At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.
Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.
Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.
They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
Why all the QQ? Because some people don't like the idea of PvP being anything other than a cage fight or a gank fest.
Yeah it sure did. Because those big siege engines should only tickle us mighty warriors right?
I fully expect bomb groups that have been practicing group ball tactics to completly rage log instead of L2P .
At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.
Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.
Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.
They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
I knew this was coming and it sounded like a good idea, but this is ridiculous!! The only way this is okay is if siege does friendly fire damage to allies. You can't go into battlefield now because your opponent will root you and then hit you with siege. You die. It's not fun. They take no damage.
At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.
Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.
Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.
They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
xDOVAHKIINx wrote: »
xDOVAHKIINx wrote: »
Yeah it sure did. Because those big siege engines should only tickle us mighty warriors right?
Easy to do, sure...but not if you're doing something where you're going to be fairly landlocked such as being in combat, on a siege, rezzing another player, snared, rooted etc...I managed to participate in a half-dozen keep battles tonight. I died to siege once, but only because someone CC'd me first. The rest of the time, I just... moved out of red.
PeggymoeXD wrote: »Seriously, and I've said this plenty of times, the only thing you should be mad about is that this damage wasn't implemented until now. It's siege. It's a 5 ton boulder dipped in oil and lit on fire, and it just hit you in the face at high speed. Think about how often in a siege you were able to just run around in the aoe's without a care. We all got used to it, but it ticked a lot of players off. The point of siege was to hit walls and be a minor inconvenience while trying to go through the breach in the wall. Now it's useful, and low and behold, the players are crying.
If you're going to post a screenshot of the damage you received from a ballista bolt, be sure to include your 17k health, 2300 wp/sp damage, your 5k armor, and your stage 4 vampirism, too. Most of the people whining are glass cannons, and have been used to just stacking damage and being able to get away with it. Now players are upset they may have to invest in some fire resist, heavy armor, or even a completely different set of gear, sacrificing some of that precious damage.
I personally love this change. And yes, I've been wrecked multiple times by siege already, smiling as I read my death recap. This is something that should have been in the game for a long time. There are solutions to the problems people are whining about, that they are failing to realize. If you're being sieged, siege back. Don't stand in AoE's. Consider investing in some more stamina to be able to actually roll.wait what? roll? I know. roll dodge, you'll have to work your little bambi legs out some, but you'll learn eventually. I feel that this change is a step in the right direction. This kind of damage will enable smaller groups to capture objectives, while big obvious groups are under siege. Defense is now possible with smaller numbers, and may even allow groups to break off during defense to flag another objective, breaking up the enemy zerg, or forcing them to choose to have to defend or attack. I'm sure this post will come under flak. If you disagree, you are required to state the following motto before proceeding with your reply.
I am a zergling. I have low health, low armor, low survivability. But given that I am a zergling, I need only to spam light attacks while running alongside 30 of my fellow zerglings to get by. I mindlessly follow the AP farmer, annointed by the AP Divines, who was nice enough to recruit me straight from zone chat. I will do whatever he says, for he treats me nicely (as long as I join his ts.) I am weak, but together, all 40 of us are strong. We are the zerg, and I am a zergling.
PeggymoeXD wrote: »Seriously, and I've said this plenty of times, the only thing you should be mad about is that this damage wasn't implemented until now. It's siege. It's a 5 ton boulder dipped in oil and lit on fire, and it just hit you in the face at high speed. Think about how often in a siege you were able to just run around in the aoe's without a care. We all got used to it, but it ticked a lot of players off. The point of siege was to hit walls and be a minor inconvenience while trying to go through the breach in the wall. Now it's useful, and low and behold, the players are crying.
If you're going to post a screenshot of the damage you received from a ballista bolt, be sure to include your 17k health, 2300 wp/sp damage, your 5k armor, and your stage 4 vampirism, too. Most of the people whining are glass cannons, and have been used to just stacking damage and being able to get away with it. Now players are upset they may have to invest in some fire resist, heavy armor, or even a completely different set of gear, sacrificing some of that precious damage.
I personally love this change. And yes, I've been wrecked multiple times by siege already, smiling as I read my death recap. This is something that should have been in the game for a long time. There are solutions to the problems people are whining about, that they are failing to realize. If you're being sieged, siege back. Don't stand in AoE's. Consider investing in some more stamina to be able to actually roll.wait what? roll? I know. roll dodge, you'll have to work your little bambi legs out some, but you'll learn eventually. I feel that this change is a step in the right direction. This kind of damage will enable smaller groups to capture objectives, while big obvious groups are under siege. Defense is now possible with smaller numbers, and may even allow groups to break off during defense to flag another objective, breaking up the enemy zerg, or forcing them to choose to have to defend or attack. I'm sure this post will come under flak. If you disagree, you are required to state the following motto before proceeding with your reply.
I am a zergling. I have low health, low armor, low survivability. But given that I am a zergling, I need only to spam light attacks while running alongside 30 of my fellow zerglings to get by. I mindlessly follow the AP farmer, annointed by the AP Divines, who was nice enough to recruit me straight from zone chat. I will do whatever he says, for he treats me nicely (as long as I join his ts.) I am weak, but together, all 40 of us are strong. We are the zerg, and I am a zergling.