Thread is coming soon when I stop procrastinating.
I hope that QuadroTony, my inspiration for exposing this grind will praise me for my contribution.
Solo teaser.
I'm only VR10 and my weapon damage is less than 2k unbuffed so It's not as fast as it should be.
Thread is coming soon when I stop procrastinating.
I hope that QuadroTony, my inspiration for exposing this grind will praise me for my contribution.
Solo teaser.
I'm only VR10 and my weapon damage is less than 2k unbuffed so It's not as fast as it should be.
Sorry to inform you but there are many grinds where one can reasonably obtain ~500k/hr solo and ~700k/hr duo/married/plus. Outside of Cyrodiil at that.
The only praise you'll receive is superhate from those who have been secretly using some of these grinds for a while.
Thread is coming soon when I stop procrastinating.
I hope that QuadroTony, my inspiration for exposing this grind will praise me for my contribution.
Solo teaser.
I'm only VR10 and my weapon damage is less than 2k unbuffed so It's not as fast as it should be.
Sorry to inform you but there are many grinds where one can reasonably obtain ~500k/hr solo and ~700k/hr duo/married/plus. Outside of Cyrodiil at that.
The only praise you'll receive is superhate from those who have been secretly using some of these grinds for a while.
QuadroTony wrote: »Sorry to inform you but there are many grinds where one can reasonably obtain ~500k/hr solo and ~700k/hr duo/married/plus. Outside of Cyrodiil at that.
The only praise you'll receive is superhate from those who have been secretly using some of these grinds for a while.
i will find it and make public
You are right, though, the promised large-scale PvP battles are just not technologically feasible. Blame it on the megaserver, the game code, whatever...but it seems that we should give up that idea for now. Smart money would be on adding another form of PvP such as arenas, dueling, or battlegrounds to alleviate Cyrodiil load. But Zenimax has also said that they are not going to do this.
@QuadroTony, I hate being wrong probably more than most, but thought I'd chime in and say I'm surprised they've not nerfed XP in these delves yet. I still don't think it's cool to risk nerfs by posting it for all to flock to, but maybe rather than naivety on your part it was brass (sincere compliment). After all, why would they have raised XP in the delves if they didn't want players to flock to them. Maybe this was your logic after all. Anyway...
I was wrong on this one .
@QuadroTony, I hate being wrong probably more than most, but thought I'd chime in and say I'm surprised they've not nerfed XP in these delves yet. I still don't think it's cool to risk nerfs by posting it for all to flock to, but maybe rather than naivety on your part it was brass (sincere compliment). After all, why would they have raised XP in the delves if they didn't want players to flock to them. Maybe this was your logic after all. Anyway...
I was wrong on this one .
I dont think they are going to nerf delve XP in Cyro because Brian Wheeler wants the players to be more spread out, away from keeps. This is definately a way to do that. And then the PvErs will get ganked and QQ... should be fun.
@QuadroTony, I hate being wrong probably more than most, but thought I'd chime in and say I'm surprised they've not nerfed XP in these delves yet. I still don't think it's cool to risk nerfs by posting it for all to flock to, but maybe rather than naivety on your part it was brass (sincere compliment). After all, why would they have raised XP in the delves if they didn't want players to flock to them. Maybe this was your logic after all. Anyway...
I was wrong on this one .
I dont think they are going to nerf delve XP in Cyro because Brian Wheeler wants the players to be more spread out, away from keeps. This is definately a way to do that. And then the PvErs will get ganked and QQ... should be fun.
Nonsense. Any efficient grinder with a quarter brain knows not to play in any campaign that is not owned by their faction and has low pop .Also they would know how to avoid or beat most of those pathetic little gankers. Really what semi serious PVPer would actually get any fun from that instead in actual serious combat.
Oh anybody that post in the Alliance war forum doesn't deserve any consideration.@QuadroTony, I hate being wrong probably more than most, but thought I'd chime in and say I'm surprised they've not nerfed XP in these delves yet. I still don't think it's cool to risk nerfs by posting it for all to flock to, but maybe rather than naivety on your part it was brass (sincere compliment). After all, why would they have raised XP in the delves if they didn't want players to flock to them. Maybe this was your logic after all. Anyway...
I was wrong on this one .
I dont think they are going to nerf delve XP in Cyro because Brian Wheeler wants the players to be more spread out, away from keeps. This is definately a way to do that. And then the PvErs will get ganked and QQ... should be fun.
Nonsense. Any efficient grinder with a quarter brain knows not to play in any campaign that is not owned by their faction and has low pop .Also they would know how to avoid or beat most of those pathetic little gankers. Really what semi serious PVPer would actually get any fun from that instead in actual serious combat.
Ones that post up in the alliance war forums that they got ganked PvEing?
You are right, though, the promised large-scale PvP battles are just not technologically feasible. Blame it on the megaserver, the game code, whatever...but it seems that we should give up that idea for now. Smart money would be on adding another form of PvP such as arenas, dueling, or battlegrounds to alleviate Cyrodiil load. But Zenimax has also said that they are not going to do this.
I'm just going to point out this is not entirely true.
During Open Beta we had huge large scale battles without lag. Hundreds over players fighting in the same location. It was truly epic!
I remember this because i was amazed by the performance and one of the things that convinced me to switch over to this game for PvP. However, ever since a certain unnamed patch was released and not rolled back, in spite of the obvious impact on performance, it has since then been all downhill.
An now that there have been so many subsequent updates since that fateful patch it will be nearly impossible to isolate and resolve the issue because any one of these subsequent updates could have added their own performance issues. Kind of hard to know if a fix works if performance is still poor because a new issue was introduced in a subsequent update.
Quite frankly it will take a miracle to fix the performance issues at this point.
You are right, though, the promised large-scale PvP battles are just not technologically feasible. Blame it on the megaserver, the game code, whatever...but it seems that we should give up that idea for now. Smart money would be on adding another form of PvP such as arenas, dueling, or battlegrounds to alleviate Cyrodiil load. But Zenimax has also said that they are not going to do this.
I'm just going to point out this is not entirely true.
During Open Beta we had huge large scale battles without lag. Hundreds over players fighting in the same location. It was truly epic!
I remember this because i was amazed by the performance and one of the things that convinced me to switch over to this game for PvP. However, ever since a certain unnamed patch was released and not rolled back, in spite of the obvious impact on performance, it has since then been all downhill.
An now that there have been so many subsequent updates since that fateful patch it will be nearly impossible to isolate and resolve the issue because any one of these subsequent updates could have added their own performance issues. Kind of hard to know if a fix works if performance is still poor because a new issue was introduced in a subsequent update.
Quite frankly it will take a miracle to fix the performance issues at this point.
@Sureshawt I have heard that, and would have loved to experience it! But don't you think that perhaps the real detriment to performance was anti-hacking code added by ZOS?
I guess you are referring to the "lighting patch," but I have never understood how changing the way that the game renders lighting could cause lag at the level seen today in Cyrodiil. Isn't it possible that something else added in that patch is the root of all of the lag problems? Something unrelated to lighting?
You are right, though, the promised large-scale PvP battles are just not technologically feasible. Blame it on the megaserver, the game code, whatever...but it seems that we should give up that idea for now. Smart money would be on adding another form of PvP such as arenas, dueling, or battlegrounds to alleviate Cyrodiil load. But Zenimax has also said that they are not going to do this.
I'm just going to point out this is not entirely true.
During Open Beta we had huge large scale battles without lag. Hundreds over players fighting in the same location. It was truly epic!
I remember this because i was amazed by the performance and one of the things that convinced me to switch over to this game for PvP. However, ever since a certain unnamed patch was released and not rolled back, in spite of the obvious impact on performance, it has since then been all downhill.
An now that there have been so many subsequent updates since that fateful patch it will be nearly impossible to isolate and resolve the issue because any one of these subsequent updates could have added their own performance issues. Kind of hard to know if a fix works if performance is still poor because a new issue was introduced in a subsequent update.
Quite frankly it will take a miracle to fix the performance issues at this point.
@Sureshawt I have heard that, and would have loved to experience it! But don't you think that perhaps the real detriment to performance was anti-hacking code added by ZOS?
I guess you are referring to the "lighting patch," but I have never understood how changing the way that the game renders lighting could cause lag at the level seen today in Cyrodiil. Isn't it possible that something else added in that patch is the root of all of the lag problems? Something unrelated to lighting?
I'm also not convinced the lighting change itself caused it for the same reasons you state which is why I don't mention it specifically. However, the timing of that patch and poor performance since makes me suspect that something was done in that patch that we are not aware of and it is not related to a lighting change.
Was the anti-hack code added at that time? Perhaps that is the reason they refused to roll back,
Pangnirtung wrote: »A question for the grinders.
I see toons grinding around and around and around again. Non-stop for hours it seems.
Does this not get boring? I have followed a few around for a bit and after five minutes of this complete boredom sets in.
I had so much fun doing quests and now find that I miss it. Non-stop grinding to what effect?
I ask this respectfully because I am honestly at a loss.
I need an instanced grind spot
Pangnirtung wrote: »A question for the grinders.
I see toons grinding around and around and around again. Non-stop for hours it seems.
Does this not get boring? I have followed a few around for a bit and after five minutes of this complete boredom sets in.
I had so much fun doing quests and now find that I miss it. Non-stop grinding to what effect?
I ask this respectfully because I am honestly at a loss.
I agree with you and I just can't relate to this style of play.
PoseidonEvil wrote: »its not like ZOS doesn't already know about the grind spots? regardless if this guy posted this here...EVERYONE in eso knows about it lol...