Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.x99Needles wrote: »I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).
I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.
I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.
See you in Cyrodiil
Translation: You know youre zerging but youre not willing to be insulted for it.
More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.
Apologies if you were offended by FENGRUSHs words. There is no reason to come make up stories about the Lord FENGRUSH though.
Not here to bash the guild or gameplay - just enjoying the comments from posters that have to justify themselves to others by telling them about the teamwork required. This style of play requires an active and mindful leader backed by a solid core - beyond that its plug and play.
No offense to anybody, theres plenty of well rounded and good players in the video. If you think you can anger FENGRUSH, you truly do not understand Him. FENGRUSH is unaware of who you are, but looks forward to meeting you on the battlefield to see your rekting in action.Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.x99Needles wrote: »I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).
I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.
I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.
See you in Cyrodiil
Translation: You know youre zerging but youre not willing to be insulted for it.
More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.
Isn't he part of the same guild that almost always runs two groups deep?
No, FENGRUSH is not.
Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.x99Needles wrote: »I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).
I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.
I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.
See you in Cyrodiil
Translation: You know youre zerging but youre not willing to be insulted for it.
More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.
Apologies if you were offended by FENGRUSHs words. There is no reason to come make up stories about the Lord FENGRUSH though.
Not here to bash the guild or gameplay - just enjoying the comments from posters that have to justify themselves to others by telling them about the teamwork required. This style of play requires an active and mindful leader backed by a solid core - beyond that its plug and play.
No offense to anybody, theres plenty of well rounded and good players in the video. If you think you can anger FENGRUSH, you truly do not understand Him. FENGRUSH is unaware of who you are, but looks forward to meeting you on the battlefield to see your rekting in action.Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.x99Needles wrote: »I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).
I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.
I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.
See you in Cyrodiil
Translation: You know youre zerging but youre not willing to be insulted for it.
More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.
Isn't he part of the same guild that almost always runs two groups deep?
No, FENGRUSH is not.
A mistake that alot of people still do nowadays, even great players. They will kill a well known player part of any organized group out there in 1v1 and will brag to their friends gankers that the player he just killed suck and was terribad. What he probably didn't realize tho is that the player was spec with group play abilities (supports / aoes / ccs / snares) and is probably running with only 1 or 2 single target abilities on his bars. I mean, if that makes you proud, sure go for it. ^^
Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.x99Needles wrote: »I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).
I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.
I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.
See you in Cyrodiil
Translation: You know youre zerging but youre not willing to be insulted for it.
More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.
Apologies if you were offended by FENGRUSHs words. There is no reason to come make up stories about the Lord FENGRUSH though.
Not here to bash the guild or gameplay - just enjoying the comments from posters that have to justify themselves to others by telling them about the teamwork required. This style of play requires an active and mindful leader backed by a solid core - beyond that its plug and play.
No offense to anybody, theres plenty of well rounded and good players in the video. If you think you can anger FENGRUSH, you truly do not understand Him. FENGRUSH is unaware of who you are, but looks forward to meeting you on the battlefield to see your rekting in action.Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.x99Needles wrote: »I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).
I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.
I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.
See you in Cyrodiil
Translation: You know youre zerging but youre not willing to be insulted for it.
More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.
Isn't he part of the same guild that almost always runs two groups deep?
No, FENGRUSH is not.
A mistake that alot of people still do nowadays, even great players. They will kill a well known player part of any organized group out there in 1v1 and will brag to their friends gankers that the player he just killed suck and was terribad. What he probably didn't realize tho is that the player was spec with group play abilities (supports / aoes / ccs / snares) and is probably running with only 1 or 2 single target abilities on his bars. I mean, if that makes you proud, sure go for it. ^^
It appears from your response that had nothing to do with my last reply that FENGRUSH has unknowingly slain you on the battlefield.
You should consider it an honor that you were chosen to be slain by The Lord. Unless of course you were the last one to go, then you may consider this a lesser honor, but still worthy of note in your history of achievements in Cyrodiil.
Yah Fengrush got rekt by your zerg daily, but pretty sure you cant 1vs1 him, so stick with your zerg.
Agrippa_Invisus wrote: »Why does everyone think it's easy working as a team?
Imagine if all guilds were this organized... oh man, I'd probably quit my job and never leave Cyrodiil. The feeling you get just before two organized groups are about to dive head first into each-other... that right there is Cyrodiil.
The amount of effort and work that goes into leading and organizing such a thing was a prime contributor to the burnout that lead to my three month vacation. It's a lot of work.
Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.x99Needles wrote: »I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).
I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.
I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.
See you in Cyrodiil
Translation: You know youre zerging but youre not willing to be insulted for it.
More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.
Apologies if you were offended by FENGRUSHs words. There is no reason to come make up stories about the Lord FENGRUSH though.
Not here to bash the guild or gameplay - just enjoying the comments from posters that have to justify themselves to others by telling them about the teamwork required. This style of play requires an active and mindful leader backed by a solid core - beyond that its plug and play.
No offense to anybody, theres plenty of well rounded and good players in the video. If you think you can anger FENGRUSH, you truly do not understand Him. FENGRUSH is unaware of who you are, but looks forward to meeting you on the battlefield to see your rekting in action.Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.x99Needles wrote: »I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).
I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.
I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.
See you in Cyrodiil
Translation: You know youre zerging but youre not willing to be insulted for it.
More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.
Isn't he part of the same guild that almost always runs two groups deep?
No, FENGRUSH is not.
A mistake that alot of people still do nowadays, even great players. They will kill a well known player part of any organized group out there in 1v1 and will brag to their friends gankers that the player he just killed suck and was terribad. What he probably didn't realize tho is that the player was spec with group play abilities (supports / aoes / ccs / snares) and is probably running with only 1 or 2 single target abilities on his bars. I mean, if that makes you proud, sure go for it. ^^
It appears from your response that had nothing to do with my last reply that FENGRUSH has unknowingly slain you on the battlefield.
You should consider it an honor that you were chosen to be slain by The Lord. Unless of course you were the last one to go, then you may consider this a lesser honor, but still worthy of note in your history of achievements in Cyrodiil.
There you goYah Fengrush got rekt by your zerg daily, but pretty sure you cant 1vs1 him, so stick with your zerg.
Agrippa_Invisus wrote: »Why does everyone think it's easy working as a team?
Imagine if all guilds were this organized... oh man, I'd probably quit my job and never leave Cyrodiil. The feeling you get just before two organized groups are about to dive head first into each-other... that right there is Cyrodiil.
The amount of effort and work that goes into leading and organizing such a thing was a prime contributor to the burnout that lead to my three month vacation. It's a lot of work.
Yeah, I feel you. In Vehemence we've gone out of our way to spread the load around. Having just one or two people do the majority of recruiting, training and leading is a bad combo. Knowing you have people around to pick up the slack is a comfort all its own.
As for small man vs raid, it's just different. Small man forces more individual efforts, larger group demands better group synergy and teamwork, and arguably better awareness. I think both require a lot of skill, just manifests differently. You know it when you have capital P players on your raid, goes far beyond stack on crown and AoE.
Youve created a fictional quote from FENGRUSH saying He is too powerful for you? FENGRUSH is impressed, but you did not have to create a fake quote to share something that is already widely known by all.
Agrippa_Invisus wrote: »Why does everyone think it's easy working as a team?
Imagine if all guilds were this organized... oh man, I'd probably quit my job and never leave Cyrodiil. The feeling you get just before two organized groups are about to dive head first into each-other... that right there is Cyrodiil.
The amount of effort and work that goes into leading and organizing such a thing was a prime contributor to the burnout that lead to my three month vacation. It's a lot of work.
I honestly could not agree more with you right now. It means a lot to see you say this because for a long time we have never seen eye to eye. Everyone plays their part in CyrodiilMrs_Quietus wrote: »Due to my recent emperor push on Azuras, I have come to appreciate these types of groups more. Raids, zergs, gankers, roamers, whatever you are labeled as...they each play their part in the war and makes it interesting. (IMHO)
Understood. In response to your previous offtopic reply - FENGRUSH does not boast of 1v1s in Cyrodiil. He does not prepare his battle armaments for dueling, nor would he expect his opponents to do the same. If you believe He would hold this over others after slaying them, then you misunderstand FENGRUSH.
FENGRUSH does not slay his foes for pride or to belittle his opponent. FENGRUSH seeks glory, and he seizes the opportunities every night in battle.
To bring us full circle, insulting FENGRUSH is an insult to yourself. Do not slander The Lord for He is the peoples Hero. If it were not for FENGRUSH, it is quite possible the Daggerfall Covenant may have never existed.
Great, now the forums know my name is Steve. How am I supposed to spread immersion now, bulba?
It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.
What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.
(And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )
I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.
But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?
It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.
What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.
(And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )
I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.
But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?
I will agree, some guilds do this much better than others, and IMO anything over 16 is kinda zergy.
However, NPK has ran 60-70 people in the past, so even 20+ is small compared to that.
It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.
What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.
(And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )
I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.
But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?
It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.
What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.
(And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )
I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.
But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?
Listen to this guy, he's been doing PvP for 2 weeks and understand it.
It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.
What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.
(And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )
I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.
But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?
Listen to this guy, he's been doing PvP for 2 weeks and understand it.
Zerg tactics aren't really too difficult to grasp is all I'm saying.
It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.
What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.
(And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )
I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.
But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?
It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.
What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.
(And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )
I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.
But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?
I will agree, some guilds do this much better than others, and IMO anything over 16 is kinda zergy.
However, NPK has ran 60-70 people in the past, so even 20+ is small compared to that.
I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).
I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.
It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.
What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.
(And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )
I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.
But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?
I will agree, some guilds do this much better than others, and IMO anything over 16 is kinda zergy.
However, NPK has ran 60-70 people in the past, so even 20+ is small compared to that.
The counter to this slight against VE members is that this is advertised as a "large scale pvp game" when enemy guilds grps number from 30-80, yes some still run that many people in 2.0, then you need more than 6 people to be able to defeat them. Not to mention the fact that quite often multiple smaller, 15-30 man, guilds combine to take keeps. How come their enemies can do it and they can't with a smaller force without their "talent" being in question?
The counter to this slight against VE members is that this is advertised as a "large scale pvp game" when enemy guilds grps number from 30-80, yes some still run that many people in 2.0, then you need more than 6 people to be able to defeat them. Not to mention the fact that quite often multiple smaller, 15-30 man, guilds combine to take keeps. How come their enemies can do it and they can't with a smaller force without their "talent" being in question?
Look, I understand that herding cats isn't an easy task.
I also recognize that the game was advertised as having large scale PvP. However, here is what that advertisement looked like: https://youtube.com/watch?v=9P5egjUf1iA.