houimetub17_ESO wrote: »no. grinding is *** rediculous and stupid. I dont want to have to grind my ass off for champion points because its the best alternative
nerevarine1138 wrote: »You can still grind. You just can't level faster than everyone else by exploiting specific grind spots or bugs.
houimetub17_ESO wrote: »Meh ok I understand that point Iago. Before 1.1 came out people were grinding in Wayrest Sewers as it was the best way to gain exp. The cool thing about it was that it was instanced and didn't feel like a complete waste of time as you could get Worm Cult peices out of it as well as practicing/testing your build for 4 man groups.
Perhaps a solution in those terms would be a better fit? Or maybe increasing exp gains in Dolmen/Worldboss/Public dungeon finding and completion vs the amount of exp a single mob gives?
houimetub17_ESO wrote: »Which dungeon (and level) are you talking about?
houimetub17_ESO wrote: »Nah man, it wasnt the same thing as the original Public dungeon ideas. back then the best gear at your level was found on those bosses, which is why they were farmed over and over. Every single bosses had 10+ farmers bot on them.
Believe me, i'm sure this situation had nothing to do with this.
It was the Ebon Crypts in Glenubra but that isn't the only dungeon I have seen it happening in. Also the grinders aren't just hitting the dungeons at the beginning of Rivenspire there is the quest where you are supposed to help the Hinault family and there was a group of people pulling all of the mobs and killing them which sucks because it makes it next to impossible to do enough damage fast enough to get loot drops. I fully understand that some people enjoy grinding and they will do it one way or another I just wish ZOS would give them areas to grind.
houimetub17_ESO wrote: »
I assume those were vet zones?
BlueIllyrian wrote: »I see new players are arriving in mass, sadly not the types that was expected.
nerevarine1138 wrote: »You can still grind. You just can't level faster than everyone else by exploiting specific grind spots or bugs.
Pffffahahhahahahahahahahahhaahahhaa (Breathes in)hahahahahhahahahahah!
Grinding is still ultimately the best way to accrue xp. Compared to questing it's night and day difference. You can get from lv1->VR14 in just 3 days strictly grinding even in our current game update. Would love to see a quester accomplish that.
nerevarine1138 wrote: »
Would love to see someone not treat the game as a race to max level so that we can all have nice things.
But last I checked, grinders have been whining on these very forums about how their XP gain has been slowed so much that they might as well be questing. I guess they're not in on the secret, but I really don't care about that. What I dislike about that "community" is that grinders have repeatedly shown that they will find and use every exploit they can in order to maximize XP gain. It fosters a bad sense of gameplay.
nerevarine1138 wrote: »
Would love to see someone not treat the game as a race to max level so that we can all have nice things.
But last I checked, grinders have been whining on these very forums about how their XP gain has been slowed so much that they might as well be questing. I guess they're not in on the secret, but I really don't care about that. What I dislike about that "community" is that grinders have repeatedly shown that they will find and use every exploit they can in order to maximize XP gain. It fosters a bad sense of gameplay.
Most of the grinders complain about the nerfs to Craglorn. They nerfed Craglorn sure but there are other areas in the game with fast spawning enemies that die very quickly while yielding a fair piece of xp. Everyone thinks that ZOS dislikes the grind playstyle yet ZOS implements an alternate advancement system that is based directly on XP gain which ultimately makes grinding the best method of CP accrual.
They obviously don't care about your personal game experience @nerevarine1138 . I mean why else would they not ban these people that are "exploiting" and fostering this "bad sense of gameplay"? People will complain about grinders and grinders will complain about their favorite spot being nerfed.
Zenimax would need to completely overhaul the xp gain from quests and reduce the gain from enemies significantly to give you a system that would negate the grinders. This would also lose and/or cost them a lot more money than it's worth and we all know that ZO$ loves their money!
Grinders will be extremely more powerful than questers. How do you feel about that?
nerevarine1138 wrote: »
Would love to see someone not treat the game as a race to max level so that we can all have nice things.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
This thread is really all about one of the biggest sources of friction between questers and grinders: grinders ruining the experience of questers by slaughtering everything where the questers are questing.
Just like @Iago suggests, the solution to this is not to vilify grinders for playing the way they want to play, or to nerf the spots where they are grinding. The solution is to have a couple of designated grind spots per zone. I'm not talking about spots that let grinders rack up massively unreasonable amounts of XP and level ridiculously fast. I'm talking about spots where they can get a similar amount of XP to what they're getting in the spots they are currently grinding. The difference is that these spots would have sufficient mobs respawning at a sufficient rate to keep grinding viable, but would not have any quests that happen there. That way grinders can grind to their hearts content without interfering with the enjoyment of questers. Everyone's happy.
NukeAllTheThings wrote: »
Race to max level? The game has been out for nearly a year. I am sorry it doesn't, take everyone 10 months to play through the content. But then again I guess those that reached max level 4 months after release were probably just racing to max too right? A large portion of the people grinding now and those making the loudest complaints are those that have played through the content once and are trying to level up 2nd, 3rd, 4th, 5th etc characters to participate in trials, vet dungeons, DSA and PVP.
@Iago I understand your frustration. I hate that I have to take my 6th re-roll back through the core content and grind mobs there. Unfortunately ZOS decided to decimate XP for dungeons, world bosses and dolmen as well as completely wipe out alternate leveling in Craglorn burial sites, the tower, anomalies and the upper Craglorn loop. Instead of fixing the 2 boss glitches they gutted the entire thing so we are now making due with what we have. Give us back our grind island and we will happily return there to fill that vast unpopulated wasteland to do what we do.