Siege Damage Intended to hit for 24k?

  • glak
    glak
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    c0rp wrote: »
    Seems that siege and red circles are going to matter again, and the QQ has already begun! Thank you fixing this @ZOS_BrianWheeler
    No more "oh that tickles!" from vr14s
  • Tintinabula
    Tintinabula
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    Vampire here. Fireballista one shotting me for 24333. There's only if I see the red circle to roll before it hits me. Its pretty dumb ZOS cant figure out how to code a 9k fire ballista hit.
  • WRX
    WRX
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    EvilEmpire wrote: »
    Huntler wrote: »

    See my "nightmare" thread about this and you'll see we agree 100% on what you mentioned and that siege will be more important than builds, how you play, your gear, your skills, etc. Basically your goal will be siege siege siege, not build planning, group coordination of abilities, supportive skills, position, etc.

    I would rather see someone siege, siege, siege, than what you do - which is zerg, zerg, zerg. It's funny how you pretend to act all anti-zerg, but yet alc doesn't go anywhere without the wrx group of 30-40.

    I read this post, enjoyed the arguing, and then I come to this.

    ***** please. Most of Alac and Deci are friends and sometimes will group together for the lawls or when either group is lacking players. However if we really did run 30-40 people, you'd be sitting at your gates more than you do now.

    Hell, maybe we will if we ever get that many on. Whats your in-game name?

    Prepare for insertion.
    Decibel GM

    GLUB GLUB
  • Itoq
    Itoq
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    Iyas wrote: »
    death recap plz


    2m3r489.png

    (^ apparently a bad time to try to change the quickslot bar)


    One fire ballista hit (non vamp:)

    343p577.jpg

    Edited by Itoq on March 23, 2015 10:18PM
  • Snit
    Snit
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    It may be time to look at some Fire Resist enchants.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Snit
    Snit
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    Hektlk wrote: »
    The changes to siege damage is absolutely *** ***. It's just a way for *** to feel like they are relevant at PVP.

    Hey, you're the one standing in red ;)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Tintinabula
    Tintinabula
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    Being a dark elf is supposed to make up in fire resistance anyways for a vamp...or did they stealth f*** that too?
  • JDar
    JDar
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    Wonder how bad things will get. Will duelers start dropping siege now?
  • Satiar
    Satiar
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    So we can be one shot now. And for some reason people like this?

    Does no one remember how awful the buffed up snipe was?

    I give it a week until people demand a change. Defense gonna be awesome. I'm just going to have 12 people fire ballista the *** breach and wait until the tears flood the forums and force a change.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • WebBull
    WebBull
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    Being a dark elf is supposed to make up in fire resistance anyways for a vamp...or did they stealth f*** that too?

    Vamp is 40% increased fire damage. Your dark elf no where near offsets that and I don't think it was every nerfed (but I could be wrong). I would suggest using Shield Siege for 20% damage reductions and Covenant Heartland pvp set for another 20% siege damage reduction. Between the two coupled with your racial you will likely cut the damage in half.

    And of course, stay out of the circles as much as possible.
    Edited by WebBull on March 23, 2015 10:31PM
  • RedTalon
    RedTalon
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    Been hit a few times and have died twice to siege damage today for in the 20k area and have to say I approve, the circle groups that run around keeps and outposts are failing to stay in tact largely and this seems to have cut down on lag.

    Watch where you stand have siege shields, potions, self healths and such at the ready and all will be good.

    Edited by RedTalon on March 23, 2015 10:43PM
  • Glurin
    Glurin
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    JDar wrote: »
    Wonder how bad things will get. Will duelers start dropping siege now?

    "Face away from each other, march twenty paces forward, turn and set up your trebuchet and fire! Hey! No moving out of the way of the big flaming rock!"

    Yeah, somehow I just don't see it happening outside of something specifically made for youtube.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • ThyIronFist
    ThyIronFist
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    This thread makes me very happy.

    I'll make sure to hit the store tomorrow and get myself some popcorn. This is beautiful.

    Anyhow, there are many, many ways of countering siege. As most of veterans know;

    - Purge
    - Siege bubble
    - Use heals and/or stack shields
    - Use abilities or armour sets that reduce damage/AoE/siege damage
    - Kill the defenseless player operating the siege
    - Move out of the red circle!!!!!!!!
    - Shoot at the siege weapon with a normal ballista to destroy it
    - Take cover
    - Siege weapons have to reload, if its reloading, it wont kill you :blush:


    I know it's hard, lol, but for the veterans, like myself, you've had the past 12 months to learn and avoid that obvious red circle on the ground. Most players just got used of staying inside it, knowing that it wouldnt 1 or 2 shot them.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Hektlk
    Hektlk
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    [snip] and Siege *** is what PvP has become.

    [Moderator Note: Edited per our rules on Inappropriate Content]
    Edited by ZOS_ShannonM on March 24, 2015 12:45AM
    Potato Syndicate, IR, Havoc
    Ebonheart Pact, North America

    Hektík - VR14 Imperial Templar
  • RedTalon
    RedTalon
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    Hektlk wrote: »
    Bowtards and Siege *** is what PvP has become.


    Better then laggers and blood spawners


    And no need to insult the mentality disabled by using half of those words.
    Edited by RedTalon on March 23, 2015 10:50PM
  • Iyas
    Iyas
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    Hektlk wrote: »
    Bowtards and Siege *** is what PvP has become.

    no more lagzerging for you? :'(
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • PeggymoeXD
    PeggymoeXD
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    Seriously, and I've said this plenty of times, the only thing you should be mad about is that this damage wasn't implemented until now. It's siege. It's a 5 ton boulder dipped in oil and lit on fire, and it just hit you in the face at high speed. Think about how often in a siege you were able to just run around in the aoe's without a care. We all got used to it, but it ticked a lot of players off. The point of siege was to hit walls and be a minor inconvenience while trying to go through the breach in the wall. Now it's useful, and low and behold, the players are crying.

    If you're going to post a screenshot of the damage you received from a ballista bolt, be sure to include your 17k health, 2300 wp/sp damage, your 5k armor, and your stage 4 vampirism, too. Most of the people whining are glass cannons, and have been used to just stacking damage and being able to get away with it. Now players are upset they may have to invest in some fire resist, heavy armor, or even a completely different set of gear, sacrificing some of that precious damage.

    I personally love this change. And yes, I've been wrecked multiple times by siege already, smiling as I read my death recap. This is something that should have been in the game for a long time. There are solutions to the problems people are whining about, that they are failing to realize. If you're being sieged, siege back. Don't stand in AoE's. Consider investing in some more stamina to be able to actually roll. :open_mouth: wait what? roll? I know. roll dodge, you'll have to work your little bambi legs out some, but you'll learn eventually. I feel that this change is a step in the right direction. This kind of damage will enable smaller groups to capture objectives, while big obvious groups are under siege. Defense is now possible with smaller numbers, and may even allow groups to break off during defense to flag another objective, breaking up the enemy zerg, or forcing them to choose to have to defend or attack. I'm sure this post will come under flak. If you disagree, you are required to state the following motto before proceeding with your reply.

    I am a zergling. I have low health, low armor, low survivability. But given that I am a zergling, I need only to spam light attacks while running alongside 30 of my fellow zerglings to get by. I mindlessly follow the AP farmer, annointed by the AP Divines, who was nice enough to recruit me straight from zone chat. I will do whatever he says, for he treats me nicely (as long as I join his ts.) I am weak, but together, all 40 of us are strong. We are the zerg, and I am a zergling.
    Edited by PeggymoeXD on March 23, 2015 11:13PM
    Kitty DK

    Vanguärd
    Învictus
    Sun's Death
    EPHS

    - Peggy Moe - Look Mom No Emp Buff - Chalman - Linda the Zookeeper -
  • sKorcheD
    sKorcheD
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    FENGRUSH wrote: »
    Lorkhan wrote: »
    can someone confirm OP information, please?

    The lack of details suck. I hate "anecdotes" like this.

    Died to siege, BIG number, what more do you need??

    More caps and a Spiderman GIF.


    eca.gif
    Larrdok - Pact
    Filthy Barbarian
  • ThyIronFist
    ThyIronFist
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    Satiar wrote: »
    So we can be one shot now. And for some reason people like this?

    Does no one remember how awful the buffed up snipe was?

    I give it a week until people demand a change. Defense gonna be awesome. I'm just going to have 12 people fire ballista the *** breach and wait until the tears flood the forums and force a change.

    Maybe make a 2nd or 3rd breach and set up some siege of your own.

    Keeps and ouposts should be a challenge to take, instead of just making 1 breach, run through 5 flaming oil and survive, clear the top, go to flags, kill NPCs and players, gg.
    Edited by ThyIronFist on March 23, 2015 10:56PM
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • ThyIronFist
    ThyIronFist
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    PeggymoeXD wrote: »
    Seriously, and I've said this plenty of times, the only thing you should be mad about is that this damage wasn't implemented until now. It's siege. It's a 5 ton boulder dipped in oil and lit on fire, and it just hit you in the face. Think about how often in a siege you were able to just run around in the aoe's without a care. We all got used to it, but it ticked a lot of players off. The point of siege was to hit walls and be a minor inconvenience while trying to go through the breach in the wall. Now it's useful, and low and behold, the players are crying.

    If you're going to post a screenshot of the damage you received from a ballista bolt, be sure to include your 17k health, 2300 wp/sp damage, your 5k armor, and your stage 4 vampirism, too. Most of the people whining are glass cannons, and have been used to just stacking damage and being able to get away with it. Now players are upset they may have to invest in some fire resist, heavy armor, or even a completely different set of gear, sacrificing some of that precious damage.

    I personally love this change. And yes, I've been wrecked multiple times by siege already, smiling as I read my death recap. This is something that should have been in the game for a long time. There are solutions to the problems people are whining about, that they are failing to realize. If you're being sieged, siege back. Don't stand in AoE's. Consider investing in some more stamina to be able to actually roll. :open_mouth: wait what? roll? I know. roll dodge, you'll have to work your little bambi legs out some, but you'll learn eventually. I feel that this change is a step in the right direction. This kind of damage will enable smaller groups to capture objectives, while big obvious groups are under siege. Defense is now possible with smaller numbers, and may even allow groups to break off during defense to flag another objective, breaking up the enemy zerg, or forcing them to choose to have to defend or attack. I'm sure this post will come under flak. If you disagree, you are required to state the following motto before proceeding with your reply.

    I am a zergling. I have low health, low armor, low survivability. But given that I am a zergling, I need only to spam light attacks while running alongside 30 of my fellow zerglings to get by. I mindlessly follow the AP farmer, annointed by the AP Divines, who was nice enough to recruit me straight from zone chat. I will do whatever he says, for he treats me nicely (as long as I join his ts.) I am weak, but together, all 40 of us are strong. We are the zerg, and I am a zergling.

    You are awesome. I say Amen.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Snit
    Snit
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    PeggymoeXD wrote: »
    Seriously, and I've said this plenty of times...

    That is a great effing post :) Clicking "Insightful" seemed insufficient.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Domander
    Domander
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    It's good
    Edited by Domander on March 23, 2015 11:14PM
  • Asteria2
    Asteria2
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    I don't normally say anything on the forums. I personally can't stand reading all the qq and hate, but in this case I feel I have to say something...

    What were you thinking ZOS?

    Why increase the damage of siege so significantly?

    Was this an attempt to fix the lag, as has been suggested above? Could you not deal with the lag so your only solution was to use siege to one shot (please, let's not argue the semantics of 1 shot vs. DoT, results are the same) people as a means for breaking up the zergs? I am not even a vampire, I wear heavy armor and I am still getting hit for 20k by a fire ballista. This change has only ensured that groups will become even larger, because it will take even more people to take a keep and heal every one in the face of this dmg. The only thing this has done is ensure that people don't stack. Instead, larger groups will will have to push keeps in waves. Or create more breaches. Either way it will require more people to take a keep.

    If your intention was not to fix the lag by breaking up the large groups then I do not see how increasing the siege damage to this degree has improved the game. Instead you have slowed the pace of pvp to an unbearable crawl. You have enabled players, with little skill, to take out entire groups by setting up an oil catapult in the middle of a field. As a friend of mine put it, the game will become "Elder Siege Online."

    ~Saru Gray

    Sarulina Grayaire (v15 AD Sorc)
    Saru Gray (v16 EP Sorc)
    Saru Grey (v16 EP Temp)
    Sarulina Gray (v14 EP NB)
    Saru Gráy (v13 DC Sorc)
    Sáru Gray (v7 EP Sorc)
    Gargoyle (v9 DC NB)
    Saro Gray (baby EP DK)

    Havoc
    #1
    Viva la Venatus
  • WebBull
    WebBull
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    I don't normally say anything on the forums. I personally can't stand reading all the qq and hate, but in this case I feel I have to say something...

    What were you thinking ZOS?

    Why increase the damage of siege so significantly?

    Was this an attempt to fix the lag, as has been suggested above? Could you not deal with the lag so your only solution was to use siege to one shot (please, let's not argue the semantics of 1 shot vs. DoT, results are the same) people as a means for breaking up the zergs? I am not even a vampire, I wear heavy armor and I am still getting hit for 20k by a fire ballista. This change has only ensured that groups will become even larger, because it will take even more people to take a keep and heal every one in the face of this dmg. The only thing this has done is ensure that people don't stack. Instead, larger groups will will have to push keeps in waves. Or create more breaches. Either way it will require more people to take a keep.

    If your intention was not to fix the lag by breaking up the large groups then I do not see how increasing the siege damage to this degree has improved the game. Instead you have slowed the pace of pvp to an unbearable crawl. You have enabled players, with little skill, to take out entire groups by setting up an oil catapult in the middle of a field. As a friend of mine put it, the game will become "Elder Siege Online."

    ~Saru Gray

    Players will learn to adjust. Give it some time. Meanwhile, there are some good suggestions in this thread to avoid/mitigate the damage.
  • xDOVAHKIINx
    xDOVAHKIINx
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    Hektlk wrote: »
    Bowtards and Siege *** is what PvP has become.

    This
    "According to most of the people on these forums, every organized 16 man guild group is a lagblobbing pulsespamming zerg."-Fmonk
  • glak
    glak
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    I don't normally say anything on the forums. I personally can't stand reading all the qq and hate, but in this case I feel I have to say something...

    What were you thinking ZOS?

    Why increase the damage of siege so significantly?

    Was this an attempt to fix the lag, as has been suggested above? Could you not deal with the lag so your only solution was to use siege to one shot (please, let's not argue the semantics of 1 shot vs. DoT, results are the same) people as a means for breaking up the zergs? I am not even a vampire, I wear heavy armor and I am still getting hit for 20k by a fire ballista. This change has only ensured that groups will become even larger, because it will take even more people to take a keep and heal every one in the face of this dmg. The only thing this has done is ensure that people don't stack. Instead, larger groups will will have to push keeps in waves. Or create more breaches. Either way it will require more people to take a keep.

    If your intention was not to fix the lag by breaking up the large groups then I do not see how increasing the siege damage to this degree has improved the game. Instead you have slowed the pace of pvp to an unbearable crawl. You have enabled players, with little skill, to take out entire groups by setting up an oil catapult in the middle of a field. As a friend of mine put it, the game will become "Elder Siege Online."

    ~Saru Gray
    Entire zergballs. Elder Zergballs Online is dead.
  • Durandal
    Durandal
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    WebBull wrote: »
    Need some new siege rules if this type of damage is going to stay.

    Bastion of the Heartland cuts damage by 20%. Siege Shield cuts damage by another 20%. Avoiding red circles cuts damage by 100%. Now go play.

    Pretty much this. Everyone needs to give this at least a week to see how the new meta works out in Cyrodiil. People will adapt to the new siege damage. I for one will be slotting siege shield and dusting off my Bastion set.
    Durandal
    Chrysamere Pact
  • Gravord
    Gravord
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    Players should fight using their skills, not sit on siege (most likely on safe wall/bridge/gate) and spam high dmg with minimal risk. Only crappy players lacking any skills could possibly ask for siege doing more dmg, so they get that 1 tool that allow them kill other ppl instead learn the game mechanics and effectively use class/weapon/guild and all other skill lines. Also it only encourage zerging as its very easy to deploy siege weapon (it takes barely 1 second while should take much more) while safely staying behind blob.
    Totally silly idea to increase siege dmg.
  • PeggymoeXD
    PeggymoeXD
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    Gravord wrote: »
    Players should fight using their skills, not sit on siege (most likely on safe wall/bridge/gate) and spam high dmg with minimal risk. Only crappy players lacking any skills could possibly ask for siege doing more dmg, so they get that 1 tool that allow them kill other ppl instead learn the game mechanics and effectively use class/weapon/guild and all other skill lines. Also it only encourage zerging as its very easy to deploy siege weapon (it takes barely 1 second while should take much more) while safely staying behind blob.
    Totally silly idea to increase siege dmg.

    This is completely backwards. I can understand how someone with little skill can now serve a purpose in PvP may frustrate you, but I'd say the skilled players are happy, and the not-so-skilled players are unhappy.

    To clarify:
    Skilled - able to handle themselves against 1 or more enemy players and either escape them, or kill them. Understand tactics beyond blobbing and spamming.

    Not-so-skilled - Stacking weapon/spell damage and nothing else. Has to rely on more than him/herself to survive. Spams.
    Edited by PeggymoeXD on March 23, 2015 11:38PM
    Kitty DK

    Vanguärd
    Învictus
    Sun's Death
    EPHS

    - Peggy Moe - Look Mom No Emp Buff - Chalman - Linda the Zookeeper -
  • Tintinabula
    Tintinabula
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    I just got hit for 41000 fireballista one shot..how the f*** is that possible?
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