QuadroTony wrote: »so your congradulations was too late
QuadroTony wrote: »[quote="F7sus4;1799606"
Mobs number decreased, respawn timer increased.
Solved, buried. Thank you.
QuadroTony wrote: »still not fixed!
Hi, all.
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What about Haynote Cave?
You literally can't move without having an angry undead skeleton, necromancer or cultist in your face.
Every foot you move, there is an enemy there, filled with experience points seemingly ready to esplode in a glorious esplosion of experience points.
Also, the two bosses in this Cyrodiil delve? They both spawn, simultaneously.
Now, remember; it's common for Cyrodiil delves to have multiple bosses, in some cases four bosses, only one can be alive at one time, killing one forces a RNG spawn timer of ten minutes.
Haynote Cave though? 100% more efficient than any other Cyrodiil delve with regards to acquiring grand soul gems. If you factor in distance travelled and other variables, it's definitely going to be a one-thousand-million-percent increase in grand soul gem acquisition efficiency.
#Grinder4Life
#CyrodiilDelveIncredibleGrindSpotAwarenessSpreader
Keep up the good work, QuadroTony. I look forward to seeing posts regarding Haynote Cave, and maybe perhaps even Aspect Rune Cave, otherwise known as Capstone Cave located near Bruma.
Capstone Cave; where the treasure chests overflow with Martial Knowledge gear, always an aspect rune spawning whilst experience points just keep on givin'.
QuadroTony wrote: »
When you zone to that cave and there are 9 players guarding the door (3 of each faction, so 6 can attack who ever zones in and kill them before they finishing zoning) You know it must be something good in there.Is it me or someone in need of more gank just bumped this topic?