Never got the mighty 19 k snipe or 20k WB. Guess im lucky. I dont think 17k armor make such a difference.
Teargrants wrote: »It's as ok for me to do 20k dmg as it is for ppl to snipe me for 19k or one shot me w/ wrecking blow if you wanna go down that rout.Teargrants wrote: »You can't say that when you have no control numbers against the same person on you in non nirn gear to compare to.Could someone elucidate the issue with nirnhorned? I currently run three pieces and have around 24k spell resist. I still get nuked for 15k on occasion.
1. It doesn't make you immune to magicka damage
2. 24k is nothing as most magicka users will likely have a minimum of 10k penetration, closer to 20k
Thanks for responding - Yeah I'm aware it's not a lot nor does it make me immune to magicka damage.
Is the problem when people are stacking up to cap?
yes
Perhaps the cap is too high then. Like I said it feels like almost no difference even with 3 pieces of legendary nirn.
If the highest you're getting hit for is 15k in 3 nirn, that's a very significant reduction compared to the average high end of 20k+ before ppl all converted to nirn.
So its okay for you to do 20k+ dmg? I mean most of the ppl have about 20k life. As a stamina NB i would be okay with something like nirnhoned for armor. The dmg is out of control with 1.6
Damage can be toned down sure, but it shouldn't be through an armor trait that lets you get 50% passive mitigation for free basically, and anyone who's not running it is just up *** creek.
Neither are ok, all dmg should be toned down
Teargrants wrote: »It's as ok for me to do 20k dmg as it is for ppl to snipe me for 19k or one shot me w/ wrecking blow if you wanna go down that rout.Teargrants wrote: »You can't say that when you have no control numbers against the same person on you in non nirn gear to compare to.Could someone elucidate the issue with nirnhorned? I currently run three pieces and have around 24k spell resist. I still get nuked for 15k on occasion.
1. It doesn't make you immune to magicka damage
2. 24k is nothing as most magicka users will likely have a minimum of 10k penetration, closer to 20k
Thanks for responding - Yeah I'm aware it's not a lot nor does it make me immune to magicka damage.
Is the problem when people are stacking up to cap?
yes
Perhaps the cap is too high then. Like I said it feels like almost no difference even with 3 pieces of legendary nirn.
If the highest you're getting hit for is 15k in 3 nirn, that's a very significant reduction compared to the average high end of 20k+ before ppl all converted to nirn.
So its okay for you to do 20k+ dmg? I mean most of the ppl have about 20k life. As a stamina NB i would be okay with something like nirnhoned for armor. The dmg is out of control with 1.6
Damage can be toned down sure, but it shouldn't be through an armor trait that lets you get 50% passive mitigation for free basically, and anyone who's not running it is just up *** creek.
Neither are ok, all dmg should be toned down
I think this is the point that people need to get. We're not saying that magic damage is the ONLY damage that is OP, and that's why nirn is needed. Physical damage is also off the charts - see the 19k snipe or wb example. That needs to be toned down too.
Teargrants wrote: »It's as ok for me to do 20k dmg as it is for ppl to snipe me for 19k or one shot me w/ wrecking blow if you wanna go down that rout.Teargrants wrote: »You can't say that when you have no control numbers against the same person on you in non nirn gear to compare to.Could someone elucidate the issue with nirnhorned? I currently run three pieces and have around 24k spell resist. I still get nuked for 15k on occasion.
1. It doesn't make you immune to magicka damage
2. 24k is nothing as most magicka users will likely have a minimum of 10k penetration, closer to 20k
Thanks for responding - Yeah I'm aware it's not a lot nor does it make me immune to magicka damage.
Is the problem when people are stacking up to cap?
yes
Perhaps the cap is too high then. Like I said it feels like almost no difference even with 3 pieces of legendary nirn.
If the highest you're getting hit for is 15k in 3 nirn, that's a very significant reduction compared to the average high end of 20k+ before ppl all converted to nirn.
So its okay for you to do 20k+ dmg? I mean most of the ppl have about 20k life. As a stamina NB i would be okay with something like nirnhoned for armor. The dmg is out of control with 1.6
Damage can be toned down sure, but it shouldn't be through an armor trait that lets you get 50% passive mitigation for free basically, and anyone who's not running it is just up *** creek.
Neither are ok, all dmg should be toned down
I think this is the point that people need to get. We're not saying that magic damage is the ONLY damage that is OP, and that's why nirn is needed. Physical damage is also off the charts - see the 19k snipe or wb example. That needs to be toned down too.
I don't think giving everyone hardcapped armor and spell resistance is the way to go to tone down damage .
And thus the life cycle of ESO PvP builds continues.
LA/Staff Vampire Batswarm Sorc/DK ulti redux builds OP - plz nerf
then
Ground oil is OP, plz nerf
then
Stand on caltrops be immune to siege is OP, plz nerf
then
Stand on enemy caltrops with sap essence twin sisters build OP - plz nerf
then
Use Wall of Elements + oil, hope enemy purges, maximum lulz is OP - plz nerf
then
Use as much stacking heal debuff as possible, darkflare and lethal arrow is OP - plz nerf
then
Use my own caltrops and dots with valkyn skoria meteor lulz is OP - plz nerf
then
Use as much knockback for super fall damage as possible is OP - plz nerf
then
Stack massive spell damage and magicka with a sharpened staff for huge crystal frag hits is OP - plz nerf
then
Stack massive weapon damage + 2 handers for hilarious results is OP - plz nerf
then
Stack massive nirn traits to negate any and all spell damage in the game is OP - plz nerf.
now
Stack proximity det with max magicka and spellpower + gap closers, hit everyone at once with no AOE cap (like I warned you about) is OP - plz nerf
Every time someone is OP, the players use it, deny it is OP, try to stop the nerf, invest heavily into the OP thing to get as much out of it as possible for unfair advantage, then complain when it deservedly gets nerfed, then find the next broken thing...
And on and on and on
DisgracefulMind wrote: »It needs to be fixed because it'd negating an entire series of builds. Magicka users do not have access to a trait that can negate an entire stamina build, for good reason. There should not be any given thing in this game that just completely shuts down a build. This is the truth of things, there's no need to deny it. ^__^
Might be a holdover from when focus was bugged (again), when 70k just barely got you out of the range of the spellpen some of those casters had. Well back to hardcap anyway.
Might be a holdover from when focus was bugged (again), when 70k just barely got you out of the range of the spellpen some of those casters had. Well back to hardcap anyway.
Regardless it has no bearing on the current discussion, anyone running that now isn't a very good player. Clearly that post was meant to exaggerate as I really doubt anyone is naive enough to run that much spell resists.... I'd hope.
Might be a holdover from when focus was bugged (again), when 70k just barely got you out of the range of the spellpen some of those casters had. Well back to hardcap anyway.
Regardless it has no bearing on the current discussion, anyone running that now isn't a very good player. Clearly that post was meant to exaggerate as I really doubt anyone is naive enough to run that much spell resists.... I'd hope.
Teargrants wrote: »It's as ok for me to do 20k dmg as it is for ppl to snipe me for 19k or one shot me w/ wrecking blow if you wanna go down that rout.Teargrants wrote: »You can't say that when you have no control numbers against the same person on you in non nirn gear to compare to.Could someone elucidate the issue with nirnhorned? I currently run three pieces and have around 24k spell resist. I still get nuked for 15k on occasion.
1. It doesn't make you immune to magicka damage
2. 24k is nothing as most magicka users will likely have a minimum of 10k penetration, closer to 20k
Thanks for responding - Yeah I'm aware it's not a lot nor does it make me immune to magicka damage.
Is the problem when people are stacking up to cap?
yes
Perhaps the cap is too high then. Like I said it feels like almost no difference even with 3 pieces of legendary nirn.
If the highest you're getting hit for is 15k in 3 nirn, that's a very significant reduction compared to the average high end of 20k+ before ppl all converted to nirn.
So its okay for you to do 20k+ dmg? I mean most of the ppl have about 20k life. As a stamina NB i would be okay with something like nirnhoned for armor. The dmg is out of control with 1.6
Damage can be toned down sure, but it shouldn't be through an armor trait that lets you get 50% passive mitigation for free basically, and anyone who's not running it is just up *** creek.
Neither are ok, all dmg should be toned down
I think this is the point that people need to get. We're not saying that magic damage is the ONLY damage that is OP, and that's why nirn is needed. Physical damage is also off the charts - see the 19k snipe or wb example. That needs to be toned down too.
I don't think giving everyone hardcapped armor and spell resistance is the way to go to tone down damage .
Totally agree.
Do you think ZOS are capable of toning down the damage of specific abilities without totally screwing up the game? I don't. So this nirn band aid is better than nothing.
Might be a holdover from when focus was bugged (again), when 70k just barely got you out of the range of the spellpen some of those casters had. Well back to hardcap anyway.
Regardless it has no bearing on the current discussion, anyone running that now isn't a very good player. Clearly that post was meant to exaggerate as I really doubt anyone is naive enough to run that much spell resists.... I'd hope.
@huntler a very well known EP DK runs 70k spell resistance and takes very little damage and wrecks everyone he comes in contact with......how do I know? I had a long talk with him about his build and the choices he made. Turns out he isnt the only one who knows what he knows. He spends countless hours on PTS testing things and then brings that back to live (the results that is).
Pixysticks wrote: »
Might be a holdover from when focus was bugged (again), when 70k just barely got you out of the range of the spellpen some of those casters had. Well back to hardcap anyway.
Regardless it has no bearing on the current discussion, anyone running that now isn't a very good player. Clearly that post was meant to exaggerate as I really doubt anyone is naive enough to run that much spell resists.... I'd hope.
@huntler a very well known EP DK runs 70k spell resistance and takes very little damage and wrecks everyone he comes in contact with......how do I know? I had a long talk with him about his build and the choices he made. Turns out he isnt the only one who knows what he knows. He spends countless hours on PTS testing things and then brings that back to live (the results that is).
I crit that DK for about 60-65% less than I crit people with under 10k resists. My guess is that the hardcap isn't working as intended. Unless he also has about 10-15% reduced damage from crits in the CP tree, along with me ignoring 0% resist from pen. Regardless, that guy is impossible to kill unless 5 or more people are attacking him for a good minute.
Might be a holdover from when focus was bugged (again), when 70k just barely got you out of the range of the spellpen some of those casters had. Well back to hardcap anyway.
Regardless it has no bearing on the current discussion, anyone running that now isn't a very good player. Clearly that post was meant to exaggerate as I really doubt anyone is naive enough to run that much spell resists.... I'd hope.
@huntler a very well known EP DK runs 70k spell resistance and takes very little damage and wrecks everyone he comes in contact with......how do I know? I had a long talk with him about his build and the choices he made. Turns out he isnt the only one who knows what he knows. He spends countless hours on PTS testing things and then brings that back to live (the results that is).
Pixysticks wrote: »
Might be a holdover from when focus was bugged (again), when 70k just barely got you out of the range of the spellpen some of those casters had. Well back to hardcap anyway.
Regardless it has no bearing on the current discussion, anyone running that now isn't a very good player. Clearly that post was meant to exaggerate as I really doubt anyone is naive enough to run that much spell resists.... I'd hope.
@huntler a very well known EP DK runs 70k spell resistance and takes very little damage and wrecks everyone he comes in contact with......how do I know? I had a long talk with him about his build and the choices he made. Turns out he isnt the only one who knows what he knows. He spends countless hours on PTS testing things and then brings that back to live (the results that is).
I crit that DK for about 60-65% less than I crit people with under 10k resists. My guess is that the hardcap isn't working as intended. Unless he also has about 10-15% reduced damage from crits in the CP tree, along with me ignoring 0% resist from pen. Regardless, that guy is impossible to kill unless 5 or more people are attacking him for a good minute.
Pixysticks wrote: »
Might be a holdover from when focus was bugged (again), when 70k just barely got you out of the range of the spellpen some of those casters had. Well back to hardcap anyway.
Regardless it has no bearing on the current discussion, anyone running that now isn't a very good player. Clearly that post was meant to exaggerate as I really doubt anyone is naive enough to run that much spell resists.... I'd hope.
@huntler a very well known EP DK runs 70k spell resistance and takes very little damage and wrecks everyone he comes in contact with......how do I know? I had a long talk with him about his build and the choices he made. Turns out he isnt the only one who knows what he knows. He spends countless hours on PTS testing things and then brings that back to live (the results that is).
I crit that DK for about 60-65% less than I crit people with under 10k resists. My guess is that the hardcap isn't working as intended. Unless he also has about 10-15% reduced damage from crits in the CP tree, along with me ignoring 0% resist from pen. Regardless, that guy is impossible to kill unless 5 or more people are attacking him for a good minute.
@Pixysticks I know you know it also doesnt help that permablock casting greatly reduces all damage while their stamina pool gets drained by .005% while being attacked and never letting go of block. So you can factor that into it as well with the nirn on armor
Rook_Master wrote: »Pixysticks wrote: »
Might be a holdover from when focus was bugged (again), when 70k just barely got you out of the range of the spellpen some of those casters had. Well back to hardcap anyway.
Regardless it has no bearing on the current discussion, anyone running that now isn't a very good player. Clearly that post was meant to exaggerate as I really doubt anyone is naive enough to run that much spell resists.... I'd hope.
@huntler a very well known EP DK runs 70k spell resistance and takes very little damage and wrecks everyone he comes in contact with......how do I know? I had a long talk with him about his build and the choices he made. Turns out he isnt the only one who knows what he knows. He spends countless hours on PTS testing things and then brings that back to live (the results that is).
I crit that DK for about 60-65% less than I crit people with under 10k resists. My guess is that the hardcap isn't working as intended. Unless he also has about 10-15% reduced damage from crits in the CP tree, along with me ignoring 0% resist from pen. Regardless, that guy is impossible to kill unless 5 or more people are attacking him for a good minute.
So your CF is hitting a guy with maximum possible spell resist for about ~10k?
That's still ridiculous TTK.
Pixysticks wrote: »
Might be a holdover from when focus was bugged (again), when 70k just barely got you out of the range of the spellpen some of those casters had. Well back to hardcap anyway.
Regardless it has no bearing on the current discussion, anyone running that now isn't a very good player. Clearly that post was meant to exaggerate as I really doubt anyone is naive enough to run that much spell resists.... I'd hope.
@huntler a very well known EP DK runs 70k spell resistance and takes very little damage and wrecks everyone he comes in contact with......how do I know? I had a long talk with him about his build and the choices he made. Turns out he isnt the only one who knows what he knows. He spends countless hours on PTS testing things and then brings that back to live (the results that is).
I crit that DK for about 60-65% less than I crit people with under 10k resists. My guess is that the hardcap isn't working as intended. Unless he also has about 10-15% reduced damage from crits in the CP tree, along with me ignoring 0% resist from pen. Regardless, that guy is impossible to kill unless 5 or more people are attacking him for a good minute.
@Pixysticks I know you know it also doesnt help that permablock casting greatly reduces all damage while their stamina pool gets drained by .005% while being attacked and never letting go of block. So you can factor that into it as well with the nirn on armor
Thats a good point, given we can guarantee you aren't penetrating any of his spell resists and he is likely including block or some kind of crit damage mitigation, those numbers seem reasonable as far as in game mechanics are concerned.