No more "oh that tickles!" from vr14sSeems that siege and red circles are going to matter again, and the QQ has already begun! Thank you fixing this @ZOS_BrianWheeler
EvilEmpire wrote: »
See my "nightmare" thread about this and you'll see we agree 100% on what you mentioned and that siege will be more important than builds, how you play, your gear, your skills, etc. Basically your goal will be siege siege siege, not build planning, group coordination of abilities, supportive skills, position, etc.
I would rather see someone siege, siege, siege, than what you do - which is zerg, zerg, zerg. It's funny how you pretend to act all anti-zerg, but yet alc doesn't go anywhere without the wrx group of 30-40.
Tintinabula wrote: »Being a dark elf is supposed to make up in fire resistance anyways for a vamp...or did they stealth f*** that too?
Wonder how bad things will get. Will duelers start dropping siege now?
So we can be one shot now. And for some reason people like this?
Does no one remember how awful the buffed up snipe was?
I give it a week until people demand a change. Defense gonna be awesome. I'm just going to have 12 people fire ballista the *** breach and wait until the tears flood the forums and force a change.
PeggymoeXD wrote: »Seriously, and I've said this plenty of times, the only thing you should be mad about is that this damage wasn't implemented until now. It's siege. It's a 5 ton boulder dipped in oil and lit on fire, and it just hit you in the face. Think about how often in a siege you were able to just run around in the aoe's without a care. We all got used to it, but it ticked a lot of players off. The point of siege was to hit walls and be a minor inconvenience while trying to go through the breach in the wall. Now it's useful, and low and behold, the players are crying.
If you're going to post a screenshot of the damage you received from a ballista bolt, be sure to include your 17k health, 2300 wp/sp damage, your 5k armor, and your stage 4 vampirism, too. Most of the people whining are glass cannons, and have been used to just stacking damage and being able to get away with it. Now players are upset they may have to invest in some fire resist, heavy armor, or even a completely different set of gear, sacrificing some of that precious damage.
I personally love this change. And yes, I've been wrecked multiple times by siege already, smiling as I read my death recap. This is something that should have been in the game for a long time. There are solutions to the problems people are whining about, that they are failing to realize. If you're being sieged, siege back. Don't stand in AoE's. Consider investing in some more stamina to be able to actually roll.wait what? roll? I know. roll dodge, you'll have to work your little bambi legs out some, but you'll learn eventually. I feel that this change is a step in the right direction. This kind of damage will enable smaller groups to capture objectives, while big obvious groups are under siege. Defense is now possible with smaller numbers, and may even allow groups to break off during defense to flag another objective, breaking up the enemy zerg, or forcing them to choose to have to defend or attack. I'm sure this post will come under flak. If you disagree, you are required to state the following motto before proceeding with your reply.
I am a zergling. I have low health, low armor, low survivability. But given that I am a zergling, I need only to spam light attacks while running alongside 30 of my fellow zerglings to get by. I mindlessly follow the AP farmer, annointed by the AP Divines, who was nice enough to recruit me straight from zone chat. I will do whatever he says, for he treats me nicely (as long as I join his ts.) I am weak, but together, all 40 of us are strong. We are the zerg, and I am a zergling.
PeggymoeXD wrote: »Seriously, and I've said this plenty of times...
katekatienancy wrote: »I don't normally say anything on the forums. I personally can't stand reading all the qq and hate, but in this case I feel I have to say something...
What were you thinking ZOS?
Why increase the damage of siege so significantly?
Was this an attempt to fix the lag, as has been suggested above? Could you not deal with the lag so your only solution was to use siege to one shot (please, let's not argue the semantics of 1 shot vs. DoT, results are the same) people as a means for breaking up the zergs? I am not even a vampire, I wear heavy armor and I am still getting hit for 20k by a fire ballista. This change has only ensured that groups will become even larger, because it will take even more people to take a keep and heal every one in the face of this dmg. The only thing this has done is ensure that people don't stack. Instead, larger groups will will have to push keeps in waves. Or create more breaches. Either way it will require more people to take a keep.
If your intention was not to fix the lag by breaking up the large groups then I do not see how increasing the siege damage to this degree has improved the game. Instead you have slowed the pace of pvp to an unbearable crawl. You have enabled players, with little skill, to take out entire groups by setting up an oil catapult in the middle of a field. As a friend of mine put it, the game will become "Elder Siege Online."
~Saru Gray
Entire zergballs. Elder Zergballs Online is dead.katekatienancy wrote: »I don't normally say anything on the forums. I personally can't stand reading all the qq and hate, but in this case I feel I have to say something...
What were you thinking ZOS?
Why increase the damage of siege so significantly?
Was this an attempt to fix the lag, as has been suggested above? Could you not deal with the lag so your only solution was to use siege to one shot (please, let's not argue the semantics of 1 shot vs. DoT, results are the same) people as a means for breaking up the zergs? I am not even a vampire, I wear heavy armor and I am still getting hit for 20k by a fire ballista. This change has only ensured that groups will become even larger, because it will take even more people to take a keep and heal every one in the face of this dmg. The only thing this has done is ensure that people don't stack. Instead, larger groups will will have to push keeps in waves. Or create more breaches. Either way it will require more people to take a keep.
If your intention was not to fix the lag by breaking up the large groups then I do not see how increasing the siege damage to this degree has improved the game. Instead you have slowed the pace of pvp to an unbearable crawl. You have enabled players, with little skill, to take out entire groups by setting up an oil catapult in the middle of a field. As a friend of mine put it, the game will become "Elder Siege Online."
~Saru Gray
ScruffyWhiskers wrote: »Need some new siege rules if this type of damage is going to stay.
Bastion of the Heartland cuts damage by 20%. Siege Shield cuts damage by another 20%. Avoiding red circles cuts damage by 100%. Now go play.
Pretty much this. Everyone needs to give this at least a week to see how the new meta works out in Cyrodiil. People will adapt to the new siege damage. I for one will be slotting siege shield and dusting off my Bastion set.
Players should fight using their skills, not sit on siege (most likely on safe wall/bridge/gate) and spam high dmg with minimal risk. Only crappy players lacking any skills could possibly ask for siege doing more dmg, so they get that 1 tool that allow them kill other ppl instead learn the game mechanics and effectively use class/weapon/guild and all other skill lines. Also it only encourage zerging as its very easy to deploy siege weapon (it takes barely 1 second while should take much more) while safely staying behind blob.
Totally silly idea to increase siege dmg.