Not everyone can grind by themselves and not everyone wants to have to group with someone.
Well to fix everybody not wanting to do any sort of questing just to level up, ZOS could just greatly reduce required XP per level so you could just blaze through main quest lines and blast up the levels while not changing the rate we currently can earn CP. Then all side quests would truly be side quests, and you'd only do them for the awards they grant (some xp towards CP is a given).
No, they weren't. Every "grinding area" that has been in the game has not been intended for grinding. Every one of them has actually been either a questing area, or a dungeon (which are themselves a type of questing area, as they've each got associated quests). There should be actual grinding areas that don't have any content aside from the mobs, and maybe a book or note that you can pick up to explain why the mobs are there.
they were in - questers demanded nerf upon nerf upon nerf. and now you have to live with what "you" claimed for.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
There's a simple solution to this, three simple solutions actually.Problem solved. Anyone that says Grinding is an exploit or a cheat, has never played an MMO before, it's as simple as that, it's always been a viable option in every MMO ever. Quests for questers, mobs to grind for grinders, PvP for PvPers.
- Reinstate grinding locations. (Repeatedly killing NPCs to gain experience is not an exploit and never has been.)
- Make PvP XP worthwhile. (XP gain in Cyrodiil has always been crap, through quests and actual PvP.)
- Make Dungeon XP worthwhile. (XP in dungeons has always been crap.)
There's a simple solution to this, three simple solutions actually.Problem solved. Anyone that says Grinding is an exploit or a cheat, has never played an MMO before, it's as simple as that, it's always been a viable option in every MMO ever. Quests for questers, mobs to grind for grinders, PvP for PvPers.
- Reinstate grinding locations. (Repeatedly killing NPCs to gain experience is not an exploit and never has been.)
- Make PvP XP worthwhile. (XP gain in Cyrodiil has always been crap, through quests and actual PvP.)
- Make Dungeon XP worthwhile. (XP in dungeons has always been crap.)
starkerealm wrote: »
One of the Cyrodiil dailies had no cooldown. I think it was the kill 10 players quest. So, things got out of hand fast.
Sorry but I don't see any good reason for vets to be in starter zones clearing out everything over and over. If they need ghosts, crabs or whatever for achievements there are plenty at higher levels, even vet zones. I have a v14 that I need to get things for on achievements but I don't go into the lower levels to do so. Sure I could but that isn't fair to the new characters in those areas. If I go to dolmens I heal other players so they can fight the drops. Sure I could clear out the dolmens easy by myself but again I try to consider the other players. There is a way to get what I need for dolmen achievements and also help other players and allow them to experience the game.
Grinders should be given just one incredibly huge and obnoxious boss that throws tons of insta-kill aoes and will take hours to kill but will award tons of xp, then immediately come back to life (not respawn, just stand back up) and insta-kill everything in vicinity. Does not award any items or gear. All your equipments durability is set to 0 when you kill boss. OK maybe not take hours to kill but it should definitely be a long fight.
Boss will never use direct attacks, only back to back aoe abilities.
Boss has high armor and spell resist so attackers will be keen to keep active debuffs.
Boss will use a flurry of unblockable, oddly shaped aoes that cause insta-death to keep pugs moving and active, using movement bonus abilities would not be a bad idea.
Boss's aoes are not specific to Boss's position but rather the entire area around Boss.
Boss is prone to all negative affects except CC.
Boss keeps his ground with his back to a wall so all of his attackers face his front, in the action. OR Boss will have a massive aoe that fires off behind him making the Boss's rear a bad place to be.
Boss will also have a massive aoe to cover the ground at a specific range and outward to keep players within other aoe ranges, and also to keep nonparticipants away.
Boss grants full XP on death to all fight participants, regardless of the amount of help any player has commited.
Boss will heal itself for x% of max health whenever it kills a player. Higher % heal with lower health.
Boss will throw out aoe attacks faster based on health remaining.
Boss health will reset if Boss has not taken weapon/spell damage for 10 seconds.
Boss wanders around aimlessly in Cyrodiil while not being attacked.
Boss is prone to siege damage (but you're going to have to have a very large standoff distance to not get killed).
Boss's name is Boss
Totally cool to kill Boss without taking any damage at all, just gotta dodge those aoes.
Sorry I kept adding to it. I thought the idea was fun :P
Keepercraft wrote: »bots, bots kill them all.
We need a PK system.
houimetub17_ESO wrote: »no. grinding is *** rediculous and stupid. I dont want to have to grind my ass off for champion points because its the best alternative