if it even works and its bugged most of the time.
Can someone please explain the reasoning behind this. I can't for the life of me see how this could be balanced, every other class will be at a complete disadvantage against this except other Nightblades. It will then just play a game of who can Cloak the most.
If this change is to go through, then Radiant Magelight needs a HUGE buff, its reveal radius needs to be increased tremendously if its to be a viable counter to Cloak which according to its tooltip it is because it clearly states "Reveal hidden and invisible enemies"
I just want confirmation...are you changing Cloak so Detect Pots no longer work against it?
I literally never use detect pots and I have no trouble killing NB's, and who uses Radiant Magelight anymore? Detect potions never should have worked against cloak and I'm glad they are finally making it useful. L2P.
Why not just change the spell so that it roots them and makes them glow when they cast it? Seriously, L2P.cozmon3c_ESO wrote: »ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »Detection should only apply to 'hidden' enemies, not invisible ones, so this is a necessary fix.
Stamina NBs generally only have enough magicka to use cloak ~3 times in a row (assuming they have full magicka to start with). Many things still pop you out of cloak's invisibility anyways, it's usually on the second or third time I hit the ability that it actually sticks, if at all. This won't dramatically change things. Without any form of class-based instant self heal or damage shield, NBs need a reliable way to avoid damage.
cloak, fear, sap/funnel, veil, several CC abilities. All heal/avoid damage. You sound like a ganker complaining because he lost a fight once someone found him and engaged in melee.
And you sound condescending; I run with organized guild groups just as much as I solo with a 2h build. I'm well aware of NB damage mitigation options, but HoTs and heals based on kills don't do much in the insanely low TTK environment. NBs (especially us Argonian ones) used to have nice self-heals from potions, but that was done away with in 1.6. Fear is useful for a couple seconds before they break it (unless they're already cc immune), veil has a small radius and is stationary (ie easily avoidable), and using abilities (among other things) instantly takes you out of cloak. Cloak still isn't reliable/fixed to this day, and fixing detect pots is one way to help it work like it always should have.
you mean to be OP as hell, k right. i know youre a NB but 1v1 fights against this would be an absolute Nightmare if this change happens. We shouldnt have to carry detect pots to fight an equal fight in the first place. if anything they need to make it so you can spot a NB if they are standing right in front of your crosshair, then take away the pots. that would be fair imo.
eventide03b14a_ESO wrote: »Why not just change the spell so that it roots them and makes them glow when they cast it? Seriously, L2P.cozmon3c_ESO wrote: »ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »Detection should only apply to 'hidden' enemies, not invisible ones, so this is a necessary fix.
Stamina NBs generally only have enough magicka to use cloak ~3 times in a row (assuming they have full magicka to start with). Many things still pop you out of cloak's invisibility anyways, it's usually on the second or third time I hit the ability that it actually sticks, if at all. This won't dramatically change things. Without any form of class-based instant self heal or damage shield, NBs need a reliable way to avoid damage.
cloak, fear, sap/funnel, veil, several CC abilities. All heal/avoid damage. You sound like a ganker complaining because he lost a fight once someone found him and engaged in melee.
And you sound condescending; I run with organized guild groups just as much as I solo with a 2h build. I'm well aware of NB damage mitigation options, but HoTs and heals based on kills don't do much in the insanely low TTK environment. NBs (especially us Argonian ones) used to have nice self-heals from potions, but that was done away with in 1.6. Fear is useful for a couple seconds before they break it (unless they're already cc immune), veil has a small radius and is stationary (ie easily avoidable), and using abilities (among other things) instantly takes you out of cloak. Cloak still isn't reliable/fixed to this day, and fixing detect pots is one way to help it work like it always should have.
you mean to be OP as hell, k right. i know youre a NB but 1v1 fights against this would be an absolute Nightmare if this change happens. We shouldnt have to carry detect pots to fight an equal fight in the first place. if anything they need to make it so you can spot a NB if they are standing right in front of your crosshair, then take away the pots. that would be fair imo.
RinaldoGandolphi wrote: »Good new, this pot is a pain and it SHOULDN'T be able to replace a spell when our spell bar is restricted to 5 spell * 2
now use spells who were designed for counter our cloak.
no more *** pot who give you crit spell + magicka + regen magicka + detection, that's ridiculous.
Buuuuuuut, stamina nb will be gods with those patch, "INFINITE trololol I dodge everything" + this....
They will have an incredible escape, even sorc will be jealous...
Right because all the time i spent leveling Alchemy to 50, running around the world competing with other players to gather the needed plants to make these pots should just be tossed out the window for your precious Cloak.....my time investment should mean nothing.
Oh buy them you say? its a significant Gold Investment to buy Detect Pots(The good tri stat ones) so the person using them is giving up just as much, perhaps more, to counter 1 skill on your bar....I wish Bolt Escape cost thousands of gold pert stack to counter instead of a simple gap closer......
ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »Detection should only apply to 'hidden' enemies, not invisible ones, so this is a necessary fix.
Stamina NBs generally only have enough magicka to use cloak ~3 times in a row (assuming they have full magicka to start with). Many things still pop you out of cloak's invisibility anyways, it's usually on the second or third time I hit the ability that it actually sticks, if at all. This won't dramatically change things. Without any form of class-based instant self heal or damage shield, NBs need a reliable way to avoid damage.
cloak, fear, sap/funnel, veil, several CC abilities. All heal/avoid damage. You sound like a ganker complaining because he lost a fight once someone found him and engaged in melee.
And you sound condescending; I run with organized guild groups just as much as I solo with a 2h build. I'm well aware of NB damage mitigation options, but HoTs and heals based on kills don't do much in the insanely low TTK environment. NBs (especially us Argonian ones) used to have nice self-heals from potions, but that was done away with in 1.6. Fear is useful for a couple seconds before they break it (unless they're already cc immune), veil has a small radius and is stationary (ie easily avoidable), and using abilities (among other things) instantly takes you out of cloak. Cloak still isn't reliable/fixed to this day, and fixing detect pots is one way to help it work like it always should have.
I didn't mention any heal from kill abilities I don't think. Veil is for you, not the enemy so I don't know what you're trying to say there. I just want NB's to own up and say they want NB streak is all. Should be glad you actually have an ability coming close to that.
ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »Detection should only apply to 'hidden' enemies, not invisible ones, so this is a necessary fix.
Stamina NBs generally only have enough magicka to use cloak ~3 times in a row (assuming they have full magicka to start with). Many things still pop you out of cloak's invisibility anyways, it's usually on the second or third time I hit the ability that it actually sticks, if at all. This won't dramatically change things. Without any form of class-based instant self heal or damage shield, NBs need a reliable way to avoid damage.
cloak, fear, sap/funnel, veil, several CC abilities. All heal/avoid damage. You sound like a ganker complaining because he lost a fight once someone found him and engaged in melee.
And you sound condescending; I run with organized guild groups just as much as I solo with a 2h build. I'm well aware of NB damage mitigation options, but HoTs and heals based on kills don't do much in the insanely low TTK environment. NBs (especially us Argonian ones) used to have nice self-heals from potions, but that was done away with in 1.6. Fear is useful for a couple seconds before they break it (unless they're already cc immune), veil has a small radius and is stationary (ie easily avoidable), and using abilities (among other things) instantly takes you out of cloak. Cloak still isn't reliable/fixed to this day, and fixing detect pots is one way to help it work like it always should have.
I didn't mention any heal from kill abilities I don't think. Veil is for you, not the enemy so I don't know what you're trying to say there. I just want NB's to own up and say they want NB streak is all. Should be glad you actually have an ability coming close to that.
What I was trying to say with veil was, is if your enemy moves out of your veil, as a melee build you are then forced to follow your enemy, thus making your veil no longer useful. That veil has a small radius and is stationary makes it easier for enemies to avoid and thus become less useful for close-range and mobile fighting since you often have to move out of its protection to keep up with enemies. When I used to run bow more offensively I would sit in my veil if the enemy moved out of it, but then they would usually just keep running to get out of bow range and just get away. I don't think it's an insult or accurate to say that Cloak is NB streak, and really any balance issues with cloak will occur with Magicka-based NBs, so just a subset of the class and its numerous builds. Streak damages and CCs while teleporting you, and doesn't break if you want to cast something else between Streaks. Cloak, on the other hand, does nothing to enemies and completely removes you from fighting as casting any ability will bring you out of cloak. Not saying one is better, just that they operate differently.
ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »Detection should only apply to 'hidden' enemies, not invisible ones, so this is a necessary fix.
Stamina NBs generally only have enough magicka to use cloak ~3 times in a row (assuming they have full magicka to start with). Many things still pop you out of cloak's invisibility anyways, it's usually on the second or third time I hit the ability that it actually sticks, if at all. This won't dramatically change things. Without any form of class-based instant self heal or damage shield, NBs need a reliable way to avoid damage.
cloak, fear, sap/funnel, veil, several CC abilities. All heal/avoid damage. You sound like a ganker complaining because he lost a fight once someone found him and engaged in melee.
And you sound condescending; I run with organized guild groups just as much as I solo with a 2h build. I'm well aware of NB damage mitigation options, but HoTs and heals based on kills don't do much in the insanely low TTK environment. NBs (especially us Argonian ones) used to have nice self-heals from potions, but that was done away with in 1.6. Fear is useful for a couple seconds before they break it (unless they're already cc immune), veil has a small radius and is stationary (ie easily avoidable), and using abilities (among other things) instantly takes you out of cloak. Cloak still isn't reliable/fixed to this day, and fixing detect pots is one way to help it work like it always should have.
I didn't mention any heal from kill abilities I don't think. Veil is for you, not the enemy so I don't know what you're trying to say there. I just want NB's to own up and say they want NB streak is all. Should be glad you actually have an ability coming close to that.
What I was trying to say with veil was, is if your enemy moves out of your veil, as a melee build you are then forced to follow your enemy, thus making your veil no longer useful. That veil has a small radius and is stationary makes it easier for enemies to avoid and thus become less useful for close-range and mobile fighting since you often have to move out of its protection to keep up with enemies. When I used to run bow more offensively I would sit in my veil if the enemy moved out of it, but then they would usually just keep running to get out of bow range and just get away. I don't think it's an insult or accurate to say that Cloak is NB streak, and really any balance issues with cloak will occur with Magicka-based NBs, so just a subset of the class and its numerous builds. Streak damages and CCs while teleporting you, and doesn't break if you want to cast something else between Streaks. Cloak, on the other hand, does nothing to enemies and completely removes you from fighting as casting any ability will bring you out of cloak. Not saying one is better, just that they operate differently.
Seriously, who even uses veil in PvP anymore. Much better served by soul tether / soul harvest, or a non class based ultimate like meteor.
Veil is no corrosive armor, that's for sure.
ThatNeonZebraAgain wrote: »Without any form of class-based instant self heal or damage shield, NBs need a reliable way to avoid damage.
ThatNeonZebraAgain wrote: »And you sound condescending; I run with organized guild groups just as much as I solo with a 2h build. I'm well aware of NB damage mitigation options, but HoTs and heals based on kills don't do much in the insanely low TTK environment. NBs (especially us Argonian ones) used to have nice self-heals from potions, but that was done away with in 1.6. Fear is useful for a couple seconds before they break it (unless they're already cc immune), veil has a small radius and is stationary (ie easily avoidable), and using abilities (among other things) instantly takes you out of cloak. Cloak still isn't reliable/fixed to this day, and fixing detect pots is one way to help it work like it always should have.
Much insightful, such good idea, very counter. I'll impulse permacloak, double taking, nirnhoned NBs to death, why didn't I think of that?Lots of QQ for no reason.
Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.
Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.
If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.
This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.
That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
Teargrants wrote: »Much insightful, such good idea, very counter. I'll impulse permacloak, double taking, nirnhoned NBs to death, why didn't I think of that?Lots of QQ for no reason.
Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.
Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.
If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.
This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.
That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
Lots of QQ for no reason.
Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.
Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.
If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.
This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.
That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
Lots of QQ for no reason.
Slot an AoE on your bar (Caltrops, Lightning Flood, Eruption, Jabs, Sap Essence... plenty of options), problem solved.
Also, unless they are getting fixed also, all charge attacks break cloak as well, so spam away.
If anything, this makes combat more skill based and no longer are magicka NBs or other stam NBs a guaranteed kill after I pop a potion.
This especially makes stamina NB vs magicka NB more balanced, if they fix Concealed Weapon going through dodge as well.
That said, I do think they should make invisible enemies shimmer slightly, so if you have a sharp eye you'd be able to spot them, and in general they should work on ways of bringing a lot more depth to the whole stealth gameplay.
Because Staminablades will not have any reliable means to counter Cloak and Magickablades will only have Detonation to counter Dodge roll?