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Vehemence(VE) Guild Gameplay

  • bosmern_ESO
    bosmern_ESO
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    What you are calling organised guild game play is a 30 man zerg spamming purge and AOE's... this is exactly what is wrong with the game at the moment.

    and hiding in stealth only to spam wrecking blow/snipe and copy and pasting syphers build is the true heart of pvp huh?
    ~Thallen~
  • Poxheart
    Poxheart
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    TheBucket wrote: »
    If they removed or "fixed" how effective a AoE zerg can be like this video. This pvp would actually be just like that Promo video lol.

    Here's the thing: last might 3 guildies and I played on BWB for about 2 hours and had a blast fighting between Nikel & Roe. There were huge numbers of people fighting pretty much non-stop and there was no lag. TTK was higher so the fights were actually more engaging with groups trying to outflank each other, cutting of reinforcements, etc. The fighting was similar to what was shown in the trailer, but it was better because it wasn't staged.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Its sad to say, but Blackwater has become much more fun than any other server for a large number of people. I have several friends who have way more fun on Blackwater than anywhere else.

    The TTK on the vet servers is just so low that it frustrates people.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • MormondPayne_EP
    MormondPayne_EP
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    What you are calling organised guild game play is a 30 man zerg spamming purge and AOE's... this is exactly what is wrong with the game at the moment.

    and hiding in stealth only to spam wrecking blow/snipe and copy and pasting syphers build is the true heart of pvp huh?

    Who are you talking about?
    What are you talking about?

    Does anyone honestly look at a video like this and go "*** YEAH! Look at the amount of skill it takes to have 30+ people standing inside each other and spamming a small selection of skills constantly in order to mow down anything that stands in the way!"

    That is not a battle, that is a n exercise in circle-jerkery to the pretentious and arrogant levels of some of these guilds.

    I mean seriously, YES maybe it takes skill to ORGANISE people... that is true in the game as it is in real life... but don't sit there and tell me that exploiting the MECHANICS of the game in large groups so that the group as a whole is invulnerable except to an even larger group is the epitome of skill.

    You can literally teach a monkey to follow a cursor around and hit a sequence of button presses when a pre-determined stimulus is made. THAT is called Pavlovian conditioning... it is the EXACT opposite of skill, it is a conditioned response. Stop the circle-jerk, because the only ones impressed is you and the other sycophants around.

  • CITADALO
    CITADALO
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    What you are calling organised guild game play is a 30 man zerg spamming purge and AOE's... this is exactly what is wrong with the game at the moment.

    and hiding in stealth only to spam wrecking blow/snipe and copy and pasting syphers build is the true heart of pvp huh?

    Who are you talking about?
    What are you talking about?

    Does anyone honestly look at a video like this and go "*** YEAH! Look at the amount of skill it takes to have 30+ people standing inside each other and spamming a small selection of skills constantly in order to mow down anything that stands in the way!"

    That is not a battle, that is a n exercise in circle-jerkery to the pretentious and arrogant levels of some of these guilds.

    I mean seriously, YES maybe it takes skill to ORGANISE people... that is true in the game as it is in real life... but don't sit there and tell me that exploiting the MECHANICS of the game in large groups so that the group as a whole is invulnerable except to an even larger group is the epitome of skill.

    You can literally teach a monkey to follow a cursor around and hit a sequence of button presses when a pre-determined stimulus is made. THAT is called Pavlovian conditioning... it is the EXACT opposite of skill, it is a conditioned response. Stop the circle-jerk, because the only ones impressed is you and the other sycophants around.

    Agree with you , they are impulse monkeys.Great minds play solo for the challenge.,slaves play in a zerg cause they are good in obeying.
  • CITADALO
    CITADALO
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    What you are calling organised guild game play is a 30 man zerg spamming purge and AOE's... this is exactly what is wrong with the game at the moment.

    and hiding in stealth only to spam wrecking blow/snipe and copy and pasting syphers build is the true heart of pvp huh?

    both are bs.
  • DanTeales_Inferno
    DanTeales_Inferno
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    All these people saying the game is "large scale pvp"...

    If its the same in NA as it is in EU, all the "large scale" pvp guilds love the bomb group style of play when they're running headlong into a zerg of Pugs, but as soon as another guild of equal "skill" shows up they move to another campaign. As a result every pvp server has its resident bomb group who takes over the server and dictates where the action is.

    Everyone loves this style of play until their opponent does it....
    Thoros of Leeds - VR14 Templar

  • x99Needles
    x99Needles
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    All these people saying the game is "large scale pvp"...

    If its the same in NA as it is in EU, all the "large scale" pvp guilds love the bomb group style of play when they're running headlong into a zerg of Pugs, but as soon as another guild of equal "skill" shows up they move to another campaign. As a result every pvp server has its resident bomb group who takes over the server and dictates where the action is.

    Everyone loves this style of play until their opponent does it....

    Precisely. No want actually wants to fight against other guilds. They run and hide, and decide that getting 60+ to run together on a server is fun. The guilds need to stay and fight on one server, w/o multiple guilds holding hands to take everything because on their own they couldn't do it. Everyone is willing to fights pugs, but the second competition comes into play, they give up and mindlessly zerg with 60 deep.

    Bulbasir EP Dragonknight
    Return of the Bulbasir EP Necromancer
    Like a Bulbasir DC Warden
    Fears Like a Bulbasir DC Nightblade
    PERMAREKT DC Dragonknight
    Permaling DC Templar
    Bulbasir's Final Form AD Necromancer
    Vehemence Crown.
  • Rylana
    Rylana
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    What you are calling organised guild game play is a 30 man zerg spamming purge and AOE's... this is exactly what is wrong with the game at the moment.

    and hiding in stealth only to spam wrecking blow/snipe and copy and pasting syphers build is the true heart of pvp huh?

    Pretty much anyone using Syphers build(s) that is not Sypher is utter garbage and an easy kill anyway. So let them BS it up, doesnt bother me.
    Edited by Rylana on May 18, 2015 10:23AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Xsorus
    Xsorus
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    Here is my problem with this video, when guilds made daoc videos they usually were either 8v8 fights or 8vzerg fights
    When I watch this video you often have more people or similar number to the bloody zergs you are fighting, which doesn't look good when you are suppose to be an organized group, people running in zergs are generally suppose to be doing it because they don't have a group.. You just flat out decided hell with that 20+ prookie is where it's at

    I mean why did you even include the first fight in your video? It was your 20 man running around fighting 4 and 5 people at a time.. Sure you killed a lot but you pretty much Zerged down everyone you fought in that part of the video.

    For future videos, when I can't bloody distinguish you from the zerg you are fighting because you have similar numbers, you are bloody running to many people.
  • Poxheart
    Poxheart
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    x99Needles wrote: »
    All these people saying the game is "large scale pvp"...

    If its the same in NA as it is in EU, all the "large scale" pvp guilds love the bomb group style of play when they're running headlong into a zerg of Pugs, but as soon as another guild of equal "skill" shows up they move to another campaign. As a result every pvp server has its resident bomb group who takes over the server and dictates where the action is.

    Everyone loves this style of play until their opponent does it....

    Precisely. No want actually wants to fight against other guilds. They run and hide, and decide that getting 60+ to run together on a server is fun. The guilds need to stay and fight on one server, w/o multiple guilds holding hands to take everything because on their own they couldn't do it. Everyone is willing to fights pugs, but the second competition comes into play, they give up and mindlessly zerg with 60 deep.

    I think you're mistaken about the reason why players change campaigns to avoid guild groups. It has nothing to do with not wanting to fight and everything to do with wanting to avoid the lag. By this point we should all recognize that the lag starts when two (or more) guilds employing the play style featured in the OP start fighting.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • EskimoBrother
    EskimoBrother
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    Poxheart wrote: »
    x99Needles wrote: »
    All these people saying the game is "large scale pvp"...

    If its the same in NA as it is in EU, all the "large scale" pvp guilds love the bomb group style of play when they're running headlong into a zerg of Pugs, but as soon as another guild of equal "skill" shows up they move to another campaign. As a result every pvp server has its resident bomb group who takes over the server and dictates where the action is.

    Everyone loves this style of play until their opponent does it....

    Precisely. No want actually wants to fight against other guilds. They run and hide, and decide that getting 60+ to run together on a server is fun. The guilds need to stay and fight on one server, w/o multiple guilds holding hands to take everything because on their own they couldn't do it. Everyone is willing to fights pugs, but the second competition comes into play, they give up and mindlessly zerg with 60 deep.

    I think you're mistaken about the reason why players change campaigns to avoid guild groups. It has nothing to do with not wanting to fight and everything to do with wanting to avoid the lag. By this point we should all recognize that the lag starts when two (or more) guilds employing the play style featured in the OP start fighting.
    agreed. I enjoy being outnumbered in fights, but theres no point of staying on a server during primetime if none of your abilities are working when you get into fights.



    -Clayton Bigsby
    -EskimoBrother

    YogurtSlingerFC

  • DanTeales_Inferno
    DanTeales_Inferno
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    Poxheart wrote: »
    x99Needles wrote: »
    All these people saying the game is "large scale pvp"...

    If its the same in NA as it is in EU, all the "large scale" pvp guilds love the bomb group style of play when they're running headlong into a zerg of Pugs, but as soon as another guild of equal "skill" shows up they move to another campaign. As a result every pvp server has its resident bomb group who takes over the server and dictates where the action is.

    Everyone loves this style of play until their opponent does it....

    Precisely. No want actually wants to fight against other guilds. They run and hide, and decide that getting 60+ to run together on a server is fun. The guilds need to stay and fight on one server, w/o multiple guilds holding hands to take everything because on their own they couldn't do it. Everyone is willing to fights pugs, but the second competition comes into play, they give up and mindlessly zerg with 60 deep.

    I think you're mistaken about the reason why players change campaigns to avoid guild groups. It has nothing to do with not wanting to fight and everything to do with wanting to avoid the lag. By this point we should all recognize that the lag starts when two (or more) guilds employing the play style featured in the OP start fighting.
    agreed. I enjoy being outnumbered in fights, but theres no point of staying on a server during primetime if none of your abilities are working when you get into fights.

    I find it funny how all the bomb groups complain about the server stabilty. "Which came first the lag or the bomb group ?"

    SPOILER: Its the bomb group
    Edited by DanTeales_Inferno on May 18, 2015 1:21PM
    Thoros of Leeds - VR14 Templar

  • FENGRUSH
    FENGRUSH
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    Poxheart wrote: »
    x99Needles wrote: »
    All these people saying the game is "large scale pvp"...

    If its the same in NA as it is in EU, all the "large scale" pvp guilds love the bomb group style of play when they're running headlong into a zerg of Pugs, but as soon as another guild of equal "skill" shows up they move to another campaign. As a result every pvp server has its resident bomb group who takes over the server and dictates where the action is.

    Everyone loves this style of play until their opponent does it....

    Precisely. No want actually wants to fight against other guilds. They run and hide, and decide that getting 60+ to run together on a server is fun. The guilds need to stay and fight on one server, w/o multiple guilds holding hands to take everything because on their own they couldn't do it. Everyone is willing to fights pugs, but the second competition comes into play, they give up and mindlessly zerg with 60 deep.

    I think you're mistaken about the reason why players change campaigns to avoid guild groups. It has nothing to do with not wanting to fight and everything to do with wanting to avoid the lag. By this point we should all recognize that the lag starts when two (or more) guilds employing the play style featured in the OP start fighting.
    agreed. I enjoy being outnumbered in fights, but theres no point of staying on a server during primetime if none of your abilities are working when you get into fights.

    I find it funny how all the bomb groups complain about the server stabilty. "Which came first the lag or the bomb group ?"

    SPOILER: Its the bomb group

    If bomb groups are full 24 man raid groups, then yes.
  • Poxheart
    Poxheart
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    BWB is proof that hundreds of players fighting over a keep without lag is possible. ZOS just needs to pull their finger out and remove the skills causing the lag until they can be reworked, otherwise vet level PVP will continue to die.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • x99Needles
    x99Needles
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    What you are calling organised guild game play is a 30 man zerg spamming purge and AOE's... this is exactly what is wrong with the game at the moment.

    and hiding in stealth only to spam wrecking blow/snipe and copy and pasting syphers build is the true heart of pvp huh?

    Who are you talking about?
    What are you talking about?

    Does anyone honestly look at a video like this and go "*** YEAH! Look at the amount of skill it takes to have 30+ people standing inside each other and spamming a small selection of skills constantly in order to mow down anything that stands in the way!"

    That is not a battle, that is a n exercise in circle-jerkery to the pretentious and arrogant levels of some of these guilds.

    I mean seriously, YES maybe it takes skill to ORGANISE people... that is true in the game as it is in real life... but don't sit there and tell me that exploiting the MECHANICS of the game in large groups so that the group as a whole is invulnerable except to an even larger group is the epitome of skill.

    You can literally teach a monkey to follow a cursor around and hit a sequence of button presses when a pre-determined stimulus is made. THAT is called Pavlovian conditioning... it is the EXACT opposite of skill, it is a conditioned response. Stop the circle-jerk, because the only ones impressed is you and the other sycophants around.

    When you teach one monkey how to play the way I've taught my players, please get back to on this. Thank you for your opinion.

    Bulbasir EP Dragonknight
    Return of the Bulbasir EP Necromancer
    Like a Bulbasir DC Warden
    Fears Like a Bulbasir DC Nightblade
    PERMAREKT DC Dragonknight
    Permaling DC Templar
    Bulbasir's Final Form AD Necromancer
    Vehemence Crown.
  • x99Needles
    x99Needles
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    Xsorus wrote: »
    Here is my problem with this video, when guilds made daoc videos they usually were either 8v8 fights or 8vzerg fights
    When I watch this video you often have more people or similar number to the bloody zergs you are fighting, which doesn't look good when you are suppose to be an organized group, people running in zergs are generally suppose to be doing it because they don't have a group.. You just flat out decided hell with that 20+ prookie is where it's at

    I mean why did you even include the first fight in your video? It was your 20 man running around fighting 4 and 5 people at a time.. Sure you killed a lot but you pretty much Zerged down everyone you fought in that part of the video.

    For future videos, when I can't bloody distinguish you from the zerg you are fighting because you have similar numbers, you are bloody running to many people.

    The first part of the video was not to show "look how many people I killed!" It was faregyl, a lot of yellow were there, there was a lot of seige damage, and I still took the keep. It was to emphasize how tight we are as a guild and how well they can run with me. Everything after that was equal or severely outnumbered. The second clip is practically all of DC on that scroll, and we managed to farm them open world and get out without a complete wipe. The next fight is a GvG against TKO with a solid win. Do i need to continue? Your predisposed hate against this kind of play will never allow to appreciate it in any capacity, I understand this and thank you for taking your time to comment. Our small man groups used to run into you guys all the time, they were fun fights. As far as "bloody running too many people" please remember maximum group size in Cyrodiil is 24 people. Because it is a MASS SCALE PvP Game.
    Bulbasir EP Dragonknight
    Return of the Bulbasir EP Necromancer
    Like a Bulbasir DC Warden
    Fears Like a Bulbasir DC Nightblade
    PERMAREKT DC Dragonknight
    Permaling DC Templar
    Bulbasir's Final Form AD Necromancer
    Vehemence Crown.
  • x99Needles
    x99Needles
    ✭✭✭
    Poxheart wrote: »
    x99Needles wrote: »
    All these people saying the game is "large scale pvp"...

    If its the same in NA as it is in EU, all the "large scale" pvp guilds love the bomb group style of play when they're running headlong into a zerg of Pugs, but as soon as another guild of equal "skill" shows up they move to another campaign. As a result every pvp server has its resident bomb group who takes over the server and dictates where the action is.

    Everyone loves this style of play until their opponent does it....

    Precisely. No want actually wants to fight against other guilds. They run and hide, and decide that getting 60+ to run together on a server is fun. The guilds need to stay and fight on one server, w/o multiple guilds holding hands to take everything because on their own they couldn't do it. Everyone is willing to fights pugs, but the second competition comes into play, they give up and mindlessly zerg with 60 deep.

    I think you're mistaken about the reason why players change campaigns to avoid guild groups. It has nothing to do with not wanting to fight and everything to do with wanting to avoid the lag. By this point we should all recognize that the lag starts when two (or more) guilds employing the play style featured in the OP start fighting.

    I agree, absolutely NO ONE likes it when the latency hits 9999999 and you can't do a *** thing and the game just becomes "stack on flags and pray". Zeni really needs to figure out how to stabilize their servers with the shear amount of people playing on them. And as it was advertised as a mass scale PVP game, there should be no lag with lots of people around. Here is the problem with you reason for people leaving servers, the people leave a server to CONDENSE on one server. ALL of yellow is on one, ALL of DC on the next, and EP on the final. If guilds really cared about lag, They would NOT STACK 60 deep in a keep. They would divide themselves among different campaigns so as to AVOID lag. Instead, they don't give a ***. They crowd one campaign, PvDoor it to death and stay there feeling good about themselves.
    Bulbasir EP Dragonknight
    Return of the Bulbasir EP Necromancer
    Like a Bulbasir DC Warden
    Fears Like a Bulbasir DC Nightblade
    PERMAREKT DC Dragonknight
    Permaling DC Templar
    Bulbasir's Final Form AD Necromancer
    Vehemence Crown.
  • CITADALO
    CITADALO
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    Mass scale pvp game don't mean to stack on crown and spam, i didn't see that on ZOS video(https://www.youtube.com/watch?t=103&v=MQFxE4AESn4) when they promoting the game.If you watch this video you can see it s mass scale pvp but there is no bot(monkey) zerg stacking and spamming aoe, its all 1vs1 in mass scale pvp, that's why i bought this game.
  • Satiar
    Satiar
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    50 1v1s sounds really silly to me. Did they not think guilds would come in and play like a team?
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • CITADALO
    CITADALO
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    Satiar wrote: »
    50 1v1s sounds really silly to me. Did they not think guilds would come in and play like a team?
    They didn't think that at this time still exist people that can be taught by the Pavlovian conditioning.
  • Teargrants
    Teargrants
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    That video is just a marketing tool to sell the game. That's the kind of crap you see in bad Hollywood movies. Warfare in real life relies on group tactics, it's simply the most effective force multiplier compared to partaking in combat individually or in small units. Open world faction v faction PvP functions similarly. As stupid as it may look, the blob is a formation that has tactical benefits over not running in a blob with the current design of the game. Telling organized groups they shouldn't use it just cuz (immersion, you don't like it, w/e) isn't a legitimate argument in light of this fact, it's just asking them to gimp themselves.

    Against pugs it doesn't always matter if the group spreads out and engages at will or runs a pain train - pugs will usually still die. But against another organized group, spreading out gives the enemy blob an advantage. That isn't to say there aren't certain maneuvers that involve spreading out momentarily under certain circumstances, but it's only done as a coordinated group movement.

    Every single organized guild that runs anything approaching a full raid runs in a blob, or ends up getting wiped by another that does. This game rewards it through a number of mechanics: no collision, limited range non targeted heals, purge radius, siege shield, barrier radius, magicka detonation stacking, ect. The best step ZOS could take to addressing that would be adding player collison, but we can already see how inadequate their hardware is as is.

    With that in mind, it's simply erroneous to look down on people who run in raids as no skilled monkeys, they min/max their builds just as much as 1vX'rs do theirs.
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  • Satiar
    Satiar
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    CITADALO wrote: »
    Satiar wrote: »
    50 1v1s sounds really silly to me. Did they not think guilds would come in and play like a team?
    They didn't think that at this time still exist people that can be taught by the Pavlovian conditioning.

    I think you stopped misapplying Pavlovian conditioning for a moment and consider, you might understand that any form of group PvP is fundamentally the same: multiple players min-maxing their builds and optimizing them for the particular sort of combat they plan on engaging in. If you don't like group combat you do not have to engage in it ( just as I do not engage in dueling guilds, as I find the meta there limiting, frustrating and repetitive).
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Warraxx
    Warraxx
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    Satiar wrote: »
    CITADALO wrote: »
    Satiar wrote: »
    50 1v1s sounds really silly to me. Did they not think guilds would come in and play like a team?
    They didn't think that at this time still exist people that can be taught by the Pavlovian conditioning.

    I think you stopped misapplying Pavlovian conditioning for a moment and consider, you might understand that any form of group PvP is fundamentally the same: multiple players min-maxing their builds and optimizing them for the particular sort of combat they plan on engaging in. If you don't like group combat you do not have to engage in it ( just as I do not engage in dueling guilds, as I find the meta there limiting, frustrating and repetitive).

    I can do it all, baby. 1 bar for "monkey" work, 1 bar for 1v1, and 1 ring to rule them all...
  • x99Needles
    x99Needles
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    CITADALO wrote: »
    Satiar wrote: »
    50 1v1s sounds really silly to me. Did they not think guilds would come in and play like a team?
    They didn't think that at this time still exist people that can be taught by the Pavlovian conditioning.

    Your ignorance is becoming frustrating. It's called teamwork. Find another game to play. Perhaps something that actually represents Arenas and 1v1s. You bought a game because of a video advertisement, talk about being conditioned. Think for yourself next time and maybe you won't regret and *** about the game you are playing.
    Bulbasir EP Dragonknight
    Return of the Bulbasir EP Necromancer
    Like a Bulbasir DC Warden
    Fears Like a Bulbasir DC Nightblade
    PERMAREKT DC Dragonknight
    Permaling DC Templar
    Bulbasir's Final Form AD Necromancer
    Vehemence Crown.
  • MormondPayne_EP
    MormondPayne_EP
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    x99Needles wrote: »
    What you are calling organised guild game play is a 30 man zerg spamming purge and AOE's... this is exactly what is wrong with the game at the moment.

    and hiding in stealth only to spam wrecking blow/snipe and copy and pasting syphers build is the true heart of pvp huh?

    Who are you talking about?
    What are you talking about?

    Does anyone honestly look at a video like this and go "*** YEAH! Look at the amount of skill it takes to have 30+ people standing inside each other and spamming a small selection of skills constantly in order to mow down anything that stands in the way!"

    That is not a battle, that is a n exercise in circle-jerkery to the pretentious and arrogant levels of some of these guilds.

    I mean seriously, YES maybe it takes skill to ORGANISE people... that is true in the game as it is in real life... but don't sit there and tell me that exploiting the MECHANICS of the game in large groups so that the group as a whole is invulnerable except to an even larger group is the epitome of skill.

    You can literally teach a monkey to follow a cursor around and hit a sequence of button presses when a pre-determined stimulus is made. THAT is called Pavlovian conditioning... it is the EXACT opposite of skill, it is a conditioned response. Stop the circle-jerk, because the only ones impressed is you and the other sycophants around.

    When you teach one monkey how to play the way I've taught my players, please get back to on this. Thank you for your opinion.

    Mate, it's not rocket science, don't pretend like it is...
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    x99Needles wrote: »
    Xsorus wrote: »
    Here is my problem with this video, when guilds made daoc videos they usually were either 8v8 fights or 8vzerg fights
    When I watch this video you often have more people or similar number to the bloody zergs you are fighting, which doesn't look good when you are suppose to be an organized group, people running in zergs are generally suppose to be doing it because they don't have a group.. You just flat out decided hell with that 20+ prookie is where it's at

    I mean why did you even include the first fight in your video? It was your 20 man running around fighting 4 and 5 people at a time.. Sure you killed a lot but you pretty much Zerged down everyone you fought in that part of the video.

    For future videos, when I can't bloody distinguish you from the zerg you are fighting because you have similar numbers, you are bloody running to many people.

    The first part of the video was not to show "look how many people I killed!" It was faregyl, a lot of yellow were there, there was a lot of seige damage, and I still took the keep. It was to emphasize how tight we are as a guild and how well they can run with me. Everything after that was equal or severely outnumbered. The second clip is practically all of DC on that scroll, and we managed to farm them open world and get out without a complete wipe. The next fight is a GvG against TKO with a solid win. Do i need to continue? Your predisposed hate against this kind of play will never allow to appreciate it in any capacity, I understand this and thank you for taking your time to comment. Our small man groups used to run into you guys all the time, they were fun fights. As far as "bloody running too many people" please remember maximum group size in Cyrodiil is 24 people. Because it is a MASS SCALE PvP Game.

    The first part of your video was you guys running around in a tight ball zerging down 4 and 5 people at a time...Saying "We just wanted to show how tight we ran into a group" is pointless...you could of used any of the other videos to show that....So that's not a good reason to have the first half of the video be you just zerging people.

    The second clip isn't much better..You say practically all of DC on that scroll but if that's all of DC on that scroll they had less then 20 running it... I mean you have a kill counter that bloody pops up under your chat, I can see how many people you're killing. In the first couple minutes of that fight you've not even broken 20 yet...The max you get to before ya die in that fight is 32...When you're running 14... This is total over the course of you running back to the spot and killing people who just got ressed..So you killed the same people multiple times... Then when it finally looks like you might get overwhelmed you guys pull off, Which again..don't get me wrong..is a good idea but you pull behind a rock and bomb that group that's coming. You ended up with 21 kills on that, but you already had 5 before you even got around that rock...So you managed to kill 16 people when ya got 14 again... Remember these are bloody DC pug people...You're running in an Organized Group. This would be like my 8 man in DAOC making a video of me doing nothing but killing 10 random dudes at Bled Bridge over and over again.

    The third fight is probably what you should include in videos...since its really a zerg vs zerg fight that you seem to be striving for. Its the only one that made sense for this type of setup and video you wanna do.

    The rest of the video is you just fighting pug zergs with your bloody 19-20 people...Basically a zerg yourself...

    Also saying that this game is a Mass Scale PvP game therefor you running 24 people is fine is hilarious..DAOC was a massive scale PvP game....You would of been laughed off whatever server you played on if you ran 3 groups in that game. Also saying that the group size is 24 therefor its fine is false...4 is the actual group size in this game, Just like 6 was the group size in Warhammer Online...another game where you could actually increase the number of people past 6 to facilitate Raids....What you're saying is basically if you're given the option to make a Raid, that's an actual group in PvP...its not..its a bloody raid...you're running a 24 man Raid..

    As for me appreciating it ....Here is why I don't care for it

    https://www.youtube.com/watch?v=5hYnOP711LA

    This is a zerg vs zerg video in Guild Wars 2....This is not a GvG video...This is just a bunch of randoms..Doing exactly what you're doing...This is basically what Gw2 pvp is...The only thing that keeps that from happening in this game..Is the Lack of Commander Icons..You put that on someone in this game, And you'd have giant balls on both sides doing the exact same thing...Basically doing what you're doing...Only bigger.


  • Sanct16
    Sanct16
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    ✭✭
    Xsorus wrote: »
    Here is my problem with this video, when guilds made daoc videos they usually were either 8v8 fights or 8vzerg fights
    When I watch this video you often have more people or similar number to the bloody zergs you are fighting, which doesn't look good when you are suppose to be an organized group, people running in zergs are generally suppose to be doing it because they don't have a group.. You just flat out decided hell with that 20+ prookie is where it's at

    I mean why did you even include the first fight in your video? It was your 20 man running around fighting 4 and 5 people at a time.. Sure you killed a lot but you pretty much Zerged down everyone you fought in that part of the video.

    For future videos, when I can't bloody distinguish you from the zerg you are fighting because you have similar numbers, you are bloody running to many people.
    Fully agree with Xsorsus here.

    If it was a 12man group in the vid I'd say good job. This way its just a bit boring. Basically for every organized PvP group video I'd say as long as you aren't fighting around 3 times your numbers its not worth uploading. Winning a 8v24 is nice, winning a 24v24 is boring.

    I don't want to say you are a bad group or anything like this, so please don't get me wrong.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • x99Needles
    x99Needles
    ✭✭✭
    Xsorus wrote: »
    x99Needles wrote: »
    Xsorus wrote: »
    Here is my problem with this video, when guilds made daoc videos they usually were either 8v8 fights or 8vzerg fights
    When I watch this video you often have more people or similar number to the bloody zergs you are fighting, which doesn't look good when you are suppose to be an organized group, people running in zergs are generally suppose to be doing it because they don't have a group.. You just flat out decided hell with that 20+ prookie is where it's at

    I mean why did you even include the first fight in your video? It was your 20 man running around fighting 4 and 5 people at a time.. Sure you killed a lot but you pretty much Zerged down everyone you fought in that part of the video.

    For future videos, when I can't bloody distinguish you from the zerg you are fighting because you have similar numbers, you are bloody running to many people.

    The first part of the video was not to show "look how many people I killed!" It was faregyl, a lot of yellow were there, there was a lot of seige damage, and I still took the keep. It was to emphasize how tight we are as a guild and how well they can run with me. Everything after that was equal or severely outnumbered. The second clip is practically all of DC on that scroll, and we managed to farm them open world and get out without a complete wipe. The next fight is a GvG against TKO with a solid win. Do i need to continue? Your predisposed hate against this kind of play will never allow to appreciate it in any capacity, I understand this and thank you for taking your time to comment. Our small man groups used to run into you guys all the time, they were fun fights. As far as "bloody running too many people" please remember maximum group size in Cyrodiil is 24 people. Because it is a MASS SCALE PvP Game.

    The first part of your video was you guys running around in a tight ball zerging down 4 and 5 people at a time...Saying "We just wanted to show how tight we ran into a group" is pointless...you could of used any of the other videos to show that....So that's not a good reason to have the first half of the video be you just zerging people.

    The second clip isn't much better..You say practically all of DC on that scroll but if that's all of DC on that scroll they had less then 20 running it... I mean you have a kill counter that bloody pops up under your chat, I can see how many people you're killing. In the first couple minutes of that fight you've not even broken 20 yet...The max you get to before ya die in that fight is 32...When you're running 14... This is total over the course of you running back to the spot and killing people who just got ressed..So you killed the same people multiple times... Then when it finally looks like you might get overwhelmed you guys pull off, Which again..don't get me wrong..is a good idea but you pull behind a rock and bomb that group that's coming. You ended up with 21 kills on that, but you already had 5 before you even got around that rock...So you managed to kill 16 people when ya got 14 again... Remember these are bloody DC pug people...You're running in an Organized Group. This would be like my 8 man in DAOC making a video of me doing nothing but killing 10 random dudes at Bled Bridge over and over again.

    The third fight is probably what you should include in videos...since its really a zerg vs zerg fight that you seem to be striving for. Its the only one that made sense for this type of setup and video you wanna do.

    The rest of the video is you just fighting pug zergs with your bloody 19-20 people...Basically a zerg yourself...

    Also saying that this game is a Mass Scale PvP game therefor you running 24 people is fine is hilarious..DAOC was a massive scale PvP game....You would of been laughed off whatever server you played on if you ran 3 groups in that game. Also saying that the group size is 24 therefor its fine is false...4 is the actual group size in this game, Just like 6 was the group size in Warhammer Online...another game where you could actually increase the number of people past 6 to facilitate Raids....What you're saying is basically if you're given the option to make a Raid, that's an actual group in PvP...its not..its a bloody raid...you're running a 24 man Raid..

    As for me appreciating it ....Here is why I don't care for it

    https://www.youtube.com/watch?v=5hYnOP711LA

    This is a zerg vs zerg video in Guild Wars 2....This is not a GvG video...This is just a bunch of randoms..Doing exactly what you're doing...This is basically what Gw2 pvp is...The only thing that keeps that from happening in this game..Is the Lack of Commander Icons..You put that on someone in this game, And you'd have giant balls on both sides doing the exact same thing...Basically doing what you're doing...Only bigger.


    Your validation for your argument is other video games. I think you are confused what game you are playing. This isn't DAOC. Go back to playing that if thats what you like, this is ESO.
    Bulbasir EP Dragonknight
    Return of the Bulbasir EP Necromancer
    Like a Bulbasir DC Warden
    Fears Like a Bulbasir DC Nightblade
    PERMAREKT DC Dragonknight
    Permaling DC Templar
    Bulbasir's Final Form AD Necromancer
    Vehemence Crown.
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    x99Needles wrote: »
    Xsorus wrote: »
    x99Needles wrote: »
    Xsorus wrote: »
    Here is my problem with this video, when guilds made daoc videos they usually were either 8v8 fights or 8vzerg fights
    When I watch this video you often have more people or similar number to the bloody zergs you are fighting, which doesn't look good when you are suppose to be an organized group, people running in zergs are generally suppose to be doing it because they don't have a group.. You just flat out decided hell with that 20+ prookie is where it's at

    I mean why did you even include the first fight in your video? It was your 20 man running around fighting 4 and 5 people at a time.. Sure you killed a lot but you pretty much Zerged down everyone you fought in that part of the video.

    For future videos, when I can't bloody distinguish you from the zerg you are fighting because you have similar numbers, you are bloody running to many people.

    The first part of the video was not to show "look how many people I killed!" It was faregyl, a lot of yellow were there, there was a lot of seige damage, and I still took the keep. It was to emphasize how tight we are as a guild and how well they can run with me. Everything after that was equal or severely outnumbered. The second clip is practically all of DC on that scroll, and we managed to farm them open world and get out without a complete wipe. The next fight is a GvG against TKO with a solid win. Do i need to continue? Your predisposed hate against this kind of play will never allow to appreciate it in any capacity, I understand this and thank you for taking your time to comment. Our small man groups used to run into you guys all the time, they were fun fights. As far as "bloody running too many people" please remember maximum group size in Cyrodiil is 24 people. Because it is a MASS SCALE PvP Game.

    The first part of your video was you guys running around in a tight ball zerging down 4 and 5 people at a time...Saying "We just wanted to show how tight we ran into a group" is pointless...you could of used any of the other videos to show that....So that's not a good reason to have the first half of the video be you just zerging people.

    The second clip isn't much better..You say practically all of DC on that scroll but if that's all of DC on that scroll they had less then 20 running it... I mean you have a kill counter that bloody pops up under your chat, I can see how many people you're killing. In the first couple minutes of that fight you've not even broken 20 yet...The max you get to before ya die in that fight is 32...When you're running 14... This is total over the course of you running back to the spot and killing people who just got ressed..So you killed the same people multiple times... Then when it finally looks like you might get overwhelmed you guys pull off, Which again..don't get me wrong..is a good idea but you pull behind a rock and bomb that group that's coming. You ended up with 21 kills on that, but you already had 5 before you even got around that rock...So you managed to kill 16 people when ya got 14 again... Remember these are bloody DC pug people...You're running in an Organized Group. This would be like my 8 man in DAOC making a video of me doing nothing but killing 10 random dudes at Bled Bridge over and over again.

    The third fight is probably what you should include in videos...since its really a zerg vs zerg fight that you seem to be striving for. Its the only one that made sense for this type of setup and video you wanna do.

    The rest of the video is you just fighting pug zergs with your bloody 19-20 people...Basically a zerg yourself...

    Also saying that this game is a Mass Scale PvP game therefor you running 24 people is fine is hilarious..DAOC was a massive scale PvP game....You would of been laughed off whatever server you played on if you ran 3 groups in that game. Also saying that the group size is 24 therefor its fine is false...4 is the actual group size in this game, Just like 6 was the group size in Warhammer Online...another game where you could actually increase the number of people past 6 to facilitate Raids....What you're saying is basically if you're given the option to make a Raid, that's an actual group in PvP...its not..its a bloody raid...you're running a 24 man Raid..

    As for me appreciating it ....Here is why I don't care for it

    https://www.youtube.com/watch?v=5hYnOP711LA

    This is a zerg vs zerg video in Guild Wars 2....This is not a GvG video...This is just a bunch of randoms..Doing exactly what you're doing...This is basically what Gw2 pvp is...The only thing that keeps that from happening in this game..Is the Lack of Commander Icons..You put that on someone in this game, And you'd have giant balls on both sides doing the exact same thing...Basically doing what you're doing...Only bigger.


    Your validation for your argument is other video games. I think you are confused what game you are playing. This isn't DAOC. Go back to playing that if thats what you like, this is ESO.

    Nice the way you totally ignored the valid critique of your video.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
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