Using nirn in a duel, while not technically an exploit, is highly unsportsmanlike. Whether it was intended or not it's still a broken mechanic.
Since we can't regulate Nirnhoned we decided to allow it in the tournament. I'm more than happy to rematch without Nirn gear or whitestrakes but the fact of the matter is Nirnhoned is not an exploit/bug it is an over powered mechanic (one of many used in the tournaments) which will be toned down but still be useful against users stacking spell damage / magicka. Also there were MANY teams in the tournament using the trait (German/Karstyll weren't you guys using it as well? Judging by your other fights it looked like you guys were). I'm not using you guys or anyone using it as an excuse for using nirnhoned but if you're going to fuss about a mechanic that is over powered we would have to ban many OP things from the tournaments.
Aetcha and I are looking forward to a rematch without Nirn.
LegendaryMage wrote: »Since we can't regulate Nirnhoned we decided to allow it in the tournament. I'm more than happy to rematch without Nirn gear or whitestrakes but the fact of the matter is Nirnhoned is not an exploit/bug it is an over powered mechanic (one of many used in the tournaments) which will be toned down but still be useful against users stacking spell damage / magicka. Also there were MANY teams in the tournament using the trait (German/Karstyll weren't you guys using it as well? Judging by your other fights it looked like you guys were). I'm not using you guys or anyone using it as an excuse for using nirnhoned but if you're going to fuss about a mechanic that is over powered we would have to ban many OP things from the tournaments.
Aetcha and I are looking forward to a rematch without Nirn.
You don't think Nirn is out of control? Nirn is the single most OP thing in the game right now against casters, it's purely defensive but it makes you unkillable if you're half decent at fighting. To give you an example just how powerful it is, I have fought a decent player with nirn and I had no chance of killing him, then we duel naked and fights are over in less than 10 seconds usually.
I would last for an hour or more vs that DK and many times get him low hp only to have him soul assaulted (30k+ tooltip) and not dent him. While at the same time, he deals top damage and can sometimes almost one shot me if I got no shields (his crits are like 70% of my 20K hp).
No one should be able to deal insane damage and take no damage at all. Nirn is utterly out of control and whenever I'm dueling someone using this trait I tell myself it's just good practice and nothing more. Please don't use it in tournaments, ban it and find a way to get rid of it. If you can't see how broken it is, go play a magica NB and duel a stamina dk in full nirn. Tell me if you can ever kill him (unless he's a total newbie).
edit: Any stamina spec in full nirn actually. They will be immune to your damage, and deal top damage in return to you. Try it, it's total hard mode.
TheElementalPlatypus wrote: »Honestly this did a great job of showcasing nirn at its finest (Not discrediting two great players but pointing something out) But if you look at second round final fight, you ambushed directly into most of their mines while only being taken to 35% health (After watching multiple times its hard to tell but I think it was like 2-3k per mine)??? My mines tooltip is I believe 4300 (I'm only v8 keep in mind). If someone rolls into 3 of my mines especially on a stamina build, if I time curse with it they are almost always dead with curse + mines + streak. Also noticed in the next to last round streak was hitting you for about 1300-1600, my tooltip is 3k at v8.But nice win overall.
using nirn wouldnt have mattered, look at how bad those sorcs played. spamming mines around a tree never rolldodging or trying to use any CC lmao
AltusVenifus wrote: »TheElementalPlatypus wrote: »Honestly this did a great job of showcasing nirn at its finest (Not discrediting two great players but pointing something out) But if you look at second round final fight, you ambushed directly into most of their mines while only being taken to 35% health (After watching multiple times its hard to tell but I think it was like 2-3k per mine)??? My mines tooltip is I believe 4300 (I'm only v8 keep in mind). If someone rolls into 3 of my mines especially on a stamina build, if I time curse with it they are almost always dead with curse + mines + streak. Also noticed in the next to last round streak was hitting you for about 1300-1600, my tooltip is 3k at v8.But nice win overall.
I personally hope they don't change Nirn, which might be selfish, I'm not 100% sure. But with TTK like 2.5 secs, nirn is the only thing that allows me to drag a fight into the sustain realm where I like it. Before I started using it, I would die to a magic user in like 1 unblocked attack... now I die in like 5 or 6... keep nirn, keep dodge roll, keep block casting, keep shields IMO... or nerf nirn, block casting, sheilds, and dodge roll... just don't pick one.
Pixysticks wrote: »I think they can leave Nirn the way it is in the game now and it would be fine, but what they should change is making it so you can't exceed the hardcap of ~35k, so if you have penetration it will actually do something.
Pixysticks wrote: »I think they can leave Nirn the way it is in the game now and it would be fine, but what they should change is making it so you can't exceed the hardcap of ~35k, so if you have penetration it will actually do something.
Pixysticks wrote: »I think they can leave Nirn the way it is in the game now and it would be fine, but what they should change is making it so you can't exceed the hardcap of ~35k, so if you have penetration it will actually do something.
That would mean a stamina build can force a magicka build to spec as much as possible into spell penetration just using it's armor traits, while a magicka build would only get close to that level of physical resist using full heavy armor.
Sorry, how would that be fair?
Pixysticks wrote: »I think they can leave Nirn the way it is in the game now and it would be fine, but what they should change is making it so you can't exceed the hardcap of ~35k, so if you have penetration it will actually do something.
They should make Nirn the same as Reinforced or make a new trait that gives physical resistance in the same amount as Nirn does spell resistance. Only then will it be balanced.
Pixysticks wrote: »I think they can leave Nirn the way it is in the game now and it would be fine, but what they should change is making it so you can't exceed the hardcap of ~35k, so if you have penetration it will actually do something.
That would mean a stamina build can force a magicka build to spec as much as possible into spell penetration just using it's armor traits, while a magicka build would only get close to that level of physical resist using full heavy armor.
Sorry, how would that be fair?
Pixysticks wrote: »Pixysticks wrote: »I think they can leave Nirn the way it is in the game now and it would be fine, but what they should change is making it so you can't exceed the hardcap of ~35k, so if you have penetration it will actually do something.
That would mean a stamina build can force a magicka build to spec as much as possible into spell penetration just using it's armor traits, while a magicka build would only get close to that level of physical resist using full heavy armor.
Sorry, how would that be fair?
You should always be specced into as much spell penetration as you can get if you want to do good damage, lol. If you don't feel like you should have to spec heavy into penetration and instead want to worry about regen or other things, why should you do as much damage as someone who does?
Pixysticks wrote: »I think they can leave Nirn the way it is in the game now and it would be fine, but what they should change is making it so you can't exceed the hardcap of ~35k, so if you have penetration it will actually do something.
That would mean a stamina build can force a magicka build to spec as much as possible into spell penetration just using it's armor traits, while a magicka build would only get close to that level of physical resist using full heavy armor.
Sorry, how would that be fair?
why do you even need physical resist if your a sorc stacking shields. the armor wont even benefit you if you have any shields up
LegendaryMage wrote: »Since we can't regulate Nirnhoned we decided to allow it in the tournament. I'm more than happy to rematch without Nirn gear or whitestrakes but the fact of the matter is Nirnhoned is not an exploit/bug it is an over powered mechanic (one of many used in the tournaments) which will be toned down but still be useful against users stacking spell damage / magicka. Also there were MANY teams in the tournament using the trait (German/Karstyll weren't you guys using it as well? Judging by your other fights it looked like you guys were). I'm not using you guys or anyone using it as an excuse for using nirnhoned but if you're going to fuss about a mechanic that is over powered we would have to ban many OP things from the tournaments.
Aetcha and I are looking forward to a rematch without Nirn.
You don't think Nirn is out of control? Nirn is the single most OP thing in the game right now against casters, it's purely defensive but it makes you unkillable if you're half decent at fighting. To give you an example just how powerful it is, I have fought a decent player with nirn and I had no chance of killing him, then we duel naked and fights are over in less than 10 seconds usually.
I would last for an hour or more vs that DK and many times get him low hp only to have him soul assaulted (30k+ tooltip) and not dent him. While at the same time, he deals top damage and can sometimes almost one shot me if I got no shields (his crits are like 70% of my 20K hp).
No one should be able to deal insane damage and take no damage at all. Nirn is utterly out of control and whenever I'm dueling someone using this trait I tell myself it's just good practice and nothing more. Please don't use it in tournaments, ban it and find a way to get rid of it. If you can't see how broken it is, go play a magica NB and duel a stamina dk in full nirn. Tell me if you can ever kill him (unless he's a total newbie).
edit: Any stamina spec in full nirn actually. They will be immune to your damage, and deal top damage in return to you. Try it, it's total hard mode.
I completely agree that it's OP, my own views regarding being able to deal damage / being tanky aside (from a 1v1 perspective, a well played sorc can nearly pull off similar feats with smaller strain on resource management or risk of death even compared to a roll dodge build)
We allowed it because we can't regulate it, ZOS is being incompetent with this trait by waiting so long to nerf it, but until then there is literally nothing we can do to prove if someone is using nirn or has other forms of mitigation. Similarly we can't regulate playstyles, if players want to spam fear, spam shields, take advantage of fossilize/uppercut combo, turtle inside mines waiting for your opponent to make the first move. All this comes into play eventually in a competitive environment so we regulate what we can and leave open the rest as long as it's not an exploit.
Germantrocity and Karstyll, we are up for a rematch and without nirn trait on both weapons/armor whenever you guys are available. I feel like if I was in your shoes I would be bothered that the trait is still in it's current state. So I completely understand your point of you.
Since we can't regulate Nirnhoned we decided to allow it in the tournament. I'm more than happy to rematch without Nirn gear or whitestrakes but the fact of the matter is Nirnhoned is not an exploit/bug it is an over powered mechanic (one of many used in the tournaments) which will be toned down but still be useful against users stacking spell damage / magicka. Also there were MANY teams in the tournament using the trait (German/Karstyll weren't you guys using it as well? Judging by your other fights it looked like you guys were). I'm not using you guys or anyone using it as an excuse for using nirnhoned but if you're going to fuss about a mechanic that is over powered we would have to ban many OP things from the tournaments.
Aetcha and I are looking forward to a rematch without Nirn.
Also bring Overload down to mortal status.Pixysticks wrote: »Nerf Nirn.
Drop Crystal Frag damage 10-15%.
Don't touch my fear
Lower the coefficients on stamina NB morphs by 5%.
Buff the coefficients on magicka NB morphs by 5%.
Add a stamina morph of Lava Whip.
Buff the damage of the magicka morph of Lava Whip by 15%.
Give Solar Flare a 35% chance to be instant cast when using any other spell that costs magicka.
Release 2v2 and 3v3 arenas.
Everyone rejoices.
Nivzruo_ESO wrote: »Nirnhorn woulAlso bring Overload down to mortal status.Pixysticks wrote: »Nerf Nirn.
Drop Crystal Frag damage 10-15%.
Don't touch my fear
Lower the coefficients on stamina NB morphs by 5%.
Buff the coefficients on magicka NB morphs by 5%.
Add a stamina morph of Lava Whip.
Buff the damage of the magicka morph of Lava Whip by 15%.
Give Solar Flare a 35% chance to be instant cast when using any other spell that costs magicka.
Release 2v2 and 3v3 arenas.
Everyone rejoices.
There I fixed it for you
Pixysticks wrote: »Nerf Nirn.
Drop Crystal Frag damage 10-15%.
Fear is fine.
Lower the coefficients on stamina NB morphs by 5%.
Buff the coefficients on magicka NB morphs by 5%.
Add a stamina morph of Lava Whip.
Buff the damage of the magicka morph of Lava Whip by 15%.
Give Solar Flare a 35% chance to be instant cast when using any other spell that costs magicka.
Release 2v2 and 3v3 arenas.
Everyone rejoices.
LegendaryMage wrote: »I only got one question. Why did you allow nirn gear in the tournament? I'm sure myself and many others would like to see a rematch with normal gear.
bosmern_ESO wrote: »LegendaryMage wrote: »I only got one question. Why did you allow nirn gear in the tournament? I'm sure myself and many others would like to see a rematch with normal gear.
Nirn is normal gear, they do need to change how powerful it is, but thats how it is at this time.