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Vehemence(VE) Guild Gameplay

  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    FENGRUSH wrote: »
    frozywozy wrote: »
    FENGRUSH wrote: »
    Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.
    x99Needles wrote: »
    Poxheart wrote: »
    I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).

    I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.

    I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.

    See you in Cyrodiil

    Translation: You know youre zerging but youre not willing to be insulted for it.

    More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.

    Apologies if you were offended by FENGRUSHs words. There is no reason to come make up stories about the Lord FENGRUSH though.

    Not here to bash the guild or gameplay - just enjoying the comments from posters that have to justify themselves to others by telling them about the teamwork required. This style of play requires an active and mindful leader backed by a solid core - beyond that its plug and play.

    No offense to anybody, theres plenty of well rounded and good players in the video. If you think you can anger FENGRUSH, you truly do not understand Him. FENGRUSH is unaware of who you are, but looks forward to meeting you on the battlefield to see your rekting in action.

    Takllin wrote: »
    frozywozy wrote: »
    FENGRUSH wrote: »
    Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.
    x99Needles wrote: »
    Poxheart wrote: »
    I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).

    I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.

    I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.

    See you in Cyrodiil

    Translation: You know youre zerging but youre not willing to be insulted for it.

    More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.

    Isn't he part of the same guild that almost always runs two groups deep?

    No, FENGRUSH is not.

    A mistake that alot of people still do nowadays, even great players. They will kill a well known player part of any organized group out there in 1v1 and will brag to their friends gankers that the player he just killed suck and was terribad. What he probably didn't realize tho is that the player was spec with group play abilities (supports / aoes / ccs / snares) and is probably running with only 1 or 2 single target abilities on his bars. I mean, if that makes you proud, sure go for it. ^^

    Edited by frozywozy on May 15, 2015 6:43PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    FENGRUSH wrote: »
    frozywozy wrote: »
    FENGRUSH wrote: »
    Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.
    x99Needles wrote: »
    Poxheart wrote: »
    I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).

    I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.

    I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.

    See you in Cyrodiil

    Translation: You know youre zerging but youre not willing to be insulted for it.

    More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.

    Apologies if you were offended by FENGRUSHs words. There is no reason to come make up stories about the Lord FENGRUSH though.

    Not here to bash the guild or gameplay - just enjoying the comments from posters that have to justify themselves to others by telling them about the teamwork required. This style of play requires an active and mindful leader backed by a solid core - beyond that its plug and play.

    No offense to anybody, theres plenty of well rounded and good players in the video. If you think you can anger FENGRUSH, you truly do not understand Him. FENGRUSH is unaware of who you are, but looks forward to meeting you on the battlefield to see your rekting in action.

    Takllin wrote: »
    frozywozy wrote: »
    FENGRUSH wrote: »
    Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.
    x99Needles wrote: »
    Poxheart wrote: »
    I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).

    I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.

    I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.

    See you in Cyrodiil

    Translation: You know youre zerging but youre not willing to be insulted for it.

    More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.

    Isn't he part of the same guild that almost always runs two groups deep?

    No, FENGRUSH is not.

    A mistake that alot of people still do nowadays, even great players. They will kill a well known player part of any organized group out there in 1v1 and will brag to their friends gankers that the player he just killed suck and was terribad. What he probably didn't realize tho is that the player was spec with group play abilities (supports / aoes / ccs / snares) and is probably running with only 1 or 2 single target abilities on his bars. I mean, if that makes you proud, sure go for it. ^^

    It appears from your response that had nothing to do with my last reply that FENGRUSH has unknowingly slain you on the battlefield.

    You should consider it an honor that you were chosen to be slain by The Lord. Unless of course you were the last one to go, then you may consider this a lesser honor, but still worthy of note in your history of achievements in Cyrodiil.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    FENGRUSH wrote: »
    frozywozy wrote: »
    FENGRUSH wrote: »
    frozywozy wrote: »
    FENGRUSH wrote: »
    Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.
    x99Needles wrote: »
    Poxheart wrote: »
    I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).

    I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.

    I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.

    See you in Cyrodiil

    Translation: You know youre zerging but youre not willing to be insulted for it.

    More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.

    Apologies if you were offended by FENGRUSHs words. There is no reason to come make up stories about the Lord FENGRUSH though.

    Not here to bash the guild or gameplay - just enjoying the comments from posters that have to justify themselves to others by telling them about the teamwork required. This style of play requires an active and mindful leader backed by a solid core - beyond that its plug and play.

    No offense to anybody, theres plenty of well rounded and good players in the video. If you think you can anger FENGRUSH, you truly do not understand Him. FENGRUSH is unaware of who you are, but looks forward to meeting you on the battlefield to see your rekting in action.

    Takllin wrote: »
    frozywozy wrote: »
    FENGRUSH wrote: »
    Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.
    x99Needles wrote: »
    Poxheart wrote: »
    I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).

    I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.

    I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.

    See you in Cyrodiil

    Translation: You know youre zerging but youre not willing to be insulted for it.

    More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.

    Isn't he part of the same guild that almost always runs two groups deep?

    No, FENGRUSH is not.

    A mistake that alot of people still do nowadays, even great players. They will kill a well known player part of any organized group out there in 1v1 and will brag to their friends gankers that the player he just killed suck and was terribad. What he probably didn't realize tho is that the player was spec with group play abilities (supports / aoes / ccs / snares) and is probably running with only 1 or 2 single target abilities on his bars. I mean, if that makes you proud, sure go for it. ^^

    It appears from your response that had nothing to do with my last reply that FENGRUSH has unknowingly slain you on the battlefield.

    You should consider it an honor that you were chosen to be slain by The Lord. Unless of course you were the last one to go, then you may consider this a lesser honor, but still worthy of note in your history of achievements in Cyrodiil.

    There you go ;)
    FENGRUSH wrote: »
    Yah Fengrush got rekt by your zerg daily, but pretty sure you cant 1vs1 him, so stick with your zerg.
    Edited by frozywozy on May 15, 2015 7:10PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Observant wrote: »
    Why does everyone think it's easy working as a team?

    Imagine if all guilds were this organized... oh man, I'd probably quit my job and never leave Cyrodiil. The feeling you get just before two organized groups are about to dive head first into each-other... that right there is Cyrodiil.

    The amount of effort and work that goes into leading and organizing such a thing was a prime contributor to the burnout that lead to my three month vacation. It's a lot of work.

    Yeah, I feel you. In Vehemence we've gone out of our way to spread the load around. Having just one or two people do the majority of recruiting, training and leading is a bad combo. Knowing you have people around to pick up the slack is a comfort all its own.

    As for small man vs raid, it's just different. Small man forces more individual efforts, larger group demands better group synergy and teamwork, and arguably better awareness. I think both require a lot of skill, just manifests differently. You know it when you have capital P players on your raid, goes far beyond stack on crown and AoE.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    FENGRUSH wrote: »
    frozywozy wrote: »
    FENGRUSH wrote: »
    frozywozy wrote: »
    FENGRUSH wrote: »
    Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.
    x99Needles wrote: »
    Poxheart wrote: »
    I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).

    I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.

    I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.

    See you in Cyrodiil

    Translation: You know youre zerging but youre not willing to be insulted for it.

    More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.

    Apologies if you were offended by FENGRUSHs words. There is no reason to come make up stories about the Lord FENGRUSH though.

    Not here to bash the guild or gameplay - just enjoying the comments from posters that have to justify themselves to others by telling them about the teamwork required. This style of play requires an active and mindful leader backed by a solid core - beyond that its plug and play.

    No offense to anybody, theres plenty of well rounded and good players in the video. If you think you can anger FENGRUSH, you truly do not understand Him. FENGRUSH is unaware of who you are, but looks forward to meeting you on the battlefield to see your rekting in action.

    Takllin wrote: »
    frozywozy wrote: »
    FENGRUSH wrote: »
    Cant believe you have sound on when you have to listen to rapid fire purges for hours on end.
    x99Needles wrote: »
    Poxheart wrote: »
    I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).

    I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.

    I understand where you are coming from, and you are entitled to your own opinions. This type of gameplay is not however some kind of instant group up and your unstoppable. It takes teamwork, strategy, and overall unity as a group to be successful. Anyone who says teamwork is stupid or OP needs to get a team, of find another game. Also, just because we choose to play this way ( as cyrodiil is intended btw ) does not mean we have by any means lost skill or the ability to small man. I greatly look forward to arenas and If and when they come into play, you will see us there too.

    See you in Cyrodiil

    Translation: You know youre zerging but youre not willing to be insulted for it.

    More like.. You get rekt by 20men groups on a daily basis and it makes you so mad that you gotta try over and over again to convince people that zerging = anything but your own group.

    Isn't he part of the same guild that almost always runs two groups deep?

    No, FENGRUSH is not.

    A mistake that alot of people still do nowadays, even great players. They will kill a well known player part of any organized group out there in 1v1 and will brag to their friends gankers that the player he just killed suck and was terribad. What he probably didn't realize tho is that the player was spec with group play abilities (supports / aoes / ccs / snares) and is probably running with only 1 or 2 single target abilities on his bars. I mean, if that makes you proud, sure go for it. ^^

    It appears from your response that had nothing to do with my last reply that FENGRUSH has unknowingly slain you on the battlefield.

    You should consider it an honor that you were chosen to be slain by The Lord. Unless of course you were the last one to go, then you may consider this a lesser honor, but still worthy of note in your history of achievements in Cyrodiil.

    There you go ;)
    FENGRUSH wrote: »
    Yah Fengrush got rekt by your zerg daily, but pretty sure you cant 1vs1 him, so stick with your zerg.

    Youve created a fictional quote from FENGRUSH saying He is too powerful for you? FENGRUSH is impressed, but you did not have to create a fake quote to share something that is already widely known by all.
    Satiar wrote: »
    Observant wrote: »
    Why does everyone think it's easy working as a team?

    Imagine if all guilds were this organized... oh man, I'd probably quit my job and never leave Cyrodiil. The feeling you get just before two organized groups are about to dive head first into each-other... that right there is Cyrodiil.

    The amount of effort and work that goes into leading and organizing such a thing was a prime contributor to the burnout that lead to my three month vacation. It's a lot of work.

    Yeah, I feel you. In Vehemence we've gone out of our way to spread the load around. Having just one or two people do the majority of recruiting, training and leading is a bad combo. Knowing you have people around to pick up the slack is a comfort all its own.

    As for small man vs raid, it's just different. Small man forces more individual efforts, larger group demands better group synergy and teamwork, and arguably better awareness. I think both require a lot of skill, just manifests differently. You know it when you have capital P players on your raid, goes far beyond stack on crown and AoE.

    Wasnt aware before this thread there is a seperate 'raid guild' from these other EP guilds. Why the need to bring together various EP guild members to PvP rather than just havoc members running their own group and another running theirs?
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    FENGRUSH wrote: »
    Youve created a fictional quote from FENGRUSH saying He is too powerful for you? FENGRUSH is impressed, but you did not have to create a fake quote to share something that is already widely known by all.

    My bad, the quote was from @CITADALO. Was a missread there >.>
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • x99Needles
    x99Needles
    ✭✭✭
    Observant wrote: »
    Why does everyone think it's easy working as a team?

    Imagine if all guilds were this organized... oh man, I'd probably quit my job and never leave Cyrodiil. The feeling you get just before two organized groups are about to dive head first into each-other... that right there is Cyrodiil.

    The amount of effort and work that goes into leading and organizing such a thing was a prime contributor to the burnout that lead to my three month vacation. It's a lot of work.

    Absolutely. And its not to "toot our own horns" or anything. Teamwork is an amazing thing in any game and why wouldn't we take advantage of it? This is how Cyrodiil was intended. I WISH we had more organized guilds in Cyrodiil on enemy factions. VE started out as a gank squad. I had five or six of us. Things didn't change until FCs were removed and I saw that Cyrodiil was about to change forever. The amount of effort, time, dedication, and training that I have put into VE alongside Steve, has been almost overwhelming and extremely stressful. But look where we are now, IMO one of the more deadly EP Guilds to run the map. Its been an incredible ride and I think it will only get more exciting as we continue to pursue this idea of teamwork. But it is by NO means "easy". Anyone who thinks otherwise needs to try and start their own. Be Ambitious! Who knows where you'll find yourself ;)
    Due to my recent emperor push on Azuras, I have come to appreciate these types of groups more. Raids, zergs, gankers, roamers, whatever you are labeled as...they each play their part in the war and makes it interesting. (IMHO)
    I honestly could not agree more with you right now. It means a lot to see you say this because for a long time we have never seen eye to eye. Everyone plays their part in Cyrodiil :)
    Looking forward to our next encounter Quietus

    Bulbasir EP Dragonknight
    Return of the Bulbasir EP Necromancer
    Like a Bulbasir DC Warden
    Fears Like a Bulbasir DC Nightblade
    PERMAREKT DC Dragonknight
    Permaling DC Templar
    Bulbasir's Final Form AD Necromancer
    Vehemence Crown.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    FENGRUSH wrote: »
    Youve created a fictional quote from FENGRUSH saying He is too powerful for you? FENGRUSH is impressed, but you did not have to create a fake quote to share something that is already widely known by all.

    My bad, the quote was from @CITADALO. Was a missread there >.>

    Understood. In response to your previous offtopic reply - FENGRUSH does not boast of 1v1s in Cyrodiil. He does not prepare his battle armaments for dueling, nor would he expect his opponents to do the same. If you believe He would hold this over others after slaying them, then you misunderstand FENGRUSH.

    FENGRUSH does not slay his foes for pride or to belittle his opponent. FENGRUSH seeks glory, and he seizes the opportunities every night in battle.

    To bring us full circle, insulting FENGRUSH is an insult to yourself. Do not slander The Lord for He is the peoples Hero. If it were not for FENGRUSH, it is quite possible the Daggerfall Covenant may have never existed.
    Edited by FENGRUSH on May 15, 2015 8:13PM
  • CITADALO
    CITADALO
    ✭✭✭
    Great minds play solo for the challenge.,slaves play in a zerg cause they are good in obeying.
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Great, now the forums know my name is Steve. How am I supposed to spread immersion now, bulba?
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    FENGRUSH wrote: »
    frozywozy wrote: »
    FENGRUSH wrote: »
    Youve created a fictional quote from FENGRUSH saying He is too powerful for you? FENGRUSH is impressed, but you did not have to create a fake quote to share something that is already widely known by all.

    My bad, the quote was from @CITADALO. Was a missread there >.>

    Understood. In response to your previous offtopic reply - FENGRUSH does not boast of 1v1s in Cyrodiil. He does not prepare his battle armaments for dueling, nor would he expect his opponents to do the same. If you believe He would hold this over others after slaying them, then you misunderstand FENGRUSH.

    FENGRUSH does not slay his foes for pride or to belittle his opponent. FENGRUSH seeks glory, and he seizes the opportunities every night in battle.

    To bring us full circle, insulting FENGRUSH is an insult to yourself. Do not slander The Lord for He is the peoples Hero. If it were not for FENGRUSH, it is quite possible the Daggerfall Covenant may have never existed.

    Lol well forgive me my Lord. :hushed:
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Satiar wrote: »
    Great, now the forums know my name is Steve. How am I supposed to spread immersion now, bulba?

    It is a much easier alternative than your current alias. You shall be known as Squire steve until your Lordship can be proven in combat before FENGRUSH.
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    FENGRUSH wrote: »
    Satiar wrote: »
    Great, now the forums know my name is Steve. How am I supposed to spread immersion now, bulba?

    It is a much easier alternative than your current alias. You shall be known as Squire steve until your Lordship can be proven in combat before FENGRUSH.

    :neutral:

    Just trying to say my in game name raises immersion by 10 points. Zenimax pays me well for the service.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Dblpost
    Edited by Satiar on May 15, 2015 8:34PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    Aw damn first vid and I wasn't in group

    :(

    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • jkemmery
    jkemmery
    ✭✭✭✭
    It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.

    What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.

    (And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )

    I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.

    But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?
  • WRX
    WRX
    ✭✭✭✭✭
    jkemmery wrote: »
    It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.

    What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.

    (And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )

    I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.

    But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?

    I will agree, some guilds do this much better than others, and IMO anything over 16 is kinda zergy.

    However, NPK has ran 60-70 people in the past, so even 20+ is small compared to that.
    Decibel GM

    GLUB GLUB
  • jkemmery
    jkemmery
    ✭✭✭✭
    WRX wrote: »
    jkemmery wrote: »
    It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.

    What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.

    (And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )

    I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.

    But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?

    I will agree, some guilds do this much better than others, and IMO anything over 16 is kinda zergy.

    However, NPK has ran 60-70 people in the past, so even 20+ is small compared to that.

    I never said we didn't do it! At least we keep it fun in TS! There were 50 of us hitting Chalman last night. Of course DC put up a staunch defense and we never quite got it, but yeah, NPK does exactly the same thing. You have to. This is what Cyrodiil is.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    jkemmery wrote: »
    It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.

    What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.

    (And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )

    I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.

    But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?

    Listen to this guy, he's been doing PvP for 2 weeks and understand it.
    Edited by frozywozy on May 15, 2015 11:01PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • jkemmery
    jkemmery
    ✭✭✭✭
    frozywozy wrote: »
    jkemmery wrote: »
    It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.

    What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.

    (And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )

    I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.

    But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?

    Listen to this guy, he's been doing PvP for 2 weeks and understand it.

    Zerg tactics aren't really too difficult to grasp is all I'm saying.
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    jkemmery wrote: »
    frozywozy wrote: »
    jkemmery wrote: »
    It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.

    What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.

    (And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )

    I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.

    But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?

    Listen to this guy, he's been doing PvP for 2 weeks and understand it.

    Zerg tactics aren't really too difficult to grasp is all I'm saying.

    No tactics are. All gameplay can be reduced to simplicity if you want. The much vaunted 4v4 (which admittedly I love) can be simplified down to "focus priority target". But I'd do a disservice to the style and those who play it by putting it forward like that. Good 4 mans do that but it's all about execution.

    Same with larger group play. A lot goes into it beyond the rather simplified "stack on crown and AoE" that gets tossed around. In the end the result speaks for itself. The best raids are a collection of good individual players working together and crafting their builds to achieve the best synergy they can. What those groups can do versus similar or larger groups is evidence of the idea.

    You don't have to base it off us or this video if you don't want to. There are guilds and groups in EP and other factions that prove you can make a group be more effective than merely the sum of its individual parts. Good players are everywhere and you know it when you fight them.
    Edited by Satiar on May 15, 2015 11:22PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • x99Needles
    x99Needles
    ✭✭✭
    jkemmery wrote: »
    It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.

    What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.

    (And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )

    I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.

    But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?

    How many Emperors have you capped? How many scrolls have you run? How many keeps have you taken, defended? How many times have you wiped enemy guilds? How many times has NPK ran 60+ and still wiped? Judging by your "two weeks" experience, not many or any at all. Perhaps you are playing the wrong game. See you in Cyrodiil.


    WRX wrote: »
    jkemmery wrote: »
    It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.

    What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.

    (And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )

    I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.

    But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?

    I will agree, some guilds do this much better than others, and IMO anything over 16 is kinda zergy.

    However, NPK has ran 60-70 people in the past, so even 20+ is small compared to that.

    I agree with you WRX, though I don't mind running with 24, it is the maximum group size in Cyrodiil for a reason, and honestly thank god when some of these people run 50+. Something I will NEVER do. I very much enjoy our confrontations in Cyrodiil and hope we continue to see you on the battlefield my friend. Till next time.

    Bulbasir EP Dragonknight
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    Vehemence Crown.
  • TheBucket
    TheBucket
    ✭✭✭✭
    Idk.. i just dont like that
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Alomar
    Alomar
    ✭✭✭✭✭
    Poxheart wrote: »
    I appreciate the opportunity to see gameplay from this perspective, but I didn't find it very interesting. (The footage from the first fight especially).

    I can remember a time when my small group would run into Bulbasir, Hildy, Teargrants & a few others and we'd have some pretty good fights at the gank spots by the Alessia bridge or in the Nikel/Roe corridor. We won some of them & lost some of them, but they were always intense (at least until a zerg showed up to ruin the fun). It says something about the state of PvP in the game that those kinds of fights just don't happen anymore. It's kinda disappointing to see that you guys adopted the <ahem>organized group<ahem> playstyle because you were a solid/skillful small group, but that really isn't demonstrated in this video.

    The counter to this slight against VE members is that this is advertised as a "large scale pvp game" when enemy guilds grps number from 30-80, yes some still run that many people in 2.0, then you need more than 6 people to be able to defeat them. Not to mention the fact that quite often multiple smaller, 15-30 man, guilds combine to take keeps. How come their enemies can do it and they can't with a smaller force without their "talent" being in question?
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    WRX wrote: »
    jkemmery wrote: »
    It really only takes a few minutes of practice to get up a zerg like this. I've been a part of them after only playing a couple weeks of PvP. I got a lot of AP doing it, and will probably do it again tonight, but don't pat yourself on the back for the level of "skill" and "organization" that it takes to pull it off. 10 minutes of practice moving together. Leader that calls out barriers, negates and ultimates. Everyone spams light attacks to build up ultimate, then spams AOE until you drop the "Ulti-bomb". No skill in winning, if you happen to come against another zerg, it's just a matter of numbers, which group has more magika for heals and can build up ultimates. It's easy. I've been doing PvP for 2 weeks and understand it. Good leaders just need to keep talking to get everyone on the same page. The leader has to have a bit of skill at just keeping everyone on the same page, I will grant that. Besides that, it's mindless, really. In a real "medieval style" battle the leaders had to coordinate so much more than a blob of people who literally stand inside one another.

    What I would love to see is a nerf for zergs. Instead of skills stacking, they diminish. That would both spread things out to remove 99% of the lag, AND reward true player skill. As it stands, you just feel like a Borg. I say do away with all of the siege shields, barriers, etc ... it would be more fun. As it is, it's just finding a good group (and I feel fortunate that I have found a group) to do stuff like this.

    (And as a disclaimer, I know my own skills in combat are no match for many of the more experienced players. Yet. )

    I'm just debating whether or not it's worth sticking it out in Cyrodiil, because of the need for this kind of mindless zerging. I mean, I want to accomplish all that the game has to offer, and Cyrodiil can be fun, but it can also be tedious just like questing, but in a different way. I'm happy my guild makes it fun too.

    But if you ask me, the video shows what's wrong with PvP. Not that you're going about it wrong, you are doing exactly what you need to do to win. It's just kind of boring, don't you think?

    I will agree, some guilds do this much better than others, and IMO anything over 16 is kinda zergy.

    However, NPK has ran 60-70 people in the past, so even 20+ is small compared to that.

    Getting kinda preachy there, WRX.

    Maybe you could take the advice you gave me the other night?
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
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  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    WRX is now counseling Agrippa? Things are beginning to make more sense.
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    Alomar wrote: »
    The counter to this slight against VE members is that this is advertised as a "large scale pvp game" when enemy guilds grps number from 30-80, yes some still run that many people in 2.0, then you need more than 6 people to be able to defeat them. Not to mention the fact that quite often multiple smaller, 15-30 man, guilds combine to take keeps. How come their enemies can do it and they can't with a smaller force without their "talent" being in question?

    Look, I understand that herding cats isn't an easy task.

    I also recognize that the game was advertised as having large scale PvP. However, here is what that advertisement looked like: https://youtube.com/watch?v=9P5egjUf1iA.

    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Warraxx
    Warraxx
    ✭✭✭✭✭
    FENGRUSH wrote: »
    WRX is now counseling Agrippa? Things are beginning to make more sense.

    its just pillow talk...
  • DezIsDead
    DezIsDead
    ✭✭✭✭
    Poxheart wrote: »
    Alomar wrote: »
    The counter to this slight against VE members is that this is advertised as a "large scale pvp game" when enemy guilds grps number from 30-80, yes some still run that many people in 2.0, then you need more than 6 people to be able to defeat them. Not to mention the fact that quite often multiple smaller, 15-30 man, guilds combine to take keeps. How come their enemies can do it and they can't with a smaller force without their "talent" being in question?

    Look, I understand that herding cats isn't an easy task.

    I also recognize that the game was advertised as having large scale PvP. However, here is what that advertisement looked like: https://youtube.com/watch?v=9P5egjUf1iA.

    OMG did you see that epic dragon leap in the video though? your point has been negated by 1 skill.....

    JK, yeah that video has pissed me off for months. almost all light attacking, only using a class skill like once every 8 light attacks. literally saw lightning flood and overload. everything else was light and heavy attacks untill the dragon leap.
    On another note, Leading a 20-24 man group takes skill, being in the group as a DPS really just takes a good build and doing what your told. I would say for healing its about timing and a good build in big groups. But skill to be another DPS, i mean maybe skill in knowing your class/build. otherwise it pretty simple, AoE rapids when called for, throw out a purge when called for or on a regular basis, keep buffs up drop ulti when called for. Sure Better players with a good lead are going to do better vs a same sized pug group. but i would say thats because they actually know what the hell their doing and why.

    Does this make any sense? i quit
    Dez Is Dead vr16 AD Sorc
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  • TheBucket
    TheBucket
    ✭✭✭✭
    If they removed or "fixed" how effective a AoE zerg can be like this video. This pvp would actually be just like that Promo video lol.
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
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