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Azura Star

  • Manoekin
    Manoekin
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    Flawlless wrote: »
    I'm not super upset about recent events cause the AP has been flowing like wine, but blame DC for what's happening? lmao, that's a joke. It's AD who brings their entire faction everywhere they go. I thought the whole point of everyone leaving Thorn was to spread out so there wasn't as much lag but nope, truth is AD was running away to find a place where they could do the exact same thing. If you're at poplock fighting one or two bars of enemies, maybe it's time to switch servers, instead of chasing down anyone who so much as touches a resource. If Decibel doesn't leave Azuras I think I'll lose a lot of respect for them.

    Yes, because the lower pop factions leaving the campaign doesn't make the campaign any better. And as said, the people leaving the campaign are probably going to ones where their own faction is poplocked. Everyone just wants to zerg.
  • WRX
    WRX
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    Flawlless wrote: »
    I'm not super upset about recent events cause the AP has been flowing like wine, but blame DC for what's happening? lmao, that's a joke. It's AD who brings their entire faction everywhere they go. I thought the whole point of everyone leaving Thorn was to spread out so there wasn't as much lag but nope, truth is AD was running away to find a place where they could do the exact same thing. If you're at poplock fighting one or two bars of enemies, maybe it's time to switch servers, instead of chasing down anyone who so much as touches a resource. If Decibel doesn't leave Azuras I think I'll lose a lot of respect for them.

    For the nth time, we are leaving haha

    But if you dont mind we asking, where did DC go? Thats the only hope for a good campaign. I hear Haderus. I like Haderus. Its nice.
    Edited by WRX on May 19, 2015 11:13PM
    Decibel GM

    GLUB GLUB
  • Pchela
    Pchela
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    WRX wrote: »
    Flawlless wrote: »
    I'm not super upset about recent events cause the AP has been flowing like wine, but blame DC for what's happening? lmao, that's a joke. It's AD who brings their entire faction everywhere they go. I thought the whole point of everyone leaving Thorn was to spread out so there wasn't as much lag but nope, truth is AD was running away to find a place where they could do the exact same thing. If you're at poplock fighting one or two bars of enemies, maybe it's time to switch servers, instead of chasing down anyone who so much as touches a resource. If Decibel doesn't leave Azuras I think I'll lose a lot of respect for them.

    For the nth time, we are leaving haha

    But if you dont mind we asking, where did DC go? Thats the only hope for a good campaign. I hear Haderus. I like Haderus. Its nice.

    Yeah, only hope Azura's will have is if DC comes back too.
  • FireCowCommando
    FireCowCommando
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    ugh. I take it now theres going to be 4 or 5 more guilds in haderus? Well boys it might already be time to move!
  • Bouvin
    Bouvin
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    Jauriel wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Nothing surprising here. DC (MBF + Shortbus) who just keep running away from the competition as they have been doing since Thornblade. They first left Thornblade to Chillrend, and then to Azura Star, and now back to Chillrend again. What's next ?

    What a load of BS.

    We were the last DC guilds to leave thorn after AD deserted it and Dc followed. Sorry we didn't feel like fighting your entire faction + emp with our 8 man. Somehow that's competition to you though. We stuck with thornblade from the beginning till 1.6, which only made the lag worse. Instead of trying to play through lag and getting frustrated, we simply pick servers where our abilities actually work when we play. Call it running away or whatever makes you feel better, but you know you'll never be able to wipe us with even numbers frozn ;) so keep living your fantasy where we're "running away from you" because you're too good.

    I totally understand the first move from Thornblade, but it doesn't justify your departure from Chillrend the day AD guilds and EP guilds moved there, and the same when they moved to Azura. I was actually hoping that we could have some fair fights with equal numbers everytime we followed you around but nope, gotta keep chasing you looks like.

    P.S. I never said you were running away from me personally, but from the competition. I'm tired of people who blame the lag for leaving. DC desperately needed help on Azura Star from day 1 of this new campaign. There were no reasons to abandon it.

    To be fair I didn't pull from Azura until Ad had a poplock deathgrip on the map. I can't keep getting my men farmed again and again by the same 80+ ad chain gang. My guild will straight up quit. Nobody wants to spend a month in a choke hold.

    I love how people win with 2 raids, it's skill.

    Someone else beats them with less numbers, it's zerging.

    Haha...
  • frozywozy
    frozywozy
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    Manoekin wrote: »
    frozywozy wrote: »
    Manoekin wrote: »
    NPK Daniel wrote: »
    The two big DC guilds stay apart so we don't have these issues. Maybe the AD leaders should task a similar, responsible path.

    I guess winning with the lag is fun for AD. There is no honor in winning a campaign like this.

    DC won the last two cycles fighting with mostly lower pops. Get on our level.

    The funny thing with all these posts is that there are only two AD groups that run 20-24 man groups on AS along with some smaller guilds. No one communicates at all except to give status updates really if keeps are under attack or we're attacking. Probably 5 times a night we'll be sieging a keep and call out inc on breach only to find it is more AD we didn't know were coming. As for yesterday... the only communication was on how to lose emp, since we don't trust DC to hold Aleswell we needed them to take Ash as well to prevent EP from quickly capping.

    I wont blame you because it is obviously harder to see who is running in your own faction but trust me, since the beginning of this campaign, it hasnt been ONLY two AD guilds running. Sunday evening was TKO running two full raid groups and a half (confirmed by AD contacts), Misfitz running a full raid (also confirmed by one of their officers) and Decibel running a full raid (also confirmed by one of their officer). Add to this a full raid of AD pugs and it makes easily 80players.

    Now, as Crown explained in this thread and to me privately several times already, it looks like there is absolutely no coordination between any AD guild right now. The reason why sunday evening, all 3 guilds + one raid of pugs all merged into each other and assaulted every single EP keep one by one with a massive 80men pain train zerg ball causing just lag, devastation and flag aoe spamming. AD guild leadership need to throw away their hatred against each other, sit like adults and pick different campaigns to unstack like EP did when they spread away from Thornblade.

    I didn't list TKO because they only run certain nights. Otherwise you listed two groups and pugs like I said. AD guilds don't hate each other, so I don't know where you're getting your info from... The reason they were all in the same spot was because there was only one place to attack since DC quit. I personally sat at BRK until well after the gates opened, and I know WRX was mostly at just resources instead of actually hitting the keeps. If you want to blame anyone for what happened blame DC for switching campaigns overnight when things weren't looking to go their way.

    Misfitz leadership told me that AD guilds almost have no coordination and that certain people even hate each other so they won't talk to each other. As a result, AD guilds sometimes randomly meet on the same objective and create a huge ball of 60-70players like that night on Alessia when we pushed a full raid sieging lumbermill side and got assaulted by another full raid of AD coming from the main door side and another full raid coming from farm side. AD guilds don't talk to each other so they are often hitting the same target (red) and obviously the same keep. This is ridiculous and should not have happened in the first place if guilds would have scouted the field before homing and also informing other major guilds before homing so there are not 4-5guilds always following each other.
    Edited by frozywozy on May 20, 2015 1:24AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Manoekin
    Manoekin
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    frozywozy wrote: »
    Manoekin wrote: »
    frozywozy wrote: »
    Manoekin wrote: »
    NPK Daniel wrote: »
    The two big DC guilds stay apart so we don't have these issues. Maybe the AD leaders should task a similar, responsible path.

    I guess winning with the lag is fun for AD. There is no honor in winning a campaign like this.

    DC won the last two cycles fighting with mostly lower pops. Get on our level.

    The funny thing with all these posts is that there are only two AD groups that run 20-24 man groups on AS along with some smaller guilds. No one communicates at all except to give status updates really if keeps are under attack or we're attacking. Probably 5 times a night we'll be sieging a keep and call out inc on breach only to find it is more AD we didn't know were coming. As for yesterday... the only communication was on how to lose emp, since we don't trust DC to hold Aleswell we needed them to take Ash as well to prevent EP from quickly capping.

    I wont blame you because it is obviously harder to see who is running in your own faction but trust me, since the beginning of this campaign, it hasnt been ONLY two AD guilds running. Sunday evening was TKO running two full raid groups and a half (confirmed by AD contacts), Misfitz running a full raid (also confirmed by one of their officers) and Decibel running a full raid (also confirmed by one of their officer). Add to this a full raid of AD pugs and it makes easily 80players.

    Now, as Crown explained in this thread and to me privately several times already, it looks like there is absolutely no coordination between any AD guild right now. The reason why sunday evening, all 3 guilds + one raid of pugs all merged into each other and assaulted every single EP keep one by one with a massive 80men pain train zerg ball causing just lag, devastation and flag aoe spamming. AD guild leadership need to throw away their hatred against each other, sit like adults and pick different campaigns to unstack like EP did when they spread away from Thornblade.

    I didn't list TKO because they only run certain nights. Otherwise you listed two groups and pugs like I said. AD guilds don't hate each other, so I don't know where you're getting your info from... The reason they were all in the same spot was because there was only one place to attack since DC quit. I personally sat at BRK until well after the gates opened, and I know WRX was mostly at just resources instead of actually hitting the keeps. If you want to blame anyone for what happened blame DC for switching campaigns overnight when things weren't looking to go their way.

    Misfitz leadership told me that AD guilds almost have no coordination and that certain people even hate each other so they won't talk to each other. As a result, AD guilds sometimes randomly meet on the same objective and create a huge ball of 60-70players like that night on Alessia when we pushed a full raid sieging lumbermill side and got assaulted by another full raid of AD coming from the main door side and another full raid coming from farm side. AD guilds don't talk to each other so they are often hitting the same target (red) and obviously the same keep. This is ridiculous and should not have happened in the first place if guilds would have scouted the field before homing and also informing other major guilds before homing so there are not 4-5guilds always following each other.

    I don't know anything about what they told you. Everything I've seen tells me there's no hate amongst members of the guilds. Maybe I don't know something though which is entirely possible. We'll go where the action is, and there was action on AS until everyone quit. And yes, everyone hit red that night because there were 0 blue on the server. If blue starts populating then yeah, you'll have people on both sides of the map, but that wasn't the case that day. Same as how blue gets demolished on Chill because AD doesn't put up a fight.

    Also, I don't dislike you Frozn, but I can't take half your post seriously when the bolded part is just a flipped around version of a 2-raid group bomb you took part in against our single group trying to siege a defended keep last week. Yours is even worse when it's 2 working together whereas AD half the time we go to bomb a group until we get in range and see it's just more AD. There's no effort being put into any zerging unless you want to talk about TKO. Even then it's not like it's unprecedented. Back in Hopesfire we would regularly have to deal with the "red army" that would raid us a few nights a week with literally the entirety of the 500 person guild cap. People are losing their patience and giving up too easily now. Focus on the important things, not the campaign score :P
  • frozywozy
    frozywozy
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    Manoekin wrote: »
    frozywozy wrote: »
    Manoekin wrote: »
    frozywozy wrote: »
    Manoekin wrote: »
    NPK Daniel wrote: »
    The two big DC guilds stay apart so we don't have these issues. Maybe the AD leaders should task a similar, responsible path.

    I guess winning with the lag is fun for AD. There is no honor in winning a campaign like this.

    DC won the last two cycles fighting with mostly lower pops. Get on our level.

    The funny thing with all these posts is that there are only two AD groups that run 20-24 man groups on AS along with some smaller guilds. No one communicates at all except to give status updates really if keeps are under attack or we're attacking. Probably 5 times a night we'll be sieging a keep and call out inc on breach only to find it is more AD we didn't know were coming. As for yesterday... the only communication was on how to lose emp, since we don't trust DC to hold Aleswell we needed them to take Ash as well to prevent EP from quickly capping.

    I wont blame you because it is obviously harder to see who is running in your own faction but trust me, since the beginning of this campaign, it hasnt been ONLY two AD guilds running. Sunday evening was TKO running two full raid groups and a half (confirmed by AD contacts), Misfitz running a full raid (also confirmed by one of their officers) and Decibel running a full raid (also confirmed by one of their officer). Add to this a full raid of AD pugs and it makes easily 80players.

    Now, as Crown explained in this thread and to me privately several times already, it looks like there is absolutely no coordination between any AD guild right now. The reason why sunday evening, all 3 guilds + one raid of pugs all merged into each other and assaulted every single EP keep one by one with a massive 80men pain train zerg ball causing just lag, devastation and flag aoe spamming. AD guild leadership need to throw away their hatred against each other, sit like adults and pick different campaigns to unstack like EP did when they spread away from Thornblade.

    I didn't list TKO because they only run certain nights. Otherwise you listed two groups and pugs like I said. AD guilds don't hate each other, so I don't know where you're getting your info from... The reason they were all in the same spot was because there was only one place to attack since DC quit. I personally sat at BRK until well after the gates opened, and I know WRX was mostly at just resources instead of actually hitting the keeps. If you want to blame anyone for what happened blame DC for switching campaigns overnight when things weren't looking to go their way.

    Misfitz leadership told me that AD guilds almost have no coordination and that certain people even hate each other so they won't talk to each other. As a result, AD guilds sometimes randomly meet on the same objective and create a huge ball of 60-70players like that night on Alessia when we pushed a full raid sieging lumbermill side and got assaulted by another full raid of AD coming from the main door side and another full raid coming from farm side. AD guilds don't talk to each other so they are often hitting the same target (red) and obviously the same keep. This is ridiculous and should not have happened in the first place if guilds would have scouted the field before homing and also informing other major guilds before homing so there are not 4-5guilds always following each other.

    I don't know anything about what they told you. Everything I've seen tells me there's no hate amongst members of the guilds. Maybe I don't know something though which is entirely possible. We'll go where the action is, and there was action on AS until everyone quit. And yes, everyone hit red that night because there were 0 blue on the server. If blue starts populating then yeah, you'll have people on both sides of the map, but that wasn't the case that day. Same as how blue gets demolished on Chill because AD doesn't put up a fight.

    Also, I don't dislike you Frozn, but I can't take half your post seriously when the bolded part is just a flipped around version of a 2-raid group bomb you took part in against our single group trying to siege a defended keep last week. Yours is even worse when it's 2 working together whereas AD half the time we go to bomb a group until we get in range and see it's just more AD. There's no effort being put into any zerging unless you want to talk about TKO. Even then it's not like it's unprecedented. Back in Hopesfire we would regularly have to deal with the "red army" that would raid us a few nights a week with literally the entirety of the 500 person guild cap. People are losing their patience and giving up too easily now. Focus on the important things, not the campaign score :P

    The whole paragraph you just wrote doesn't change the fact that without AD guilds talking to each other there is still a chance that they will all home at the same place again and create a massive amount of players at the same place.

    About the campaign score, I get my fun from focusing on objectives behind the killing. It doesn't mean that I always do that, I'm not always participating in groups who care that much about objectives but when I lead, I tend to pay attention about what's going on on the map first and secure our keeps/scrolls before doing anything else.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    frozywozy wrote: »
    Manoekin wrote: »
    frozywozy wrote: »
    Manoekin wrote: »
    NPK Daniel wrote: »
    The two big DC guilds stay apart so we don't have these issues. Maybe the AD leaders should task a similar, responsible path.

    I guess winning with the lag is fun for AD. There is no honor in winning a campaign like this.

    DC won the last two cycles fighting with mostly lower pops. Get on our level.

    The funny thing with all these posts is that there are only two AD groups that run 20-24 man groups on AS along with some smaller guilds. No one communicates at all except to give status updates really if keeps are under attack or we're attacking. Probably 5 times a night we'll be sieging a keep and call out inc on breach only to find it is more AD we didn't know were coming. As for yesterday... the only communication was on how to lose emp, since we don't trust DC to hold Aleswell we needed them to take Ash as well to prevent EP from quickly capping.

    I wont blame you because it is obviously harder to see who is running in your own faction but trust me, since the beginning of this campaign, it hasnt been ONLY two AD guilds running. Sunday evening was TKO running two full raid groups and a half (confirmed by AD contacts), Misfitz running a full raid (also confirmed by one of their officers) and Decibel running a full raid (also confirmed by one of their officer). Add to this a full raid of AD pugs and it makes easily 80players.

    Now, as Crown explained in this thread and to me privately several times already, it looks like there is absolutely no coordination between any AD guild right now. The reason why sunday evening, all 3 guilds + one raid of pugs all merged into each other and assaulted every single EP keep one by one with a massive 80men pain train zerg ball causing just lag, devastation and flag aoe spamming. AD guild leadership need to throw away their hatred against each other, sit like adults and pick different campaigns to unstack like EP did when they spread away from Thornblade.

    I didn't list TKO because they only run certain nights. Otherwise you listed two groups and pugs like I said. AD guilds don't hate each other, so I don't know where you're getting your info from... The reason they were all in the same spot was because there was only one place to attack since DC quit. I personally sat at BRK until well after the gates opened, and I know WRX was mostly at just resources instead of actually hitting the keeps. If you want to blame anyone for what happened blame DC for switching campaigns overnight when things weren't looking to go their way.

    Misfitz leadership told me that AD guilds almost have no coordination and that certain people even hate each other so they won't talk to each other. As a result, AD guilds sometimes randomly meet on the same objective and create a huge ball of 60-70players like that night on Alessia when we pushed a full raid sieging lumbermill side and got assaulted by another full raid of AD coming from the main door side and another full raid coming from farm side. AD guilds don't talk to each other so they are often hitting the same target (red) and obviously the same keep. This is ridiculous and should not have happened in the first place if guilds would have scouted the field before homing and also informing other major guilds before homing so there are not 4-5guilds always following each other.

    That sounds an awful lot like what someone said about last cycle, when there were roughly 5-6 full time large raid guilds operating simultaneously on EP. The way they worded it was because "the puggers expect us to do all the hard work they follow us around", meaning entire factions migrate based on prospective success.

    From what I gathered, a large part of the reason EP dropped out of the running tail end of last cycle involved alot of interguild drama. Something along the lines of, x guilds were upset that y guild wasn't 'stepping aside' to let z guilds emp farm. Another factor is perhaps the 'new car smell' is starting to wear off of PVP for alot of the TU newcomers. BWB is the only server with a consistent poplock/3 bars because thats most of the population atm. People taking their time to lvl up and going through the content at a chosen pace. There's just not enough 'seasoned' vets to go around, and as someone said earlier, all factions have lost chunks of their populations due to drama or lure from other MMOS.

    All I can say at this point is persistence is key. Speaking as an EP who put up with struggling under AD's bootheels for months on end in Haderus to get our just desserts and control the map (before raw sewage showed up at least), the key is patience and perserverence. If you're not going to be happy on Azuras you certainly won't find happiness running elsewhere.
  • Jauriel
    Jauriel
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    ugh. I take it now theres going to be 4 or 5 more guilds in haderus? Well boys it might already be time to move!

    Noooooo!! JLP don't leave! I heart you so much! I was so excited to see your name last night!
  • RinaldoGandolphi
    RinaldoGandolphi
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    I haven't really been in the vet campaign in a week now, sad to see nothing has changed...
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • AhPook_Is_Here
    AhPook_Is_Here
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    frozywozy wrote: »

    About the campaign score, I get my fun from focusing on objectives behind the killing. It doesn't mean that I always do that, I'm not always participating in groups who care that much about objectives but when I lead, I tend to pay attention about what's going on on the map first and secure our keeps/scrolls before doing anything else.

    This is a great post for one reason. Parents, if you are having trouble teaching your kids what hypocrisy means bookmark this post for future reference.
    “Whatever.”
    -Unknown American
  • Jauriel
    Jauriel
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    frozywozy wrote: »

    About the campaign score, I get my fun from focusing on objectives behind the killing. It doesn't mean that I always do that, I'm not always participating in groups who care that much about objectives but when I lead, I tend to pay attention about what's going on on the map first and secure our keeps/scrolls before doing anything else.

    This is a great post for one reason. Parents, if you are having trouble teaching your kids what hypocrisy means bookmark this post for future reference.

    Is there anyone you don't have hostility for? Are you just 100% in aggro mode 100% of the time? Good grief. Get over yourself.
  • Earendal
    Earendal
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    ^irony
    Earendal - AD Templar
    Earendal Ebonheart - EP Templar
    Earendal Spellstorm - EP Sorcerer

    Haxus and Havoc
  • RinaldoGandolphi
    RinaldoGandolphi
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    Jauriel wrote: »
    frozywozy wrote: »

    About the campaign score, I get my fun from focusing on objectives behind the killing. It doesn't mean that I always do that, I'm not always participating in groups who care that much about objectives but when I lead, I tend to pay attention about what's going on on the map first and secure our keeps/scrolls before doing anything else.

    This is a great post for one reason. Parents, if you are having trouble teaching your kids what hypocrisy means bookmark this post for future reference.

    Is there anyone you don't have hostility for? Are you just 100% in aggro mode 100% of the time? Good grief. Get over yourself.

    You aggro me all the time!! hahahaha! Jauriel aggro ftw! ;)
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Jauriel wrote: »
    frozywozy wrote: »

    About the campaign score, I get my fun from focusing on objectives behind the killing. It doesn't mean that I always do that, I'm not always participating in groups who care that much about objectives but when I lead, I tend to pay attention about what's going on on the map first and secure our keeps/scrolls before doing anything else.

    This is a great post for one reason. Parents, if you are having trouble teaching your kids what hypocrisy means bookmark this post for future reference.

    Is there anyone you don't have hostility for? Are you just 100% in aggro mode 100% of the time? Good grief. Get over yourself.

    I don't have any anger for you. I just point out when you make ludicrous contradictory threads. I have already told you i pity you for your attention seeking behavior and hope you find help or the positive affection you need.
    “Whatever.”
    -Unknown American
  • Jauriel
    Jauriel
    ✭✭✭✭
    Jauriel wrote: »
    frozywozy wrote: »

    About the campaign score, I get my fun from focusing on objectives behind the killing. It doesn't mean that I always do that, I'm not always participating in groups who care that much about objectives but when I lead, I tend to pay attention about what's going on on the map first and secure our keeps/scrolls before doing anything else.

    This is a great post for one reason. Parents, if you are having trouble teaching your kids what hypocrisy means bookmark this post for future reference.

    Is there anyone you don't have hostility for? Are you just 100% in aggro mode 100% of the time? Good grief. Get over yourself.

    You aggro me all the time!! hahahaha! Jauriel aggro ftw! ;)

    :*<3

    Anyone who really knows me I am not all salt. I am sweet along with the salt. And you don't deserve the sweet if you can't handle the salt!
  • Lunamarie
    Lunamarie
    ✭✭✭
    frozywozy wrote: »
    Manoekin wrote: »
    frozywozy wrote: »
    Manoekin wrote: »
    NPK Daniel wrote: »
    The two big DC guilds stay apart so we don't have these issues. Maybe the AD leaders should task a similar, responsible path.

    I guess winning with the lag is fun for AD. There is no honor in winning a campaign like this.

    DC won the last two cycles fighting with mostly lower pops. Get on our level.

    The funny thing with all these posts is that there are only two AD groups that run 20-24 man groups on AS along with some smaller guilds. No one communicates at all except to give status updates really if keeps are under attack or we're attacking. Probably 5 times a night we'll be sieging a keep and call out inc on breach only to find it is more AD we didn't know were coming. As for yesterday... the only communication was on how to lose emp, since we don't trust DC to hold Aleswell we needed them to take Ash as well to prevent EP from quickly capping.

    I wont blame you because it is obviously harder to see who is running in your own faction but trust me, since the beginning of this campaign, it hasnt been ONLY two AD guilds running. Sunday evening was TKO running two full raid groups and a half (confirmed by AD contacts), Misfitz running a full raid (also confirmed by one of their officers) and Decibel running a full raid (also confirmed by one of their officer). Add to this a full raid of AD pugs and it makes easily 80players.

    Now, as Crown explained in this thread and to me privately several times already, it looks like there is absolutely no coordination between any AD guild right now. The reason why sunday evening, all 3 guilds + one raid of pugs all merged into each other and assaulted every single EP keep one by one with a massive 80men pain train zerg ball causing just lag, devastation and flag aoe spamming. AD guild leadership need to throw away their hatred against each other, sit like adults and pick different campaigns to unstack like EP did when they spread away from Thornblade.

    I didn't list TKO because they only run certain nights. Otherwise you listed two groups and pugs like I said. AD guilds don't hate each other, so I don't know where you're getting your info from... The reason they were all in the same spot was because there was only one place to attack since DC quit. I personally sat at BRK until well after the gates opened, and I know WRX was mostly at just resources instead of actually hitting the keeps. If you want to blame anyone for what happened blame DC for switching campaigns overnight when things weren't looking to go their way.

    Misfitz leadership told me that AD guilds almost have no coordination and that certain people even hate each other so they won't talk to each other. As a result, AD guilds sometimes randomly meet on the same objective and create a huge ball of 60-70players like that night on Alessia when we pushed a full raid sieging lumbermill side and got assaulted by another full raid of AD coming from the main door side and another full raid coming from farm side. AD guilds don't talk to each other so they are often hitting the same target (red) and obviously the same keep. This is ridiculous and should not have happened in the first place if guilds would have scouted the field before homing and also informing other major guilds before homing so there are not 4-5guilds always following each other.

    Multiple Guilds showing up at the same target happens on every faction for varying reasons. Sometimes perhaps it's the only place a decent amount of enemy are gathered in one place (Alessia Bridge for example). Dethroning pr Crowning the Emp is another example (How often does AD end up trying to take Chalman as the last keep to dethrone an EP Emperor).

    Having friends and acquaintances in most AD guilds that PvP I can back up Mano in commenting that I have yet to see any real animosity between any of the AD guilds. Obviously each guild has it's own agendas and needs to look after it's own members which sometimes can clash with other guilds (people running for Emp for instance) but I have yet to see any AD guilds recently have open conflicts with one another.

    As far as I'm concerned the real blame lies with ZoS for:

    - It's inability to fix the lag issues (they just keep getting worse). Any organized guild would relish the chance to brag about wiping forces 2-3 or more times their group size.
    - putting ridiculous pve incentives in a pvp zone artificially boosting faction population without increasing overall faction contribution to the campaign (grinding CP in delves is just crap).
    - putting in abilities to try to "break the zergs" like prox detonation which have completely the opposite effect by making tightly run groups even stronger (lets all put on prox detonation and run into the enemy).
    - possibly forward camp removal (this is debatable). When forward camps were in the game the fighting in the zone was often less linear because a large force could suddenly show up in a random location on the map. Scroll running was infinitely more challenging when enemies had a way to push in a large force in front of you regularly. Keep assaults required people to constantly roam the keep or nearby resorces looking out for Camps etc.
  • The_Drexill
    The_Drexill
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    Cyrodiil map combined with ip restrictions suck. Needed a daoc style map with multiple fronts. Too many keeps on a small to medium map makes a zerg game.
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • Planchard
    Planchard
    ✭✭
    I haven't played since Sunday morning but when I did, there were maybe only 10 DC on total over the course of 2-3 hours(going based off of the amount of people that came and helped me capture Aleswell and then Bleakers) Although we were outnumbered, there were still some pretty good fights. When I logged back on in the evening to check hireling mail, nothing changed except EP got pushed to their gates

    It sucks to see the status of AS the way it is now. It's been a fun campaign since I joined on my DK when he hit VR1. It was around when 1.6 was released and the lag on Thornblade so terrible. My templar was homed on Thornblade so I wanted to try a new campaign since Thornblade was already going down.

    I won't be on until the weekend unfortunately but hopefully by then, everything gets sorted out and all 3 factions can once again enjoy this campaign.
    Planchard - V14 Templar Healer DC Rank 24 (Retired)
    Leggo Mayne- V16 Stamina DK DC Rank 27

    MEGA BEST FRIENDS!
    Nemesis

    PSN- UGotPlanchard
    Alliance- DC
  • Earendal
    Earendal
    ✭✭✭✭
    Jauriel wrote: »

    :*<3

    Anyone who really knows me I am not all salt. I am sweet along with the salt. And you don't deserve the sweet if you can't handle the salt!

    She spoke her slogan, well-rehearsed,
    And oftentimes expressed:
    'If you can't take me at my worst,
    You don't deserve my best!

    So there!' she grinned, content with glee,
    And pompous, proud delight -
    Emboldened by banality,
    And self-important trite.


    'All-right,' I said - 'I'm gone, and glad.'
    She turned with dark dismay.
    'You see - your worst is really bad.
    Your best is just okay.'
    Earendal - AD Templar
    Earendal Ebonheart - EP Templar
    Earendal Spellstorm - EP Sorcerer

    Haxus and Havoc
  • Killer808
    Killer808
    ✭✭✭
    Earendal wrote: »
    Jauriel wrote: »

    :*<3

    Anyone who really knows me I am not all salt. I am sweet along with the salt. And you don't deserve the sweet if you can't handle the salt!

    She spoke her slogan, well-rehearsed,
    And oftentimes expressed:
    'If you can't take me at my worst,
    You don't deserve my best!

    So there!' she grinned, content with glee,
    And pompous, proud delight -
    Emboldened by banality,
    And self-important trite.


    'All-right,' I said - 'I'm gone, and glad.'
    She turned with dark dismay.
    'You see - your worst is really bad.
    Your best is just okay.'

    LOL... TROLLS ALL OF YOU I SWEAR!
    Killer Wizard, Killer Priest, Killer Blade
    (HaVoC) "All My Friends Never Die"
  • Jauriel
    Jauriel
    ✭✭✭✭
    Earendal wrote: »
    Jauriel wrote: »

    :*<3

    Anyone who really knows me I am not all salt. I am sweet along with the salt. And you don't deserve the sweet if you can't handle the salt!

    She spoke her slogan, well-rehearsed,
    And oftentimes expressed:
    'If you can't take me at my worst,
    You don't deserve my best!

    So there!' she grinned, content with glee,
    And pompous, proud delight -
    Emboldened by banality,
    And self-important trite.


    'All-right,' I said - 'I'm gone, and glad.'
    She turned with dark dismay.
    'You see - your worst is really bad.
    Your best is just okay.'

    Awe! I love this!
  • Kupoking
    Kupoking
    ✭✭✭✭✭
    EP : Claims AD can't win without zerging.

    -I'm sorry for using a strategy that isn't considered cheating and not involving any type of exploit.
  • JDar
    JDar
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    Whoever it was from our guild that said we all hate each other must have circumstances, we get along well as far as i can see
    Edited by JDar on May 21, 2015 1:13PM
  • CN_Daniel
    CN_Daniel
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    I will bring the DC to Azura.
  • Agrippa_Invisus
    Agrippa_Invisus
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    ✭✭✭
    I guess the best part about Azura's right now is how I keep going up in rank on the EP leaderboard without even needing to farm.

    wait... that's probably not a good thing.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
    ✭✭✭✭
    I guess the best part about Azura's right now is how I keep going up in rank on the EP leaderboard without even needing to farm.

    wait... that's probably not a good thing.

    Lol yes it is. I think one of the reasons I passed up so many "EP mainstays" last cycle was because they just weren't playing as much. With work and all I have the liberty of playing in odd hours, and those monster gonzo 2-3 raid AP zerg farms that 'certain' guilds like to execute often end up more harmful than good because that's alot of AP dispersed over alot of people, rather than alot of AP dispersed over a hardy few.

    Really there's only so much EP or DC can take getting kicked in the ribs before they lash out. I'm hoping that will be the case soon and we'll see things level out in the camp. The point disparity is not so huge that it can't be overcome if the other factions at least try, and even if it can't and AD end up winning, at least you can say you tried.
  • WRX
    WRX
    ✭✭✭✭✭
    NPK Daniel wrote: »
    I will bring the DC to Azura.

    Do it.
    Decibel GM

    GLUB GLUB
  • CN_Daniel
    CN_Daniel
    ✭✭✭✭
    Meah, we did good work yesterday when it was 2bars-DC vs 3bars-AD. Then AD went pop-lock...
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