Pixysticks wrote: »
Might be a holdover from when focus was bugged (again), when 70k just barely got you out of the range of the spellpen some of those casters had. Well back to hardcap anyway.
Regardless it has no bearing on the current discussion, anyone running that now isn't a very good player. Clearly that post was meant to exaggerate as I really doubt anyone is naive enough to run that much spell resists.... I'd hope.
@huntler a very well known EP DK runs 70k spell resistance and takes very little damage and wrecks everyone he comes in contact with......how do I know? I had a long talk with him about his build and the choices he made. Turns out he isnt the only one who knows what he knows. He spends countless hours on PTS testing things and then brings that back to live (the results that is).
I crit that DK for about 60-65% less than I crit people with under 10k resists. My guess is that the hardcap isn't working as intended. Unless he also has about 10-15% reduced damage from crits in the CP tree, along with me ignoring 0% resist from pen. Regardless, that guy is impossible to kill unless 5 or more people are attacking him for a good minute.
@Pixysticks I know you know it also doesnt help that permablock casting greatly reduces all damage while their stamina pool gets drained by .005% while being attacked and never letting go of block. So you can factor that into it as well with the nirn on armor
Thats a good point, given we can guarantee you aren't penetrating any of his spell resists and he is likely including block or some kind of crit damage mitigation, those numbers seem reasonable as far as in game mechanics are concerned.
Pixysticks wrote: »Pixysticks wrote: »
Might be a holdover from when focus was bugged (again), when 70k just barely got you out of the range of the spellpen some of those casters had. Well back to hardcap anyway.
Regardless it has no bearing on the current discussion, anyone running that now isn't a very good player. Clearly that post was meant to exaggerate as I really doubt anyone is naive enough to run that much spell resists.... I'd hope.
@huntler a very well known EP DK runs 70k spell resistance and takes very little damage and wrecks everyone he comes in contact with......how do I know? I had a long talk with him about his build and the choices he made. Turns out he isnt the only one who knows what he knows. He spends countless hours on PTS testing things and then brings that back to live (the results that is).
I crit that DK for about 60-65% less than I crit people with under 10k resists. My guess is that the hardcap isn't working as intended. Unless he also has about 10-15% reduced damage from crits in the CP tree, along with me ignoring 0% resist from pen. Regardless, that guy is impossible to kill unless 5 or more people are attacking him for a good minute.
@Pixysticks I know you know it also doesnt help that permablock casting greatly reduces all damage while their stamina pool gets drained by .005% while being attacked and never letting go of block. So you can factor that into it as well with the nirn on armor
Thats a good point, given we can guarantee you aren't penetrating any of his spell resists and he is likely including block or some kind of crit damage mitigation, those numbers seem reasonable as far as in game mechanics are concerned.
That DK is taking way less than 50% damage from my spells, without blocking, when I have on every piece of possible pen. The only options are that there is no hardcap on resists and it just scales poorly after 50% reduction, or that he has 50% reduction from spell resist and has every CP into reduced critical & magic/elemental damage.
Pixysticks wrote: »Pixysticks wrote: »
Might be a holdover from when focus was bugged (again), when 70k just barely got you out of the range of the spellpen some of those casters had. Well back to hardcap anyway.
Regardless it has no bearing on the current discussion, anyone running that now isn't a very good player. Clearly that post was meant to exaggerate as I really doubt anyone is naive enough to run that much spell resists.... I'd hope.
@huntler a very well known EP DK runs 70k spell resistance and takes very little damage and wrecks everyone he comes in contact with......how do I know? I had a long talk with him about his build and the choices he made. Turns out he isnt the only one who knows what he knows. He spends countless hours on PTS testing things and then brings that back to live (the results that is).
I crit that DK for about 60-65% less than I crit people with under 10k resists. My guess is that the hardcap isn't working as intended. Unless he also has about 10-15% reduced damage from crits in the CP tree, along with me ignoring 0% resist from pen. Regardless, that guy is impossible to kill unless 5 or more people are attacking him for a good minute.
@Pixysticks I know you know it also doesnt help that permablock casting greatly reduces all damage while their stamina pool gets drained by .005% while being attacked and never letting go of block. So you can factor that into it as well with the nirn on armor
Thats a good point, given we can guarantee you aren't penetrating any of his spell resists and he is likely including block or some kind of crit damage mitigation, those numbers seem reasonable as far as in game mechanics are concerned.
That DK is taking way less than 50% damage from my spells, without blocking, when I have on every piece of possible pen. The only options are that there is no hardcap on resists and it just scales poorly after 50% reduction, or that he has 50% reduction from spell resist and has every CP into reduced critical & magic/elemental damage.
The last point wouldn't be surprising though right? Those tend to be the best points to put CS for utility/bang for your buck when it comes to the warrior trees.
And thus the life cycle of ESO PvP builds continues.
LA/Staff Vampire Batswarm Sorc/DK ulti redux builds OP - plz nerf
then
Ground oil is OP, plz nerf
then
Stand on caltrops be immune to siege is OP, plz nerf
then
Stand on enemy caltrops with sap essence twin sisters build OP - plz nerf
then
Use Wall of Elements + oil, hope enemy purges, maximum lulz is OP - plz nerf
then
Use as much stacking heal debuff as possible, darkflare and lethal arrow is OP - plz nerf
then
Use my own caltrops and dots with valkyn skoria meteor lulz is OP - plz nerf
then
Use as much knockback for super fall damage as possible is OP - plz nerf
then
Stack massive spell damage and magicka with a sharpened staff for huge crystal frag hits is OP - plz nerf
then
Stack massive weapon damage + 2 handers for hilarious results is OP - plz nerf
then
Stack massive nirn traits to negate any and all spell damage in the game is OP - plz nerf.
now
Stack proximity det with max magicka and spellpower + gap closers, hit everyone at once with no AOE cap (like I warned you about) is OP - plz nerf
Every time someone is OP, the players use it, deny it is OP, try to stop the nerf, invest heavily into the OP thing to get as much out of it as possible for unfair advantage, then complain when it deservedly gets nerfed, then find the next broken thing...
And on and on and on
Emma_Eunjung wrote: »And thus the life cycle of ESO PvP builds continues.
LA/Staff Vampire Batswarm Sorc/DK ulti redux builds OP - plz nerf
then
Ground oil is OP, plz nerf
then
Stand on caltrops be immune to siege is OP, plz nerf
then
Stand on enemy caltrops with sap essence twin sisters build OP - plz nerf
then
Use Wall of Elements + oil, hope enemy purges, maximum lulz is OP - plz nerf
then
Use as much stacking heal debuff as possible, darkflare and lethal arrow is OP - plz nerf
then
Use my own caltrops and dots with valkyn skoria meteor lulz is OP - plz nerf
then
Use as much knockback for super fall damage as possible is OP - plz nerf
then
Stack massive spell damage and magicka with a sharpened staff for huge crystal frag hits is OP - plz nerf
then
Stack massive weapon damage + 2 handers for hilarious results is OP - plz nerf
then
Stack massive nirn traits to negate any and all spell damage in the game is OP - plz nerf.
now
Stack proximity det with max magicka and spellpower + gap closers, hit everyone at once with no AOE cap (like I warned you about) is OP - plz nerf
Every time someone is OP, the players use it, deny it is OP, try to stop the nerf, invest heavily into the OP thing to get as much out of it as possible for unfair advantage, then complain when it deservedly gets nerfed, then find the next broken thing...
And on and on and on
All I got from your post is that if it weren't for all the pointless nerfs, we could be having fun dropping batswarms and walls of elements everywhere. Now everyone just rolls around or bolt escapes until they get bored or Mom says dinner is ready.
Sphinx2318 wrote: »
yep, and THAT was insulting to stam users as well......
However, the issue here is that Nirn is bugged. Those who waited for a stam buff undeservedly waited an exorbitant amount of time, its true........but it was not a BUG issue like we have here. The nirn bug should have been fixed several weeks ago. Its not like we're asking for the entire pvp server code to be rewritten. We just want what's bugged to be fixed. Especially when the bug is game breaking for a fairly large amount of players who just want their magicka build to be viable.
ZOS never said nirnhorn was bugged. its working exacrly the way they designed it to work, they just realized they buffed it to much so theyre bringing it back down to a normal level next patch. anyone who says that its bugged and not ok to use is just a rager.
Emma_Eunjung wrote: »Sphinx2318 wrote: »
yep, and THAT was insulting to stam users as well......
However, the issue here is that Nirn is bugged. Those who waited for a stam buff undeservedly waited an exorbitant amount of time, its true........but it was not a BUG issue like we have here. The nirn bug should have been fixed several weeks ago. Its not like we're asking for the entire pvp server code to be rewritten. We just want what's bugged to be fixed. Especially when the bug is game breaking for a fairly large amount of players who just want their magicka build to be viable.
People keep saying Nirnhoned is "bugged", but I don't see any bug. What's the bug? As far as I can tell, it's doing exactly what the tooltip describes... some people just don't like it because they don't wear light armor and think anyone who does should be an easy kill.
Yeah, I know some ZoS employee came on and said it might not be "working as intended" and they were investigating yada yada yada. I think that's just a lot of smoke so they can nerf Nirnhoned (and screw over everyone who paid 15K per piece) while calling it a "bug fix".
ZOS never said nirnhorn was bugged. its working exacrly the way they designed it to work, they just realized they buffed it to much so theyre bringing it back down to a normal level next patch. anyone who says that its bugged and not ok to use is just a rager.
ZOS_GinaBruno wrote: »Exploration & Itemization
Itemization
- Actually increased the value of the Nirnhoned Trait so it is 50% stronger than the Reinforced trait for armor, as mentioned previously.
ZOS never said nirnhorn was bugged. its working exacrly the way they designed it to work, they just realized they buffed it to much so theyre bringing it back down to a normal level next patch. anyone who says that its bugged and not ok to use is just a rager.
Why is it that you and Xsorus continue spreading this lie when you know otherwise? Agenda perhaps?ZOS_GinaBruno wrote: »Exploration & Itemization
Itemization
- Actually increased the value of the Nirnhoned Trait so it is 50% stronger than the Reinforced trait for armor, as mentioned previously.
Pretty sure Reinforced is only multiplicative against the single armor piece it is applied to and not your entire armor value. Is that 'raging' enough for you?
ZOS never said nirnhorn was bugged. its working exacrly the way they designed it to work, they just realized they buffed it to much so theyre bringing it back down to a normal level next patch. anyone who says that its bugged and not ok to use is just a rager.
This, they vastly overbuffed it without realizing the consequences. It was compounded by how they changed armor in 1.6 to reflect defensive stats. I imagine they'll likely just cut the values of the nirn stats by some factor as that is the quickest, cheapest, easiest solution. And we know how much they like band-aids
ZOS_JessicaFolsom wrote: »ZOS never said nirnhorn was bugged. its working exacrly the way they designed it to work, they just realized they buffed it to much so theyre bringing it back down to a normal level next patch. anyone who says that its bugged and not ok to use is just a rager.
This, they vastly overbuffed it without realizing the consequences. It was compounded by how they changed armor in 1.6 to reflect defensive stats. I imagine they'll likely just cut the values of the nirn stats by some factor as that is the quickest, cheapest, easiest solution. And we know how much they like band-aids
This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
ZOS_JessicaFolsom wrote: »ZOS never said nirnhorn was bugged. its working exacrly the way they designed it to work, they just realized they buffed it to much so theyre bringing it back down to a normal level next patch. anyone who says that its bugged and not ok to use is just a rager.
This, they vastly overbuffed it without realizing the consequences. It was compounded by how they changed armor in 1.6 to reflect defensive stats. I imagine they'll likely just cut the values of the nirn stats by some factor as that is the quickest, cheapest, easiest solution. And we know how much they like band-aids
This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
Jessica i hope you guys understand that some skills will need to be toned down without it.ZOS_JessicaFolsom wrote: »ZOS never said nirnhorn was bugged. its working exacrly the way they designed it to work, they just realized they buffed it to much so theyre bringing it back down to a normal level next patch. anyone who says that its bugged and not ok to use is just a rager.
This, they vastly overbuffed it without realizing the consequences. It was compounded by how they changed armor in 1.6 to reflect defensive stats. I imagine they'll likely just cut the values of the nirn stats by some factor as that is the quickest, cheapest, easiest solution. And we know how much they like band-aids
This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
ZOS_JessicaFolsom wrote: »ZOS never said nirnhorn was bugged. its working exacrly the way they designed it to work, they just realized they buffed it to much so theyre bringing it back down to a normal level next patch. anyone who says that its bugged and not ok to use is just a rager.
This, they vastly overbuffed it without realizing the consequences. It was compounded by how they changed armor in 1.6 to reflect defensive stats. I imagine they'll likely just cut the values of the nirn stats by some factor as that is the quickest, cheapest, easiest solution. And we know how much they like band-aids
This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
Jessica i hope you guys understand that some skills will need to be toned down without it.ZOS_JessicaFolsom wrote: »ZOS never said nirnhorn was bugged. its working exacrly the way they designed it to work, they just realized they buffed it to much so theyre bringing it back down to a normal level next patch. anyone who says that its bugged and not ok to use is just a rager.
This, they vastly overbuffed it without realizing the consequences. It was compounded by how they changed armor in 1.6 to reflect defensive stats. I imagine they'll likely just cut the values of the nirn stats by some factor as that is the quickest, cheapest, easiest solution. And we know how much they like band-aids
This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
As it stands casters can get 20k+ spell pen very easily. Without nirn all but the tankiest tanks would be naked with regard to spells.
Emma_Eunjung wrote: »Sphinx2318 wrote: »
yep, and THAT was insulting to stam users as well......
However, the issue here is that Nirn is bugged. Those who waited for a stam buff undeservedly waited an exorbitant amount of time, its true........but it was not a BUG issue like we have here. The nirn bug should have been fixed several weeks ago. Its not like we're asking for the entire pvp server code to be rewritten. We just want what's bugged to be fixed. Especially when the bug is game breaking for a fairly large amount of players who just want their magicka build to be viable.
People keep saying Nirnhoned is "bugged", but I don't see any bug. What's the bug? As far as I can tell, it's doing exactly what the tooltip describes... some people just don't like it because they don't wear light armor and think anyone who does should be an easy kill.
Yeah, I know some ZoS employee came on and said it might not be "working as intended" and they were investigating yada yada yada. I think that's just a lot of smoke so they can nerf Nirnhoned (and screw over everyone who paid 15K per piece) while calling it a "bug fix".
Just how could the nirnhoned armor trait possibly benefit light armor wearers?
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Sphinx2318 wrote: »
yep, and THAT was insulting to stam users as well......
However, the issue here is that Nirn is bugged. Those who waited for a stam buff undeservedly waited an exorbitant amount of time, its true........but it was not a BUG issue like we have here. The nirn bug should have been fixed several weeks ago. Its not like we're asking for the entire pvp server code to be rewritten. We just want what's bugged to be fixed. Especially when the bug is game breaking for a fairly large amount of players who just want their magicka build to be viable.
People keep saying Nirnhoned is "bugged", but I don't see any bug. What's the bug? As far as I can tell, it's doing exactly what the tooltip describes... some people just don't like it because they don't wear light armor and think anyone who does should be an easy kill.
Yeah, I know some ZoS employee came on and said it might not be "working as intended" and they were investigating yada yada yada. I think that's just a lot of smoke so they can nerf Nirnhoned (and screw over everyone who paid 15K per piece) while calling it a "bug fix".
Just how could the nirnhoned armor trait possibly benefit light armor wearers?
Because you can use Nirnhoned to at least get your Spell Resist up to a reasonable level. Then you're only gimped by your low Physical Resist, which isn't as big a deal because physical attacks, especially melee attacks, are easier to avoid.
.
ZOS never said nirnhorn was bugged. its working exacrly the way they designed it to work, they just realized they buffed it to much so theyre bringing it back down to a normal level next patch. anyone who says that its bugged and not ok to use is just a rager.
Why is it that you and Xsorus continue spreading this lie when you know otherwise? Agenda perhaps?ZOS_GinaBruno wrote: »Exploration & Itemization
Itemization
- Actually increased the value of the Nirnhoned Trait so it is 50% stronger than the Reinforced trait for armor, as mentioned previously.
Pretty sure Reinforced is only multiplicative against the single armor piece it is applied to and not your entire armor value. Is that 'raging' enough for you?
Eh thats not exactly clear in what they meant. For all we know they were taking into account a full set of armor with reinforced as compared to a full set of nirn... the strengths vastly change to what armor type and comparison they are using. Furthermore reinforced gives spell resists too so they have to make nirn specifically strong. I don't necessarily like the idea of nirn just working off armor, it sends us down the path of further buffed medium armor's defenses while leaving light armor behind which was initially supposed to be strong against magicka.
I think the word bug isn't applicable here. The wording of the trait never changed, its always been like this (pre 1.6). It was just increased with 1.6 to scale higher than reinforced. They clearly didn't realize exactly how much you could stack I imagine and this was more of an oversight then a bug. Tone down the %per piece and it'll be fine.
ZOS_JessicaFolsom wrote: »ZOS never said nirnhorn was bugged. its working exacrly the way they designed it to work, they just realized they buffed it to much so theyre bringing it back down to a normal level next patch. anyone who says that its bugged and not ok to use is just a rager.
This, they vastly overbuffed it without realizing the consequences. It was compounded by how they changed armor in 1.6 to reflect defensive stats. I imagine they'll likely just cut the values of the nirn stats by some factor as that is the quickest, cheapest, easiest solution. And we know how much they like band-aids
This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
Sphinx2318 wrote: »
yep, and THAT was insulting to stam users as well......
However, the issue here is that Nirn is bugged. Those who waited for a stam buff undeservedly waited an exorbitant amount of time, its true........but it was not a BUG issue like we have here. The nirn bug should have been fixed several weeks ago. Its not like we're asking for the entire pvp server code to be rewritten. We just want what's bugged to be fixed. Especially when the bug is game breaking for a fairly large amount of players who just want their magicka build to be viable.
Emma_Eunjung wrote: »Sphinx2318 wrote: »
yep, and THAT was insulting to stam users as well......
However, the issue here is that Nirn is bugged. Those who waited for a stam buff undeservedly waited an exorbitant amount of time, its true........but it was not a BUG issue like we have here. The nirn bug should have been fixed several weeks ago. Its not like we're asking for the entire pvp server code to be rewritten. We just want what's bugged to be fixed. Especially when the bug is game breaking for a fairly large amount of players who just want their magicka build to be viable.
People keep saying Nirnhoned is "bugged", but I don't see any bug. What's the bug? As far as I can tell, it's doing exactly what the tooltip describes... some people just don't like it because they don't wear light armor and think anyone who does should be an easy kill.
Yeah, I know some ZoS employee came on and said it might not be "working as intended" and they were investigating yada yada yada. I think that's just a lot of smoke so they can nerf Nirnhoned (and screw over everyone who paid 15K per piece) while calling it a "bug fix".
And thus the life cycle of ESO PvP builds continues.
LA/Staff Vampire Batswarm Sorc/DK ulti redux builds OP - plz nerf
then
Ground oil is OP, plz nerf
then
Stand on caltrops be immune to siege is OP, plz nerf
then
Stand on enemy caltrops with sap essence twin sisters build OP - plz nerf
then
Use Wall of Elements + oil, hope enemy purges, maximum lulz is OP - plz nerf
then
Use as much stacking heal debuff as possible, darkflare and lethal arrow is OP - plz nerf
then
Use my own caltrops and dots with valkyn skoria meteor lulz is OP - plz nerf
then
Use as much knockback for super fall damage as possible is OP - plz nerf
then
Stack massive spell damage and magicka with a sharpened staff for huge crystal frag hits is OP - plz nerf
then
Stack massive weapon damage + 2 handers for hilarious results is OP - plz nerf
then
Stack massive nirn traits to negate any and all spell damage in the game is OP - plz nerf.
now
Stack proximity det with max magicka and spellpower + gap closers, hit everyone at once with no AOE cap (like I warned you about) is OP - plz nerf
Every time someone is OP, the players use it, deny it is OP, try to stop the nerf, invest heavily into the OP thing to get as much out of it as possible for unfair advantage, then complain when it deservedly gets nerfed, then find the next broken thing...
And on and on and on
ZOS_JessicaFolsom wrote: »ZOS never said nirnhorn was bugged. its working exacrly the way they designed it to work, they just realized they buffed it to much so theyre bringing it back down to a normal level next patch. anyone who says that its bugged and not ok to use is just a rager.
This, they vastly overbuffed it without realizing the consequences. It was compounded by how they changed armor in 1.6 to reflect defensive stats. I imagine they'll likely just cut the values of the nirn stats by some factor as that is the quickest, cheapest, easiest solution. And we know how much they like band-aids
This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
Sensesfail13 wrote: »They already stealth nerfed nirnhoned armor get over it and stack spell erosion.