ZOS_GinaBruno wrote: »Just added the issue with invisible NPCs to our list of known issues. You can try completely closing the game or rebooting your system, which should help with this until it gets fixed in the next patch.
For the invisible npc issue. Basically all npcs that offer quests are invicible for my character that got transfered to xbox one from pc. All other npc seem to be fine and no ither bugs. But I cant play my character till its fixed
I have the same thing, but I didn't transfer my character. I just have invisible NPC's who are supposed to be quest people.
it just started a couple of hours ago.
cosmic_niklas_93b16_ESO wrote: »What about new content for PC's soon maybe? And fixing stuff that's been reported ever since PC beta last year? Maybe it'll get some attention in this thread as you seem to only favour the console users.....
Would love to see the reaction of console users if they got ignored for 6+ months as us PC users have been.
Dont know if its just me but are the quests co op as i share them to my freind in my group and it dosnt link the quest we both need to do the same i.e if there are 2 items to collect one player cannot go to one and the other player to the other items to complete the quest
Any help or feedback on this would be great as its really put me off cheers
Meesterchef wrote: »I love the ps4 version of ESO and I haven't had any issues so far except for one: The interface of the loading screens / chat windows with NPC's is very sloppy!
The black bars in the chat window overlap and look super ugly compared to the PC version.
And the loading screens seem to be just too small so you can see the area loading at the edge of the screen.
NPC chat example:
http://postimg.org/image/hz4ukv563/
Character loading screen example:
http://postimg.org/image/66jzo4x59/
Loading screen example:
http://postimg.org/image/6vxwji8nl/
Could you just fix these minor interface issues?
Give those black bars a fade at the edges like on the PC, and stretch the loading screens a little. No big deal right?
This really looks like a beta thing which should have been resolved by now.