stabswithjello wrote: »How about this,
scale amount of XP/AP/CP off the alliance ranks, the higher rank you are the more you get when killed,
Let the head hunting begin
how about everyone stop asking to "grind / cap" this system out in 3 weeks
just play the damn game, if people are jumping too far ahead they will make adjustments, if ppl come in late, they will make adjustments, always has been with systems like these
so Princess Asagari who says he gets 30k AP per hour could grind out 3600 CP in 121 hours played. That would be at a conservative estimate of 5 hours played per day 24 days to ERMAHGAD power of every champion point in the system.
We really want people to have 3600 champion points in < 1 month?
danno816_ESO wrote: »If AP in PvP is made to reward CP's at a high rate (like the 25-40k I have sen being tossed around) I can guarantee you people will exploit it either by colluding with people in other factions, or by multibox killing themselves over and over.
Currently you get ~1000 AP for 100% kill credit, it would be too easy for a few people to just kill each other over and over and farm AP.
I think they should really bump up the amount of XP from taking keeps and resources, since it is much harder to exploit because it would require near server wide collusion and there are NPC's involved which adds a level of control for ZoS.
I would suggest that you get xp for killing players equal to that of killing mobs in PvE. That way, you can grind out players instead of spellscar.
Grinders will have a way to grind that won't interfere with PvE, PvE will have the grinders out of their way, PvP will have a way to get champ points equal to PvE as well as have a lot more people to kill in PvP.
So about 200-400 XP as well as AP per player kill in PvP sounds about right to me.
Thoughts?
edit:
so thats 1,000 players killed in pvp for 1 champ point as well as the quests you get in cyrodiil
Sypher you kill 1,000 players in like an hour.
400k AP per CP.
michaelpatterson wrote: »You do earn decent cp in cyrodiil. I got almost 3 yesterday and 2 so far today only killing and doing the kill players quests. Dticks wont cut it tho im quite sure.
sc_prabhu1986rwb17_ESO wrote: »
I would suggest that you get xp for killing players equal to that of killing mobs in PvE. That way, you can grind out players instead of spellscar.
Grinders will have a way to grind that won't interfere with PvE, PvE will have the grinders out of their way, PvP will have a way to get champ points equal to PvE as well as have a lot more people to kill in PvP.
So about 200-400 XP as well as AP per player kill in PvP sounds about right to me.
Thoughts?
edit:
so thats 1,000 players killed in pvp for 1 champ point as well as the quests you get in cyrodiil
Sypher you kill 1,000 players in like an hour.
Joy_Division wrote: »ZoS:
There are already people at 78,79 Champion points by farming Skyreach. PLEASE hotfix PvP XP gain so we can compete against them!
PvP XP was already relatively low before you removed FCs when there was lots of action and thus opportunities to gain XP. PLEASE let us compete against grinders.
Joy_Division wrote: »ZoS:
There are already people at 78,79 Champion points by farming Skyreach. PLEASE hotfix PvP XP gain so we can compete against them!
PvP XP was already relatively low before you removed FCs when there was lots of action and thus opportunities to gain XP. PLEASE let us compete against grinders.
holy ****, 70 cp at this point... damn
After playing PvP for close to 5 hours yesterday I realized that I will have to pass my ESO account down to my grandchildren if I even hope to reach the amount of champion points needed to feel "maxed" again.
The point I'm trying to make is, the rate is way too slow in PvP. (I don't know the rate in PvE, but I'm just judging this from a pvp player's perspective.)
I would be more than happy if you could gain CP through AP as an alternative to standard experience.
Would this encourage/reward AP farmers? Yes.. but it's very possible to compete with their AP rate even in a small group or running solo and at this rate, I don't even care I just want my own progression to not feel like an eternity.
My ideal rate would be 25K-50K AP/ Champion Point. As a solo player, this would allow me to gain anywhere from 1-10 champion points a day, assuming I pvp for 2-8 hours. Which is a REASONABLE rate.
I'm just throwing numbers/ideas around. But the main point is AP should grant Champion Points one way or another to help PvP players keep up with the PvE rates and not be forced to grind mobs for CP.
Thoughts?
Sallington wrote: »DisgracefulMind wrote: »Sallington wrote: »The reason the XP needed for CPs is so absurdly high is so you will buy enlightenment pots in the cash store.
This is one of the things that just comes with a F2P/B2P game, and a BIG reason why a lot of us were so against the conversion.
Agreed completely. I suppose I will be contributing to the damn crown store for these because I'm not going to be happy enough PvPing until I get quite a bit of CPs ):
That's where I just quit. Once its either spend money or be behind, I'm out.
tinythinker wrote: »Sallington wrote: »DisgracefulMind wrote: »Sallington wrote: »The reason the XP needed for CPs is so absurdly high is so you will buy enlightenment pots in the cash store.
This is one of the things that just comes with a F2P/B2P game, and a BIG reason why a lot of us were so against the conversion.
Agreed completely. I suppose I will be contributing to the damn crown store for these because I'm not going to be happy enough PvPing until I get quite a bit of CPs ):
That's where I just quit. Once its either spend money or be behind, I'm out.
Except that something close to this already planned, announced, and partially implemented...
If you buy the Imperial edition and play with your "spouse", you get an XP boost.
If you sub after Tamriel Unlimited launches, you get an XP boost.
If you buy "enlightenment" potions or whatever they choose to name them in the Crown Shop after Tamriel Unlimited launches (these have already announced/confirmed), you get an XP boost.
And all of those bonuses stack.
So *if* these work when you are trying to advance in the Championship System it will be either pay extra cash and get championship points MUCH faster or don't and get them a lot slower. Some asked if the Rings of Mara work after you hit veteran ranks (which are due to be phased out anyway) and players seemed to mostly claim they did.
Unless these boosts are created/changed to not be applicable after you reach level of progression you need to be at, whether now or in the future (vet ranks or level 50), to earn CS points it is at least a partially buy to win system.
After playing PvP for close to 5 hours yesterday I realized that I will have to pass my ESO account down to my grandchildren if I even hope to reach the amount of champion points needed to feel "maxed" again.
The point I'm trying to make is, the rate is way too slow in PvP. (I don't know the rate in PvE, but I'm just judging this from a pvp player's perspective.)
I would be more than happy if you could gain CP through AP as an alternative to standard experience.
Would this encourage/reward AP farmers? Yes.. but it's very possible to compete with their AP rate even in a small group or running solo and at this rate, I don't even care I just want my own progression to not feel like an eternity.
My ideal rate would be 25K-50K AP/ Champion Point. As a solo player, this would allow me to gain anywhere from 1-10 champion points a day, assuming I pvp for 2-8 hours. Which is a REASONABLE rate.
I'm just throwing numbers/ideas around. But the main point is AP should grant Champion Points one way or another to help PvP players keep up with the PvE rates and not be forced to grind mobs for CP.
Thoughts?
the lines in bold alone .... no, just no
the rate is fine, the 400k/point is fine, increasing xp in pvp abit i'll ask for / agree with, considering if you get a good amount of enlightened bonus, that would make what you're asking way too OP, few hours of questing alone today with enlightened bonus i got 4.5 CPs .... given that what, with the boost, its w/e xp you get * 4?
even from a pvp perspective you can gain a good amount of xp from a few hours of pvping, the people that no-life this game in pvp would jump ahead too far
again, the rates are fine, if people ever played DAoC that system was even worse than this one, and there were barely any quests in that game.
Me PvPing for a few hours has net me 100K XP.
You Questing for a few hours has net you 4.5 CP (1,800,00 XP)
.. I just want a rate close to PvE, whatever they have to do to get this rate, just do it. Whether it be through AP or whether they multiply the XP gains in pvp by 10. Get the rates to be close/reasonable.