Why is it that so many people seem to think this way? That I want to give new players some free reign to the top? That I want to new players to skip what everyone has earned? That is not what this is about. That doesn't even make sense. Where are all you getting this from? I'm so tired of these posts.Pretend for a few minutes you are the principal of a elementary school. One day, you decide you want to give the opportunity to one lucky kid to be Principal for a Day. After you select the winner, you instruct the kid that (s)he is to basically run the school for a day through whatever means necessary. The next day, the kid heads to school as "Principal for a Day", while you stay at home carefree and catch up on that show you always wanted to watch but didn't have time for. The following day, you return to the school, all refreshed and ready to go, to find sitting on your desk a complaint letter written by the staff and describing a day with "no learning, the kids going crazy, etc." After talking to some of the staff, you quickly ask yourself the following question: "What in the <bleep> was I thinking?"
Yeah, schools used to do "Principal For a Day" contests. It was a way to improve the morale of the students. Why do you think they got rid of it? Because kids don't have the mindset to think like adults.
Same here. Characters with lower experience shouldn't be given the same rank as those who spent more time in Cyrodiil.
No! Would you like easy thing right? NO! Go play Skyrim or some others kids game like Dark souls!
"deathpandax_ESO wrote: »"So if anyone else is going to make smart ass, pro-elitest comment that has nothing to do with the topic, go to a different thread.
No! Would you like easy thing right? NO! Go play Skyrim or some others kids game like Dark souls!
deathpandax_ESO wrote: »
If something is account wide, and your a new player,, your still going to have to level up and progress just as anyone else would. The only thing this would change anything for is alternate characters on your account after you already did all of it.
newtinmpls wrote: »deathpandax_ESO wrote: »
If something is account wide, and your a new player,, your still going to have to level up and progress just as anyone else would. The only thing this would change anything for is alternate characters on your account after you already did all of it.
I think that this is the chess vs DnD problem.
In chess, you "play" 16 different "characters" and those form a collective that is "your" side.
In DnD (yes, I'm thinking old school blue box set from days long past - but that's what started this mess) you play ONE character, and that individual has skills, gains levels, gains equipment and so on.
In Chess, your whole "side" has control of the board (or doesen't) coordinates to get your pawns queened (or doesn't). Or to use the current jargon - you play the account, not the individual piece.
In an RPG, even though you have many characters - it's still based on a single-character storyline. So every single character will slowly "become" a hero. Not start out as one.
I think that the terminology of "alt" or "toon" encourages a "chess" mindset which is not what ESO/ZOS has set up this game to support.
Elijah_Crow wrote: »When I see a character of a certain alliance rank, I want to know they earned it on that character. Same goes for showing my alliance rank. I'm all for ease of access for playing different characters and classes, but let's keep this in perspective. Everything in the game shouldn't be account based. Champion points already provide enough account coverage.
Next you'll be wanting achievements account wide.
Yes but I think the modern MMO is leaning more toward the chess model.
No! Would you like easy thing right? NO! Go play Skyrim or some others kids game like Dark souls!
deathpandax_ESO wrote: »
If something is account wide, and your a new player,, your still going to have to level up and progress just as anyone else would. The only thing this would change anything for is alternate characters on your account after you already did all of it.
newtinmpls wrote: »
I think that this is the chess vs DnD problem.
In chess, you "play" 16 different "characters" and those form a collective that is "your" side.
In DnD (yes, I'm thinking old school blue box set from days long past - but that's what started this mess) you play ONE character, and that individual has skills, gains levels, gains equipment and so on.
In Chess, your whole "side" has control of the board (or doesen't) coordinates to get your pawns queened (or doesn't). Or to use the current jargon - you play the account, not the individual piece.
In an RPG, even though you have many characters - it's still based on a single-character storyline. So every single character will slowly "become" a hero. Not start out as one.
I think that the terminology of "alt" or "toon" encourages a "chess" mindset which is not what ESO/ZOS has set up this game to support.
deathpandax_ESO wrote: »
Yes but I think the modern MMO is leaning more toward the chess model. If youdne character, there isn't any reason to have to do the same thing again on the same character, it's just a time waster. It might make for a slightly imbalanced low level for the vet playing a new character, but who really cares about lower level balance anyway.
It seems that ZoS is also leaning toward this system too. It shows in things like Champion Points and Dyes. Hopefully the will make the right choice and do the same for Alliance War rank.
Account wide? No. Alliance wide? Yes.
Lets assume the 3 fractions still get seperate Alliance Rank, to prevent abuse of the system. ie: Your Daggerfall charactesr will have a different Alliance rank from your Ebonheart characters, but all your characters in Daggerfall will have the same rank.
Now that is something I could agree with. Especially if there were more AP gains for participating in PvP. Even and especially on the losoing side, as new characters inevitably will. I know it often vexes me how little AP I can grab before veteran PK stompss me into respawn in Cyrodil... all too often spend a hour or two in cyrodil, and then have very little to show for it since the other side just was too good. And it would be nice if characters of lower power would be able to earn their alliance ranks despite not having much success against the PvP-elite that often dominates the battlefield...Just increase AP gain and adjust the amount of AP required to gain a level. Problem solved.
deathpandax_ESO wrote: »Why is it that so many people seem to think this way? That I want to give new players some free reign to the top? That I want to new players to skip what everyone has earned? That is not what this is about. That doesn't even make sense. Where are all you getting this from? I'm so tired of these posts.Pretend for a few minutes you are the principal of a elementary school. One day, you decide you want to give the opportunity to one lucky kid to be Principal for a Day. After you select the winner, you instruct the kid that (s)he is to basically run the school for a day through whatever means necessary. The next day, the kid heads to school as "Principal for a Day", while you stay at home carefree and catch up on that show you always wanted to watch but didn't have time for. The following day, you return to the school, all refreshed and ready to go, to find sitting on your desk a complaint letter written by the staff and describing a day with "no learning, the kids going crazy, etc." After talking to some of the staff, you quickly ask yourself the following question: "What in the <bleep> was I thinking?"
Yeah, schools used to do "Principal For a Day" contests. It was a way to improve the morale of the students. Why do you think they got rid of it? Because kids don't have the mindset to think like adults.
Same here. Characters with lower experience shouldn't be given the same rank as those who spent more time in Cyrodiil.
If something is account wide, and your a new player,, your still going to have to level up and progress just as anyone else would. The only thing this would change anything for is alternate characters on your account after you already did all of it.
So if anyone else is going to make smart ass, pro-elitest comment that has nothing to do with the topic, go to a different thread.
For you specifically, arena25. The "Principal for a Day" example has nothing to do with what is being discussed. Instead, let me give you an example that would fit the discussion: Your a princpial of a school, but your tired at working at your school and want to be the principal of another one. You can't do this though, because to do that you would have to go to middle school, high school, and college and spend years re-learning everything that you know to get another teaching degree. That is the current way the system is set up in ESO.
TheShadowScout wrote: »Now that is something I could agree with. Especially if there were more AP gains for participating in PvP. Even and especially on the losoing side, as new characters inevitably will. I know it often vexes me how little AP I can grab before veteran PK stompss me into respawn in Cyrodil... all too often spend a hour or two in cyrodil, and then have very little to show for it since the other side just was too good. And it would be nice if characters of lower power would be able to earn their alliance ranks despite not having much success against the PvP-elite that often dominates the battlefield...Just increase AP gain and adjust the amount of AP required to gain a level. Problem solved.
As long as there are different factions I have to say no. I don't want to see people making alts and taking all their previously accumulated AP gains with them just because of the ebb and flow of the alliance war. The current system forces a bit of realm pride; something that is sorely needed in games like this.
deathpandax_ESO wrote: »As long as there are different factions I have to say no. I don't want to see people making alts and taking all their previously accumulated AP gains with them just because of the ebb and flow of the alliance war. The current system forces a bit of realm pride; something that is sorely needed in games like this.
I.. I.. cant even.
Please just read main post before posting.
deathpandax_ESO wrote: »As long as there are different factions I have to say no. I don't want to see people making alts and taking all their previously accumulated AP gains with them just because of the ebb and flow of the alliance war. The current system forces a bit of realm pride; something that is sorely needed in games like this.
I.. I.. cant even.
Please just read main post before posting.
I am very sorry you don't like someone stating a point you feel you already addressed; the point I made is still valid to the discussion. The truth is I lost interest in your post before I reached the end and posted without seeing your comment on abusing your proposed system.
I also don't support shared AP on the same realm because it encourages the same issue I previously mentioned by facilitating players in making FotM characters when they see someone else in the field doing better than they are. The bottom line is that this is a bad idea because it will serve to dilute the diversity of classes. An example could be the Templar who has high APs and decides to continue healing the zerg even though if they could transfer their effort to a Dragonknight or Sorc they would; you just lost a dedicated healer because you made time/effort placed in a character less meaningful. I am of the opinion that time invested is a badge of honor and instant gratification erodes game longevity and community.
Huggernaut wrote: »Need more account wide stuff PERIOD. I'm tired of feeling like I'm being punished for wanting to roll an alt.
Like having to complete 1500 quests + hundreds of shards & books, as well having to level every weapon/skill/armor/etc line again isn't bad enough, we have to go through all this other crap on every character too?
Pointless grind that only drives players away.
I am of the opinion that time invested is a badge of honor and instant gratification erodes game longevity and community.