Joy_Division wrote: »Insightful post, but you lost me on the last paragraph:
"Unfortunately, no matter what ZoS does to fix issues and balance problems, we players are the main culprit behind most of the issues we see in Cyrodiil, as it's the people among us who seek an easy win at any cost, even to using exploits and broken abilities to win. "
No, no, no, no This is all on Zenimax. You should not blame the players for trying to find good builds and combination with the tools that Zenimax has provided, especially when much of what goes on in PvP in working as intended. ZoS was asked in Live if the TTK was too high in Cyrodiil and Gina responded that ZoS does not see it as a problem, although she did say that some of the data indicated it was a bit faster than they would find ideal. Zenimax has said nothing about perma-dodge rolling being a problem, let alone an exploit, and the same for stuff like shield stacking, Jesus beaming, proximity detonation as single target burst, siege sniping, and most of the stuff people complain about. I could care less about 4 DC nightblades who think it's fun to ambush through the Bleakers Postern because I only have to deal with that. I do care about balance issues that I have to deal with every time I log into Cyrodiil. I also care about ZoS's apathy and lack of communication about the direction PvP is heading.
Above all, this is the only RPG I have played where it was an advantage to blob a group together. Every other game I have played has provided players with effective tools to deal with mass formations that they WANTED the enemy to blob together because it made it easier to kill them. Not here though. Again this is all Zenimax. I will excuse their inability to anticipate how dominant the "stack on crown" strategy would turn out to be, but it has been a year and it is painfully obvious to anyone who spends a little time in Cryodiil that these coordinated "pain trains" have no counter except another train or overwhelming them with numbers. They have taken to asking us nicely to spread out. How about instead you look at RPG standard spells such as confusion, chain lightning, and cloudkill to make it a viable strategy to spread out?
Bring back softcaps! Awesome post
Bring back softcaps! Awesome post
Ppl will put everything in reduction and Reg until cap, then try to get huge resource pools.
In 1.5 I ran a melee Magicka NB with an infinity Magicka pool thanks to 130 cost surprise attack and 145 Magicka Reg.
Now you got even lower skillcost and the Champion-System, so it doesn't matter if you have soft caps or not.
There will always be a way to gain infinity Ressources, soft caps will just reduce the amount of possible / viable builds.
Anyway it's really awesome how you're able to kill enemys even if they've Ressources left, not like in endless-fight-1.5.
I think I'm the only one who likes the low ttk as well, just cause mistakes are more noticeable.
Of course the whole system needs some changes, but softcaps is a step backwards.
Also I'm aware of Shield spam, dodge spam, perm block etc. but I don't see a problem in that.
Someone who spams dodge is not able to dmg you and can be countered using abilitys ignoring dodge, Shield stack is strong in 1v1 situations but the sorc can't attack you while casting his shields.
Block is.. Well you can't animation cancel :P
Bring back softcaps! Awesome post
Ppl will put everything in reduction and Reg until cap, then try to get huge resource pools.
In 1.5 I ran a melee Magicka NB with an infinity Magicka pool thanks to 130 cost surprise attack and 145 Magicka Reg.
Now you got even lower skillcost and the Champion-System, so it doesn't matter if you have soft caps or not.
There will always be a way to gain infinity Ressources, soft caps will just reduce the amount of possible / viable builds.
Anyway it's really awesome how you're able to kill enemys even if they've Ressources left, not like in endless-fight-1.5.
I think I'm the only one who likes the low ttk as well, just cause mistakes are more noticeable.
Of course the whole system needs some changes, but softcaps is a step backwards.
Also I'm aware of Shield spam, dodge spam, perm block etc. but I don't see a problem in that.
Someone who spams dodge is not able to dmg you and can be countered using abilitys ignoring dodge, Shield stack is strong in 1v1 situations but the sorc can't attack you while casting his shields.
Block is.. Well you can't animation cancel :P
Bolded the important part for me response:
I would love the current system if we´d be fighting on a reliable playing field. The problem is poor server performance and still shady mechanics and bugs.
Just yesterday after 1 week of witcher3 i´ve logged in and literally the second fight was against an absolute scrub sorc with overload with 300+ ping and serverlag. I´ve hit bol - nothing happens - i hit weapon switch to recast shields my bar does not switch while i see 2 overload projectiles flying towards me. Then the server catches up i get teleported backwards and am instantly killed by 3 overloads bc i got teleported backwards into the sorc chasing me.
I could live with the outcome if there would have been anything i could have done to prevent it. Sadly i could not bc my char just did not respond to my commands.
The game as it currently is would be insanely fun
- if weaponswitch would work reliable in every situation (this is still whats killing me the most - weapon switch in this game has never worked truely reliable for me once ping hits 150+ what happens basically every evening)
- lag would affect every ability and player in the same way (no huge lagspikes at all would be even better )
- cc breaks would be truely instant and without animation delays
- animation delay on fear and some knockdowns
- silence + root (WTF?!) on charges
- no health desync on bow attacks
- no desync on stealth attacks where character models don´t appear before you´re dead with no animation playing at all
In short: I´d agree with you if the system would let skill and reactiontime come into to play which just does not happen at the moment.
Bring back softcaps! Awesome post
Ppl will put everything in reduction and Reg until cap, then try to get huge resource pools.
In 1.5 I ran a melee Magicka NB with an infinity Magicka pool thanks to 130 cost surprise attack and 145 Magicka Reg.
Now you got even lower skillcost and the Champion-System, so it doesn't matter if you have soft caps or not.
There will always be a way to gain infinity Ressources, soft caps will just reduce the amount of possible / viable builds.
Anyway it's really awesome how you're able to kill enemys even if they've Ressources left, not like in endless-fight-1.5.
I think I'm the only one who likes the low ttk as well, just cause mistakes are more noticeable.
Of course the whole system needs some changes, but softcaps is a step backwards.
Also I'm aware of Shield spam, dodge spam, perm block etc. but I don't see a problem in that.
Someone who spams dodge is not able to dmg you and can be countered using abilitys ignoring dodge, Shield stack is strong in 1v1 situations but the sorc can't attack you while casting his shields.
Block is.. Well you can't animation cancel :P
Bring back softcaps! Awesome post
Ppl will put everything in reduction and Reg until cap, then try to get huge resource pools.
In 1.5 I ran a melee Magicka NB with an infinity Magicka pool thanks to 130 cost surprise attack and 145 Magicka Reg.
Now you got even lower skillcost and the Champion-System, so it doesn't matter if you have soft caps or not.
There will always be a way to gain infinity Ressources, soft caps will just reduce the amount of possible / viable builds.
Anyway it's really awesome how you're able to kill enemys even if they've Ressources left, not like in endless-fight-1.5.
I think I'm the only one who likes the low ttk as well, just cause mistakes are more noticeable.
Of course the whole system needs some changes, but softcaps is a step backwards.
Also I'm aware of Shield spam, dodge spam, perm block etc. but I don't see a problem in that.
Someone who spams dodge is not able to dmg you and can be countered using abilitys ignoring dodge, Shield stack is strong in 1v1 situations but the sorc can't attack you while casting his shields.
Block is.. Well you can't animation cancel :P
U ever tried ur infinitestuff builds with 145 regen builds? I disagree with ur arguments since i know u run around with 2k+ regen instead of 1.5k because u would simply run out pretty fast.
I doubt you had 130 cost surprise attack as khajiit with whitestreake... to get that I think you need archmage+seducer wth 3 reduce cost enchants and 7 light... your damages were really low with such setup.
The game as it currently is would be insanely fun
- if weaponswitch would work reliable in every situation (this is still whats killing me the most - weapon switch in this game has never worked truely reliable for me once ping hits 150+ what happens basically every evening)
- lag would affect every ability and player in the same way (no huge lagspikes at all would be even better )
- cc breaks would be truely instant and without animation delays
- animation delay on fear and some knockdowns
- silence + root (WTF?!) on charges
- no health desync on bow attacks
- no desync on stealth attacks where character models don´t appear before you´re dead with no animation playing at all
In short: I´d agree with you if the system would let skill and reactiontime come into to play which just does not happen at the moment.
I doubt you had 130 cost surprise attack as khajiit with whitestreake... to get that I think you need archmage+seducer wth 3 reduce cost enchants and 7 light... your damages were really low with such setup.
mike.gaziotisb16_ESO wrote: »
The game as it currently is would be insanely fun
- if weaponswitch would work reliable in every situation (this is still whats killing me the most - weapon switch in this game has never worked truely reliable for me once ping hits 150+ what happens basically every evening)
- lag would affect every ability and player in the same way (no huge lagspikes at all would be even better )
- cc breaks would be truely instant and without animation delays
- animation delay on fear and some knockdowns
- silence + root (WTF?!) on charges
- no health desync on bow attacks
- no desync on stealth attacks where character models don´t appear before you´re dead with no animation playing at all
In short: I´d agree with you if the system would let skill and reactiontime come into to play which just does not happen at the moment.
On the bolded...
The silence + root on charges is apparently intended if what @cozmon3c_ESO says is true. He was allegedly told by Eric Wobble that it was added to help people catch up to Bolt Escaping sorcs and that it's here to stay.
I'm not happy about it, but I've kind of adapted. However when you get 2-3 people crit-rushing you, you get locked for like 2" which is enough to get a snipe or jesus beam in the face and just die there pressing buttons while nothing happens. Then when you spawn, your char skills are still locked and when you press escape it plays the animation for whatever skill you were spamming to keep yourself alive. GG
mike.gaziotisb16_ESO wrote: »
The game as it currently is would be insanely fun
- if weaponswitch would work reliable in every situation (this is still whats killing me the most - weapon switch in this game has never worked truely reliable for me once ping hits 150+ what happens basically every evening)
- lag would affect every ability and player in the same way (no huge lagspikes at all would be even better )
- cc breaks would be truely instant and without animation delays
- animation delay on fear and some knockdowns
- silence + root (WTF?!) on charges
- no health desync on bow attacks
- no desync on stealth attacks where character models don´t appear before you´re dead with no animation playing at all
In short: I´d agree with you if the system would let skill and reactiontime come into to play which just does not happen at the moment.
On the bolded...
The silence + root on charges is apparently intended if what @cozmon3c_ESO says is true. He was allegedly told by Eric Wobble that it was added to help people catch up to Bolt Escaping sorcs and that it's here to stay.
I'm not happy about it, but I've kind of adapted. However when you get 2-3 people crit-rushing you, you get locked for like 2" which is enough to get a snipe or jesus beam in the face and just die there pressing buttons while nothing happens. Then when you spawn, your char skills are still locked and when you press escape it plays the animation for whatever skill you were spamming to keep yourself alive. GG
I know it´s intended. I just question the sanity of the person that came up with the idea...
I doubt you had 130 cost surprise attack as khajiit with whitestreake... to get that I think you need archmage+seducer wth 3 reduce cost enchants and 7 light... your damages were really low with such setup.
Didn't use whitestrake in the last two months of 1.5, only against DKs sometimes.
It forces you too spread out your resources more. Plus with added buffs like major sorcery increasing potentially limitless spellpower gives you insane amounts of dmg. Soft caps prevent certain tresholds from being breached. Unless uncourse you keep investing in spell power with deminishing returns (thus sacrificing majorly on sustain). The variety in builds comes from 5 piece set bonuses, skill usage and general player skills. Not from stacking all points into one resource infinitely untill your farts become the equivalent of a hydrogen bomb...Bring back softcaps! Awesome post
Ppl will put everything in reduction and Reg until cap, then try to get huge resource pools.
In 1.5 I ran a melee Magicka NB with an infinity Magicka pool thanks to 130 cost surprise attack and 145 Magicka Reg.
Now you got even lower skillcost and the Champion-System, so it doesn't matter if you have soft caps or not.
There will always be a way to gain infinity Ressources, soft caps will just reduce the amount of possible / viable builds.
Anyway it's really awesome how you're able to kill enemys even if they've Ressources left, not like in endless-fight-1.5.
I think I'm the only one who likes the low ttk as well, just cause mistakes are more noticeable.
Infinite roll dodging combined with vigor (which stacks from multiple casters, *** annoying) is an amazing defense. Kind of like streak. They nerfed streak (increased cost). Vote to unnerf streak or your argument is invalid.Of course the whole system needs some changes, but softcaps is a step backwards.
Also I'm aware of Shield spam, dodge spam, perm block etc. but I don't see a problem in that.
Someone who spams dodge is not able to dmg you and can be countered using abilitys ignoring dodge, Shield stack is strong in 1v1 situations but the sorc can't attack you while casting his shields.
Block is.. Well you can't animation cancel :P
Umm no. Softcaps didn't really blocked build diversity. They just put a "limit" to the damage or sustain you can get by stacking. And they actually allowed many different types of builds such as hybrids. You could combine endless amount of things once you keep your stats close to softcaps. And they were also competitive with "one way focused" builds. Thus this allowed diversity on builds.There will always be a way to gain infinity Ressources, soft caps will just reduce the amount of possible / viable builds.
I doubt you had 130 cost surprise attack as khajiit with whitestreake... to get that I think you need archmage+seducer wth 3 reduce cost enchants and 7 light... your damages were really low with such setup.
Didn't use whitestrake in the last two months of 1.5, only against DKs sometimes.
I still don't believe to your 130 SA cost stroy. I'm not sure it was reachable even with full light + 3 cost reduc jewelry + archmage and seducer. Even if it was, you would pay it by very low damages... endless ressources builds was needing much more sacrificies then now. And glasscanon aswell.
LegendaryMage wrote: »I agree with Dean, this game needs a bit more tweaking, some things are just too strong. When a dk has an instant 10K damage spell (crit, but then again my shards crit for 10-12K too) then it becomes obvious that softcaps might not have been such a bad idea after all
Gargragrond wrote: »LegendaryMage wrote: »I agree with Dean, this game needs a bit more tweaking, some things are just too strong. When a dk has an instant 10K damage spell (crit, but then again my shards crit for 10-12K too) then it becomes obvious that softcaps might not have been such a bad idea after all
Which spell is that?
DeanTheCat wrote: »
Max Stam Regen --- Stacks Stamina Regen and cost reductions to pretty much use any stamina based skill for free, coupled with "Permadodge" and "Permabreakfree". These sorts of build usually use a two handed weapon, spamming Critical Rush to deal damage before finishing with Executioner. Regeneration on such builds are often over 3k regen. Usually has round 2k Weapon Damage.
DeanTheCat wrote: »
Max Spell Damage --- Stacks Spell Damage at the cost of pretty much every other stat, usually done by Sorcs to deal their famous 15k+ Crystal Fragments hits. These sorts of builds often have a huge magicka pool to back them up, so they will have huge shields as well. Assuming food is eaten to further boost damage, these sort of builds have round 800-1k magicka regen. Spell damage on such builds vary, based on if the player is a Sorc or not.
LegendaryMage wrote: »Gargragrond wrote: »LegendaryMage wrote: »I agree with Dean, this game needs a bit more tweaking, some things are just too strong. When a dk has an instant 10K damage spell (crit, but then again my shards crit for 10-12K too) then it becomes obvious that softcaps might not have been such a bad idea after all
Which spell is that?
I've been hit with whip crits for 9.3K or so the other day continually. Not that it kills you, but it's insane to have a (almost) 10K insta damage spell that's spammable and non reflectable/dodgeable or whatever.
As a DK you just have to get the sorc out of shields (not a huge task tbh), > petrify > leap > whips and he's gone. Maybe even meteor instead of leap, that's what I'd do if I was playing a dk. Not just to sorcs, to anyone really. If it's another dk, just make sure your scales are up before meteor cast and it's gonna hit him even harder.
DeanTheCat wrote: »
Max Stam Regen --- Stacks Stamina Regen and cost reductions to pretty much use any stamina based skill for free, coupled with "Permadodge" and "Permabreakfree". These sorts of build usually use a two handed weapon, spamming Critical Rush to deal damage before finishing with Executioner. Regeneration on such builds are often over 3k regen. Usually has round 2k Weapon Damage.
Are these figures realistic? Guess I'm doing something very wrong then . I mean, assuming jewelry is used for cost reduction (logical, as regen is the worse option since 1.6) I don't see where you could possible get anywhere near 3k regen from.
DeanTheCat wrote: »
Max Stam Regen --- Stacks Stamina Regen and cost reductions to pretty much use any stamina based skill for free, coupled with "Permadodge" and "Permabreakfree". These sorts of build usually use a two handed weapon, spamming Critical Rush to deal damage before finishing with Executioner. Regeneration on such builds are often over 3k regen. Usually has round 2k Weapon Damage.
Are these figures realistic? Guess I'm doing something very wrong then . I mean, assuming jewelry is used for cost reduction (logical, as regen is the worse option since 1.6) I don't see where you could possible get anywhere near 3k regen from.
My VR1 NB has 2300 stamina regen right now wearing L46 gear and garbage blue rings...with no regen on the jewelry enchants. I'll be over 3K easily by VR14 and over 4K when you include Tri-stat regen + Battle Rush + continous assault etc.
Are these figures realistic? Guess I'm doing something very wrong then . I mean, assuming jewelry is used for cost reduction (logical, as regen is the worse option since 1.6) I don't see where you could possible get anywhere near 3k regen from.