LegendaryMage wrote: »Stamina players shouldn't complain about mines when they have the option to go ranged with a simple weapon swap. I played a stamina sorc on s/b + 2h setup for a couple of months and I had no problems killing a ton of sorcs who camped in their daedric mines. Some were much harder than others, some were almost impossible to down like that, like @ToRelax for example but in no way did I think that mines are so OP, in fact the single most OP thing back then was a stamina NB enemy because it was simply impossible to kill them unless you're very lucky.
As for mines, I would use them on my stamina build sometimes and just cast them over the enemy's ones.
You don't even need to go ranged. Mines are counterable. You can still hit a Sorc in his mines without going in them, and Ezerath will tell you from last night. A Stamina NB with S/S and Ambush will take merely no DPS from mines by using Ambush and Holding block right after.
To note.. I wear 0 Nirn.
youll never see a good sorc sitting in a minefield spamming them anyway. thats only bad ones that do that
Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »Just watched that again. Looks like Sypher was running 5 piece Whitestrakes, in Nirnhoned. Which means.. the mines didn't take him down to 1/3rd from 19k hp, but from around 30k hp once you take into account top tier Whitestrakes bonus. Those mines did a good bit of damage. Not saying that Nirnhoned isn't too powerful, that is kind of obvious. But, that was a bit more than just simple nirnhoned. That looks like it was also an incredibly powerful damage shield ontop of it.
whoa whoa, please dont insert informed and logical information into this thread. this thread was hijacked so the 2 losing sorcs and every other angry one that exists can come and vent against nirn so they feel like better players.
Still with every penetration available i´m getting 50% dmg reduced by nirn - yeah even with apprentice.
If your target has 70k spell resist.
Pixysticks with his set up completely ignores all enemy spell resist, i have 34k spell res and he was hitting me for 13k frags...Sorcs just need to stack a bit of spell penetration and nirnohed becomes useless
Does it? That 13k was almost certainly a crit. Ask him how much he crits light armor wearers without nirn and I bet it's a helluva lot more than 13k. Useless my arse. If it is useless why are you wearing it. Some people XD
I can't tell if your'e a bigger troll than Nala, or vice versa.
Why? You truly believe Nirn is useless like the guy says?
It's not useless, but unless you're going over the hardcap (which he wasn't), it can just be countered by massing spell penetration.
Pixysticks wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »Just watched that again. Looks like Sypher was running 5 piece Whitestrakes, in Nirnhoned. Which means.. the mines didn't take him down to 1/3rd from 19k hp, but from around 30k hp once you take into account top tier Whitestrakes bonus. Those mines did a good bit of damage. Not saying that Nirnhoned isn't too powerful, that is kind of obvious. But, that was a bit more than just simple nirnhoned. That looks like it was also an incredibly powerful damage shield ontop of it.
whoa whoa, please dont insert informed and logical information into this thread. this thread was hijacked so the 2 losing sorcs and every other angry one that exists can come and vent against nirn so they feel like better players.
Still with every penetration available i´m getting 50% dmg reduced by nirn - yeah even with apprentice.
If your target has 70k spell resist.
Pixysticks with his set up completely ignores all enemy spell resist, i have 34k spell res and he was hitting me for 13k frags...Sorcs just need to stack a bit of spell penetration and nirnohed becomes useless
Does it? That 13k was almost certainly a crit. Ask him how much he crits light armor wearers without nirn and I bet it's a helluva lot more than 13k. Useless my arse. If it is useless why are you wearing it. Some people XD
I can't tell if your'e a bigger troll than Nala, or vice versa.
Why? You truly believe Nirn is useless like the guy says?
It's not useless, but unless you're going over the hardcap (which he wasn't), it can just be countered by massing spell penetration.
EVERY player worth their weight currently stacks spellresist WAY beyond hardcap. So your point is really moot. The ppl you need the dmg against are the ones that are running around with 45k + spell resist.
I think I see maybe one person out of every 50 I fight that has spell resist beyond hardcap, but that's just my observation.
Pixysticks wrote: »And if you use all nirn, you have to give up every single set that is not crafted. I really don't think grabbing a certain mundus stone is that big of a difference than not being able to use 75% of the sets in the game, but that may just be me.Joy_Division wrote: »
I know it's not hard to grab the apprentice stone, but why do I as a magicka user have to be forced to in order to compete? Why can't I have the viable option of using the defending trait on a weapon as a stamina user? Weapons users at least have the option to forgo 5 pieces of medium because their means of actually penetrating their target's defenses are not tied to that set bonus.
I do not see the opportunity cost for stacking nirn as being the same for stacking spell pen / damage as you do. Armor traits are a joke; all of them are small bonuses that have little value in and of themselves. Nirn just costs gold. There is hardly any sacrifice for wearing it. Of course it is not hard. In fact it's brainless. Someone mention before in the thread that even if nirn is nerfed into the ground, they'd still wear it because all the other traits are lackluster.
There are things you have to give up for spell penetration. If I grab the apprentice stone, then I don't have the mage, thief, atronach, all of which are desirable and have a discernible impact on a charter's overall effectiveness in a way that the infused trait does not. Sure, give me a nirn staff, but that means no precise. Again a legitimate sacrifice. I mean magicka theorycrafting is already is incredibly dull and boring as it is right now that 4 pieces of craglorn vendor trash Martial Knowledge is consensus best, inferno staves are the only real choice, and now you think it is OK to further limit the viability of builds further because we can get into an arms race to compete with an armor trait?Joy_Division wrote: »I, and I think most people who have expressed misgivings about Nirn in this thread and elsewhere, have not claimed that nirn can't be countered. Rather, that a few pieces of armor traits should not provide so much protection against all types of magicka builds.
Everyone knows that, including the developers. But the reason this conversation got started was because the amount of spell resistance that the people were using in the video, would have been counterable if they used the right mundus and armor traits. So de-railing this thread into a 7-page rant about how people shouldn't have to change their mundus to counter someone else's armor traits, is kind of ridiculous, if you ask me.
Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »Just watched that again. Looks like Sypher was running 5 piece Whitestrakes, in Nirnhoned. Which means.. the mines didn't take him down to 1/3rd from 19k hp, but from around 30k hp once you take into account top tier Whitestrakes bonus. Those mines did a good bit of damage. Not saying that Nirnhoned isn't too powerful, that is kind of obvious. But, that was a bit more than just simple nirnhoned. That looks like it was also an incredibly powerful damage shield ontop of it.
whoa whoa, please dont insert informed and logical information into this thread. this thread was hijacked so the 2 losing sorcs and every other angry one that exists can come and vent against nirn so they feel like better players.
Still with every penetration available i´m getting 50% dmg reduced by nirn - yeah even with apprentice.
If your target has 70k spell resist.
Pixysticks with his set up completely ignores all enemy spell resist, i have 34k spell res and he was hitting me for 13k frags...Sorcs just need to stack a bit of spell penetration and nirnohed becomes useless
Does it? That 13k was almost certainly a crit. Ask him how much he crits light armor wearers without nirn and I bet it's a helluva lot more than 13k. Useless my arse. If it is useless why are you wearing it. Some people XD
I can't tell if your'e a bigger troll than Nala, or vice versa.
Why? You truly believe Nirn is useless like the guy says?
It's not useless, but unless you're going over the hardcap (which he wasn't), it can just be countered by massing spell penetration.
Not everyone should be forced into using freaking dual wield nirnhoned swords, apprentice, max erosion, and 5 piece light armor just to counter a freaking *armor* trait that an scrub can pick up and slap on his gear. I'm fine with hitting for far less on people wearing heavy armor with defensive builds. I'm not fine having to sacrifice most of my gearing and build choices in the game just to have a chance to kill people who are wearing nirnhoned.
I agree with the argument you're making, but the comparison is hardly equivalent.
I think all decent builds should be viable, not just a single build. Otherwise what is the choice at all?
If I would use the Apprentice stone, I'd have to either drop the Arena set or tri food if I wanted to sustain as well as I do with my current build. That's a tradeoff.
Pixysticks wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »Just watched that again. Looks like Sypher was running 5 piece Whitestrakes, in Nirnhoned. Which means.. the mines didn't take him down to 1/3rd from 19k hp, but from around 30k hp once you take into account top tier Whitestrakes bonus. Those mines did a good bit of damage. Not saying that Nirnhoned isn't too powerful, that is kind of obvious. But, that was a bit more than just simple nirnhoned. That looks like it was also an incredibly powerful damage shield ontop of it.
whoa whoa, please dont insert informed and logical information into this thread. this thread was hijacked so the 2 losing sorcs and every other angry one that exists can come and vent against nirn so they feel like better players.
Still with every penetration available i´m getting 50% dmg reduced by nirn - yeah even with apprentice.
If your target has 70k spell resist.
Pixysticks with his set up completely ignores all enemy spell resist, i have 34k spell res and he was hitting me for 13k frags...Sorcs just need to stack a bit of spell penetration and nirnohed becomes useless
Does it? That 13k was almost certainly a crit. Ask him how much he crits light armor wearers without nirn and I bet it's a helluva lot more than 13k. Useless my arse. If it is useless why are you wearing it. Some people XD
I can't tell if your'e a bigger troll than Nala, or vice versa.
Why? You truly believe Nirn is useless like the guy says?
It's not useless, but unless you're going over the hardcap (which he wasn't), it can just be countered by massing spell penetration.
Not everyone should be forced into using freaking dual wield nirnhoned swords, apprentice, max erosion, and 5 piece light armor just to counter a freaking *armor* trait that an scrub can pick up and slap on his gear. I'm fine with hitting for far less on people wearing heavy armor with defensive builds. I'm not fine having to sacrifice most of my gearing and build choices in the game just to have a chance to kill people who are wearing nirnhoned.
I agree with the argument you're making, but the comparison is hardly equivalent.
I think all decent builds should be viable, not just a single build. Otherwise what is the choice at all?
I don't use spell erosion, and dual wielding 2 nirn swords is the same as a 2h with nirn, since weapon traits are 50% instead of a full value on 1hers. The point I was trying to make was that all people have to do is use the apprentice mundus, put nirn on their weap, and wear 5 light if they want to do as much damage as possible. If you're a magicka sorc you're pretty much forced to wear 5 light anyway, and there's no other decent traits on weapons for a caster besides Nirn, so the only real change people would have to make to help with their pen is to switch to apprentice. The most people can lose by doing so if magicka regen, and no one is forcing them to do it, just an alternative they can use until Nirn gets nerfed.
I'm not saying Nirn shouldn't be nerfed, because it should be, but people who have the mindset that they shouldn't have to change their mundus to do damage to people who have high spell resist, is kind of silly, nirn or not.
Pixysticks wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »Just watched that again. Looks like Sypher was running 5 piece Whitestrakes, in Nirnhoned. Which means.. the mines didn't take him down to 1/3rd from 19k hp, but from around 30k hp once you take into account top tier Whitestrakes bonus. Those mines did a good bit of damage. Not saying that Nirnhoned isn't too powerful, that is kind of obvious. But, that was a bit more than just simple nirnhoned. That looks like it was also an incredibly powerful damage shield ontop of it.
whoa whoa, please dont insert informed and logical information into this thread. this thread was hijacked so the 2 losing sorcs and every other angry one that exists can come and vent against nirn so they feel like better players.
Still with every penetration available i´m getting 50% dmg reduced by nirn - yeah even with apprentice.
If your target has 70k spell resist.
Pixysticks with his set up completely ignores all enemy spell resist, i have 34k spell res and he was hitting me for 13k frags...Sorcs just need to stack a bit of spell penetration and nirnohed becomes useless
Does it? That 13k was almost certainly a crit. Ask him how much he crits light armor wearers without nirn and I bet it's a helluva lot more than 13k. Useless my arse. If it is useless why are you wearing it. Some people XD
I can't tell if your'e a bigger troll than Nala, or vice versa.
Why? You truly believe Nirn is useless like the guy says?
It's not useless, but unless you're going over the hardcap (which he wasn't), it can just be countered by massing spell penetration.
Not everyone should be forced into using freaking dual wield nirnhoned swords, apprentice, max erosion, and 5 piece light armor just to counter a freaking *armor* trait that an scrub can pick up and slap on his gear. I'm fine with hitting for far less on people wearing heavy armor with defensive builds. I'm not fine having to sacrifice most of my gearing and build choices in the game just to have a chance to kill people who are wearing nirnhoned.
I agree with the argument you're making, but the comparison is hardly equivalent.
I think all decent builds should be viable, not just a single build. Otherwise what is the choice at all?
I don't use spell erosion, and dual wielding 2 nirn swords is the same as a 2h with nirn, since weapon traits are 50% instead of a full value on 1hers. The point I was trying to make was that all people have to do is use the apprentice mundus, put nirn on their weap, and wear 5 light if they want to do as much damage as possible. If you're a magicka sorc you're pretty much forced to wear 5 light anyway, and there's no other decent traits on weapons for a caster besides Nirn, so the only real change people would have to make to help with their pen is to switch to apprentice. The most people can lose by doing so if magicka regen, and no one is forcing them to do it, just an alternative they can use until Nirn gets nerfed.
I'm not saying Nirn shouldn't be nerfed, because it should be, but people who have the mindset that they shouldn't have to change their mundus to do damage to people who have high spell resist, is kind of silly, nirn or not.
Dual Nirn 2-handers provides far more Spell Penetration than a Single Nirnhoned staff unless this was change *again* in the last mini-patch or two. Hell a single Nirnhoned Sword and a single sharpened sword provides more spell pen than a single nirnhoned staff.
The penetration values are not relative from what I can tell.
I agree that people who want to do damage to people with high spell resist should have a significant cost for that. The only point I was making was right now every good play has high spell resist and there is very little cost for *them* to do that.
Sacrificing Atronach for Apprentice for me would cost me significantly, and I'd have to make several other modification to my build to support that which would make me quite a bit less effective. When my drink wears off I know it because I'm suddenly out of magicka all the time, and that doesn't happen. Atronach is similar.
Pixysticks wrote: »
If I would use the Apprentice stone, I'd have to either drop the Arena set or tri food if I wanted to sustain as well as I do with my current build. That's a tradeoff.
Yeah, you can't have your cake and eat it too. You have to decide between countering a lot of spell resistance, or having 200 more magicka regen. Complaining because you have to lose magicka regen to counter someone's spell resist (until they actually nerf nirn), is kind of a ridiculous. You have to adapt to the times, complaining that you don't feel like changing will just get you left behind.
Pixysticks wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »Just watched that again. Looks like Sypher was running 5 piece Whitestrakes, in Nirnhoned. Which means.. the mines didn't take him down to 1/3rd from 19k hp, but from around 30k hp once you take into account top tier Whitestrakes bonus. Those mines did a good bit of damage. Not saying that Nirnhoned isn't too powerful, that is kind of obvious. But, that was a bit more than just simple nirnhoned. That looks like it was also an incredibly powerful damage shield ontop of it.
whoa whoa, please dont insert informed and logical information into this thread. this thread was hijacked so the 2 losing sorcs and every other angry one that exists can come and vent against nirn so they feel like better players.
Still with every penetration available i´m getting 50% dmg reduced by nirn - yeah even with apprentice.
If your target has 70k spell resist.
Pixysticks with his set up completely ignores all enemy spell resist, i have 34k spell res and he was hitting me for 13k frags...Sorcs just need to stack a bit of spell penetration and nirnohed becomes useless
Does it? That 13k was almost certainly a crit. Ask him how much he crits light armor wearers without nirn and I bet it's a helluva lot more than 13k. Useless my arse. If it is useless why are you wearing it. Some people XD
I can't tell if your'e a bigger troll than Nala, or vice versa.
Why? You truly believe Nirn is useless like the guy says?
It's not useless, but unless you're going over the hardcap (which he wasn't), it can just be countered by massing spell penetration.
Not everyone should be forced into using freaking dual wield nirnhoned swords, apprentice, max erosion, and 5 piece light armor just to counter a freaking *armor* trait that an scrub can pick up and slap on his gear. I'm fine with hitting for far less on people wearing heavy armor with defensive builds. I'm not fine having to sacrifice most of my gearing and build choices in the game just to have a chance to kill people who are wearing nirnhoned.
I agree with the argument you're making, but the comparison is hardly equivalent.
I think all decent builds should be viable, not just a single build. Otherwise what is the choice at all?
I don't use spell erosion, and dual wielding 2 nirn swords is the same as a 2h with nirn, since weapon traits are 50% instead of a full value on 1hers. The point I was trying to make was that all people have to do is use the apprentice mundus, put nirn on their weap, and wear 5 light if they want to do as much damage as possible. If you're a magicka sorc you're pretty much forced to wear 5 light anyway, and there's no other decent traits on weapons for a caster besides Nirn, so the only real change people would have to make to help with their pen is to switch to apprentice. The most people can lose by doing so if magicka regen, and no one is forcing them to do it, just an alternative they can use until Nirn gets nerfed.
I'm not saying Nirn shouldn't be nerfed, because it should be, but people who have the mindset that they shouldn't have to change their mundus to do damage to people who have high spell resist, is kind of silly, nirn or not.
Dual Nirn 2-handers provides far more Spell Penetration than a Single Nirnhoned staff unless this was change *again* in the last mini-patch or two. Hell a single Nirnhoned Sword and a single sharpened sword provides more spell pen than a single nirnhoned staff.
The penetration values are not relative from what I can tell.
I agree that people who want to do damage to people with high spell resist should have a significant cost for that. The only point I was making was right now every good play has high spell resist and there is very little cost for *them* to do that.
Sacrificing Atronach for Apprentice for me would cost me significantly, and I'd have to make several other modification to my build to support that which would make me quite a bit less effective. When my drink wears off I know it because I'm suddenly out of magicka all the time, and that doesn't happen. Atronach is similar.
nah 2 nirn 1hs doesnt give more pen then 1 nirn 2h. go test it. you might only think it does because harvans is still bugged, but the damage is the same.
Pixysticks wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »Just watched that again. Looks like Sypher was running 5 piece Whitestrakes, in Nirnhoned. Which means.. the mines didn't take him down to 1/3rd from 19k hp, but from around 30k hp once you take into account top tier Whitestrakes bonus. Those mines did a good bit of damage. Not saying that Nirnhoned isn't too powerful, that is kind of obvious. But, that was a bit more than just simple nirnhoned. That looks like it was also an incredibly powerful damage shield ontop of it.
whoa whoa, please dont insert informed and logical information into this thread. this thread was hijacked so the 2 losing sorcs and every other angry one that exists can come and vent against nirn so they feel like better players.
Still with every penetration available i´m getting 50% dmg reduced by nirn - yeah even with apprentice.
If your target has 70k spell resist.
Pixysticks with his set up completely ignores all enemy spell resist, i have 34k spell res and he was hitting me for 13k frags...Sorcs just need to stack a bit of spell penetration and nirnohed becomes useless
Does it? That 13k was almost certainly a crit. Ask him how much he crits light armor wearers without nirn and I bet it's a helluva lot more than 13k. Useless my arse. If it is useless why are you wearing it. Some people XD
I can't tell if your'e a bigger troll than Nala, or vice versa.
Why? You truly believe Nirn is useless like the guy says?
It's not useless, but unless you're going over the hardcap (which he wasn't), it can just be countered by massing spell penetration.
Not everyone should be forced into using freaking dual wield nirnhoned swords, apprentice, max erosion, and 5 piece light armor just to counter a freaking *armor* trait that an scrub can pick up and slap on his gear. I'm fine with hitting for far less on people wearing heavy armor with defensive builds. I'm not fine having to sacrifice most of my gearing and build choices in the game just to have a chance to kill people who are wearing nirnhoned.
I agree with the argument you're making, but the comparison is hardly equivalent.
I think all decent builds should be viable, not just a single build. Otherwise what is the choice at all?
I don't use spell erosion, and dual wielding 2 nirn swords is the same as a 2h with nirn, since weapon traits are 50% instead of a full value on 1hers. The point I was trying to make was that all people have to do is use the apprentice mundus, put nirn on their weap, and wear 5 light if they want to do as much damage as possible. If you're a magicka sorc you're pretty much forced to wear 5 light anyway, and there's no other decent traits on weapons for a caster besides Nirn, so the only real change people would have to make to help with their pen is to switch to apprentice. The most people can lose by doing so if magicka regen, and no one is forcing them to do it, just an alternative they can use until Nirn gets nerfed.
I'm not saying Nirn shouldn't be nerfed, because it should be, but people who have the mindset that they shouldn't have to change their mundus to do damage to people who have high spell resist, is kind of silly, nirn or not.
Dual Nirn 2-handers provides far more Spell Penetration than a Single Nirnhoned staff unless this was change *again* in the last mini-patch or two. Hell a single Nirnhoned Sword and a single sharpened sword provides more spell pen than a single nirnhoned staff.
The penetration values are not relative from what I can tell.
I agree that people who want to do damage to people with high spell resist should have a significant cost for that. The only point I was making was right now every good play has high spell resist and there is very little cost for *them* to do that.
Sacrificing Atronach for Apprentice for me would cost me significantly, and I'd have to make several other modification to my build to support that which would make me quite a bit less effective. When my drink wears off I know it because I'm suddenly out of magicka all the time, and that doesn't happen. Atronach is similar.
nah 2 nirn 1hs doesnt give more pen then 1 nirn 2h. go test it. you might only think it does because harvans is still bugged, but the damage is the same.
LegendaryMage wrote: »Since we can't regulate Nirnhoned we decided to allow it in the tournament. I'm more than happy to rematch without Nirn gear or whitestrakes but the fact of the matter is Nirnhoned is not an exploit/bug it is an over powered mechanic (one of many used in the tournaments) which will be toned down but still be useful against users stacking spell damage / magicka. Also there were MANY teams in the tournament using the trait (German/Karstyll weren't you guys using it as well? Judging by your other fights it looked like you guys were). I'm not using you guys or anyone using it as an excuse for using nirnhoned but if you're going to fuss about a mechanic that is over powered we would have to ban many OP things from the tournaments.
Aetcha and I are looking forward to a rematch without Nirn.
You don't think Nirn is out of control? Nirn is the single most OP thing in the game right now against casters, it's purely defensive but it makes you unkillable if you're half decent at fighting. To give you an example just how powerful it is, I have fought a decent player with nirn and I had no chance of killing him, then we duel naked and fights are over in less than 10 seconds usually.
I would last for an hour or more vs that DK and many times get him low hp only to have him soul assaulted (30k+ tooltip) and not dent him. While at the same time, he deals top damage and can sometimes almost one shot me if I got no shields (his crits are like 70% of my 20K hp).
No one should be able to deal insane damage and take no damage at all. Nirn is utterly out of control and whenever I'm dueling someone using this trait I tell myself it's just good practice and nothing more. Please don't use it in tournaments, ban it and find a way to get rid of it. If you can't see how broken it is, go play a magica NB and duel a stamina dk in full nirn. Tell me if you can ever kill him (unless he's a total newbie).
edit: Any stamina spec in full nirn actually. They will be immune to your damage, and deal top damage in return to you. Try it, it's total hard mode.
lol, something hilarious about a sorc saying someone shouldn't be able to take no damage while doing insane damage.
Yeah bc the two nightblades were absolutely unable to dmg those sorcs in the video because of shields - oh wait...
The only words the only word that comes to mind reading your comments would get me suspended in these forums sadly.
Look how long it took 2 stamina nightBLADES with the highest burst in the game to kill a single sorc who's in light armor.
That is why I find it hilarious.
And the NBs won despite of shields? Whats the Point? Do you want the fight to be even more lopsided than it was?
The NBs stayed alive too against the highest magic dmg in the game (well not that they were hit that much bc of dodge/cloak).
I don´t understand in any way how you can make a point against sorc shields out of this vid.
Edit: Well i think i get it. You don´t want light armor builds to have active defense - they should explode even faster. 35seconds to score the first kill in the finals while never being pressured.
[Moderator Note: Edited per our rules on Trolling & Baiting]
Pixysticks wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »Just watched that again. Looks like Sypher was running 5 piece Whitestrakes, in Nirnhoned. Which means.. the mines didn't take him down to 1/3rd from 19k hp, but from around 30k hp once you take into account top tier Whitestrakes bonus. Those mines did a good bit of damage. Not saying that Nirnhoned isn't too powerful, that is kind of obvious. But, that was a bit more than just simple nirnhoned. That looks like it was also an incredibly powerful damage shield ontop of it.
whoa whoa, please dont insert informed and logical information into this thread. this thread was hijacked so the 2 losing sorcs and every other angry one that exists can come and vent against nirn so they feel like better players.
Still with every penetration available i´m getting 50% dmg reduced by nirn - yeah even with apprentice.
If your target has 70k spell resist.
Pixysticks with his set up completely ignores all enemy spell resist, i have 34k spell res and he was hitting me for 13k frags...Sorcs just need to stack a bit of spell penetration and nirnohed becomes useless
Does it? That 13k was almost certainly a crit. Ask him how much he crits light armor wearers without nirn and I bet it's a helluva lot more than 13k. Useless my arse. If it is useless why are you wearing it. Some people XD
I can't tell if your'e a bigger troll than Nala, or vice versa.
Why? You truly believe Nirn is useless like the guy says?
It's not useless, but unless you're going over the hardcap (which he wasn't), it can just be countered by massing spell penetration.
Not everyone should be forced into using freaking dual wield nirnhoned swords, apprentice, max erosion, and 5 piece light armor just to counter a freaking *armor* trait that an scrub can pick up and slap on his gear. I'm fine with hitting for far less on people wearing heavy armor with defensive builds. I'm not fine having to sacrifice most of my gearing and build choices in the game just to have a chance to kill people who are wearing nirnhoned.
I agree with the argument you're making, but the comparison is hardly equivalent.
I think all decent builds should be viable, not just a single build. Otherwise what is the choice at all?
I don't use spell erosion, and dual wielding 2 nirn swords is the same as a 2h with nirn, since weapon traits are 50% instead of a full value on 1hers. The point I was trying to make was that all people have to do is use the apprentice mundus, put nirn on their weap, and wear 5 light if they want to do as much damage as possible. If you're a magicka sorc you're pretty much forced to wear 5 light anyway, and there's no other decent traits on weapons for a caster besides Nirn, so the only real change people would have to make to help with their pen is to switch to apprentice. The most people can lose by doing so if magicka regen, and no one is forcing them to do it, just an alternative they can use until Nirn gets nerfed.
I'm not saying Nirn shouldn't be nerfed, because it should be, but people who have the mindset that they shouldn't have to change their mundus to do damage to people who have high spell resist, is kind of silly, nirn or not.
Dual Nirn 2-handers provides far more Spell Penetration than a Single Nirnhoned staff unless this was change *again* in the last mini-patch or two. Hell a single Nirnhoned Sword and a single sharpened sword provides more spell pen than a single nirnhoned staff.
...
Pixysticks wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »Just watched that again. Looks like Sypher was running 5 piece Whitestrakes, in Nirnhoned. Which means.. the mines didn't take him down to 1/3rd from 19k hp, but from around 30k hp once you take into account top tier Whitestrakes bonus. Those mines did a good bit of damage. Not saying that Nirnhoned isn't too powerful, that is kind of obvious. But, that was a bit more than just simple nirnhoned. That looks like it was also an incredibly powerful damage shield ontop of it.
whoa whoa, please dont insert informed and logical information into this thread. this thread was hijacked so the 2 losing sorcs and every other angry one that exists can come and vent against nirn so they feel like better players.
Still with every penetration available i´m getting 50% dmg reduced by nirn - yeah even with apprentice.
If your target has 70k spell resist.
Pixysticks with his set up completely ignores all enemy spell resist, i have 34k spell res and he was hitting me for 13k frags...Sorcs just need to stack a bit of spell penetration and nirnohed becomes useless
Does it? That 13k was almost certainly a crit. Ask him how much he crits light armor wearers without nirn and I bet it's a helluva lot more than 13k. Useless my arse. If it is useless why are you wearing it. Some people XD
I can't tell if your'e a bigger troll than Nala, or vice versa.
Why? You truly believe Nirn is useless like the guy says?
It's not useless, but unless you're going over the hardcap (which he wasn't), it can just be countered by massing spell penetration.
Not everyone should be forced into using freaking dual wield nirnhoned swords, apprentice, max erosion, and 5 piece light armor just to counter a freaking *armor* trait that an scrub can pick up and slap on his gear. I'm fine with hitting for far less on people wearing heavy armor with defensive builds. I'm not fine having to sacrifice most of my gearing and build choices in the game just to have a chance to kill people who are wearing nirnhoned.
I agree with the argument you're making, but the comparison is hardly equivalent.
I think all decent builds should be viable, not just a single build. Otherwise what is the choice at all?
I don't use spell erosion, and dual wielding 2 nirn swords is the same as a 2h with nirn, since weapon traits are 50% instead of a full value on 1hers. The point I was trying to make was that all people have to do is use the apprentice mundus, put nirn on their weap, and wear 5 light if they want to do as much damage as possible. If you're a magicka sorc you're pretty much forced to wear 5 light anyway, and there's no other decent traits on weapons for a caster besides Nirn, so the only real change people would have to make to help with their pen is to switch to apprentice. The most people can lose by doing so if magicka regen, and no one is forcing them to do it, just an alternative they can use until Nirn gets nerfed.
I'm not saying Nirn shouldn't be nerfed, because it should be, but people who have the mindset that they shouldn't have to change their mundus to do damage to people who have high spell resist, is kind of silly, nirn or not.
Dual Nirn 2-handers provides far more Spell Penetration than a Single Nirnhoned staff unless this was change *again* in the last mini-patch or two. Hell a single Nirnhoned Sword and a single sharpened sword provides more spell pen than a single nirnhoned staff.
The penetration values are not relative from what I can tell.
I agree that people who want to do damage to people with high spell resist should have a significant cost for that. The only point I was making was right now every good play has high spell resist and there is very little cost for *them* to do that.
Sacrificing Atronach for Apprentice for me would cost me significantly, and I'd have to make several other modification to my build to support that which would make me quite a bit less effective. When my drink wears off I know it because I'm suddenly out of magicka all the time, and that doesn't happen. Atronach is similar.
nah 2 nirn 1hs doesnt give more pen then 1 nirn 2h. go test it. you might only think it does because harvans is still bugged, but the damage is the same.
I don't use Harvens. I didn't craft 2 nirnhoned swords (yet) but I know for a fact in my testing of actual damage values 1 Sharpened Sword(7%) and 1 Nirnhoned sword(8%) was doing closer to tooltip damage than a single nirnhoned staff(18%). You can't test actual damage since 2 1-hand weapons provide more spell damage than a staff.
I wish to God someone out there with more free time than myself would spend a few hours doing some definitive spell penetration testing with a VR14 char against another VR14 and post the results of every possible combination of penetration and armor resistance values.
LegendaryMage wrote: »Since we can't regulate Nirnhoned we decided to allow it in the tournament. I'm more than happy to rematch without Nirn gear or whitestrakes but the fact of the matter is Nirnhoned is not an exploit/bug it is an over powered mechanic (one of many used in the tournaments) which will be toned down but still be useful against users stacking spell damage / magicka. Also there were MANY teams in the tournament using the trait (German/Karstyll weren't you guys using it as well? Judging by your other fights it looked like you guys were). I'm not using you guys or anyone using it as an excuse for using nirnhoned but if you're going to fuss about a mechanic that is over powered we would have to ban many OP things from the tournaments.
Aetcha and I are looking forward to a rematch without Nirn.
You don't think Nirn is out of control? Nirn is the single most OP thing in the game right now against casters, it's purely defensive but it makes you unkillable if you're half decent at fighting. To give you an example just how powerful it is, I have fought a decent player with nirn and I had no chance of killing him, then we duel naked and fights are over in less than 10 seconds usually.
I would last for an hour or more vs that DK and many times get him low hp only to have him soul assaulted (30k+ tooltip) and not dent him. While at the same time, he deals top damage and can sometimes almost one shot me if I got no shields (his crits are like 70% of my 20K hp).
No one should be able to deal insane damage and take no damage at all. Nirn is utterly out of control and whenever I'm dueling someone using this trait I tell myself it's just good practice and nothing more. Please don't use it in tournaments, ban it and find a way to get rid of it. If you can't see how broken it is, go play a magica NB and duel a stamina dk in full nirn. Tell me if you can ever kill him (unless he's a total newbie).
edit: Any stamina spec in full nirn actually. They will be immune to your damage, and deal top damage in return to you. Try it, it's total hard mode.
lol, something hilarious about a sorc saying someone shouldn't be able to take no damage while doing insane damage.
Yeah bc the two nightblades were absolutely unable to dmg those sorcs in the video because of shields - oh wait...
The only words the only word that comes to mind reading your comments would get me suspended in these forums sadly.
Look how long it took 2 stamina nightBLADES with the highest burst in the game to kill a single sorc who's in light armor.
That is why I find it hilarious.
And the NBs won despite of shields? Whats the Point? Do you want the fight to be even more lopsided than it was?
The NBs stayed alive too against the highest magic dmg in the game (well not that they were hit that much bc of dodge/cloak).
I don´t understand in any way how you can make a point against sorc shields out of this vid.
Edit: Well i think i get it. You don´t want light armor builds to have active defense - they should explode even faster. 35seconds to score the first kill in the finals while never being pressured.
[Moderator Note: Edited per our rules on Trolling & Baiting]
No, I'm saying that if they'd be any other class, say a DK/Templar/Nightblade they would of got instant killed...esp if they were in Light Armor
[Moderator Note: Edited per our rules on Trolling & Baiting]
Joy_Division wrote: »Pixysticks wrote: »Joy_Division wrote: »Pixysticks wrote: »Joy_Division wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »Just watched that again. Looks like Sypher was running 5 piece Whitestrakes, in Nirnhoned. Which means.. the mines didn't take him down to 1/3rd from 19k hp, but from around 30k hp once you take into account top tier Whitestrakes bonus. Those mines did a good bit of damage. Not saying that Nirnhoned isn't too powerful, that is kind of obvious. But, that was a bit more than just simple nirnhoned. That looks like it was also an incredibly powerful damage shield ontop of it.
whoa whoa, please dont insert informed and logical information into this thread. this thread was hijacked so the 2 losing sorcs and every other angry one that exists can come and vent against nirn so they feel like better players.
Still with every penetration available i´m getting 50% dmg reduced by nirn - yeah even with apprentice.
If your target has 70k spell resist.
Pixysticks with his set up completely ignores all enemy spell resist, i have 34k spell res and he was hitting me for 13k frags...Sorcs just need to stack a bit of spell penetration and nirnohed becomes useless
Does it? That 13k was almost certainly a crit. Ask him how much he crits light armor wearers without nirn and I bet it's a helluva lot more than 13k. Useless my arse. If it is useless why are you wearing it. Some people XD
I can't tell if your'e a bigger troll than Nala, or vice versa.
Why? You truly believe Nirn is useless like the guy says?
It's not useless, but unless you're going over the hardcap (which he wasn't), it can just be countered by massing spell penetration.
Oh, is that all? It's a relief that if I devote my entire build to massing spell penetration then I can counter those people who just use some armor traits to nullify one of the two damaging options in the game.
Yeah, dedicating your entire build to do as much damage as possible, usually results in you doing more damage. Hard concept to grasp, I know.
Sorry, not as simple as it seems. There are are many ways to increase "damage" in this game. Or at least there is supposed to be. Critical, high magicka pool, spell damage, synergies/buffs, etc., all of these approaches become suboptimal because the only specific way to counter nirn - which mitigates all these forms of "damage" with little opportunity cost - is to stack spell penetration. Also stacking spell penetration is not necessary dedicated to increasing your build to damage as it does little to those targets that have little spell resistance.
You may deem it ok or balanced to have the arms race between stacking spell penetration and spell resistance cancel each other out while eroding the viability of alternative means of damage, sets, weapons, traits, etc., but I find it incredibly boring.
That would be why you increase your max magicka, spell damage, and spell penetration at the same time. I don't know why you seem to think you can only do one or the other. It's not hard to grab apprentice and use a penetration trait on your weapon, just like it's not hard for someone to use all nirn on armor and stack up their spell resist. Neither of those things has anything to do with what stats we optimize or sets we wear or spec we decide to go.
I know it's not hard to grab the apprentice stone, but why do I as a magicka user have to be forced to in order to compete? Why can't I have the viable option of using the defending trait on a weapon as a stamina user? Weapons users at least have the option to forgo 5 pieces of medium because their means of actually penetrating their target's defenses are not tied to that set bonus.
I do not see the opportunity cost for stacking nirn as being the same for stacking spell pen / damage as you do. Armor traits are a joke; all of them are small bonuses that have little value in and of themselves. Nirn just costs gold. There is hardly any sacrifice for wearing it. Of course it is not hard. In fact it's brainless. Someone mention before in the thread that even if nirn is nerfed into the ground, they'd still wear it because all the other traits are lackluster.
There are things you have to give up for spell penetration. If I grab the apprentice stone, then I don't have the mage, thief, atronach, all of which are desirable and have a discernible impact on a charter's overall effectiveness in a way that the infused trait does not. Sure, give me a nirn staff, but that means no precise. Again a legitimate sacrifice. I mean magicka theorycrafting is already is incredibly dull and boring as it is right now that 4 pieces of craglorn vendor trash Martial Knowledge is consensus best, inferno staves are the only real choice, and now you think it is OK to further limit the viability of builds further because we can get into an arms race to compete with an armor trait?
I, and I think most people who have expressed misgivings about Nirn in this thread and elsewhere, have not claimed that nirn can't be countered. Rather, that a few pieces of armor traits should not provide so much protection against all types of magicka builds.
Pixysticks wrote: »And if you use all nirn, you have to give up every single set that is not crafted. I really don't think grabbing a certain mundus stone is that big of a difference than not being able to use 75% of the sets in the game, but that may just be me.Joy_Division wrote: »
I know it's not hard to grab the apprentice stone, but why do I as a magicka user have to be forced to in order to compete? Why can't I have the viable option of using the defending trait on a weapon as a stamina user? Weapons users at least have the option to forgo 5 pieces of medium because their means of actually penetrating their target's defenses are not tied to that set bonus.
I do not see the opportunity cost for stacking nirn as being the same for stacking spell pen / damage as you do. Armor traits are a joke; all of them are small bonuses that have little value in and of themselves. Nirn just costs gold. There is hardly any sacrifice for wearing it. Of course it is not hard. In fact it's brainless. Someone mention before in the thread that even if nirn is nerfed into the ground, they'd still wear it because all the other traits are lackluster.
There are things you have to give up for spell penetration. If I grab the apprentice stone, then I don't have the mage, thief, atronach, all of which are desirable and have a discernible impact on a charter's overall effectiveness in a way that the infused trait does not. Sure, give me a nirn staff, but that means no precise. Again a legitimate sacrifice. I mean magicka theorycrafting is already is incredibly dull and boring as it is right now that 4 pieces of craglorn vendor trash Martial Knowledge is consensus best, inferno staves are the only real choice, and now you think it is OK to further limit the viability of builds further because we can get into an arms race to compete with an armor trait?Joy_Division wrote: »I, and I think most people who have expressed misgivings about Nirn in this thread and elsewhere, have not claimed that nirn can't be countered. Rather, that a few pieces of armor traits should not provide so much protection against all types of magicka builds.
Everyone knows that, including the developers. But the reason this conversation got started was because the amount of spell resistance that the people were using in the video, would have been counterable if they used the right mundus and armor traits. So de-railing this thread into a 7-page rant about how people shouldn't have to change their mundus to counter someone else's armor traits, is kind of ridiculous, if you ask me.
Pixysticks wrote: »
If I would use the Apprentice stone, I'd have to either drop the Arena set or tri food if I wanted to sustain as well as I do with my current build. That's a tradeoff.
Yeah, you can't have your cake and eat it too. You have to decide between countering a lot of spell resistance, or having 200 more magicka regen. Complaining because you have to lose magicka regen to counter someone's spell resist (until they actually nerf nirn), is kind of a ridiculous. You have to adapt to the times, complaining that you don't feel like changing will just get you left behind.
It's over 300 actually, and would be more if I was Altmer.
No, I don't complain that I have to spec into spell penetration if I want to counter spell resistance. I complain that it is to easy to get such high resistance, with little to no sacrifices, that I have to do a lot of tradeoffs to counter it even half way.
And if adapting to the times means I have to use nirnhoned armor, give up trying to create a balanced build or even reroll stamina - no, thanks.
germantrocity, being able to use mines to completely shut down any melee build is completely broken and you should realize that, saying that its not fair that your mines do not oneshot people trying to hit you in melee its completely ***. nirnohed is simply reducing the damage of those mines by a 30-40%, taking it into the balanced zone
So scales shuttin down every bow and magica build relying on projectiles is not completely broken i guess?
No, as sypher thinks DKs need a buff ..... lel
I agree that DKs need a buff. The overall class is in shambles in regards to magica builds. Still scales is a stupidly overpowered ability for 1v1 or small scale fights...
Templar needs buffs too. Does that mean that Jesusbeam is not op against builds without ranged interrupt?
Two changes I think would help DKs:
1. Change Fiery Grip so that one is dedicated to pulling enemies to you, and the other is teleport gap closer like Ambush. Both should give the Empower buff. Both should have ~24m range.
2. Let DoTs tick on shields.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Joy_Division wrote: »Pixysticks wrote: »Joy_Division wrote: »Pixysticks wrote: »Joy_Division wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »Just watched that again. Looks like Sypher was running 5 piece Whitestrakes, in Nirnhoned. Which means.. the mines didn't take him down to 1/3rd from 19k hp, but from around 30k hp once you take into account top tier Whitestrakes bonus. Those mines did a good bit of damage. Not saying that Nirnhoned isn't too powerful, that is kind of obvious. But, that was a bit more than just simple nirnhoned. That looks like it was also an incredibly powerful damage shield ontop of it.
whoa whoa, please dont insert informed and logical information into this thread. this thread was hijacked so the 2 losing sorcs and every other angry one that exists can come and vent against nirn so they feel like better players.
Still with every penetration available i´m getting 50% dmg reduced by nirn - yeah even with apprentice.
If your target has 70k spell resist.
Pixysticks with his set up completely ignores all enemy spell resist, i have 34k spell res and he was hitting me for 13k frags...Sorcs just need to stack a bit of spell penetration and nirnohed becomes useless
Does it? That 13k was almost certainly a crit. Ask him how much he crits light armor wearers without nirn and I bet it's a helluva lot more than 13k. Useless my arse. If it is useless why are you wearing it. Some people XD
I can't tell if your'e a bigger troll than Nala, or vice versa.
Why? You truly believe Nirn is useless like the guy says?
It's not useless, but unless you're going over the hardcap (which he wasn't), it can just be countered by massing spell penetration.
Oh, is that all? It's a relief that if I devote my entire build to massing spell penetration then I can counter those people who just use some armor traits to nullify one of the two damaging options in the game.
Yeah, dedicating your entire build to do as much damage as possible, usually results in you doing more damage. Hard concept to grasp, I know.
Sorry, not as simple as it seems. There are are many ways to increase "damage" in this game. Or at least there is supposed to be. Critical, high magicka pool, spell damage, synergies/buffs, etc., all of these approaches become suboptimal because the only specific way to counter nirn - which mitigates all these forms of "damage" with little opportunity cost - is to stack spell penetration. Also stacking spell penetration is not necessary dedicated to increasing your build to damage as it does little to those targets that have little spell resistance.
You may deem it ok or balanced to have the arms race between stacking spell penetration and spell resistance cancel each other out while eroding the viability of alternative means of damage, sets, weapons, traits, etc., but I find it incredibly boring.
That would be why you increase your max magicka, spell damage, and spell penetration at the same time. I don't know why you seem to think you can only do one or the other. It's not hard to grab apprentice and use a penetration trait on your weapon, just like it's not hard for someone to use all nirn on armor and stack up their spell resist. Neither of those things has anything to do with what stats we optimize or sets we wear or spec we decide to go.
I know it's not hard to grab the apprentice stone, but why do I as a magicka user have to be forced to in order to compete? Why can't I have the viable option of using the defending trait on a weapon as a stamina user? Weapons users at least have the option to forgo 5 pieces of medium because their means of actually penetrating their target's defenses are not tied to that set bonus.
I do not see the opportunity cost for stacking nirn as being the same for stacking spell pen / damage as you do. Armor traits are a joke; all of them are small bonuses that have little value in and of themselves. Nirn just costs gold. There is hardly any sacrifice for wearing it. Of course it is not hard. In fact it's brainless. Someone mention before in the thread that even if nirn is nerfed into the ground, they'd still wear it because all the other traits are lackluster.
There are things you have to give up for spell penetration. If I grab the apprentice stone, then I don't have the mage, thief, atronach, all of which are desirable and have a discernible impact on a charter's overall effectiveness in a way that the infused trait does not. Sure, give me a nirn staff, but that means no precise. Again a legitimate sacrifice. I mean magicka theorycrafting is already is incredibly dull and boring as it is right now that 4 pieces of craglorn vendor trash Martial Knowledge is consensus best, inferno staves are the only real choice, and now you think it is OK to further limit the viability of builds further because we can get into an arms race to compete with an armor trait?
I, and I think most people who have expressed misgivings about Nirn in this thread and elsewhere, have not claimed that nirn can't be countered. Rather, that a few pieces of armor traits should not provide so much protection against all types of magicka builds.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I asked Sypher and he confirmed, that it wasn't just Nirn that he was wearing that allowed him to win that fight. He was running 5 piece whitestrakes, along with it being nirned. If you look at that video, regardless of how much nirn he was running and how much spell resistance he had up... if he had not also had Whitestrakes, he would have died in that split second burst when he hit those mines.
Pixysticks wrote: »Nerf Nirn.
Drop Crystal Frag damage 10-15%.
Make Fear blockable.
Lower the coefficients on stamina NB morphs by 5%.
Buff the coefficients on magicka NB morphs by 5%.
Add a stamina morph of Lava Whip.
Buff the damage of the magicka morph of Lava Whip by 15%.
Give Solar Flare a 35% chance to be instant cast when using any other spell that costs magicka.
Release 2v2 and 3v3 arenas.
Everyone rejoices.
Just to add my two words.. I will try to get back to main theme of this topic.. The tournament.. I think both sorcs weren't prepared for this duel anyway.. Imo at least one of them should use radiant magelight to counter cloaking, also they both should use mines + vulcanic rune combo and liq spam, it's the best combo vs "ambushers", for sure it would open them window to do some dmg after vulcanic rune stun, they were put on defense for entire duel.. ofc their dmg was crazy lowered by nirn, but who knows..
Anyway slowly i am geting really bored of pvp.. same moves all the time, especially u can notice that on nbs.. Ambush->fear->suprise spam.. CC immunity gone, lets repeat!! bleh